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 Reinforcement Learning


Gen2Sim: Scaling up Robot Learning in Simulation with Generative Models

arXiv.org Artificial Intelligence

Generalist robot manipulators need to learn a wide variety of manipulation skills across diverse environments. Current robot training pipelines rely on humans to provide kinesthetic demonstrations or to program simulation environments and to code up reward functions for reinforcement learning. Such human involvement is an important bottleneck towards scaling up robot learning across diverse tasks and environments. We propose Generation to Simulation (Gen2Sim), a method for scaling up robot skill learning in simulation by automating generation of 3D assets, task descriptions, task decompositions and reward functions using large pre-trained generative models of language and vision. We generate 3D assets for simulation by lifting open-world 2D object-centric images to 3D using image diffusion models and querying LLMs to determine plausible physics parameters. Given URDF files of generated and human-developed assets, we chain-of-thought prompt LLMs to map these to relevant task descriptions, temporal decompositions, and corresponding python reward functions for reinforcement learning. We show Gen2Sim succeeds in learning policies for diverse long horizon tasks, where reinforcement learning with non temporally decomposed reward functions fails. Gen2Sim provides a viable path for scaling up reinforcement learning for robot manipulators in simulation, both by diversifying and expanding task and environment development, and by facilitating the discovery of reinforcement-learned behaviors through temporal task decomposition in RL. Our work contributes hundreds of simulated assets, tasks and demonstrations, taking a step towards fully autonomous robotic manipulation skill acquisition in simulation.


Learning to Search Feasible and Infeasible Regions of Routing Problems with Flexible Neural k-Opt

arXiv.org Artificial Intelligence

It learns to perform flexible k-opt exchanges based on a tailored action factorization method and a customized recurrent dual-stream decoder. As a pioneering work to circumvent the pure feasibility masking scheme and enable the autonomous exploration of both feasible and infeasible regions, we then propose the Guided Infeasible Region Exploration (GIRE) scheme, which supplements the NeuOpt policy network with feasibility-related features and leverages reward shaping to steer reinforcement learning more effectively. Additionally, we equip NeuOpt with Dynamic Data Augmentation (D2A) for more diverse searches during inference. Extensive experiments on the Traveling Salesman Problem (TSP) and Capacitated Vehicle Routing Problem (CVRP) demonstrate that our NeuOpt not only significantly outstrips existing (masking-based) L2S solvers, but also showcases superiority over the learning-to-construct (L2C) and learning-to-predict (L2P) solvers. Notably, we offer fresh perspectives on how neural solvers can handle VRP constraints.


Guided Data Augmentation for Offline Reinforcement Learning and Imitation Learning

arXiv.org Artificial Intelligence

Learning from demonstration (LfD) is a popular technique that uses expert demonstrations to learn robot control policies. However, the difficulty in acquiring expert-quality demonstrations limits the applicability of LfD methods: real-world data collection is often costly, and the quality of the demonstrations depends greatly on the demonstrator's abilities and safety concerns. A number of works have leveraged data augmentation (DA) to inexpensively generate additional demonstration data, but most DA works generate augmented data in a random fashion and ultimately produce highly suboptimal data. In this work, we propose Guided Data Augmentation (GuDA), a human-guided DA framework that generates expert-quality augmented data. The key insight of GuDA is that while it may be difficult to demonstrate the sequence of actions required to produce expert data, a user can often easily identify when an augmented trajectory segment represents task progress. Thus, the user can impose a series of simple rules on the DA process to automatically generate augmented samples that approximate expert behavior. To extract a policy from GuDA, we use off-the-shelf offline reinforcement learning and behavior cloning algorithms. We evaluate GuDA on a physical robot soccer task as well as simulated D4RL navigation tasks, a simulated autonomous driving task, and a simulated soccer task. Empirically, we find that GuDA enables learning from a small set of potentially suboptimal demonstrations and substantially outperforms a DA strategy that samples augmented data randomly.


Lifting the Veil: Unlocking the Power of Depth in Q-learning

arXiv.org Artificial Intelligence

With the help of massive data and rich computational resources, deep Q-learning has been widely used in operations research and management science and has contributed to great success in numerous applications, including recommender systems, supply chains, games, and robotic manipulation. However, the success of deep Q-learning lacks solid theoretical verification and interpretability. The aim of this paper is to theoretically verify the power of depth in deep Q-learning. Within the framework of statistical learning theory, we rigorously prove that deep Q-learning outperforms its traditional version by demonstrating its good generalization error bound. Our results reveal that the main reason for the success of deep Q-learning is the excellent performance of deep neural networks (deep nets) in capturing the special properties of rewards namely, spatial sparseness and piecewise constancy, rather than their large capacities. In this paper, we make fundamental contributions to the field of reinforcement learning by answering to the following three questions: Why does deep Q-learning perform so well? When does deep Q-learning perform better than traditional Q-learning? How many samples are required to achieve a specific prediction accuracy for deep Q-learning? Our theoretical assertions are verified by applying deep Q-learning in the well-known beer game in supply chain management and a simulated recommender system.


High-Dimensional Prediction for Sequential Decision Making

arXiv.org Artificial Intelligence

We study the problem of making predictions of an adversarially chosen high-dimensional state that are unbiased subject to an arbitrary collection of conditioning events, with the goal of tailoring these events to downstream decision makers. We give efficient algorithms for solving this problem, as well as a number of applications that stem from choosing an appropriate set of conditioning events. For example, we can efficiently make predictions targeted at polynomially many decision makers, giving each of them optimal swap regret if they best-respond to our predictions. We generalize this to online combinatorial optimization, where the decision makers have a very large action space, to give the first algorithms offering polynomially many decision makers no regret on polynomially many subsequences that may depend on their actions and the context. We apply these results to get efficient no-subsequence-regret algorithms in extensive-form games (EFGs), yielding a new family of regret guarantees for EFGs that generalizes some existing EFG regret notions, e.g. regret to informed causal deviations, and is generally incomparable to other known such notions. Next, we develop a novel transparent alternative to conformal prediction for building valid online adversarial multiclass prediction sets. We produce class scores that downstream algorithms can use for producing valid-coverage prediction sets, as if these scores were the true conditional class probabilities. We show this implies strong conditional validity guarantees including set-size-conditional and multigroup-fair coverage for polynomially many downstream prediction sets. Moreover, our class scores can be guaranteed to have improved $L_2$ loss, cross-entropy loss, and generally any Bregman loss, compared to any collection of benchmark models, yielding a high-dimensional real-valued version of omniprediction.


Towards Control-Centric Representations in Reinforcement Learning from Images

arXiv.org Artificial Intelligence

Image-based Reinforcement Learning is a practical yet challenging task. A major hurdle lies in extracting control-centric representations while disregarding irrelevant information. While approaches that follow the bisimulation principle exhibit the potential in learning state representations to address this issue, they still grapple with the limited expressive capacity of latent dynamics and the inadaptability to sparse reward environments. To address these limitations, we introduce ReBis, which aims to capture control-centric information by integrating reward-free control information alongside reward-specific knowledge. ReBis utilizes a transformer architecture to implicitly model the dynamics and incorporates block-wise masking to eliminate spatiotemporal redundancy. Moreover, ReBis combines bisimulation-based loss with asymmetric reconstruction loss to prevent feature collapse in environments with sparse rewards. Empirical studies on two large benchmarks, including Atari games and DeepMind Control Suit, demonstrate that ReBis has superior performance compared to existing methods, proving its effectiveness.


COPF: Continual Learning Human Preference through Optimal Policy Fitting

arXiv.org Artificial Intelligence

In the realm of natural language processing (NLP), large language models (LLMs) are vital tools with the potential to bridge human language and machine understanding. Learning human preferences is a crucial step towards ensuring that language models not only generate responses that are useful to users but also adhere to ethical and societal norms, namely helpful and harmless responses [1]. However, they face a fundamental challenge in aligning with human preferences and values, hindering their full potential. Traditional alignment methods, namely Reinforcement Learning from Human Feedback (RLHF) [2, 3], involve supervised fine-tuning (SFT), reward model (RM) training, and policy model training. This complex pipeline lacks flexibility for continual learning (CL) of human preferences, hence existing work [1] often necessitates retraining models to adapt to dynamic preferences. Hence, there is a pressing need for research into continual alignment methods to address this limitation, enabling LLMs to better adhere to evolving human preferences and values while generating helpful responses. In this paper, we propose an innovative approach to address these challenges by enhancing the utility of the Deterministic Policy Optimization (DPO) [4] algorithm, a non-reinforcement learning, and a non-continual learning method. DPO, rooted in rigorous reinforcement learning theory, offers promising advantages but suffers from three critical limitations: 1. DPO is not supported for evolving human preferences which is common in real-world applications.


Provably Fast Convergence of Independent Natural Policy Gradient for Markov Potential Games

arXiv.org Artificial Intelligence

This work studies an independent natural policy gradient (NPG) algorithm for the multi-agent reinforcement learning problem in Markov potential games. It is shown that, under mild technical assumptions and the introduction of the \textit{suboptimality gap}, the independent NPG method with an oracle providing exact policy evaluation asymptotically reaches an $\epsilon$-Nash Equilibrium (NE) within $\mathcal{O}(1/\epsilon)$ iterations. This improves upon the previous best result of $\mathcal{O}(1/\epsilon^2)$ iterations and is of the same order, $\mathcal{O}(1/\epsilon)$, that is achievable for the single-agent case. Empirical results for a synthetic potential game and a congestion game are presented to verify the theoretical bounds.


MetaBox: A Benchmark Platform for Meta-Black-Box Optimization with Reinforcement Learning

arXiv.org Artificial Intelligence

Recently, Meta-Black-Box Optimization with Reinforcement Learning (MetaBBO-RL) has showcased the power of leveraging RL at the meta-level to mitigate manual fine-tuning of low-level black-box optimizers. However, this field is hindered by the lack of a unified benchmark. To fill this gap, we introduce MetaBox, the first benchmark platform expressly tailored for developing and evaluating MetaBBO-RL methods. MetaBox offers a flexible algorithmic template that allows users to effortlessly implement their unique designs within the platform. Moreover, it provides a broad spectrum of over 300 problem instances, collected from synthetic to realistic scenarios, and an extensive library of 19 baseline methods, including both traditional black-box optimizers and recent MetaBBO-RL methods. Besides, MetaBox introduces three standardized performance metrics, enabling a more thorough assessment of the methods. In a bid to illustrate the utility of MetaBox for facilitating rigorous evaluation and in-depth analysis, we carry out a wide-ranging benchmarking study on existing MetaBBO-RL methods. Our MetaBox is open-source and accessible at: https://github.com/GMC-DRL/MetaBox.


Accountability in Offline Reinforcement Learning: Explaining Decisions with a Corpus of Examples

arXiv.org Artificial Intelligence

Learning controllers with offline data in decision-making systems is an essential area of research due to its potential to reduce the risk of applications in real-world systems. However, in responsibility-sensitive settings such as healthcare, decision accountability is of paramount importance, yet has not been adequately addressed by the literature. This paper introduces the Accountable Offline Controller (AOC) that employs the offline dataset as the Decision Corpus and performs accountable control based on a tailored selection of examples, referred to as the Corpus Subset. AOC operates effectively in low-data scenarios, can be extended to the strictly offline imitation setting, and displays qualities of both conservation and adaptability. We assess AOC's performance in both simulated and real-world healthcare scenarios, emphasizing its capability to manage offline control tasks with high levels of performance while maintaining accountability.