Reinforcement Learning
Prioritizing Samples in Reinforcement Learning with Reducible Loss
Sujit, Shivakanth, Nath, Somjit, Braga, Pedro H. M., Kahou, Samira Ebrahimi
Most reinforcement learning algorithms take advantage of an experience replay buffer to repeatedly train on samples the agent has observed in the past. Not all samples carry the same amount of significance and simply assigning equal importance to each of the samples is a naive strategy. In this paper, we propose a method to prioritize samples based on how much we can learn from a sample. We define the learn-ability of a sample as the steady decrease of the training loss associated with this sample over time. We develop an algorithm to prioritize samples with high learn-ability, while assigning lower priority to those that are hard-to-learn, typically caused by noise or stochasticity. We empirically show that across multiple domains our method is more robust than random sampling and also better than just prioritizing with respect to the training loss, i.e. the temporal difference loss, which is used in prioritized experience replay. The code to reproduce our experiments can be found here.
Dyadic Reinforcement Learning
Li, Shuangning, Niell, Lluis Salvat, Choi, Sung Won, Nahum-Shani, Inbal, Shani, Guy, Murphy, Susan
Mobile health aims to enhance health outcomes by delivering interventions to individuals as they go about their daily life. The involvement of care partners and social support networks often proves crucial in helping individuals managing burdensome medical conditions. This presents opportunities in mobile health to design interventions that target the dyadic relationship -- the relationship between a target person and their care partner -- with the aim of enhancing social support. In this paper, we develop dyadic RL, an online reinforcement learning algorithm designed to personalize intervention delivery based on contextual factors and past responses of a target person and their care partner. Here, multiple sets of interventions impact the dyad across multiple time intervals. The developed dyadic RL is Bayesian and hierarchical. We formally introduce the problem setup, develop dyadic RL and establish a regret bound. We demonstrate dyadic RL's empirical performance through simulation studies on both toy scenarios and on a realistic test bed constructed from data collected in a mobile health study.
Fitted Value Iteration Methods for Bicausal Optimal Transport
Bayraktar, Erhan, Han, Bingyan
We develop a fitted value iteration (FVI) method to compute bicausal optimal transport (OT) where couplings have an adapted structure. Based on the dynamic programming formulation, FVI adopts a function class to approximate the value functions in bicausal OT. Under the concentrability condition and approximate completeness assumption, we prove the sample complexity using (local) Rademacher complexity. Furthermore, we demonstrate that multilayer neural networks with appropriate structures satisfy the crucial assumptions required in sample complexity proofs. Numerical experiments reveal that FVI outperforms linear programming and adapted Sinkhorn methods in scalability as the time horizon increases, while still maintaining acceptable accuracy.
Beyond Average Return in Markov Decision Processes
Marthe, Alexandre, Garivier, Aurรฉlien, Vernade, Claire
What are the functionals of the reward that can be computed and optimized exactly in Markov Decision Processes? In the finite-horizon, undiscounted setting, Dynamic Programming (DP) can only handle these operations efficiently for certain classes of statistics. We summarize the characterization of these classes for policy evaluation, and give a new answer for the planning problem. Interestingly, we prove that only generalized means can be optimized exactly, even in the more general framework of Distributional Reinforcement Learning (DistRL). DistRL permits, however, to evaluate other functionals approximately. We provide error bounds on the resulting estimators, and discuss the potential of this approach as well as its limitations. These results contribute to advancing the theory of Markov Decision Processes by examining overall characteristics of the return, and particularly risk-conscious strategies.
Towards Instance-Optimality in Online PAC Reinforcement Learning
Al-Marjani, Aymen, Tirinzoni, Andrea, Kaufmann, Emilie
Several recent works have proposed instance-dependent upper bounds on the number of episodes needed to identify, with probability $1-\delta$, an $\varepsilon$-optimal policy in finite-horizon tabular Markov Decision Processes (MDPs). These upper bounds feature various complexity measures for the MDP, which are defined based on different notions of sub-optimality gaps. However, as of now, no lower bound has been established to assess the optimality of any of these complexity measures, except for the special case of MDPs with deterministic transitions. In this paper, we propose the first instance-dependent lower bound on the sample complexity required for the PAC identification of a near-optimal policy in any tabular episodic MDP. Additionally, we demonstrate that the sample complexity of the PEDEL algorithm of \cite{Wagenmaker22linearMDP} closely approaches this lower bound. Considering the intractability of PEDEL, we formulate an open question regarding the possibility of achieving our lower bound using a computationally-efficient algorithm.
Online Nonstochastic Model-Free Reinforcement Learning
Ghai, Udaya, Gupta, Arushi, Xia, Wenhan, Singh, Karan, Hazan, Elad
We investigate robust model-free reinforcement learning algorithms designed for environments that may be dynamic or even adversarial. Traditional state-based policies often struggle to accommodate the challenges imposed by the presence of unmodeled disturbances in such settings. Moreover, optimizing linear state-based policies pose an obstacle for efficient optimization, leading to nonconvex objectives, even in benign environments like linear dynamical systems. Drawing inspiration from recent advancements in model-based control, we introduce a novel class of policies centered on disturbance signals. We define several categories of these signals, which we term pseudo-disturbances, and develop corresponding policy classes based on them. We provide efficient and practical algorithms for optimizing these policies. Next, we examine the task of online adaptation of reinforcement learning agents in the face of adversarial disturbances. Our methods seamlessly integrate with any black-box model-free approach, yielding provable regret guarantees when dealing with linear dynamics. These regret guarantees unconditionally improve the best-known results for bandit linear control in having no dependence on the state-space dimension. We evaluate our method over various standard RL benchmarks and demonstrate improved robustness.
Rethinking Decision Transformer via Hierarchical Reinforcement Learning
Ma, Yi, Xiao, Chenjun, Liang, Hebin, Hao, Jianye
Decision Transformer (DT) is an innovative algorithm leveraging recent advances of the transformer architecture in reinforcement learning (RL). However, a notable limitation of DT is its reliance on recalling trajectories from datasets, losing the capability to seamlessly stitch sub-optimal trajectories together. In this work we introduce a general sequence modeling framework for studying sequential decision making through the lens of Hierarchical RL. At the time of making decisions, a high-level policy first proposes an ideal prompt for the current state, a low-level policy subsequently generates an action conditioned on the given prompt. We show DT emerges as a special case of this framework with certain choices of high-level and low-level policies, and discuss the potential failure of these choices. Inspired by these observations, we study how to jointly optimize the high-level and low-level policies to enable the stitching ability, which further leads to the development of new offline RL algorithms. Our empirical results clearly show that the proposed algorithms significantly surpass DT on several control and navigation benchmarks. We hope our contributions can inspire the integration of transformer architectures within the field of RL.
Federated Natural Policy Gradient Methods for Multi-task Reinforcement Learning
Yang, Tong, Cen, Shicong, Wei, Yuting, Chen, Yuxin, Chi, Yuejie
Federated reinforcement learning (RL) enables collaborative decision making of multiple distributed agents without sharing local data trajectories. In this work, we consider a multi-task setting, in which each agent has its own private reward function corresponding to different tasks, while sharing the same transition kernel of the environment. Focusing on infinite-horizon tabular Markov decision processes, the goal is to learn a globally optimal policy that maximizes the sum of the discounted total rewards of all the agents in a decentralized manner, where each agent only communicates with its neighbors over some prescribed graph topology. We develop federated vanilla and entropy-regularized natural policy gradient (NPG) methods under softmax parameterization, where gradient tracking is applied to the global Q-function to mitigate the impact of imperfect information sharing. We establish non-asymptotic global convergence guarantees under exact policy evaluation, which are nearly independent of the size of the state-action space and illuminate the impacts of network size and connectivity. To the best of our knowledge, this is the first time that global convergence is established for federated multi-task RL using policy optimization. Moreover, the convergence behavior of the proposed algorithms is robust against inexactness of policy evaluation.
Q-Learning for Stochastic Control under General Information Structures and Non-Markovian Environments
Kara, Ali Devran, Yuksel, Serdar
As a primary contribution, we present a convergence theorem for stochastic iterations, and in particular, Q-learning iterates, under a general, possibly non-Markovian, stochastic environment. Our conditions for convergence involve an ergodicity and a positivity criterion. We provide a precise characterization on the limit of the iterates and conditions on the environment and initializations for convergence. As our second contribution, we discuss the implications and applications of this theorem to a variety of stochastic control problems with non-Markovian environments involving (i) quantized approximations of fully observed Markov Decision Processes (MDPs) with continuous spaces (where quantization break down the Markovian structure), (ii) quantized approximations of belief-MDP reduced partially observable MDPS (POMDPs) with weak Feller continuity and a mild version of filter stability (which requires the knowledge of the model by the controller), (iii) finite window approximations of POMDPs under a uniform controlled filter stability (which does not require the knowledge of the model), and (iv) for multi-agent models where convergence of learning dynamics to a new class of equilibria, subjective Q-learning equilibria, will be studied. In addition to the convergence theorem, some implications of the theorem above are new to the literature and others are interpreted as applications of the convergence theorem. Some open problems are noted.
Safe multi-agent motion planning under uncertainty for drones using filtered reinforcement learning
Safaoui, Sleiman, Vinod, Abraham P., Chakrabarty, Ankush, Quirynen, Rien, Yoshikawa, Nobuyuki, Di Cairano, Stefano
We consider the problem of safe multi-agent motion planning for drones in uncertain, cluttered workspaces. For this problem, we present a tractable motion planner that builds upon the strengths of reinforcement learning and constrained-control-based trajectory planning. First, we use single-agent reinforcement learning to learn motion plans from data that reach the target but may not be collision-free. Next, we use a convex optimization, chance constraints, and set-based methods for constrained control to ensure safety, despite the uncertainty in the workspace, agent motion, and sensing. The proposed approach can handle state and control constraints on the agents, and enforce collision avoidance among themselves and with static obstacles in the workspace with high probability. The proposed approach yields a safe, real-time implementable, multi-agent motion planner that is simpler to train than methods based solely on learning. Numerical simulations and experiments show the efficacy of the approach.