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 Reinforcement Learning


An advantage based policy transfer algorithm for reinforcement learning with metrics of transferability

arXiv.org Artificial Intelligence

Reinforcement learning (RL) can enable sequential decision-making in complex and high-dimensional environments if the acquisition of a new state-action pair is efficient, i.e., when interaction with the environment is inexpensive. However, there are a myriad of real-world applications in which a high number of interactions are infeasible. In these environments, transfer RL algorithms, which can be used for the transfer of knowledge from one or multiple source environments to a target environment, have been shown to increase learning speed and improve initial and asymptotic performance. However, most existing transfer RL algorithms are on-policy and sample inefficient, and often require heuristic choices in algorithm design. This paper proposes an off-policy Advantage-based Policy Transfer algorithm, APT-RL, for fixed domain environments. Its novelty is in using the popular notion of ``advantage'' as a regularizer, to weigh the knowledge that should be transferred from the source, relative to new knowledge learned in the target, removing the need for heuristic choices. Further, we propose a new transfer performance metric to evaluate the performance of our algorithm and unify existing transfer RL frameworks. Finally, we present a scalable, theoretically-backed task similarity measurement algorithm to illustrate the alignments between our proposed transferability metric and similarities between source and target environments. Numerical experiments on three continuous control benchmark tasks demonstrate that APT-RL outperforms existing transfer RL algorithms on most tasks, and is $10\%$ to $75\%$ more sample efficient than learning from scratch.


Dream to Adapt: Meta Reinforcement Learning by Latent Context Imagination and MDP Imagination

arXiv.org Artificial Intelligence

Meta reinforcement learning (Meta RL) has been amply explored to quickly learn an unseen task by transferring previously learned knowledge from similar tasks. However, most state-of-the-art algorithms require the meta-training tasks to have a dense coverage on the task distribution and a great amount of data for each of them. In this paper, we propose MetaDreamer, a context-based Meta RL algorithm that requires less real training tasks and data by doing meta-imagination and MDPimagination. We perform meta-imagination by interpolating on the learned latent context space with disentangled properties, as well as MDP-imagination through the generative world model where physical knowledge is added to plain VAE networks. Our experiments with various benchmarks show that MetaDreamer outperforms existing approaches in data efficiency and interpolated generalization. Meta reinforcement learning has been widely explored to enable quick adaptation to new tasks by learning "how to learn" across a set of meta-training tasks. State-of-the-art meta-learning algorithms have achieved great success in adaptation efficiency and generalization. However, these algorithms rely heavily on abundant data of a large number of diverse meta-training tasks and dense coverage on the task distribution, which may not always be available in real-world.


An Intelligent Social Learning-based Optimization Strategy for Black-box Robotic Control with Reinforcement Learning

arXiv.org Artificial Intelligence

Implementing intelligent control of robots is a difficult task, especially when dealing with complex black-box systems, because of the lack of visibility and understanding of how these robots work internally. This paper proposes an Intelligent Social Learning (ISL) algorithm to enable intelligent control of black-box robotic systems. Inspired by mutual learning among individuals in human social groups, ISL includes learning, imitation, and self-study styles. Individuals in the learning style use the Levy flight search strategy to learn from the best performer and form the closest relationships. In the imitation style, individuals mimic the best performer with a second-level rapport by employing a random perturbation strategy. In the self-study style, individuals learn independently using a normal distribution sampling method while maintaining a distant relationship with the best performer. Individuals in the population are regarded as autonomous intelligent agents in each style. Neural networks perform strategic actions in three styles to interact with the environment and the robot and iteratively optimize the network policy. Overall, ISL builds on the principles of intelligent optimization, incorporating ideas from reinforcement learning, and possesses strong search capabilities, fast computation speed, fewer hyperparameters, and insensitivity to sparse rewards. The proposed ISL algorithm is compared with four state-of-the-art methods on six continuous control benchmark cases in MuJoCo to verify its effectiveness and advantages. Furthermore, ISL is adopted in the simulation and experimental grasping tasks of the UR3 robot for validations, and satisfactory solutions are yielded.


Learning RL-Policies for Joint Beamforming Without Exploration: A Batch Constrained Off-Policy Approach

arXiv.org Artificial Intelligence

In this work, we consider the problem of network parameter optimization for rate maximization. We frame this as a joint optimization problem of power control, beam forming, and interference cancellation. We consider the setting where multiple Base Stations (BSs) communicate with multiple user equipment (UEs). Because of the exponential computational complexity of brute force search, we instead solve this nonconvex optimization problem using deep reinforcement learning (RL) techniques. Modern communication systems are notorious for their difficulty in exactly modeling their behavior. This limits us in using RL-based algorithms as interaction with the environment is needed for the agent to explore and learn efficiently. Further, it is ill-advised to deploy the algorithm in the real world for exploration and learning because of the high cost of failure. In contrast to the previous RL-based solutions proposed, such as deep-Q network (DQN) based control, we suggest an offline model-based approach. We specifically consider discrete batch-constrained deep Q-learning (BCQ) and show that performance similar to DQN can be achieved with only a fraction of the data without exploring. This maximizes sample efficiency and minimizes risk in deploying a new algorithm to commercial networks. We provide the entire project resource, including code and data, at the following link: https://github.com/Heasung-Kim/ safe-rl-deployment-for-5g.


DRL-Based Trajectory Tracking for Motion-Related Modules in Autonomous Driving

arXiv.org Artificial Intelligence

Autonomous driving systems are always built on motion-related modules such as the planner and the controller. An accurate and robust trajectory tracking method is indispensable for these motion-related modules as a primitive routine. Current methods often make strong assumptions about the model such as the context and the dynamics, which are not robust enough to deal with the changing scenarios in a real-world system. In this paper, we propose a Deep Reinforcement Learning (DRL)-based trajectory tracking method for the motion-related modules in autonomous driving systems. The representation learning ability of DL and the exploration nature of RL bring strong robustness and improve accuracy. Meanwhile, it enhances versatility by running the trajectory tracking in a model-free and data-driven manner. Through extensive experiments, we demonstrate both the efficiency and effectiveness of our method compared to current methods.


Testing of Deep Reinforcement Learning Agents with Surrogate Models

arXiv.org Artificial Intelligence

Deep Reinforcement Learning (DRL) has received a lot of attention from the research community in recent years. As the technology moves away from game playing to practical contexts, such as autonomous vehicles and robotics, it is crucial to evaluate the quality of DRL agents. In this paper, we propose a search-based approach to test such agents. Our approach, implemented in a tool called Indago, trains a classifier on failure and non-failure environment (i.e., pass) configurations resulting from the DRL training process. The classifier is used at testing time as a surrogate model for the DRL agent execution in the environment, predicting the extent to which a given environment configuration induces a failure of the DRL agent under test. The failure prediction acts as a fitness function, guiding the generation towards failure environment configurations, while saving computation time by deferring the execution of the DRL agent in the environment to those configurations that are more likely to expose failures. Experimental results show that our search-based approach finds 50% more failures of the DRL agent than state-of-the-art techniques. Moreover, such failures are, on average, 78% more diverse; similarly, the behaviors of the DRL agent induced by failure configurations are 74% more diverse.


Semantics-Empowered Communication: A Tutorial-cum-Survey

arXiv.org Artificial Intelligence

Along with the springing up of the semantics-empowered communication (SemCom) research, it is now witnessing an unprecedentedly growing interest towards a wide range of aspects (e.g., theories, applications, metrics and implementations) in both academia and industry. In this work, we primarily aim to provide a comprehensive survey on both the background and research taxonomy, as well as a detailed technical tutorial. Specifically, we start by reviewing the literature and answering the "what" and "why" questions in semantic transmissions. Afterwards, we present the ecosystems of SemCom, including history, theories, metrics, datasets and toolkits, on top of which the taxonomy for research directions is presented. Furthermore, we propose to categorize the critical enabling techniques by explicit and implicit reasoning-based methods, and elaborate on how they evolve and contribute to modern content & channel semantics-empowered communications. Besides reviewing and summarizing the latest efforts in SemCom, we discuss the relations with other communication levels (e.g., conventional communications) from a holistic and unified viewpoint. Subsequently, in order to facilitate future developments and industrial applications, we also highlight advanced practical techniques for boosting semantic accuracy, robustness, and large-scale scalability, just to mention a few. Finally, we discuss the technical challenges that shed light on future research opportunities.


A Novel Variational Lower Bound for Inverse Reinforcement Learning

arXiv.org Artificial Intelligence

Inverse reinforcement learning (IRL) seeks to learn the reward function from expert trajectories, to understand the task for imitation or collaboration thereby removing the need for manual reward engineering. However, IRL in the context of large, highdimensional problems with unknown dynamics has been particularly challenging. In this paper, we present a new Variational Lower Bound for IRL (VLB-IRL), which is derived under the framework of a probabilistic graphical model with an optimality node. Our method simultaneously learns the reward function and policy under the learned reward function by maximizing the lower bound, which is equivalent to minimizing the reverse Kullback-Leibler divergence between an approximated distribution of optimality given the reward function and the true distribution of optimality given trajectories. This leads to a new IRL method that learns a valid reward function such that the policy under the learned reward achieves expert-level performance on several known domains. Importantly, the method outperforms the existing state-of-the-art IRL algorithms on these domains by demonstrating better reward from the learned policy. Reinforcement learning (RL) is a popular method for automating decision making and control. However, to achieve practical effectiveness, significant engineering of reward features and reward functions has traditionally been necessary.


Preference-conditioned Pixel-based AI Agent For Game Testing

arXiv.org Artificial Intelligence

The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and game testing do not scale effectively in terms of time and cost. Game-testing AI agents that learn by interaction with the environment have the potential to mitigate these challenges with good scalability properties on time and costs. However, most recent work in this direction depends on game state information for the agent's state representation, which limits generalization across different game scenarios. Moreover, game test engineers usually prefer exploring a game in a specific style, such as exploring the golden path. However, current game testing AI agents do not provide an explicit way to satisfy such a preference. This paper addresses these limitations by proposing an agent design that mainly depends on pixel-based state observations while exploring the environment conditioned on a user's preference specified by demonstration trajectories. In addition, we propose an imitation learning method that couples self-supervised and supervised learning objectives to enhance the quality of imitation behaviors. Our agent significantly outperforms state-of-the-art pixel-based game testing agents over exploration coverage and test execution quality when evaluated on a complex open-world environment resembling many aspects of real AAA games.


CALLOC: Curriculum Adversarial Learning for Secure and Robust Indoor Localization

arXiv.org Artificial Intelligence

Indoor localization has become increasingly vital for many applications from tracking assets to delivering personalized services. Yet, achieving pinpoint accuracy remains a challenge due to variations across indoor environments and devices used to assist with localization. Another emerging challenge is adversarial attacks on indoor localization systems that not only threaten service integrity but also reduce localization accuracy. To combat these challenges, we introduce CALLOC, a novel framework designed to resist adversarial attacks and variations across indoor environments and devices that reduce system accuracy and reliability. CALLOC employs a novel adaptive curriculum learning approach with a domain specific lightweight scaled-dot product attention neural network, tailored for adversarial and variation resilience in practical use cases with resource constrained mobile devices. Experimental evaluations demonstrate that CALLOC can achieve improvements of up to 6.03x in mean error and 4.6x in worst-case error against state-of-the-art indoor localization frameworks, across diverse building floorplans, mobile devices, and adversarial attacks scenarios.