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 Reinforcement Learning


Quantization-Free Autoregressive Action Transformer

Neural Information Processing Systems

Current transformer-based imitation learning approaches introduce discrete action representations and train an autoregressive transformer decoder on the resulting latent code. However, the initial quantization breaks the continuous structure of the action space thereby limiting the capabilities of the generative model. We propose a quantization-free method instead that leverages Generative InfiniteVocabulary Transformers (GIVT) as a direct, continuous policy parametrization for autoregressive transformers.


Deep RLNeeds Deep Behavior Analysis: Exploring Implicit Planning by Model-Free Agents in Open-Ended Environments

Neural Information Processing Systems

Understanding the behavior of deep reinforcement learning (DRL) agents-- particularly as task and agent sophistication increase--requires more than simple comparison of reward curves, yet standard methods for behavioral analysis remain underdeveloped in DRL. We apply tools from neuroscience and ethology to study DRL agents in a novel, complex, partially observable environment, ForageWorld, designed to capture key aspects of real-world animal foraging--including sparse, depleting resource patches, predator threats, and spatially extended arenas. We use this environment as a platform for applying joint behavioral and neural analysis to agents, revealing detailed, quantitatively grounded insights into agent strategies, memory, and planning. Contrary to common assumptions, we find that modelfree RNN-based DRL agents can exhibit structured, planning-like behavior purely through emergent dynamics--without requiring explicit memory modules or world models. Our results show that studying DRL agents like animals--analyzing them with neuroethology-inspired tools that reveal structure in both behavior and neural dynamics--uncovers rich structure in their learning dynamics that would otherwise remain invisible. We distill these tools into a general analysis framework linking core behavioral and representational features to diagnostic methods, which can be reused for a wide range of tasks and agents. As agents grow more complex and autonomous, bridging neuroscience, cognitive science, and AI will be essential--not just for understanding their behavior, but for ensuring safe alignment and maximizing desirable behaviors that are hard to measure via reward. We show how this can be done by drawing on lessons from how biological intelligence is studied.


COLA: Towards Efficient Multi-Objective Reinforcement Learning with Conflict Objective Regularization in Latent Space

Neural Information Processing Systems

Many real-world control problems require continual policy adjustments to balance multiple objectives, which requires the acquisition of high-quality policies to cover diverse preferences. Multi-Objective Reinforcement Learning (MORL) provides a general framework to solve such problems. However, current MORL methods suffer from high sample complexity, primarily due to the neglect of efficient knowledge sharing and conflicts in optimization with different preferences. To this end, this paper introduces a novel framework, Conflict Objective Regularization in Latent Space (COLA). To enable efficient knowledge sharing, COLA establishes a shared latent representation space for common knowledge, which can avoid redundant learning under different preferences. Besides, COLA introduces a regularization term for the value function to mitigate the negative effects of conflicting preferences on the value function approximation, thereby improving the accuracy of value estimation. The experimental results across various multi-objective continuous control tasks demonstrate the significant superiority of COLA over the state-of-the-art MORL baselines. Code is available at https://github.com/yeshenpy/COLA.


Reasoning Capability of Large Language Models via Share

Neural Information Processing Systems

In this work, we aim to incentivize the reasoning ability of Multimodal Large Language Models (MLLMs) via reinforcement learning (RL) and develop an effective approach that mitigates the sparse reward and advantage vanishing issues during RL. To this end, we propose Share-GRPO, a novel RL approach that tackle these issues by exploring and sharing diverse reasoning trajectories over expanded question space. Specifically, Share-GRPO first expands the question space for a given question via data transformation techniques, and then encourages MLLM to effectively explore diverse reasoning trajectories over the expanded question space and shares the discovered reasoning trajectories across the expanded questions during RL. In addition, Share-GRPO also shares reward information during advantage computation, which estimates solution advantages hierarchically across and within question variants, allowing more accurate estimation of relative advantages and improving the stability of policy training.


NorLow mlearaliznied ng scCapacoreity neuron ratio

Neural Information Processing Systems

Deep reinforcement learning (RL) agents frequently suffer from neuronal activity loss, which impairs their ability to adapt to new data and learn continually. A common method to quantify and address this issue is the ฯ„-dormant neuron ratio, which uses activation statistics to measure the expressive ability of neurons. While effective for simple MLP-based agents, this approach loses statistical power in more complex architectures. To address this, we argue that in advanced RL agents, maintaining a neuron's learning capacity, its ability to adapt via gradient updates, is more critical than preserving its expressive ability. Based on this insight, we shift the statistical objective from activations to gradients, and introduce GraMa (Gradient Magnitude Neural Activity Metric), a lightweight, architecture-agnostic metric for quantifying neuron-level learning capacity. We show that GraMaeffectively reveals persistent neuron inactivity across diverse architectures, including residual networks, diffusion models, and agents with varied activation functions. Moreover, resetting neurons guided by GraMa (ReGraMa) consistently improves learning performance across multiple deep RL algorithms and benchmarks, such as MuJoCo and the DeepMind Control Suite. We make our code available2.


Normalizing Flows are Capable Models for Continuous Control

Neural Information Processing Systems

Modern reinforcement learning (RL) algorithms have found success by using probabilistic models, such as transformers, energy-based models, and diffusion/flowbased models. To this end, researchers often choose to pay the price of accommodating these models into their algorithms - diffusion models are expressive, but are computationally intensive due to their reliance on solving differential equations, while autoregressive transformer models are scalable but typically require learning discrete representations. Normalizing flows (NFs), by contrast, seem to provide an appealing alternative, as they enable likelihoods and sampling without solving differential equations or autoregressive architectures. However, their potential in RL has received limited attention, partly due to the prevailing belief that normalizing flows lack sufficient expressivity. We show that this is not the case. Building on recent work in NFs, we propose a single NF architecture which integrates seamlessly into RL algorithms, serving as a policy, Q-function, and occupancy measure. Our approach leads to much simpler algorithms, and achieves higher performance in imitation learning, offline, goal conditioned RL and unsupervised RL.1


Human Comparing

Neural Information Processing Systems

Recent advancements in diffusion policies have demonstrated promising performance in decision-making tasks. To align these policies with human preferences, a common approach is incorporating Preference-based Reinforcement Learning (PbRL) into policy tuning. However, since preference data is practically collected from populations with different backgrounds, a key challenge lies in handling the inherent uncertainties in people's preferences during policy updates. To address this challenge, we propose the Diff-UAPA algorithm, designed for uncertainty-aware preference alignment in diffusion policies. Specifically, Diff-UAPA introduces a novel iterative preference alignment framework in which the diffusion policy adapts incrementally to preferences from different user groups. To accommodate this online learning paradigm, Diff-UAPA employs a maximum posterior objective, which aligns the diffusion policy with regret-based preferences under the guidance of an informative Beta prior. This approach enables direct optimization of the diffusion policy without specifying any reward functions, while effectively mitigating the influence of inconsistent preferences across different user groups. We conduct extensive experiments across both simulated and real-world robotics tasks, and diverse human preference configurations, demonstrating the robustness and reliability of Diff-UAPA in achieving effective preference alignment.


One Subgoal at a Time: Zero-Shot Generalization to Arbitrary Linear Temporal Logic Requirements in Multi-Task Reinforcement Learning

Neural Information Processing Systems

Generalizing to complex and temporally extended task objectives and safety constraints remains a critical challenge in reinforcement learning (RL). Linear temporal logic (LTL) offers a unified formalism to specify such requirements, yet existing methods are limited in their abilities to handle nested long-horizon tasks and safety constraints, and cannot identify situations when a subgoal is not satisfiable and an alternative should be sought. In this paper, we introduce GenZ-LTL, a method that enables zero-shot generalization to arbitrary LTL specifications.


Approach for End to End Safe Reinforcement Learning

Neural Information Processing Systems

A longstanding goal in safe reinforcement learning (RL) is a method to ensure the safety of a policy throughout the entire process, from learning to operation. However, existing safe RL paradigms inherently struggle to achieve this objective. We propose a method, called Provably Lifetime Safe RL (PLS), that integrates offline safe RL with safe policy deployment to address this challenge. Our proposed method learns a policy offline using return-conditioned supervised learning and then deploys the resulting policy while cautiously optimizing a limited set of parameters, known as target returns, using Gaussian processes (GPs). Theoretically, we justify the use of GPs by analyzing the mathematical relationship between target and actual returns. We then prove that PLS finds near-optimal target returns while guaranteeing safety with high probability. Empirically, we demonstrate that PLS outperforms baselines both in safety and reward performance, thereby achieving the longstanding goal to obtain high rewards while ensuring the safety of a policy throughout the lifetime from learning to operation.


Why Playing Against Diverse and Challenging Opponents Speeds Up Coevolution: ATheoretical Analysis on Combinatorial Games

Neural Information Processing Systems

Competitive coevolutionary algorithms (CoEAs) have a natural application to problems that are adversarial or feature strategic interaction. However, there is currently limited theoretical insight into how to avoid pathological behaviour associated with CoEAs. In this paper we use impartial combinatorial games as a challenging domain for CoEAs and provide a corresponding runtime analysis. By analysing how individuals capitalise on the mistakes of their opponents, we prove that the Univariate Marginal Distribution Algorithm finds (with high probability) an optimal strategy for a game called Reciprocal LeadingOnes within O(n2 log3 n)game evaluations, a significant improvement over the best known bound of O(n5 log2 n). Critical to the analysis is the introduction of a novel stabilising operator, the impact of which we study both theoretically and empirically.