Reinforcement Learning
Unleashing the Power of Pre-trained Language Models for Offline Reinforcement Learning
Shi, Ruizhe, Liu, Yuyao, Ze, Yanjie, Du, Simon S., Xu, Huazhe
Offline reinforcement learning (RL) aims to find a near-optimal policy using pre-collected datasets. In real-world scenarios, data collection could be costly and risky; therefore, offline RL becomes particularly challenging when the in-domain data is limited. Given recent advances in Large Language Models (LLMs) and their few-shot learning prowess, this paper introduces $\textbf{La}$nguage Models for $\textbf{Mo}$tion Control ($\textbf{LaMo}$), a general framework based on Decision Transformers to effectively use pre-trained Language Models (LMs) for offline RL. Our framework highlights four crucial components: (1) Initializing Decision Transformers with sequentially pre-trained LMs, (2) employing the LoRA fine-tuning method, in contrast to full-weight fine-tuning, to combine the pre-trained knowledge from LMs and in-domain knowledge effectively, (3) using the non-linear MLP transformation instead of linear projections, to generate embeddings, and (4) integrating an auxiliary language prediction loss during fine-tuning to stabilize the LMs and retain their original abilities on languages. Empirical results indicate $\textbf{LaMo}$ achieves state-of-the-art performance in sparse-reward tasks and closes the gap between value-based offline RL methods and decision transformers in dense-reward tasks. In particular, our method demonstrates superior performance in scenarios with limited data samples.
TorchRL: A data-driven decision-making library for PyTorch
Bou, Albert, Bettini, Matteo, Dittert, Sebastian, Kumar, Vikash, Sodhani, Shagun, Yang, Xiaomeng, De Fabritiis, Gianni, Moens, Vincent
PyTorch has ascended as a premier machine learning framework, yet it lacks a native and comprehensive library for decision and control tasks suitable for large development teams dealing with complex real-world data and environments. To address this issue, we propose TorchRL, a generalistic control library for PyTorch that provides well-integrated, yet standalone components. We introduce a new and flexible PyTorch primitive, the TensorDict, which facilitates streamlined algorithm development across the many branches of Reinforcement Learning (RL) and control. We provide a detailed description of the building blocks and an extensive overview of the library across domains and tasks. Finally, we experimentally demonstrate its reliability and flexibility and show comparative benchmarks to demonstrate its computational efficiency. TorchRL fosters long-term support and is publicly available on GitHub for greater reproducibility and collaboration within the research community. The code is open-sourced on GitHub.
Distributed Differentiable Dynamic Game for Multi-robot Coordination
Wang, Xuan, Zhou, Yizhi, Jin, Wanxin
This paper develops a Distributed Differentiable Dynamic Game (D3G) framework, which can efficiently solve the forward and inverse problems in multi-robot coordination. We formulate multi-robot coordination as a dynamic game, where the behavior of a robot is dictated by its own dynamics and objective that also depends on others' behavior. In the forward problem, D3G enables all robots collaboratively to seek the Nash equilibrium of the game in a distributed manner, by developing a distributed shooting-based Nash solver. In the inverse problem, where each robot aims to find (learn) its objective (and dynamics) parameters to mimic given coordination demonstrations, D3G proposes a differentiation solver based on Differential Pontryagin's Maximum Principle, which allows each robot to update its parameters in a distributed and coordinated manner. We test the D3G in simulation with two types of robots given different task configurations. The results demonstrate the effectiveness of D3G for solving both forward and inverse problems in comparison with existing methods.
Emerging Trends in Federated Learning: From Model Fusion to Federated X Learning
Ji, Shaoxiong, Tan, Yue, Saravirta, Teemu, Yang, Zhiqin, Vasankari, Lauri, Pan, Shirui, Long, Guodong, Walid, Anwar
Federated learning is a new learning paradigm that decouples data collection and model training via multi-party computation and model aggregation. As a flexible learning setting, federated learning has the potential to integrate with other learning frameworks. We conduct a focused survey of federated learning in conjunction with other learning algorithms. Specifically, we explore various learning algorithms to improve the vanilla federated averaging algorithm and review model fusion methods such as adaptive aggregation, regularization, clustered methods, and Bayesian methods. Following the emerging trends, we also discuss federated learning in the intersection with other learning paradigms, termed federated X learning, where X includes multitask learning, meta-learning, transfer learning, unsupervised learning, and reinforcement learning. This survey reviews the state of the art, challenges, and future directions.
A Nearly Optimal and Low-Switching Algorithm for Reinforcement Learning with General Function Approximation
Zhao, Heyang, He, Jiafan, Gu, Quanquan
The exploration-exploitation dilemma has been a central challenge in reinforcement learning (RL) with complex model classes. In this paper, we propose a new algorithm, Monotonic Q-Learning with Upper Confidence Bound (MQL-UCB) for RL with general function approximation. Our key algorithmic design includes (1) a general deterministic policy-switching strategy that achieves low switching cost, (2) a monotonic value function structure with carefully controlled function class complexity, and (3) a variance-weighted regression scheme that exploits historical trajectories with high data efficiency. MQL-UCB achieves minimax optimal regret of $\tilde{O}(d\sqrt{HK})$ when $K$ is sufficiently large and near-optimal policy switching cost of $\tilde{O}(dH)$, with $d$ being the eluder dimension of the function class, $H$ being the planning horizon, and $K$ being the number of episodes. Our work sheds light on designing provably sample-efficient and deployment-efficient Q-learning with nonlinear function approximation.
Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning
Wang, Tongzhou, Torralba, Antonio, Isola, Phillip, Zhang, Amy
In goal-reaching reinforcement learning (RL), the optimal value function has a particular geometry, called quasimetric structure. This paper introduces Quasimetric Reinforcement Learning (QRL), a new RL method that utilizes quasimetric models to learn optimal value functions. Distinct from prior approaches, the QRL objective is specifically designed for quasimetrics, and provides strong theoretical recovery guarantees. Empirically, we conduct thorough analyses on a discretized MountainCar environment, identifying properties of QRL and its advantages over alternatives. On offline and online goal-reaching benchmarks, QRL also demonstrates improved sample efficiency and performance, across both state-based and image-based observations.
Optimally Teaching a Linear Behavior Cloning Agent
Bharti, Shubham Kumar, Wright, Stephen, Singla, Adish, Zhu, Xiaojin
We study optimal teaching of Linear Behavior Cloning (LBC) learners. In this setup, the teacher can select which states to demonstrate to an LBC learner. The learner maintains a version space of infinite linear hypotheses consistent with the demonstration. The goal of the teacher is to teach a realizable target policy to the learner using minimum number of state demonstrations. This number is known as the Teaching Dimension(TD). We present a teaching algorithm called ``Teach using Iterative Elimination(TIE)" that achieves instance optimal TD. However, we also show that finding optimal teaching set computationally is NP-hard. We further provide an approximation algorithm that guarantees an approximation ratio of $\log(|A|-1)$ on the teaching dimension. Finally, we provide experimental results to validate the efficiency and effectiveness of our algorithm.
Generative Modelling of Stochastic Actions with Arbitrary Constraints in Reinforcement Learning
Chen, Changyu, Karunasena, Ramesha, Nguyen, Thanh Hong, Sinha, Arunesh, Varakantham, Pradeep
Many problems in Reinforcement Learning (RL) seek an optimal policy with large discrete multidimensional yet unordered action spaces; these include problems in randomized allocation of resources such as placements of multiple security resources and emergency response units, etc. A challenge in this setting is that the underlying action space is categorical (discrete and unordered) and large, for which existing RL methods do not perform well. Moreover, these problems require validity of the realized action (allocation); this validity constraint is often difficult to express compactly in a closed mathematical form. The allocation nature of the problem also prefers stochastic optimal policies, if one exists. In this work, we address these challenges by (1) applying a (state) conditional normalizing flow to compactly represent the stochastic policy -- the compactness arises due to the network only producing one sampled action and the corresponding log probability of the action, which is then used by an actor-critic method; and (2) employing an invalid action rejection method (via a valid action oracle) to update the base policy. The action rejection is enabled by a modified policy gradient that we derive. Finally, we conduct extensive experiments to show the scalability of our approach compared to prior methods and the ability to enforce arbitrary state-conditional constraints on the support of the distribution of actions in any state.
Quantum Deep Hedging
Cherrat, El Amine, Raj, Snehal, Kerenidis, Iordanis, Shekhar, Abhishek, Wood, Ben, Dee, Jon, Chakrabarti, Shouvanik, Chen, Richard, Herman, Dylan, Hu, Shaohan, Minssen, Pierre, Shaydulin, Ruslan, Sun, Yue, Yalovetzky, Romina, Pistoia, Marco
Quantum machine learning has the potential for a transformative impact across industry sectors and in particular in finance. In our work we look at the problem of hedging where deep reinforcement learning offers a powerful framework for real markets. We develop quantum reinforcement learning methods based on policy-search and distributional actor-critic algorithms that use quantum neural network architectures with orthogonal and compound layers for the policy and value functions. We prove that the quantum neural networks we use are trainable, and we perform extensive simulations that show that quantum models can reduce the number of trainable parameters while achieving comparable performance and that the distributional approach obtains better performance than other standard approaches, both classical and quantum. We successfully implement the proposed models on a trapped-ion quantum processor, utilizing circuits with up to $16$ qubits, and observe performance that agrees well with noiseless simulation. Our quantum techniques are general and can be applied to other reinforcement learning problems beyond hedging.
Momentum-Based Policy Gradient with Second-Order Information
Salehkaleybar, Saber, Khorasani, Sadegh, Kiyavash, Negar, He, Niao, Thiran, Patrick
Variance-reduced gradient estimators for policy gradient methods have been one of the main focus of research in the reinforcement learning in recent years as they allow acceleration of the estimation process. We propose a variance-reduced policy-gradient method, called SHARP, which incorporates second-order information into stochastic gradient descent (SGD) using momentum with a time-varying learning rate. SHARP algorithm is parameter-free, achieving $\epsilon$-approximate first-order stationary point with $O(\epsilon^{-3})$ number of trajectories, while using a batch size of $O(1)$ at each iteration. Unlike most previous work, our proposed algorithm does not require importance sampling which can compromise the advantage of variance reduction process. Moreover, the variance of estimation error decays with the fast rate of $O(1/t^{2/3})$ where $t$ is the number of iterations. Our extensive experimental evaluations show the effectiveness of the proposed algorithm on various control tasks and its advantage over the state of the art in practice.