Goto

Collaborating Authors

 Reinforcement Learning


Honesty Is the Best Policy: Defining and Mitigating AI Deception

arXiv.org Artificial Intelligence

Deceptive agents are a challenge for the safety, trustworthiness, and cooperation of AI systems. We focus on the problem that agents might deceive in order to achieve their goals (for instance, in our experiments with language models, the goal of being evaluated as truthful). There are a number of existing definitions of deception in the literature on game theory and symbolic AI, but there is no overarching theory of deception for learning agents in games. We introduce a formal definition of deception in structural causal games, grounded in the philosophy literature, and applicable to real-world machine learning systems. Several examples and results illustrate that our formal definition aligns with the philosophical and commonsense meaning of deception. Our main technical result is to provide graphical criteria for deception. We show, experimentally, that these results can be used to mitigate deception in reinforcement learning agents and language models.


Social Contract AI: Aligning AI Assistants with Implicit Group Norms

arXiv.org Artificial Intelligence

We explore the idea of aligning an AI assistant by inverting a model of users' (unknown) preferences from observed interactions. To validate our proposal, we run proof-of-concept simulations in the economic ultimatum game, formalizing user preferences as policies that guide the actions of simulated players. We find that the AI assistant accurately aligns its behavior to match standard policies from the economic literature (e.g., selfish, altruistic). However, the assistant's learned policies lack robustness and exhibit limited generalization in an out-of-distribution setting when confronted with a currency (e.g., grams of medicine) that was not included in the assistant's training distribution. Additionally, we find that when there is inconsistency in the relationship between language use and an unknown policy (e.g., an altruistic policy combined with rude language), the assistant's learning of the policy is slowed. Overall, our preliminary results suggest that developing simulation frameworks in which AI assistants need to infer preferences from diverse users can provide a valuable approach for studying practical alignment questions.


Distributional Model Equivalence for Risk-Sensitive Reinforcement Learning

arXiv.org Artificial Intelligence

We consider the problem of learning models for risk-sensitive reinforcement learning. We theoretically demonstrate that proper value equivalence, a method of learning models which can be used to plan optimally in the risk-neutral setting, is not sufficient to plan optimally in the risk-sensitive setting. We leverage distributional reinforcement learning to introduce two new notions of model equivalence, one which is general and can be used to plan for any risk measure, but is intractable; and a practical variation which allows one to choose which risk measures they may plan optimally for. We demonstrate how our framework can be used to augment any model-free risk-sensitive algorithm, and provide both tabular and large-scale experiments to demonstrate its ability.


Achieving the Minimax Optimal Sample Complexity of Offline Reinforcement Learning: A DRO-Based Approach

arXiv.org Artificial Intelligence

Offline reinforcement learning aims to learn from pre-collected datasets without active exploration. This problem faces significant challenges, including limited data availability and distributional shifts. Existing approaches adopt a pessimistic stance towards uncertainty by penalizing rewards of under-explored state-action pairs to estimate value functions conservatively. In this paper, we show that the distributionally robust optimization (DRO) based approach can also address these challenges and is minimax optimal. Specifically, we directly model the uncertainty in the transition kernel and construct an uncertainty set of statistically plausible transition kernels. We then find the policy that optimizes the worst-case performance over this uncertainty set. We first design a metric-based Hoeffding-style uncertainty set such that with high probability the true transition kernel is in this set. We prove that to achieve a sub-optimality gap of $\epsilon$, the sample complexity is $\mathcal{O}(S^2C^{\pi^*}\epsilon^{-2}(1-\gamma)^{-4})$, where $\gamma$ is the discount factor, $S$ is the number of states, and $C^{\pi^*}$ is the single-policy clipped concentrability coefficient which quantifies the distribution shift. To achieve the optimal sample complexity, we further propose a less conservative Bernstein-style uncertainty set, which, however, does not necessarily include the true transition kernel. We show that an improved sample complexity of $\mathcal{O}(SC^{\pi^*}\epsilon^{-2}(1-\gamma)^{-3})$ can be obtained, which matches with the minimax lower bound for offline reinforcement learning, and thus is minimax optimal.


Funnel-based Reward Shaping for Signal Temporal Logic Tasks in Reinforcement Learning

arXiv.org Artificial Intelligence

Signal Temporal Logic (STL) is a powerful framework for describing the complex temporal and logical behaviour of the dynamical system. Numerous studies have attempted to employ reinforcement learning to learn a controller that enforces STL specifications; however, they have been unable to effectively tackle the challenges of ensuring robust satisfaction in continuous state space and maintaining tractability. In this paper, leveraging the concept of funnel functions, we propose a tractable reinforcement learning algorithm to learn a time-dependent policy for robust satisfaction of STL specification in continuous state space. We demonstrate the utility of our approach on several STL tasks using different environments.


On the Foundation of Distributionally Robust Reinforcement Learning

arXiv.org Machine Learning

Motivated by the need for a robust policy in the face of environment shifts between training and the deployment, we contribute to the theoretical foundation of distributionally robust reinforcement learning (DRRL). This is accomplished through a comprehensive modeling framework centered around distributionally robust Markov decision processes (DRMDPs). This framework obliges the decision maker to choose an optimal policy under the worst-case distributional shift orchestrated by an adversary. By unifying and extending existing formulations, we rigorously construct DRMDPs that embraces various modeling attributes for both the decision maker and the adversary. These attributes include adaptability granularity, exploring history-dependent, Markov, and Markov time-homogeneous decision maker and adversary dynamics. Additionally, we delve into the flexibility of shifts induced by the adversary, examining SA and S-rectangularity. Within this DRMDP framework, we investigate conditions for the existence or absence of the dynamic programming principle (DPP). From an algorithmic standpoint, the existence of DPP holds significant implications, as the vast majority of existing data and computationally efficiency RL algorithms are reliant on the DPP. To study its existence, we comprehensively examine combinations of controller and adversary attributes, providing streamlined proofs grounded in a unified methodology. We also offer counterexamples for settings in which a DPP with full generality is absent.


Optimistic Natural Policy Gradient: a Simple Efficient Policy Optimization Framework for Online RL

arXiv.org Machine Learning

While policy optimization algorithms have played an important role in recent empirical success of Reinforcement Learning (RL), the existing theoretical understanding of policy optimization remains rather limited -- they are either restricted to tabular MDPs or suffer from highly suboptimal sample complexity, especial in online RL where exploration is necessary. This paper proposes a simple efficient policy optimization framework -- Optimistic NPG for online RL. Optimistic NPG can be viewed as a simple combination of the classic natural policy gradient (NPG) algorithm [Kakade, 2001] with optimistic policy evaluation subroutines to encourage exploration. For $d$-dimensional linear MDPs, Optimistic NPG is computationally efficient, and learns an $\varepsilon$-optimal policy within $\tilde{O}(d^2/\varepsilon^3)$ samples, which is the first computationally efficient algorithm whose sample complexity has the optimal dimension dependence $\tilde{\Theta}(d^2)$. It also improves over state-of-the-art results of policy optimization algorithms [Zanette et al., 2021] by a factor of $d$. In the realm of general function approximation, which subsumes linear MDPs, Optimistic NPG, to our best knowledge, stands as the first policy optimization algorithm that achieves polynomial sample complexity for learning near-optimal policies.


AI planning in the imagination: High-level planning on learned abstract search spaces

arXiv.org Artificial Intelligence

Search and planning algorithms have been a cornerstone of artificial intelligence since the field's inception. Giving reinforcement learning agents the ability to plan during execution time has resulted in significant performance improvements in various domains. However, in real-world environments, the model with respect to which the agent plans has been constrained to be grounded in the real environment itself, as opposed to a more abstract model which allows for planning over compound actions and behaviors. We propose a new method, called PiZero, that gives an agent the ability to plan in an abstract search space that the agent learns during training, which is completely decoupled from the real environment. Unlike prior approaches, this enables the agent to perform high-level planning at arbitrary timescales and reason in terms of compound or temporally-extended actions, which can be useful in environments where large numbers of base-level micro-actions are needed to perform relevant macro-actions. In addition, our method is more general than comparable prior methods because it seamlessly handles settings with continuous action spaces, combinatorial action spaces, and partial observability. We evaluate our method on multiple domains, including the traveling salesman problem, Sokoban, 2048, the facility location problem, and Pacman. Experimentally, it outperforms comparable prior methods without assuming access to an environment simulator at execution time.


Adaptive Resource Allocation for Semantic Communication Networks

arXiv.org Artificial Intelligence

Semantic communication, recognized as a promising technology for future intelligent applications, has received widespread research attention. Despite the potential of semantic communication to enhance transmission reliability, especially in low signal-to-noise (SNR) environments, the critical issue of resource allocation and compatibility in the dynamic wireless environment remains largely unexplored. In this paper, we propose an adaptive semantic resource allocation paradigm with semantic-bit quantization (SBQ) compatibly for existing wireless communications, where the inaccurate environment perception introduced by the additional mapping relationship between semantic metrics and transmission metrics is solved. In order to investigate the performance of semantic communication networks, the quality of service for semantic communication (SC-QoS), including the semantic quantization efficiency (SQE) and transmission latency, is proposed for the first time. A problem of maximizing the overall effective SC-QoS is formulated by jointly optimizing the transmit beamforming of the base station, the bits for semantic representation, the subchannel assignment, and the bandwidth resource allocation. To address the non-convex formulated problem, an intelligent resource allocation scheme is proposed based on a hybrid deep reinforcement learning (DRL) algorithm, where the intelligent agent can perceive both semantic tasks and dynamic wireless environments. Simulation results demonstrate that our design can effectively combat semantic noise and achieve superior performance in wireless communications compared to several benchmark schemes. Furthermore, compared to mapping-guided paradigm based resource allocation schemes, our proposed adaptive scheme can achieve up to 13% performance improvement in terms of SC-QoS.


Distributed Reinforcement Learning for Molecular Design: Antioxidant case

arXiv.org Artificial Intelligence

Deep reinforcement learning has successfully been applied for molecular discovery as shown by the Molecule Deep Q-network (MolDQN) algorithm. This algorithm has challenges when applied to optimizing new molecules: training such a model is limited in terms of scalability to larger datasets and the trained model cannot be generalized to different molecules in the same dataset. In this paper, a distributed reinforcement learning algorithm for antioxidants, called DA-MolDQN is proposed to address these problems. State-of-the-art bond dissociation energy (BDE) and ionization potential (IP) predictors are integrated into DA-MolDQN, which are critical chemical properties while optimizing antioxidants. Training time is reduced by algorithmic improvements for molecular modifications. The algorithm is distributed, scalable for up to 512 molecules, and generalizes the model to a diverse set of molecules. The proposed models are trained with a proprietary antioxidant dataset. The results have been reproduced with both proprietary and public datasets. The proposed molecules have been validated with DFT simulations and a subset of them confirmed in public "unseen" datasets. In summary, DA-MolDQN is up to 100x faster than previous algorithms and can discover new optimized molecules from proprietary and public antioxidants.