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 Reinforcement Learning


Sequential Principal-Agent Problems with Communication: Efficient Computation and Learning

arXiv.org Artificial Intelligence

We study a sequential decision making problem between a principal and an agent with incomplete information on both sides. In this model, the principal and the agent interact in a stochastic environment, and each is privy to observations about the state not available to the other. The principal has the power of commitment, both to elicit information from the agent and to provide signals about her own information. The principal and the agent communicate their signals to each other, and select their actions independently based on this communication. Each player receives a payoff based on the state and their joint actions, and the environment moves to a new state. The interaction continues over a finite time horizon, and both players act to optimize their own total payoffs over the horizon. Our model encompasses as special cases stochastic games of incomplete information and POMDPs, as well as sequential Bayesian persuasion and mechanism design problems. We study both computation of optimal policies and learning in our setting. While the general problems are computationally intractable, we study algorithmic solutions under a conditional independence assumption on the underlying state-observation distributions. We present a polynomial-time algorithm to compute the principal's optimal policy up to an additive approximation. Additionally, we show an efficient learning algorithm in the case where the transition probabilities are not known beforehand. The algorithm guarantees sublinear regret for both players.


Effectiveness of Constant Stepsize in Markovian LSA and Statistical Inference

arXiv.org Machine Learning

In this paper, we study the effectiveness of using a constant stepsize in statistical inference via linear stochastic approximation (LSA) algorithms with Markovian data. After establishing a Central Limit Theorem (CLT), we outline an inference procedure that uses averaged LSA iterates to construct confidence intervals (CIs). Our procedure leverages the fast mixing property of constant-stepsize LSA for better covariance estimation and employs Richardson-Romberg (RR) extrapolation to reduce the bias induced by constant stepsize and Markovian data. We develop theoretical results for guiding stepsize selection in RR extrapolation, and identify several important settings where the bias provably vanishes even without extrapolation. We conduct extensive numerical experiments and compare against classical inference approaches. Our results show that using a constant stepsize enjoys easy hyperparameter tuning, fast convergence, and consistently better CI coverage, especially when data is limited.


Knowledge-enhanced Agents for Interactive Text Games

arXiv.org Artificial Intelligence

Communication via natural language is a key aspect of machine intelligence, and it requires computational models to learn and reason about world concepts, with varying levels of supervision. Significant progress has been made on fully-supervised non-interactive tasks, such as question-answering and procedural text understanding. Yet, various sequential interactive tasks, as in text-based games, have revealed limitations of existing approaches in terms of coherence, contextual awareness, and their ability to learn effectively from the environment. In this paper, we propose a knowledge-injection framework for improved functional grounding of agents in text-based games. Specifically, we consider two forms of domain knowledge that we inject into learning-based agents: memory of previous correct actions and affordances of relevant objects in the environment. Our framework supports two representative model classes: reinforcement learning agents and language model agents. Furthermore, we devise multiple injection strategies for the above domain knowledge types and agent architectures, including injection via knowledge graphs and augmentation of the existing input encoding strategies. We experiment with four models on the 10 tasks in the ScienceWorld text-based game environment, to illustrate the impact of knowledge injection on various model configurations and challenging task settings. Our findings provide crucial insights into the interplay between task properties, model architectures, and domain knowledge for interactive contexts.


Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning

arXiv.org Artificial Intelligence

Learning Nash equilibrium (NE) in complex zero-sum games with multi-agent reinforcement learning (MARL) can be extremely computationally expensive. Curriculum learning is an effective way to accelerate learning, but an under-explored dimension for generating a curriculum is the difficulty-to-learn of the subgames -- games induced by starting from a specific state. In this work, we present a novel subgame curriculum learning framework for zero-sum games. It adopts an adaptive initial state distribution by resetting agents to some previously visited states where they can quickly learn to improve performance. Building upon this framework, we derive a subgame selection metric that approximates the squared distance to NE values and further adopt a particle-based state sampler for subgame generation. Integrating these techniques leads to our new algorithm, Subgame Automatic Curriculum Learning (SACL), which is a realization of the subgame curriculum learning framework. SACL can be combined with any MARL algorithm such as MAPPO. Experiments in the particle-world environment and Google Research Football environment show SACL produces much stronger policies than baselines. In the challenging hide-and-seek quadrant environment, SACL produces all four emergent stages and uses only half the samples of MAPPO with self-play. The project website is at https://sites.google.com/view/sacl-rl.


Robust Communicative Multi-Agent Reinforcement Learning with Active Defense

arXiv.org Artificial Intelligence

Communication in multi-agent reinforcement learning (MARL) has been proven to effectively promote cooperation among agents recently. Since communication in real-world scenarios is vulnerable to noises and adversarial attacks, it is crucial to develop robust communicative MARL technique. However, existing research in this domain has predominantly focused on passive defense strategies, where agents receive all messages equally, making it hard to balance performance and robustness. We propose an active defense strategy, where agents automatically reduce the impact of potentially harmful messages on the final decision. There are two challenges to implement this strategy, that are defining unreliable messages and adjusting the unreliable messages' impact on the final decision properly. To address them, we design an Active Defense Multi-Agent Communication framework (ADMAC), which estimates the reliability of received messages and adjusts their impact on the final decision accordingly with the help of a decomposable decision structure. The superiority of ADMAC over existing methods is validated by experiments in three communication-critical tasks under four types of attacks.


Improving Environment Robustness of Deep Reinforcement Learning Approaches for Autonomous Racing Using Bayesian Optimization-based Curriculum Learning

arXiv.org Artificial Intelligence

Deep reinforcement learning (RL) approaches have been broadly applied to a large number of robotics tasks, such as robot manipulation and autonomous driving. However, an open problem in deep RL is learning policies that are robust to variations in the environment, which is an important condition for such systems to be deployed into real-world, unstructured settings. Curriculum learning is one approach that has been applied to improve generalization performance in both supervised and reinforcement learning domains, but selecting the appropriate curriculum to achieve robustness can be a user-intensive process. In our work, we show that performing probabilistic inference of the underlying curriculum-reward function using Bayesian Optimization can be a promising technique for finding a robust curriculum. We demonstrate that a curriculum found with Bayesian optimization can outperform a vanilla deep RL agent and a hand-engineered curriculum in the domain of autonomous racing with obstacle avoidance. Our code is available at https://github.com/PRISHIta123/Curriculum_RL_for_Driving.


Advancing RAN Slicing with Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Dynamic radio resource management (RRM) in wireless networks presents significant challenges, particularly in the context of Radio Access Network (RAN) slicing. This technology, crucial for catering to varying user requirements, often grapples with complex optimization scenarios. Existing Reinforcement Learning (RL) approaches, while achieving good performance in RAN slicing, typically rely on online algorithms or behavior cloning. These methods necessitate either continuous environmental interactions or access to high-quality datasets, hindering their practical deployment. Towards addressing these limitations, this paper introduces offline RL to solving the RAN slicing problem, marking a significant shift towards more feasible and adaptive RRM methods. We demonstrate how offline RL can effectively learn near-optimal policies from sub-optimal datasets, a notable advancement over existing practices. Our research highlights the inherent flexibility of offline RL, showcasing its ability to adjust policy criteria without the need for additional environmental interactions. Furthermore, we present empirical evidence of the efficacy of offline RL in adapting to various service-level requirements, illustrating its potential in diverse RAN slicing scenarios.


Model-free Learning of Corridor Clearance: A Near-term Deployment Perspective

arXiv.org Artificial Intelligence

An emerging public health application of connected and automated vehicle (CAV) technologies is to reduce response times of emergency medical service (EMS) by indirectly coordinating traffic. Therefore, in this work we study the CAV-assisted corridor clearance for EMS vehicles from a short term deployment perspective. Existing research on this topic often overlooks the impact of EMS vehicle disruptions on regular traffic, assumes 100% CAV penetration, relies on real-time traffic signal timing data and queue lengths at intersections, and makes various assumptions about traffic settings when deriving optimal model-based CAV control strategies. However, these assumptions pose significant challenges for near-term deployment and limit the real-world applicability of such methods. To overcome these challenges and enhance real-world applicability in near-term, we propose a model-free approach employing deep reinforcement learning (DRL) for designing CAV control strategies, showing its reduced overhead in designing and greater scalability and performance compared to model-based methods. Our qualitative analysis highlights the complexities of designing scalable EMS corridor clearance controllers for diverse traffic settings in which DRL controller provides ease of design compared to the model-based methods. In numerical evaluations, the model-free DRL controller outperforms the model-based counterpart by improving traffic flow and even improving EMS travel times in scenarios when a single CAV is present. Across 19 considered settings, the learned DRL controller excels by 25% in reducing the travel time in six instances, achieving an average improvement of 9%. These findings underscore the potential and promise of model-free DRL strategies in advancing EMS response and traffic flow coordination, with a focus on practical near-term deployment.


Deriving Rewards for Reinforcement Learning from Symbolic Behaviour Descriptions of Bipedal Walking

arXiv.org Artificial Intelligence

Generating physical movement behaviours from their symbolic description is a long-standing challenge in artificial intelligence (AI) and robotics, requiring insights into numerical optimization methods as well as into formalizations from symbolic AI and reasoning. In this paper, a novel approach to finding a reward function from a symbolic description is proposed. The intended system behaviour is modelled as a hybrid automaton, which reduces the system state space to allow more efficient reinforcement learning. The approach is applied to bipedal walking, by modelling the walking robot as a hybrid automaton over state space orthants, and used with the compass walker to derive a reward that incentivizes following the hybrid automaton cycle. As a result, training times of reinforcement learning controllers are reduced while final walking speed is increased. The approach can serve as a blueprint how to generate reward functions from symbolic AI and reasoning.


Real-time Network Intrusion Detection via Decision Transformers

arXiv.org Artificial Intelligence

Many cybersecurity problems that require real-time decision-making based on temporal observations can be abstracted as a sequence modeling problem, e.g., network intrusion detection from a sequence of arriving packets. Existing approaches like reinforcement learning may not be suitable for such cybersecurity decision problems, since the Markovian property may not necessarily hold and the underlying network states are often not observable. In this paper, we cast the problem of real-time network intrusion detection as casual sequence modeling and draw upon the power of the transformer architecture for real-time decision-making. By conditioning a causal decision transformer on past trajectories, consisting of the rewards, network packets, and detection decisions, our proposed framework will generate future detection decisions to achieve the desired return. It enables decision transformers to be applied to real-time network intrusion detection, as well as a novel tradeoff between the accuracy and timeliness of detection. The proposed solution is evaluated on public network intrusion detection datasets and outperforms several baseline algorithms using reinforcement learning and sequence modeling, in terms of detection accuracy and timeliness.