Reinforcement Learning
Hierarchical Multi-Agent Reinforcement Learning for Assessing False-Data Injection Attacks on Transportation Networks
Eghtesad, Taha, Li, Sirui, Vorobeychik, Yevgeniy, Laszka, Aron
The increasing reliance of drivers on navigation applications has made transportation networks more susceptible to data-manipulation attacks by malicious actors. Adversaries may exploit vulnerabilities in the data collection or processing of navigation services to inject false information, and to thus interfere with the drivers' route selection. Such attacks can significantly increase traffic congestions, resulting in substantial waste of time and resources, and may even disrupt essential services that rely on road networks. To assess the threat posed by such attacks, we introduce a computational framework to find worst-case data-injection attacks against transportation networks. First, we devise an adversarial model with a threat actor who can manipulate drivers by increasing the travel times that they perceive on certain roads. Then, we employ hierarchical multi-agent reinforcement learning to find an approximate optimal adversarial strategy for data manipulation. We demonstrate the applicability of our approach through simulating attacks on the Sioux Falls, ND network topology.
DuaLight: Enhancing Traffic Signal Control by Leveraging Scenario-Specific and Scenario-Shared Knowledge
Lu, Jiaming, Ruan, Jingqing, Jiang, Haoyuan, Li, Ziyue, Mao, Hangyu, Zhao, Rui
Reinforcement learning has been revolutionizing the traditional traffic signal control task, showing promising power to relieve congestion and improve efficiency. However, the existing methods lack effective learning mechanisms capable of absorbing dynamic information inherent to a specific scenario and universally applicable dynamic information across various scenarios. Moreover, within each specific scenario, they fail to fully capture the essential empirical experiences about how to coordinate between neighboring and target intersections, leading to sub-optimal system-wide outcomes. Viewing these issues, we propose DuaLight, which aims to leverage both the experiential information within a single scenario and the generalizable information across various scenarios for enhanced decision-making. Specifically, DuaLight introduces a scenario-specific experiential weight module with two learnable parts: Intersection-wise and Feature-wise, guiding how to adaptively utilize neighbors and input features for each scenario, thus providing a more fine-grained understanding of different intersections. Furthermore, we implement a scenario-shared Co-Train module to facilitate the learning of generalizable dynamics information across different scenarios. Empirical results on both real-world and synthetic scenarios show DuaLight achieves competitive performance across various metrics, offering a promising solution to alleviate traffic congestion, with 3-7\% improvements. The code is available under: https://github.com/lujiaming-12138/DuaLight.
Safe Reinforcement Learning with Instantaneous Constraints: The Role of Aggressive Exploration
Wei, Honghao, Liu, Xin, Ying, Lei
This paper studies safe Reinforcement Learning (safe RL) with linear function approximation and under hard instantaneous constraints where unsafe actions must be avoided at each step. Existing studies have considered safe RL with hard instantaneous constraints, but their approaches rely on several key assumptions: $(i)$ the RL agent knows a safe action set for {\it every} state or knows a {\it safe graph} in which all the state-action-state triples are safe, and $(ii)$ the constraint/cost functions are {\it linear}. In this paper, we consider safe RL with instantaneous hard constraints without assumption $(i)$ and generalize $(ii)$ to Reproducing Kernel Hilbert Space (RKHS). Our proposed algorithm, LSVI-AE, achieves $\tilde{\cO}(\sqrt{d^3H^4K})$ regret and $\tilde{\cO}(H \sqrt{dK})$ hard constraint violation when the cost function is linear and $\cO(H\gamma_K \sqrt{K})$ hard constraint violation when the cost function belongs to RKHS. Here $K$ is the learning horizon, $H$ is the length of each episode, and $\gamma_K$ is the information gain w.r.t the kernel used to approximate cost functions. Our results achieve the optimal dependency on the learning horizon $K$, matching the lower bound we provide in this paper and demonstrating the efficiency of LSVI-AE. Notably, the design of our approach encourages aggressive policy exploration, providing a unique perspective on safe RL with general cost functions and no prior knowledge of safe actions, which may be of independent interest.
Multiagent Copilot Approach for Shared Autonomy between Human EEG and TD3 Deep Reinforcement Learning
Phang, Chun-Ren, Hirata, Akimasa
Deep reinforcement learning (RL) algorithms enable the development of fully autonomous agents that can interact with the environment. Brain-computer interface (BCI) systems decipher human implicit brain signals regardless of the explicit environment. In this study, we integrated deep RL and BCI to improve beneficial human interventions in autonomous systems and the performance in decoding brain activities by considering environmental factors. Shared autonomy was allowed between the action command decoded from the electroencephalography (EEG) of the human agent and the action generated from the twin delayed DDPG (TD3) agent for a given environment. Our proposed copilot control scheme with a full blocker (Co-FB) significantly outperformed the individual EEG (EEG-NB) or TD3 control. The Co-FB model achieved a higher target approaching score, lower failure rate, and lower human workload than the EEG-NB model. The Co-FB control scheme had a higher invisible target score and level of allowed human intervention than the TD3 model. We also proposed a disparity d-index to evaluate the effect of contradicting agent decisions on the control accuracy and authority of the copilot model. We found a significant correlation between the control authority of the TD3 agent and the performance improvement of human EEG classification with respect to the d-index. We also observed that shifting control authority to the TD3 agent improved performance when BCI decoding was not optimal. These findings indicate that the copilot system can effectively handle complex environments and that BCI performance can be improved by considering environmental factors. Future work should employ continuous action space and different multi-agent approaches to evaluate copilot performance.
Absolute Policy Optimization
Zhao, Weiye, Li, Feihan, Sun, Yifan, Chen, Rui, Wei, Tianhao, Liu, Changliu
In recent years, trust region on-policy reinforcement learning has achieved impressive results in addressing complex control tasks and gaming scenarios. However, contemporary state-of-the-art algorithms within this category primarily emphasize improvement in expected performance, lacking the ability to control over the worst-case performance outcomes. To address this limitation, we introduce a novel objective function; by optimizing which, it will lead to guaranteed monotonic improvement in the lower bound of near-total performance samples (absolute performance). Considering this groundbreaking theoretical advancement, we then refine this theoretically grounded algorithm through a series of approximations, resulting in a practical solution called Absolute Policy Optimization (APO). Our experiments demonstrate the effectiveness of our approach across challenging continuous control benchmark tasks and extend its applicability to mastering Atari games. Our findings reveal that APO significantly outperforms state-of-the-art policy gradient algorithms, resulting in substantial improvements in both expected performance and worst-case performance.
Iterative Option Discovery for Planning, by Planning
Young, Kenny, Sutton, Richard S.
Discovering useful temporal abstractions, in the form of options, is widely thought to be key to applying reinforcement learning and planning to increasingly complex domains. Building on the empirical success of the Expert Iteration approach to policy learning used in AlphaZero, we propose Option Iteration, an analogous approach to option discovery. Rather than learning a single strong policy that is trained to match the search results everywhere, Option Iteration learns a set of option policies trained such that for each state encountered, at least one policy in the set matches the search results for some horizon into the future. Intuitively, this may be significantly easier as it allows the algorithm to hedge its bets compared to learning a single globally strong policy, which may have complex dependencies on the details of the current state. Having learned such a set of locally strong policies, we can use them to guide the search algorithm resulting in a virtuous cycle where better options lead to better search results which allows for training of better options. We demonstrate experimentally that planning using options learned with Option Iteration leads to a significant benefit in challenging planning environments compared to an analogous planning algorithm operating in the space of primitive actions and learning a single rollout policy with Expert Iteration.
RoboCat: A Self-Improving Generalist Agent for Robotic Manipulation
Bousmalis, Konstantinos, Vezzani, Giulia, Rao, Dushyant, Devin, Coline, Lee, Alex X., Bauza, Maria, Davchev, Todor, Zhou, Yuxiang, Gupta, Agrim, Raju, Akhil, Laurens, Antoine, Fantacci, Claudio, Dalibard, Valentin, Zambelli, Martina, Martins, Murilo, Pevceviciute, Rugile, Blokzijl, Michiel, Denil, Misha, Batchelor, Nathan, Lampe, Thomas, Parisotto, Emilio, Żołna, Konrad, Reed, Scott, Colmenarejo, Sergio Gómez, Scholz, Jon, Abdolmaleki, Abbas, Groth, Oliver, Regli, Jean-Baptiste, Sushkov, Oleg, Rothörl, Tom, Chen, José Enrique, Aytar, Yusuf, Barker, Dave, Ortiz, Joy, Riedmiller, Martin, Springenberg, Jost Tobias, Hadsell, Raia, Nori, Francesco, Heess, Nicolas
The ability to leverage heterogeneous robotic experience from different robots and tasks to quickly master novel skills and embodiments has the potential to transform robot learning. Inspired by recent advances in foundation models for vision and language, we propose a multi-embodiment, multi-task generalist agent for robotic manipulation. This agent, named RoboCat, is a visual goal-conditioned decision transformer capable of consuming action-labelled visual experience. This data spans a large repertoire of motor control skills from simulated and real robotic arms with varying sets of observations and actions. With RoboCat, we demonstrate the ability to generalise to new tasks and robots, both zero-shot as well as through adaptation using only 100-1000 examples for the target task. We also show how a trained model itself can be used to generate data for subsequent training iterations, thus providing a basic building block for an autonomous improvement loop. We investigate the agent's capabilities, with large-scale evaluations both in simulation and on three different real robot embodiments. We find that as we grow and diversify its training data, RoboCat not only shows signs of cross-task transfer, but also becomes more efficient at adapting to new tasks.
End-to-End Meta-Bayesian Optimisation with Transformer Neural Processes
Maraval, Alexandre, Zimmer, Matthieu, Grosnit, Antoine, Ammar, Haitham Bou
Meta-Bayesian optimisation (meta-BO) aims to improve the sample efficiency of Bayesian optimisation by leveraging data from related tasks. While previous methods successfully meta-learn either a surrogate model or an acquisition function independently, joint training of both components remains an open challenge. This paper proposes the first end-to-end differentiable meta-BO framework that generalises neural processes to learn acquisition functions via transformer architectures. We enable this end-to-end framework with reinforcement learning (RL) to tackle the lack of labelled acquisition data. Early on, we notice that training transformer-based neural processes from scratch with RL is challenging due to insufficient supervision, especially when rewards are sparse. We formalise this claim with a combinatorial analysis showing that the widely used notion of regret as a reward signal exhibits a logarithmic sparsity pattern in trajectory lengths. To tackle this problem, we augment the RL objective with an auxiliary task that guides part of the architecture to learn a valid probabilistic model as an inductive bias. We demonstrate that our method achieves state-of-the-art regret results against various baselines in experiments on standard hyperparameter optimisation tasks and also outperforms others in the real-world problems of mixed-integer programming tuning, antibody design, and logic synthesis for electronic design automation.
Future Aware Pricing and Matching for Sustainable On-demand Ride Pooling
Zhang, Xianjie, Varakantham, Pradeep, Jiang, Hao
The popularity of on-demand ride pooling is owing to the benefits offered to customers (lower prices), taxi drivers (higher revenue), environment (lower carbon footprint due to fewer vehicles) and aggregation companies like Uber (higher revenue). To achieve these benefits, two key interlinked challenges have to be solved effectively: (a) pricing -- setting prices to customer requests for taxis; and (b) matching -- assignment of customers (that accepted the prices) to taxis/cars. Traditionally, both these challenges have been studied individually and using myopic approaches (considering only current requests), without considering the impact of current matching on addressing future requests. In this paper, we develop a novel framework that handles the pricing and matching problems together, while also considering the future impact of the pricing and matching decisions. In our experimental results on a real-world taxi dataset, we demonstrate that our framework can significantly improve revenue (up to 17% and on average 6.4%) in a sustainable manner by reducing the number of vehicles (up to 14% and on average 10.6%) required to obtain a given fixed revenue and the overall distance travelled by vehicles (up to 11.1% and on average 3.7%). That is to say, we are able to provide an ideal win-win scenario for all stakeholders (customers, drivers, aggregator, environment) involved by obtaining higher revenue for customers, drivers, aggregator (ride pooling company) while being good for the environment (due to fewer number of vehicles on the road and lesser fuel consumed).
An investigation of belief-free DRL and MCTS for inspection and maintenance planning
Koutas, Daniel, Bismut, Elizabeth, Straub, Daniel
We propose a novel Deep Reinforcement Learning (DRL) architecture for sequential decision processes under uncertainty, as encountered in inspection and maintenance (I&M) planning. Unlike other DRL algorithms for (I&M) planning, the proposed +RQN architecture dispenses with computing the belief state and directly handles erroneous observations instead. We apply the algorithm to a basic I&M planning problem for a one-component system subject to deterioration. In addition, we investigate the performance of Monte Carlo tree search for the I&M problem and compare it to the +RQN. The comparison includes a statistical analysis of the two methods' resulting policies, as well as their visualization in the belief space.