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 Reinforcement Learning


Theoretical remarks on feudal hierarchies and reinforcement learning

AIHub

Reinforcement learning is a paradigm through which an agent interacts with its environment by trying out different actions at different states and observing the outcome. Each of these interactions can change the state of the environment, and can also provide rewards to the agent. The goal of the agent is to learn the value of performing each action on each state. By value, we mean the biggest amount of rewards that is possible for the agent to obtain after performing that action in that state. If the agent achieves this goal, it can then act optimally on its environment by choosing, at every state, the action that has the biggest value.


Solving Continual Offline Reinforcement Learning with Decision Transformer

arXiv.org Artificial Intelligence

Continuous offline reinforcement learning (CORL) combines continuous and offline reinforcement learning, enabling agents to learn multiple tasks from static datasets without forgetting prior tasks. However, CORL faces challenges in balancing stability and plasticity. Existing methods, employing Actor-Critic structures and experience replay (ER), suffer from distribution shifts, low efficiency, and weak knowledge-sharing. We aim to investigate whether Decision Transformer (DT), another offline RL paradigm, can serve as a more suitable offline continuous learner to address these issues. We first compare AC-based offline algorithms with DT in the CORL framework. DT offers advantages in learning efficiency, distribution shift mitigation, and zero-shot generalization but exacerbates the forgetting problem during supervised parameter updates. We introduce multi-head DT (MH-DT) and low-rank adaptation DT (LoRA-DT) to mitigate DT's forgetting problem. MH-DT stores task-specific knowledge using multiple heads, facilitating knowledge sharing with common components. It employs distillation and selective rehearsal to enhance current task learning when a replay buffer is available. In buffer-unavailable scenarios, LoRA-DT merges less influential weights and fine-tunes DT's decisive MLP layer to adapt to the current task. Extensive experiments on MoJuCo and Meta-World benchmarks demonstrate that our methods outperform SOTA CORL baselines and showcase enhanced learning capabilities and superior memory efficiency.


Reinforcement-learning robotic sailboats: simulator and preliminary results

arXiv.org Artificial Intelligence

This work focuses on the main challenges and problems in developing a virtual oceanic environment reproducing real experiments using Unmanned Surface Vehicles (USV) digital twins. We introduce the key features for building virtual worlds, considering using Reinforcement Learning (RL) agents for autonomous navigation and control. With this in mind, the main problems concern the definition of the simulation equations (physics and mathematics), their effective implementation, and how to include strategies for simulated control and perception (sensors) to be used with RL. We present the modeling, implementation steps, and challenges required to create a functional digital twin based on a real robotic sailing vessel. The application is immediate for developing navigation algorithms based on RL to be applied on real boats.


CNN-DRL with Shuffled Features in Finance

arXiv.org Artificial Intelligence

FinRL-Meta offers a standardized benchmarking system, enabling the evaluation of different reinforcement Deep Reinforcement Learning (DRL) has emerged as a learning algorithms on common financial tasks. The authors powerful paradigm in the realm of finance, revolutionizing also introduce several benchmark datasets and demonstrate the way investment strategies are formulated and executed. It the effectiveness of FinRL-Meta by training agents on these combines the strengths of deep learning, a branch of artificial datasets. The platform serves as a resource for the development intelligence, with reinforcement learning, a framework for and comparison of data-driven reinforcement learning learning optimal decision-making policies through trial and techniques in the context of financial markets.


Memory, Space, and Planning: Multiscale Predictive Representations

arXiv.org Artificial Intelligence

Memory is inherently entangled with prediction and planning. Flexible behavior in biological and artificial agents depends on the interplay of learning from the past and predicting the future in ever-changing environments. This chapter reviews computational, behavioral, and neural evidence suggesting these processes rely on learning the relational structure of experiences, known as cognitive maps, and draws two key takeaways. First, that these memory structures are organized as multiscale, compact predictive representations in hippocampal and prefrontal cortex, or PFC, hierarchies. Second, we argue that such predictive memory structures are crucial to the complementary functions of the hippocampus and PFC, both for enabling a recall of detailed and coherent past episodes as well as generalizing experiences at varying scales for efficient prediction and planning. These insights advance our understanding of memory and planning mechanisms in the brain and hold significant implications for advancing artificial intelligence systems.


ReFT: Reasoning with Reinforced Fine-Tuning

arXiv.org Artificial Intelligence

One way to enhance the reasoning capability of Large Language Models (LLMs) is to conduct Supervised Fine-Tuning (SFT) using Chain-of-Thought (CoT) annotations. This approach does not show sufficiently strong generalization ability, however, because the training only relies on the given CoT data. In math problem-solving, for example, there is usually only one annotated reasoning path for each question in the training data. Intuitively, it would be better for the algorithm to learn from multiple annotated reasoning paths given a question. To address this issue, we propose a simple yet effective approach called Reinforced Fine-Tuning (ReFT) to enhance the generalizability of learning LLMs for reasoning, with math problem-solving as an example. ReFT first warmups the model with SFT, and then employs on-line reinforcement learning, specifically the PPO algorithm in this paper, to further fine-tune the model, where an abundance of reasoning paths are automatically sampled given the question and the rewards are naturally derived from the ground-truth answers. Extensive experiments on GSM8K, MathQA, and SVAMP datasets show that ReFT significantly outperforms SFT, and the performance can be potentially further boosted by combining inference-time strategies such as majority voting and re-ranking. Note that ReFT obtains the improvement by learning from the same training questions as SFT, without relying on extra or augmented training questions. This indicates a superior generalization ability for ReFT.


Cascading Reinforcement Learning

arXiv.org Artificial Intelligence

Cascading bandits have gained popularity in recent years due to their applicability to recommendation systems and online advertising. In the cascading bandit model, at each timestep, an agent recommends an ordered subset of items (called an item list) from a pool of items, each associated with an unknown attraction probability. Then, the user examines the list, and clicks the first attractive item (if any), and after that, the agent receives a reward. The goal of the agent is to maximize the expected cumulative reward. However, the prior literature on cascading bandits ignores the influences of user states (e.g., historical behaviors) on recommendations and the change of states as the session proceeds. Motivated by this fact, we propose a generalized cascading RL framework, which considers the impact of user states and state transition into decisions. In cascading RL, we need to select items not only with large attraction probabilities but also leading to good successor states. This imposes a huge computational challenge due to the combinatorial action space. To tackle this challenge, we delve into the properties of value functions, and design an oracle BestPerm to efficiently find the optimal item list. Equipped with BestPerm, we develop two algorithms CascadingVI and CascadingBPI, which are both computationally-efficient and sample-efficient, and provide near-optimal regret and sample complexity guarantees. Furthermore, we present experiments to show the improved computational and sample efficiencies of our algorithms compared to straightforward adaptations of existing RL algorithms in practice.


Towards Off-Policy Reinforcement Learning for Ranking Policies with Human Feedback

arXiv.org Artificial Intelligence

Probabilistic learning to rank (LTR) has been the dominating approach for optimizing the ranking metric, but cannot maximize long-term rewards. Reinforcement learning models have been proposed to maximize user long-term rewards by formulating the recommendation as a sequential decision-making problem, but could only achieve inferior accuracy compared to LTR counterparts, primarily due to the lack of online interactions and the characteristics of ranking. In this paper, we propose a new off-policy value ranking (VR) algorithm that can simultaneously maximize user long-term rewards and optimize the ranking metric offline for improved sample efficiency in a unified Expectation-Maximization (EM) framework. We theoretically and empirically show that the EM process guides the leaned policy to enjoy the benefit of integration of the future reward and ranking metric, and learn without any online interactions. Extensive offline and online experiments demonstrate the effectiveness of our methods.


SWBT: Similarity Weighted Behavior Transformer with the Imperfect Demonstration for Robotic Manipulation

arXiv.org Artificial Intelligence

Imitation learning (IL), aiming to learn optimal control policies from expert demonstrations, has been an effective method for robot manipulation tasks. However, previous IL methods either only use expensive expert demonstrations and omit imperfect demonstrations or rely on interacting with the environment and learning from online experiences. In the context of robotic manipulation, we aim to conquer the above two challenges and propose a novel framework named Similarity Weighted Behavior Transformer (SWBT). SWBT effectively learn from both expert and imperfect demonstrations without interaction with environments. We reveal that the easy-to-get imperfect demonstrations, such as forward and inverse dynamics, significantly enhance the network by learning fruitful information. To the best of our knowledge, we are the first to attempt to integrate imperfect demonstrations into the offline imitation learning setting for robot manipulation tasks. Extensive experiments on the ManiSkill2 benchmark built on the high-fidelity Sapien simulator and real-world robotic manipulation tasks demonstrated that the proposed method can extract better features and improve the success rates for all tasks. Our code will be released upon acceptance of the paper.


DeLF: Designing Learning Environments with Foundation Models

arXiv.org Artificial Intelligence

Reinforcement learning (RL) offers a capable and intuitive structure for the fundamental sequential decision-making problem. Despite impressive breakthroughs, it can still be difficult to employ RL in practice in many simple applications. In this paper, we try to address this issue by introducing a method for designing the components of the RL environment for a given, user-intended application. We provide an initial formalization for the problem of RL component design, that concentrates on designing a good representation for observation and action space. We propose a method named DeLF: Designing Learning Environments with Foundation Models, that employs large language models to design and codify the user's intended learning scenario. By testing our method on four different learning environments, we demonstrate that DeLF can obtain executable environment codes for the corresponding RL problems.