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 Reinforcement Learning


Attentive Convolutional Deep Reinforcement Learning for Optimizing Solar-Storage Systems in Real-Time Electricity Markets

arXiv.org Artificial Intelligence

This paper studies the synergy of solar-battery energy storage system (BESS) and develops a viable strategy for the BESS to unlock its economic potential by serving as a backup to reduce solar curtailments while also participating in the electricity market. We model the real-time bidding of the solar-battery system as two Markov decision processes for the solar farm and the BESS, respectively. We develop a novel deep reinforcement learning (DRL) algorithm to solve the problem by leveraging attention mechanism (AC) and multi-grained feature convolution to process DRL input for better bidding decisions. Simulation results demonstrate that our AC-DRL outperforms two optimization-based and one DRL-based benchmarks by generating 23%, 20%, and 11% higher revenue, as well as improving curtailment responses. The excess solar generation can effectively charge the BESS to bid in the market, significantly reducing solar curtailments by 76% and creating synergy for the solar-battery system to be more viable.


A Centralized Reinforcement Learning Framework for Adaptive Clustering with Low Control Overhead in IoT Networks

arXiv.org Artificial Intelligence

Wireless Sensor Networks (WSNs) play a pivotal role in enabling Internet of Things (IoT) devices with sensing and actuation capabilities. Operating in remote and resource-constrained environments, these IoT devices face challenges related to energy consumption, crucial for network longevity. Clustering protocols have emerged as an effective solution to alleviate energy burdens on IoT devices. This paper introduces Low-Energy Adaptive Clustering Hierarchy with Reinforcement Learning-based Controller (LEACH-RLC), a novel clustering protocol that employs a Mixed Integer Linear Programming (MILP) for strategic selection of cluster heads (CHs) and node-to-cluster assignments. Additionally, it integrates a Reinforcement Learning (RL) agent to minimize control overhead by learning optimal timings for generating new clusters. Addressing key research questions, LEACH-RLC seeks to balance control overhead reduction without compromising overall network performance. Through extensive simulations, this paper investigates the frequency and opportune moments for generating new clustering solutions. Results demonstrate the superior performance of LEACH-RLC over conventional LEACH and LEACH-C, showcasing enhanced network lifetime, reduced average energy consumption, and minimized control overhead. The proposed protocol contributes to advancing the efficiency and adaptability of WSNs, addressing critical challenges in IoT deployments.


Rates of Convergence in the Central Limit Theorem for Markov Chains, with an Application to TD Learning

arXiv.org Artificial Intelligence

TD learning is the most widely studied algorithm for evaluating the performance of a given policy from data in Markov Decision Processes[1]. The convergence of TD learning with decaying stepsizes was proved in [2]. Over the last few years, there has been a resurgent interest in understanding the non-asymptotic convergence behavior of TD learning and further using it to study other other reinforcement algorithms which use TD learning within their framework. The first result of this type was obtained in [3] who used a projection step in their version of the TD learning algorithm. The first finite-time bounds for unprojected TD learning were obtained in [4], who studied both fixed step-sizes and decaying step-sizes.


DittoGym: Learning to Control Soft Shape-Shifting Robots

arXiv.org Artificial Intelligence

Robot co-design, where the morphology of a robot is optimized jointly with a learned policy to solve a specific task, is an emerging area of research. It holds particular promise for soft robots, which are amenable to novel manufacturing techniques that can realize learned morphologies and actuators. Inspired by nature and recent novel robot designs, we propose to go a step further and explore the novel reconfigurable robots, defined as robots that can change their morphology within their lifetime. We unify morphology change, locomotion, and environment interaction in the same action space, and introduce an appropriate, coarse-to-fine curriculum that enables us to discover policies that accomplish fine-grained control of the resulting robots. We also introduce Ditto-Gym, a comprehensive RL benchmark for reconfigurable soft robots that require fine-grained morphology changes to accomplish the tasks. Finally, we evaluate our proposed coarse-to-fine algorithm on DittoGym and demonstrate robots that learn to change their morphology several times within a sequence, uniquely enabled by our RL algorithm. More results are available at https://dittogym.github.io. Over millions of years, morphologies of species change as a function of evolutionary pressures (Minelli, 2003; Raff, 2012). In robotics, this process of evolution has inspired the task of robot co-design: the joint optimization of a robot's morphology and a control policy that best enable the robot to accomplish a given task (Gupta et al., 2022; Wang et al.; Ha, 2019; Yuan et al., 2021). Yet, in nature, creatures do not only change their morphology over millions of years as a function of evolution. Almost all living beings go through a process of morphology changes even in their lifetime. These changes can be dramatic in magnitude, like when a mighty tree grows from a tiny sapling, but they can also be dramatic in form, like across the many examples of metamorphosis, where frogs, for instance, go through a water-dwelling stage with a tail for propulsion, to then lose their tail and grow legs to live on land (Rose, 2005; Hofmann et al., 2003).


Safe and Generalized end-to-end Autonomous Driving System with Reinforcement Learning and Demonstrations

arXiv.org Artificial Intelligence

An intelligent driving system should be capable of dynamically formulating appropriate driving strategies based on the current environment and vehicle status, while ensuring the security and reliability of the system. However, existing methods based on reinforcement learning and imitation learning suffer from low safety, poor generalization, and inefficient sampling. Additionally, they cannot accurately predict future driving trajectories, and the accurate prediction of future driving trajectories is a precondition for making optimal decisions. To solve these problems, in this paper, we introduce a Safe and Generalized end-to-end Autonomous Driving System (SGADS) for complex and various scenarios. Our SGADS incorporates variational inference with normalizing flows, enabling the intelligent vehicle to accurately predict future driving trajectories. Moreover, we propose the formulation of robust safety constraints. Furthermore, we combine reinforcement learning with demonstrations to augment search process of the agent. The experimental results demonstrate that our SGADS can significantly improve safety performance, exhibit strong generalization, and enhance the training efficiency of intelligent vehicles in complex urban scenarios compared to existing methods.


GOPlan: Goal-conditioned Offline Reinforcement Learning by Planning with Learned Models

arXiv.org Artificial Intelligence

Offline Goal-Conditioned RL (GCRL) offers a feasible paradigm for learning general-purpose policies from diverse and multi-task offline datasets. Despite notable recent progress, the predominant offline GCRL methods, mainly model-free, face constraints in handling limited data and generalizing to unseen goals. In this work, we propose Goal-conditioned Offline Planning (GOPlan), a novel model-based framework that contains two key phases: (1) pretraining a prior policy capable of capturing multi-modal action distribution within the multi-goal dataset; (2) employing the reanalysis method with planning to generate imagined trajectories for funetuning policies. Specifically, we base the prior policy on an advantage-weighted conditioned generative adversarial network, which facilitates distinct mode separation, mitigating the pitfalls of out-of-distribution (OOD) actions. For further policy optimization, the reanalysis method generates high-quality imaginary data by planning with learned models for both intra-trajectory and inter-trajectory goals. With thorough experimental evaluations, we demonstrate that GOPlan achieves state-of-the-art performance on various offline multi-goal navigation and manipulation tasks. Moreover, our results highlight the superior ability of GOPlan to handle small data budgets and generalize to OOD goals.


Adaptive Tracking of a Single-Rigid-Body Character in Various Environments

arXiv.org Artificial Intelligence

Since the introduction of DeepMimic [Peng et al. 2018], subsequent research has focused on expanding the repertoire of simulated motions across various scenarios. In this study, we propose an alternative approach for this goal, a deep reinforcement learning method based on the simulation of a single-rigid-body character. Using the centroidal dynamics model (CDM) to express the full-body character as a single rigid body (SRB) and training a policy to track a reference motion, we can obtain a policy that is capable of adapting to various unobserved environmental changes and controller transitions without requiring any additional learning. Due to the reduced dimension of state and action space, the learning process is sample-efficient. The final full-body motion is kinematically generated in a physically plausible way, based on the state of the simulated SRB character. The SRB simulation is formulated as a quadratic programming (QP) problem, and the policy outputs an action that allows the SRB character to follow the reference motion. We demonstrate that our policy, efficiently trained within 30 minutes on an ultraportable laptop, has the ability to cope with environments that have not been experienced during learning, such as running on uneven terrain or pushing a box, and transitions between learned policies, without any additional learning.


R$\times$R: Rapid eXploration for Reinforcement Learning via Sampling-based Reset Distributions and Imitation Pre-training

arXiv.org Artificial Intelligence

We present a method for enabling Reinforcement Learning of motor control policies for complex skills such as dexterous manipulation. We posit that a key difficulty for training such policies is the difficulty of exploring the problem state space, as the accessible and useful regions of this space form a complex structure along manifolds of the original high-dimensional state space. This work presents a method to enable and support exploration with Sampling-based Planning. We use a generally applicable non-holonomic Rapidly-exploring Random Trees algorithm and present multiple methods to use the resulting structure to bootstrap model-free Reinforcement Learning. Our method is effective at learning various challenging dexterous motor control skills of higher difficulty than previously shown. In particular, we achieve dexterous in-hand manipulation of complex objects while simultaneously securing the object without the use of passive support surfaces. These policies also transfer effectively to real robots. A number of example videos can also be found on the project website: https://sbrl.cs.columbia.edu


Social Interpretable Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) bears the promise of being an enabling technology for many applications. However, since most of the literature in the field is currently focused on opaque models, the use of RL in high-stakes scenarios, where interpretability is crucial, is still limited. Recently, some approaches to interpretable RL, e.g., based on Decision Trees, have been proposed, but one of the main limitations of these techniques is their training cost. To overcome this limitation, we propose a new population-based method, called Social Interpretable RL (SIRL), inspired by social learning principles, to improve learning efficiency. Our method mimics a social learning process, where each agent in a group learns to solve a given task based both on its own individual experience as well as the experience acquired together with its peers. Our approach is divided into two phases. In the \emph{collaborative phase}, all the agents in the population interact with a shared instance of the environment, where each agent observes the state and independently proposes an action. Then, voting is performed to choose the action that will actually be performed in the environment. In the \emph{individual phase}, each agent refines its individual performance by interacting with its own instance of the environment. This mechanism makes the agents experience a larger number of episodes while simultaneously reducing the computational cost of the process. Our results on six well-known benchmarks show that SIRL reaches state-of-the-art performance w.r.t. the alternative interpretable methods from the literature.


Networked Multiagent Reinforcement Learning for Peer-to-Peer Energy Trading

arXiv.org Artificial Intelligence

Utilizing distributed renewable and energy storage resources in local distribution networks via peer-to-peer (P2P) energy trading has long been touted as a solution to improve energy systems' resilience and sustainability. Consumers and prosumers (those who have energy generation resources), however, do not have the expertise to engage in repeated P2P trading, and the zero-marginal costs of renewables present challenges in determining fair market prices. To address these issues, we propose multi-agent reinforcement learning (MARL) frameworks to help automate consumers' bidding and management of their solar PV and energy storage resources, under a specific P2P clearing mechanism that utilizes the so-called supply-demand ratio. In addition, we show how the MARL frameworks can integrate physical network constraints to realize voltage control, hence ensuring physical feasibility of the P2P energy trading and paving way for real-world implementations.