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 Reinforcement Learning


Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation Problem

arXiv.org Artificial Intelligence

Fine-tuning is a widespread technique that allows practitioners to transfer pre-trained capabilities, as recently showcased by the successful applications of foundation models. However, fine-tuning reinforcement learning (RL) models remains a challenge. This work conceptualizes one specific cause of poor transfer, accentuated in the RL setting by the interplay between actions and observations: forgetting of pre-trained capabilities. Namely, a model deteriorates on the state subspace of the downstream task not visited in the initial phase of fine-tuning, on which the model behaved well due to pre-training. This way, we lose the anticipated transfer benefits. We identify conditions when this problem occurs, showing that it is common and, in many cases, catastrophic. Through a detailed empirical analysis of the challenging NetHack and Montezuma's Revenge environments, we show that standard knowledge retention techniques mitigate the problem and thus allow us to take full advantage of the pre-trained capabilities. In particular, in NetHack, we achieve a new state-of-the-art for neural models, improving the previous best score from $5$K to over $10$K points in the Human Monk scenario.


Deep autoregressive density nets vs neural ensembles for model-based offline reinforcement learning

arXiv.org Artificial Intelligence

We consider the problem of offline reinforcement learning where only a set of system transitions is made available for policy optimization. Following recent advances in the field, we consider a model-based reinforcement learning algorithm that infers the system dynamics from the available data and performs policy optimization on imaginary model rollouts. This approach is vulnerable to exploiting model errors which can lead to catastrophic failures on the real system. The standard solution is to rely on ensembles for uncertainty heuristics and to avoid exploiting the model where it is too uncertain. We challenge the popular belief that we must resort to ensembles by showing that better performance can be obtained with a single well-calibrated autoregressive model on the D4RL benchmark. We also analyze static metrics of model-learning and conclude on the important model properties for the final performance of the agent.


Non-asymptotic Analysis of Biased Adaptive Stochastic Approximation

arXiv.org Artificial Intelligence

Stochastic Gradient Descent (SGD) with adaptive steps is now widely used for training deep neural networks. Most theoretical results assume access to unbiased gradient estimators, which is not the case in several recent deep learning and reinforcement learning applications that use Monte Carlo methods. This paper provides a comprehensive non-asymptotic analysis of SGD with biased gradients and adaptive steps for convex and non-convex smooth functions. Our study incorporates time-dependent bias and emphasizes the importance of controlling the bias and Mean Squared Error (MSE) of the gradient estimator. In particular, we establish that Adagrad and RMSProp with biased gradients converge to critical points for smooth non-convex functions at a rate similar to existing results in the literature for the unbiased case. Finally, we provide experimental results using Variational Autoenconders (VAE) that illustrate our convergence results and show how the effect of bias can be reduced by appropriate hyperparameter tuning.


A Learning-Based Caching Mechanism for Edge Content Delivery

arXiv.org Artificial Intelligence

With the advent of 5G networks and the rise of the Internet of Things (IoT), Content Delivery Networks (CDNs) are increasingly extending into the network edge. This shift introduces unique challenges, particularly due to the limited cache storage and the diverse request patterns at the edge. These edge environments can host traffic classes characterized by varied object-size distributions and object-access patterns. Such complexity makes it difficult for traditional caching strategies, which often rely on metrics like request frequency or time intervals, to be effective. Despite these complexities, the optimization of edge caching is crucial. Improved byte hit rates at the edge not only alleviate the load on the network backbone but also minimize operational costs and expedite content delivery to end-users. In this paper, we introduce HR-Cache, a comprehensive learning-based caching framework grounded in the principles of Hazard Rate (HR) ordering, a rule originally formulated to compute an upper bound on cache performance. HR-Cache leverages this rule to guide future object eviction decisions. It employs a lightweight machine learning model to learn from caching decisions made based on HR ordering, subsequently predicting the "cache-friendliness" of incoming requests. Objects deemed "cache-averse" are placed into cache as priority candidates for eviction. Through extensive experimentation, we demonstrate that HR-Cache not only consistently enhances byte hit rates compared to existing state-of-the-art methods but also achieves this with minimal prediction overhead. Our experimental results, using three real-world traces and one synthetic trace, indicate that HR-Cache consistently achieves 2.2-14.6% greater WAN traffic savings than LRU. It outperforms not only heuristic caching strategies but also the state-of-the-art learning-based algorithm.


The ODE Method for Stochastic Approximation and Reinforcement Learning with Markovian Noise

arXiv.org Artificial Intelligence

Stochastic approximation is a class of algorithms that update a vector iteratively, incrementally, and stochastically, including, e.g., stochastic gradient descent and temporal difference learning. One fundamental challenge in analyzing a stochastic approximation algorithm is to establish its stability, i.e., to show that the stochastic vector iterates are bounded almost surely. In this paper, we extend the celebrated Borkar-Meyn theorem for stability from the Martingale difference noise setting to the Markovian noise setting, which greatly improves its applicability in reinforcement learning, especially in those off-policy reinforcement learning algorithms with linear function approximation and eligibility traces. Central to our analysis is the diminishing asymptotic rate of change of a few functions, which is implied by both a form of strong law of large numbers and a commonly used V4 Lyapunov drift condition and trivially holds if the Markov chain is finite and irreducible.


Trajectory-Oriented Policy Optimization with Sparse Rewards

arXiv.org Artificial Intelligence

Mastering deep reinforcement learning (DRL) proves challenging in tasks featuring scant rewards. These limited rewards merely signify whether the task is partially or entirely accomplished, necessitating various exploration actions before the agent garners meaningful feedback. Consequently, the majority of existing DRL exploration algorithms struggle to acquire practical policies within a reasonable timeframe. To address this challenge, we introduce an approach leveraging offline demonstration trajectories for swifter and more efficient online RL in environments with sparse rewards. Our pivotal insight involves treating offline demonstration trajectories as guidance, rather than mere imitation, allowing our method to learn a policy whose distribution of state-action visitation marginally matches that of offline demonstrations. We specifically introduce a novel trajectory distance relying on maximum mean discrepancy (MMD) and cast policy optimization as a distance-constrained optimization problem. We then illustrate that this optimization problem can be streamlined into a policy-gradient algorithm, integrating rewards shaped by insights from offline demonstrations. The proposed algorithm undergoes evaluation across extensive discrete and continuous control tasks with sparse and misleading rewards. The experimental findings demonstrate the significant superiority of our proposed algorithm over baseline methods concerning diverse exploration and the acquisition of an optimal policy.


Toward a Reinforcement-Learning-Based System for Adjusting Medication to Minimize Speech Disfluency

arXiv.org Artificial Intelligence

We propose a reinforcement learning (RL)-based system that would automatically prescribe a hypothetical patient medication that may help the patient with their mental health-related speech disfluency, and adjust the medication and the dosages in response to zero-cost frequent measurement of the fluency of the patient. We demonstrate the components of the system: a module that detects and evaluates speech disfluency on a large dataset we built, and an RL algorithm that automatically finds good combinations of medications. To support the two modules, we collect data on the effect of psychiatric medications for speech disfluency from the literature, and build a plausible patient simulation system. We demonstrate that the RL system is, under some circumstances, able to converge to a good medication regime. We collect and label a dataset of people with possible speech disfluency and demonstrate our methods using that dataset. Our work is a proof of concept: we show that there is promise in the idea of using automatic data collection to address speech disfluency.


Multi-Objective Reinforcement Learning Based on Decomposition: A Taxonomy and Framework

arXiv.org Artificial Intelligence

Multi-objective reinforcement learning (MORL) extends traditional RL by seeking policies making different compromises among conflicting objectives. The recent surge of interest in MORL has led to diverse studies and solving methods, often drawing from existing knowledge in multi-objective optimization based on decomposition (MOO/D). Yet, a clear categorization based on both RL and MOO/D is lacking in the existing literature. Consequently, MORL researchers face difficulties when trying to classify contributions within a broader context due to the absence of a standardized taxonomy. To tackle such an issue, this paper introduces multi-objective reinforcement learning based on decomposition (MORL/D), a novel methodology bridging the literature of RL and MOO. A comprehensive taxonomy for MORL/D is presented, providing a structured foundation for categorizing existing and potential MORL works. The introduced taxonomy is then used to scrutinize MORL research, enhancing clarity and conciseness through well-defined categorization. Moreover, a flexible framework derived from the taxonomy is introduced. This framework accommodates diverse instantiations using tools from both RL and MOO/D. Its versatility is demonstrated by implementing it in different configurations and assessing it on contrasting benchmark problems. Results indicate MORL/D instantiations achieve comparable performance to current state-of-the-art approaches on the studied problems. By presenting the taxonomy and framework, this paper offers a comprehensive perspective and a unified vocabulary for MORL. This not only facilitates the identification of algorithmic contributions but also lays the groundwork for novel research avenues in MORL.


Diffusion Models for Reinforcement Learning: A Survey

arXiv.org Artificial Intelligence

Diffusion models surpass previous generative models in sample quality and training stability. Recent works have shown the advantages of diffusion models in improving reinforcement learning (RL) solutions. This survey aims to provide an overview of this emerging field and hopes to inspire new avenues of research. First, we examine several challenges encountered by RL algorithms. Then, we present a taxonomy of existing methods based on the roles of diffusion models in RL and explore how the preceding challenges are addressed. We further outline successful applications of diffusion models in various RL-related tasks. Finally, we conclude the survey and offer insights into future research directions. We are actively maintaining a GitHub repository for papers and other related resources in utilizing diffusion models in RL: https://github.com/apexrl/Diff4RLSurvey.


Model-Free, Regret-Optimal Best Policy Identification in Online CMDPs

arXiv.org Artificial Intelligence

This paper considers the best policy identification (BPI) problem in online Constrained Markov Decision Processes (CMDPs). We are interested in algorithms that are model-free, have low regret, and identify an approximately optimal policy with a high probability. Existing model-free algorithms for online CMDPs with sublinear regret and constraint violation do not provide any convergence guarantee to an optimal policy and provide only average performance guarantees when a policy is uniformly sampled at random from all previously used policies. In this paper, we develop a new algorithm, named Pruning-Refinement-Identification (PRI), based on a fundamental structural property of CMDPs proved before, which we call limited stochasticity. The property says for a CMDP with $N$ constraints, there exists an optimal policy with at most $N$ stochastic decisions. The proposed algorithm first identifies at which step and in which state a stochastic decision has to be taken and then fine-tunes the distributions of these stochastic decisions. PRI achieves trio objectives: (i) PRI is a model-free algorithm; and (ii) it outputs an approximately optimal policy with a high probability at the end of learning; and (iii) PRI guarantees $\tilde{\mathcal{O}}(H\sqrt{K})$ regret and constraint violation, which significantly improves the best existing regret bound $\tilde{\mathcal{O}}(H^4 \sqrt{SA}K^{\frac{4}{5}})$ under a model-free algorithm, where $H$ is the length of each episode, $S$ is the number of states, $A$ is the number of actions, and the total number of episodes during learning is $2K+\tilde{\cal O}(K^{0.25}).$