Reinforcement Learning
Weight Space Probability Densities in Stochastic Learning: I. Dynamics and Equilibria
The ensemble dynamics of stochastic learning algorithms can be studied using theoretical techniques from statistical physics. We develop the equations of motion for the weight space probability densities for stochastic learning algorithms. We discuss equilibria in the diffusion approximation and provide expressions for special cases of the LMS algorithm. The equilibrium densities are not in general thermal (Gibbs) distributions in the objective function be(cid:173) ing minimized, but rather depend upon an effective potential that includes diffusion effects. Finally we present an exact analytical expression for the time evolution of the density for a learning algo(cid:173) rithm with weight updates proportional to the sign of the gradient.
Monte Carlo Matrix Inversion and Reinforcement Learning
We describe the relationship between certain reinforcement learn(cid:173) ing (RL) methods based on dynamic programming (DP) and a class of unorthodox Monte Carlo methods for solving systems of linear equations proposed in the 1950's. These methods recast the solu(cid:173) tion of the linear system as the expected value of a statistic suitably defined over sample paths of a Markov chain. The significance of our observations lies in arguments (Curtiss, 1954) that these Monte Carlo methods scale better with respect to state-space size than do standard, iterative techniques for solving systems of linear equa(cid:173) tions. This analysis also establishes convergence rate estimates. Because methods used in RL systems for approximating the evalu(cid:173) ation function of a fixed control policy also approximate solutions to systems of linear equations, the connection to these Monte Carlo methods establishes that algorithms very similar to TD algorithms (Sutton, 1988) are asymptotically more efficient in a precise sense than other methods for evaluating policies.
Analytical Mean Squared Error Curves in Temporal Difference Learning
We have calculated analytical expressions for how the bias and variance of the estimators provided by various temporal difference value estimation algorithms change with offline updates over trials in absorbing Markov chains using lookup table representations. We illustrate classes of learning curve behavior in various chains, and show the manner in which TD is sensitive to the choice of its step(cid:173) size and eligibility trace parameters.
Reinforcement Learning for Trading
In this paper, we propose to use recurrent reinforcement learning to directly optimize such trading system performance functions, and we compare two differ(cid:173) ent reinforcement learning methods. The first, Recurrent Reinforcement Learning, uses immediate rewards to train the trading systems, while the second (Q-Learning (Watkins 1989)) approximates discounted future rewards. These methodologies can be applied to optimizing systems designed to trade a single security or to trade port(cid:173) folios . In addition, we propose a novel value function for risk-adjusted return that enables learning to be done online: the differential Sharpe ratio. Trading system profits depend upon sequences of interdependent decisions, and are thus path-dependent. Optimal trading decisions when the effects of transactions costs, market impact and taxes are included require knowledge of the current system state. In Moody, Wu, Liao & Saffell (1998), we demonstrate that reinforcement learning provides a more elegant and effective means for training trading systems when transaction costs are included, than do more standard supervised approaches.
SINR-Aware Deep Reinforcement Learning for Distributed Dynamic Channel Allocation in Cognitive Interference Networks
Cohen, Yaniv, Gafni, Tomer, Greenberg, Ronen, Cohen, Kobi
We consider the problem of dynamic channel allocation (DCA) in cognitive communication networks with the goal of maximizing a global signal-to-interference-plus-noise ratio (SINR) measure under a specified target quality of service (QoS)-SINR for each network. The shared bandwidth is partitioned into K channels with frequency separation. In contrast to the majority of existing studies that assume perfect orthogonality or a one- to-one user-channel allocation mapping, this paper focuses on real-world systems experiencing inter-carrier interference (ICI) and channel reuse by multiple large-scale networks. This realistic scenario significantly increases the problem dimension, rendering existing algorithms inefficient. We propose a novel multi-agent reinforcement learning (RL) framework for distributed DCA, named Channel Allocation RL To Overlapped Networks (CARLTON). The CARLTON framework is based on the Centralized Training with Decentralized Execution (CTDE) paradigm, utilizing the DeepMellow value-based RL algorithm. To ensure robust performance in the interference-laden environment we address, CARLTON employs a low-dimensional representation of observations, generating a QoS-type measure while maximizing a global SINR measure and ensuring the target QoS-SINR for each network. Our results demonstrate exceptional performance and robust generalization, showcasing superior efficiency compared to alternative state-of-the-art methods, while achieving a marginally diminished performance relative to a fully centralized approach.
Cooperative Inverse Reinforcement Learning
Hadfield-Menell, Dylan, Dragan, Anca, Abbeel, Pieter, Russell, Stuart
For an autonomous system to be helpful to humans and to pose no unwarranted risks, it needs to align its values with those of the humans in its environment in such a way that its actions contribute to the maximization of value for the humans. We propose a formal definition of the value alignment problem as cooperative inverse reinforcement learning (CIRL). A CIRL problem is a cooperative, partial-information game with two agents, human and robot; both are rewarded according to the human's reward function, but the robot does not initially know what this is. In contrast to classical IRL, where the human is assumed to act optimally in isolation, optimal CIRL solutions produce behaviors such as active teaching, active learning, and communicative actions that are more effective in achieving value alignment. We show that computing optimal joint policies in CIRL games can be reduced to solving a POMDP, prove that optimality in isolation is suboptimal in CIRL, and derive an approximate CIRL algorithm.
Stabilizing Value Function Approximation with the BFBP Algorithm
We address the problem of non-convergence of online reinforcement learning algorithms (e.g., Q learning and SARSA(A)) by adopt(cid:173) ing an incremental-batch approach that separates the exploration process from the function fitting process. Our BFBP (Batch Fit to Best Paths) algorithm alternates between an exploration phase (during which trajectories are generated to try to find fragments of the optimal policy) and a function fitting phase (during which a function approximator is fit to the best known paths from start states to terminal states). An advantage of this approach is that batch value-function fitting is a global process, which allows it to address the tradeoffs in function approximation that cannot be handled by local, online algorithms. This approach was pioneered by Boyan and Moore with their GROWSUPPORT and ROUT al(cid:173) gorithms. We show how to improve upon their work by applying a better exploration process and by enriching the function fitting procedure to incorporate Bellman error and advantage error mea(cid:173) sures into the objective function.
Near-optimal Regret Bounds for Reinforcement Learning
For undiscounted reinforcement learning in Markov decision processes (MDPs) we consider the total regret of a learning algorithm with respect to an optimal policy. In order to describe the transition structure of an MDP we propose a new parameter: An MDP has diameter D if for any pair of states s1,s2 there is a policy which moves from s1 to s2 in at most D steps (on average). We present a reinforcement learning algorithm with total regret O(DSAT) after T steps for any unknown MDP with S states, A actions per state, and diameter D. This bound holds with high probability. We also present a corresponding lower bound of Omega(DSAT) on the total regret of any learning algorithm. Both bounds demonstrate the utility of the diameter as structural parameter of the MDP.
A Convergent O(n) Temporal-difference Algorithm for Off-policy Learning with Linear Function Approximation
We introduce the first temporal-difference learning algorithm that is stable with linear function approximation and off-policy training, for any finite Markov decision process, target policy, and exciting behavior policy, and whose complexity scales linearly in the number of parameters. We consider an i.i.d.\ policy-evaluation setting in which the data need not come from on-policy experience. The gradient temporal-difference (GTD) algorithm estimates the expected update vector of the TD(0) algorithm and performs stochastic gradient descent on its L_2 norm. Our analysis proves that its expected update is in the direction of the gradient, assuring convergence under the usual stochastic approximation conditions to the same least-squares solution as found by the LSTD, but without its quadratic computational complexity. GTD is online and incremental, and does not involve multiplying by products of likelihood ratios as in importance-sampling methods.
Solving Stochastic Games
Solving multi-agent reinforcement learning problems has proven difficult because of the lack of tractable algorithms. We provide the first approximation algorithm which solves stochastic games to within \epsilon relative error of the optimal game-theoretic solution, in time polynomial in 1/\epsilon . Our algorithm extends Murrays and Gordon's (2007) modified Bellman equation which determines the \emph{set} of all possible achievable utilities; this provides us a truly general framework for multi-agent learning. Further, we empirically validate our algorithm and find the computational cost to be orders of magnitude less than what the theory predicts.