Reinforcement Learning
Learning to Model Diverse Driving Behaviors in Highly Interactive Autonomous Driving Scenarios with Multi-Agent Reinforcement Learning
Weiwei, Liu, Wenxuan, Hu, Wei, Jing, Lanxin, Lei, Lingping, Gao, Yong, Liu
Autonomous vehicles trained through Multi-Agent Reinforcement Learning (MARL) have shown impressive results in many driving scenarios. However, the performance of these trained policies can be impacted when faced with diverse driving styles and personalities, particularly in highly interactive situations. This is because conventional MARL algorithms usually operate under the assumption of fully cooperative behavior among all agents and focus on maximizing team rewards during training. To address this issue, we introduce the Personality Modeling Network (PeMN), which includes a cooperation value function and personality parameters to model the varied interactions in high-interactive scenarios. The PeMN also enables the training of a background traffic flow with diverse behaviors, thereby improving the performance and generalization of the ego vehicle. Our extensive experimental studies, which incorporate different personality parameters in high-interactive driving scenarios, demonstrate that the personality parameters effectively model diverse driving styles and that policies trained with PeMN demonstrate better generalization compared to traditional MARL methods.
Align Your Intents: Offline Imitation Learning via Optimal Transport
Bobrin, Maksim, Buzun, Nazar, Krylov, Dmitrii, Dylov, Dmitry V.
Offline reinforcement learning (RL) addresses the problem of sequential decision-making by learning optimal policy through pre-collected data, without interacting with the environment. As yet, it has remained somewhat impractical, because one rarely knows the reward explicitly and it is hard to distill it retrospectively. Here, we show that an imitating agent can still learn the desired behavior merely from observing the expert, despite the absence of explicit rewards or action labels. In our method, AILOT (Aligned Imitation Learning via Optimal Transport), we involve special representation of states in a form of intents that incorporate pairwise spatial distances within the data. Given such representations, we define intrinsic reward function via optimal transport distance between the expert's and the agent's trajectories. We report that AILOT outperforms state-of-the art offline imitation learning algorithms on D4RL benchmarks and improves the performance of other offline RL algorithms in the sparse-reward tasks.
Rigor with Machine Learning from Field Theory to the Poincar\'e Conjecture
Gukov, Sergei, Halverson, James, Ruehle, Fabian
Machine learning techniques are increasingly powerful, leading to many breakthroughs in the natural sciences, but they are often stochastic, error-prone, and blackbox. How, then, should they be utilized in fields such as theoretical physics and pure mathematics that place a premium on rigor and understanding? In this Perspective we discuss techniques for obtaining rigor in the natural sciences with machine learning. Non-rigorous methods may lead to rigorous results via conjecture generation or verification by reinforcement learning. We survey applications of these techniques-for-rigor ranging from string theory to the smooth $4$d Poincar\'e conjecture in low-dimensional topology. One can also imagine building direct bridges between machine learning theory and either mathematics or theoretical physics. As examples, we describe a new approach to field theory motivated by neural network theory, and a theory of Riemannian metric flows induced by neural network gradient descent, which encompasses Perelman's formulation of the Ricci flow that was utilized to resolve the $3$d Poincar\'e conjecture.
Learning in Mean Field Games: A Survey
Lauriรจre, Mathieu, Perrin, Sarah, Pรฉrolat, Julien, Girgin, Sertan, Muller, Paul, รlie, Romuald, Geist, Matthieu, Pietquin, Olivier
Non-cooperative and cooperative games with a very large number of players have many applications but remain generally intractable when the number of players increases. Introduced by Lasry and Lions, and Huang, Caines and Malham\'e, Mean Field Games (MFGs) rely on a mean-field approximation to allow the number of players to grow to infinity. Traditional methods for solving these games generally rely on solving partial or stochastic differential equations with a full knowledge of the model. Recently, Reinforcement Learning (RL) has appeared promising to solve complex problems at scale. The combination of RL and MFGs is promising to solve games at a very large scale both in terms of population size and environment complexity. In this survey, we review the quickly growing recent literature on RL methods to learn equilibria and social optima in MFGs. We first identify the most common settings (static, stationary, and evolutive) of MFGs. We then present a general framework for classical iterative methods (based on best-response computation or policy evaluation) to solve MFGs in an exact way. Building on these algorithms and the connection with Markov Decision Processes, we explain how RL can be used to learn MFG solutions in a model-free way. Last, we present numerical illustrations on a benchmark problem, and conclude with some perspectives.
Discovering Behavioral Modes in Deep Reinforcement Learning Policies Using Trajectory Clustering in Latent Space
Remman, Sindre Benjamin, Lekkas, Anastasios M.
Understanding the behavior of deep reinforcement learning (DRL) agents is crucial for improving their performance and reliability. However, the complexity of their policies often makes them challenging to understand. In this paper, we introduce a new approach for investigating the behavior modes of DRL policies, which involves utilizing dimensionality reduction and trajectory clustering in the latent space of neural networks. Specifically, we use Pairwise Controlled Manifold Approximation Projection (PaCMAP) for dimensionality reduction and TRACLUS for trajectory clustering to analyze the latent space of a DRL policy trained on the Mountain Car control task. Our methodology helps identify diverse behavior patterns and suboptimal choices by the policy, thus allowing for targeted improvements. We demonstrate how our approach, combined with domain knowledge, can enhance a policy's performance in specific regions of the state space.
MORE-3S:Multimodal-based Offline Reinforcement Learning with Shared Semantic Spaces
Zheng, Tianyu, Zhang, Ge, Qu, Xingwei, Kuang, Ming, Huang, Stephen W., He, Zhaofeng
Drawing upon the intuition that aligning different modalities to the same semantic embedding space would allow models to understand states and actions more easily, we propose a new perspective to the offline reinforcement learning (RL) challenge. More concretely, we transform it into a supervised learning task by integrating multimodal and pre-trained language models. Our approach incorporates state information derived from images and action-related data obtained from text, thereby bolstering RL training performance and promoting long-term strategic thinking. We emphasize the contextual understanding of language and demonstrate how decision-making in RL can benefit from aligning states' and actions' representation with languages' representation. Our method significantly outperforms current baselines as evidenced by evaluations conducted on Atari and OpenAI Gym environments. This contributes to advancing offline RL performance and efficiency while providing a novel perspective on offline RL.Our code and data are available at https://github.com/Zheng0428/MORE_.
Skill or Luck? Return Decomposition via Advantage Functions
Pan, Hsiao-Ru, Schรถlkopf, Bernhard
Learning from off-policy data is essential for sample-efficient reinforcement learning. In the present work, we build on the insight that the advantage function can be understood as the causal effect of an action on the return, and show that this allows us to decompose the return of a trajectory into parts caused by the agent's actions (skill) and parts outside of the agent's control (luck). Furthermore, this decomposition enables us to naturally extend Direct Advantage Estimation (DAE) to off-policy settings (Off-policy DAE). The resulting method can learn from off-policy trajectories without relying on importance sampling techniques or truncating off-policy actions. We draw connections between Off-policy DAE and previous methods to demonstrate how it can speed up learning and when the proposed off-policy corrections are important. Finally, we use the MinAtar environments to illustrate how ignoring off-policy corrections can lead to suboptimal policy optimization performance.
Beyond Worst-case Attacks: Robust RL with Adaptive Defense via Non-dominated Policies
Liu, Xiangyu, Deng, Chenghao, Sun, Yanchao, Liang, Yongyuan, Huang, Furong
In light of the burgeoning success of reinforcement learning (RL) in diverse real-world applications, considerable focus has been directed towards ensuring RL policies are robust to adversarial attacks during test time. Current approaches largely revolve around solving a minimax problem to prepare for potential worst-case scenarios. While effective against strong attacks, these methods often compromise performance in the absence of attacks or the presence of only weak attacks. To address this, we study policy robustness under the well-accepted state-adversarial attack model, extending our focus beyond only worst-case attacks. We first formalize this task at test time as a regret minimization problem and establish its intrinsic hardness in achieving sublinear regret when the baseline policy is from a general continuous policy class, $\Pi$. This finding prompts us to \textit{refine} the baseline policy class $\Pi$ prior to test time, aiming for efficient adaptation within a finite policy class $\Tilde{\Pi}$, which can resort to an adversarial bandit subroutine. In light of the importance of a small, finite $\Tilde{\Pi}$, we propose a novel training-time algorithm to iteratively discover \textit{non-dominated policies}, forming a near-optimal and minimal $\Tilde{\Pi}$, thereby ensuring both robustness and test-time efficiency. Empirical validation on the Mujoco corroborates the superiority of our approach in terms of natural and robust performance, as well as adaptability to various attack scenarios.
Offline Multi-task Transfer RL with Representational Penalization
Bose, Avinandan, Du, Simon Shaolei, Fazel, Maryam
We study the problem of representation transfer in offline Reinforcement Learning (RL), where a learner has access to episodic data from a number of source tasks collected a priori, and aims to learn a shared representation to be used in finding a good policy for a target task. Unlike in online RL where the agent interacts with the environment while learning a policy, in the offline setting there cannot be such interactions in either the source tasks or the target task; thus multi-task offline RL can suffer from incomplete coverage. We propose an algorithm to compute pointwise uncertainty measures for the learnt representation, and establish a data-dependent upper bound for the suboptimality of the learnt policy for the target task. Our algorithm leverages the collective exploration done by source tasks to mitigate poor coverage at some points by a few tasks, thus overcoming the limitation of needing uniformly good coverage for a meaningful transfer by existing offline algorithms. We complement our theoretical results with empirical evaluation on a rich-observation MDP which requires many samples for complete coverage. Our findings illustrate the benefits of penalizing and quantifying the uncertainty in the learnt representation.
Pre-trained Transformer-Enabled Strategies with Human-Guided Fine-Tuning for End-to-end Navigation of Autonomous Vehicles
Hu, Dong, Huang, Chao, Wu, Jingda, Gao, Hongbo
Autonomous driving (AD) technology, leveraging artificial intelligence, strives for vehicle automation. End-toend strategies, emerging to simplify traditional driving systems by integrating perception, decision-making, and control, offer new avenues for advanced driving functionalities. Despite their potential, current challenges include data efficiency, training complexities, and poor generalization. This study addresses these issues with a novel end-to-end AD training model, enhancing system adaptability and intelligence. The model incorporates a Transformer module into the policy network, undergoing initial behavior cloning (BC) pre-training for update gradients. Subsequently, fine-tuning through reinforcement learning with human guidance (RLHG) adapts the model to specific driving environments, aiming to surpass the performance limits of imitation learning (IL). The fine-tuning process involves human interactions, guiding the model to acquire more efficient and safer driving behaviors through supervision, intervention, demonstration, and reward feedback. Simulation results demonstrate that this framework accelerates learning, achieving precise control and significantly enhancing safety and reliability. Compared to other advanced baseline methods, the proposed approach excels in challenging AD tasks. The introduction of the Transformer module and human-guided fine-tuning provides valuable insights and methods for research and applications in the AD field.