Reinforcement Learning
Debiased Model-based Interactive Recommendation
Li, Zijian, Cai, Ruichu, Huang, Haiqin, Zhang, Sili, Yan, Yuguang, Hao, Zhifeng, Dong, Zhenghua
Existing model-based interactive recommendation systems are trained by querying a world model to capture the user preference, but learning the world model from historical logged data will easily suffer from bias issues such as popularity bias and sampling bias. This is why some debiased methods have been proposed recently. However, two essential drawbacks still remain: 1) ignoring the dynamics of the time-varying popularity results in a false reweighting of items. 2) taking the unknown samples as negative samples in negative sampling results in the sampling bias. To overcome these two drawbacks, we develop a model called \textbf{i}dentifiable \textbf{D}ebiased \textbf{M}odel-based \textbf{I}nteractive \textbf{R}ecommendation (\textbf{iDMIR} in short). In iDMIR, for the first drawback, we devise a debiased causal world model based on the causal mechanism of the time-varying recommendation generation process with identification guarantees; for the second drawback, we devise a debiased contrastive policy, which coincides with the debiased contrastive learning and avoids sampling bias. Moreover, we demonstrate that the proposed method not only outperforms several latest interactive recommendation algorithms but also enjoys diverse recommendation performance.
Complex behavior from intrinsic motivation to occupy action-state path space
Ramรญrez-Ruiz, Jorge, Grytskyy, Dmytro, Mastrogiuseppe, Chiara, Habib, Yamen, Moreno-Bote, Rubรฉn
Most theories of behavior posit that agents tend to maximize some form of reward or utility. However, animals very often move with curiosity and seem to be motivated in a reward-free manner. Here we abandon the idea of reward maximization, and propose that the goal of behavior is maximizing occupancy of future paths of actions and states. According to this maximum occupancy principle, rewards are the means to occupy path space, not the goal per se; goal-directedness simply emerges as rational ways of searching for resources so that movement, understood amply, never ends. We find that action-state path entropy is the only measure consistent with additivity and other intuitive properties of expected future action-state path occupancy. We provide analytical expressions that relate the optimal policy and state-value function, and prove convergence of our value iteration algorithm. Using discrete and continuous state tasks, including a high--dimensional controller, we show that complex behaviors such as `dancing', hide-and-seek and a basic form of altruistic behavior naturally result from the intrinsic motivation to occupy path space. All in all, we present a theory of behavior that generates both variability and goal-directedness in the absence of reward maximization.
Mixed Policy Gradient: off-policy reinforcement learning driven jointly by data and model
Guan, Yang, Duan, Jingliang, Li, Shengbo Eben, Li, Jie, Chen, Jianyu, Cheng, Bo
Reinforcement learning (RL) shows great potential in sequential decision-making. At present, mainstream RL algorithms are data-driven, which usually yield better asymptotic performance but much slower convergence compared with model-driven methods. This paper proposes mixed policy gradient (MPG) algorithm, which fuses the empirical data and the transition model in policy gradient (PG) to accelerate convergence without performance degradation. Formally, MPG is constructed as a weighted average of the data-driven and model-driven PGs, where the former is the derivative of the learned Q-value function, and the latter is that of the model-predictive return. To guide the weight design, we analyze and compare the upper bound of each PG error. Relying on that, a rule-based method is employed to heuristically adjust the weights. In particular, to get a better PG, the weight of the data-driven PG is designed to grow along the learning process while the other to decrease. Simulation results show that the MPG method achieves the best asymptotic performance and convergence speed compared with other baseline algorithms.
Reward Design for Justifiable Sequential Decision-Making
Sukovic, Aleksa, Radanovic, Goran
Equipping agents with the capacity to justify made decisions using supporting evidence represents a cornerstone of accountable decision-making. Furthermore, ensuring that justifications are in line with human expectations and societal norms is vital, especially in high-stakes situations such as healthcare. In this work, we propose the use of a debate-based reward model for reinforcement learning agents, where the outcome of a zero-sum debate game quantifies the justifiability of a decision in a particular state. This reward model is then used to train a justifiable policy, whose decisions can be more easily corroborated with supporting evidence. In the debate game, two argumentative agents take turns providing supporting evidence for two competing decisions. Given the proposed evidence, a proxy of a human judge evaluates which decision is better justified. We demonstrate the potential of our approach in learning policies for prescribing and justifying treatment decisions of septic patients. We show that augmenting the reward with the feedback signal generated by the debate-based reward model yields policies highly favored by the judge when compared to the policy obtained solely from the environment rewards, while hardly sacrificing any performance. Moreover, in terms of the overall performance and justifiability of trained policies, the debate-based feedback is comparable to the feedback obtained from an ideal judge proxy that evaluates decisions using the full information encoded in the state. This suggests that the debate game outputs key information contained in states that is most relevant for evaluating decisions, which in turn substantiates the practicality of combining our approach with human-in-the-loop evaluations. Lastly, we showcase that agents trained via multi-agent debate learn to propose evidence that is resilient to refutations and closely aligns with human preferences.
Truly No-Regret Learning in Constrained MDPs
Mรผller, Adrian, Alatur, Pragnya, Cevher, Volkan, Ramponi, Giorgia, He, Niao
Constrained Markov decision processes (CMDPs) are a common way to model safety constraints in reinforcement learning. State-of-the-art methods for efficiently solving CMDPs are based on primal-dual algorithms. For these algorithms, all currently known regret bounds allow for error cancellations -- one can compensate for a constraint violation in one round with a strict constraint satisfaction in another. This makes the online learning process unsafe since it only guarantees safety for the final (mixture) policy but not during learning. As Efroni et al. (2020) pointed out, it is an open question whether primal-dual algorithms can provably achieve sublinear regret if we do not allow error cancellations. In this paper, we give the first affirmative answer. We first generalize a result on last-iterate convergence of regularized primal-dual schemes to CMDPs with multiple constraints. Building upon this insight, we propose a model-based primal-dual algorithm to learn in an unknown CMDP. We prove that our algorithm achieves sublinear regret without error cancellations.
Safety Optimized Reinforcement Learning via Multi-Objective Policy Optimization
Honari, Homayoun, Tamizi, Mehran Ghafarian, Najjaran, Homayoun
Safe reinforcement learning (Safe RL) refers to a class of techniques that aim to prevent RL algorithms from violating constraints in the process of decision-making and exploration during trial and error. In this paper, a novel model-free Safe RL algorithm, formulated based on the multi-objective policy optimization framework is introduced where the policy is optimized towards optimality and safety, simultaneously. The optimality is achieved by the environment reward function that is subsequently shaped using a safety critic. The advantage of the Safety Optimized RL (SORL) algorithm compared to the traditional Safe RL algorithms is that it omits the need to constrain the policy search space. This allows SORL to find a natural tradeoff between safety and optimality without compromising the performance in terms of either safety or optimality due to strict search space constraints. Through our theoretical analysis of SORL, we propose a condition for SORL's converged policy to guarantee safety and then use it to introduce an aggressiveness parameter that allows for fine-tuning the mentioned tradeoff. The experimental results obtained in seven different robotic environments indicate a considerable reduction in the number of safety violations along with higher, or competitive, policy returns, in comparison to six different state-of-the-art Safe RL methods. The results demonstrate the significant superiority of the proposed SORL algorithm in safety-critical applications.
Distributionally Robust Off-Dynamics Reinforcement Learning: Provable Efficiency with Linear Function Approximation
We study off-dynamics Reinforcement Learning (RL), where the policy is trained on a source domain and deployed to a distinct target domain. We aim to solve this problem via online distributionally robust Markov decision processes (DRMDPs), where the learning algorithm actively interacts with the source domain while seeking the optimal performance under the worst possible dynamics that is within an uncertainty set of the source domain's transition kernel. We provide the first study on online DRMDPs with function approximation for off-dynamics RL. We find that DRMDPs' dual formulation can induce nonlinearity, even when the nominal transition kernel is linear, leading to error propagation. By designing a d -rectangular uncertainty set using the total variation distance, we remove this additional nonlinear-ity and bypass the error propagation. We then introduce DR-LSVI-UCB, the first provably efficient online DRMDP algorithm for off-dynamics RL with function approximation, and establish a polynomial suboptimal-ity bound that is independent of the state and action space sizes. Our work makes the first step towards a deeper understanding of the provable efficiency of online DRMDPs with linear function approximation. Finally, we substantiate the performance and robustness of DR-LSVI-UCB through different numerical experiments.
When in Doubt, Think Slow: Iterative Reasoning with Latent Imagination
Benfeghoul, Martin, Zahid, Umais, Guo, Qinghai, Fountas, Zafeirios
In an unfamiliar setting, a model-based reinforcement learning agent can be limited by the accuracy of its world model. In this work, we present a novel, training-free approach to improving the performance of such agents separately from planning and learning. We do so by applying iterative inference at decision-time, to fine-tune the inferred agent states based on the coherence of future state representations. Our approach achieves a consistent improvement in both reconstruction accuracy and task performance when applied to visual 3D navigation tasks. We go on to show that considering more future states further improves the performance of the agent in partially-observable environments, but not in a fully-observable one. Finally, we demonstrate that agents with less training pre-evaluation benefit most from our approach.
Artificial Intelligence for Complex Network: Potential, Methodology and Application
Ding, Jingtao, Liu, Chang, Zheng, Yu, Zhang, Yunke, Yu, Zihan, Li, Ruikun, Chen, Hongyi, Piao, Jinghua, Wang, Huandong, Liu, Jiazhen, Li, Yong
For example, cells are described as complex networks of chemicals linked by chemical reactions [7]; ecological networks link populations together through food chains [64]; and the World Wide Web is a vast virtual network of web pages and hyperlinks [47]. These complex networks are just a few of many examples. The local microscopic behavior of these complex networks often shows disorder. However, at the macroscopic scale, they show simple and even symmetrical structures. In order to understand the transition and evolution of complex systems from microscopic disorder to macroscopic order, current complex network studies mainly fall into the following paradigm: the combination of graph theory and statistical mechanics [3]. They construct the core principle of complex network science, that is, simple random rules and network dynamics together drive the emergence of non-trivial topological structures. Early works mainly focused on the topology of the interactions between the components, i.e., the birth-death process of edges on the graph. The two representative works, the Watts-Strogatz (WS) model and the scale-free model [11, 252], embody this principle and successfully generate graphs that approach real-world complex networks with high clustering coefficients and small average paths or power-law degree distribution. Despite their success in certain domains [17, 221, 222, 235], they do not provide a way to model the dynamics of the nodes, i.e., the change in the node's features.
Is Offline Decision Making Possible with Only Few Samples? Reliable Decisions in Data-Starved Bandits via Trust Region Enhancement
Zhang, Ruiqi, Zhai, Yuexiang, Zanette, Andrea
What can an agent learn in a stochastic Multi-Armed Bandit (MAB) problem from a dataset that contains just a single sample for each arm? Surprisingly, in this work, we demonstrate that even in such a data-starved setting it may still be possible to find a policy competitive with the optimal one. This paves the way to reliable decision-making in settings where critical decisions must be made by relying only on a handful of samples. Our analysis reveals that \emph{stochastic policies can be substantially better} than deterministic ones for offline decision-making. Focusing on offline multi-armed bandits, we design an algorithm called Trust Region of Uncertainty for Stochastic policy enhancemenT (TRUST) which is quite different from the predominant value-based lower confidence bound approach. Its design is enabled by localization laws, critical radii, and relative pessimism. We prove that its sample complexity is comparable to that of LCB on minimax problems while being substantially lower on problems with very few samples. Finally, we consider an application to offline reinforcement learning in the special case where the logging policies are known.