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 Reinforcement Learning


Algorithms for Learning Markov Field Policies

Neural Information Processing Systems

We use a graphical model for representing policies in Markov Decision Processes. This new representation can easily incorporate domain knowledge in the form of a state similarity graph that loosely indicates which states are supposed to have similar optimal actions. A bias is then introduced into the policy search process by sampling policies from a distribution that assigns high probabilities to policies that agree with the provided state similarity graph, i.e. smoother policies.


Hierarchical Optimistic Region Selection driven by Curiosity

Neural Information Processing Systems

This paper aims to take a step forwards making the term "intrinsic motivation" from reinforcement learning theoretically well founded, focusing on curiositydriven learning. To that end, we consider the setting where, a fixed partition P of a continuous space X being given, and a process ν defined on X being unknown, we are asked to sequentially decide which cell of the partition to select as well as where to sample ν in that cell, in order to minimize a loss function that is inspired from previous work on curiosity-driven learning. The loss on each cell consists of one term measuring a simple worst case quadratic sampling error, and a penalty term proportional to the range of the variance in that cell. The corresponding problem formulation extends the setting known as active learning for multi-armed bandits to the case when each arm is a continuous region, and we show how an adaptation of recent algorithms for that problem and of hierarchical optimistic sampling algorithms for optimization can be used in order to solve this problem. The resulting procedure, called Hierarchical Optimistic Region SElection driven by Curiosity (HORSE.C) is provided together with a finite-time regret analysis.


Learned Prioritization for Trading Off Accuracy and Speed Adam Teichert Hal Daumé III

Neural Information Processing Systems

Users want inference to be both fast and accurate, but quality often comes at the cost of speed. The field has experimented with approximate inference algorithms that make different speed-accuracy tradeoffs (for particular problems and datasets). We aim to explore this space automatically, focusing here on the case of agenda-based syntactic parsing [12]. Unfortunately, off-the-shelf reinforcement learning techniques fail to learn good policies: the state space is simply too large to explore naively. An attempt to counteract this by applying imitation learning algorithms also fails: the "teacher" follows a far better policy than anything in our learner's policy space, free of the speed-accuracy tradeoff that arises when oracle information is unavailable, and thus largely insensitive to the known reward functfion. We propose a hybrid reinforcement/apprenticeship learning algorithm that learns to speed up an initial policy, trading off accuracy for speed according to various settings of a speed term in the loss function.


Non-parametric Approximate Dynamic Programming via the Kernel Method

Neural Information Processing Systems

This paper presents a novel non-parametric approximate dynamic programming (ADP) algorithm that enjoys graceful approximation and sample complexity guarantees. In particular, we establish both theoretically and computationally that our proposal can serve as a viable alternative to state-of-the-art parametric ADP algorithms, freeing the designer from carefully specifying an approximation architecture. We accomplish this by developing a kernel-based mathematical program for ADP. Via a computational study on a controlled queueing network, we show that our procedure is competitive with parametric ADP approaches.


Bayesian Hierarchical Reinforcement Learning

Neural Information Processing Systems

We define priors on the primitive environment model and on task pseudo-rewards. Since models for composite tasks can be complex, we use a mixed model-based/model-free learning approach to find an optimal hierarchical policy. We show empirically that (i) our approach results in improved convergence over non-Bayesian baselines, (ii) using both task hierarchies and Bayesian priors is better than either alone, (iii) taking advantage of the task hierarchy reduces the computational cost of Bayesian reinforcement learning and (iv) in this framework, task pseudo-rewards can be learned instead of being manually specified, leading to hierarchically optimal rather than recursively optimal policies.


Inverse Reinforcement Learning through Structured Classification Supélec - IMS-MaLIS Research Group Nancy, France

Neural Information Processing Systems

This paper adresses the inverse reinforcement learning (IRL) problem, that is inferring a reward for which a demonstrated expert behavior is optimal. We introduce a new algorithm, SCIRL, whose principle is to use the so-called feature expectation of the expert as the parameterization of the score function of a multiclass classifier. This approach produces a reward function for which the expert policy is provably near-optimal. Contrary to most of existing IRL algorithms, SCIRL does not require solving the direct RL problem. Moreover, with an appropriate heuristic, it can succeed with only trajectories sampled according to the expert behavior. This is illustrated on a car driving simulator.


Neurally Plausible Reinforcement Learning of Working Memory Tasks

Neural Information Processing Systems

A key function of brains is undoubtedly the abstraction and maintenance of information from the environment for later use. Neurons in association cortex play an important role in this process: by learning these neurons become tuned to relevant features and represent the information that is required later as a persistent elevation of their activity [1]. It is however not well known how such neurons acquire these task-relevant working memories. Here we introduce a biologically plausible learning scheme grounded in Reinforcement Learning (RL) theory [2] that explains how neurons become selective for relevant information by trial and error learning. The model has memory units which learn useful internal state representations to solve working memory tasks by transforming partially observable Markov decision problems (POMDP) into MDPs.


Transferring Expectations in Model-based Reinforcement Learning

Neural Information Processing Systems

We study how to automatically select and adapt multiple abstractions or representations of the world to support model-based reinforcement learning. We address the challenges of transfer learning in heterogeneous environments with varying tasks. We present an efficient, online framework that, through a sequence of tasks, learns a set of relevant representations to be used in future tasks. Without predefined mapping strategies, we introduce a general approach to support transfer learning across different state spaces. We demonstrate the potential impact of our system through improved jumpstart and faster convergence to near optimum policy in two benchmark domains.


Efficient Bayes-Adaptive Reinforcement Learning using Sample-Based Search

Neural Information Processing Systems

Bayesian model-based reinforcement learning is a formally elegant approach to learning optimal behaviour under model uncertainty, trading off exploration and exploitation in an ideal way. Unfortunately, finding the resulting Bayes-optimal policies is notoriously taxing, since the search space becomes enormous. In this paper we introduce a tractable, sample-based method for approximate Bayesoptimal planning which exploits Monte-Carlo tree search. Our approach outperformed prior Bayesian model-based RL algorithms by a significant margin on several well-known benchmark problems - because it avoids expensive applications of Bayes rule within the search tree by lazily sampling models from the current beliefs. We illustrate the advantages of our approach by showing it working in an infinite state space domain which is qualitatively out of reach of almost all previous work in Bayesian exploration.


Imitation Learning by Coaching

Neural Information Processing Systems

Imitation Learning has been shown to be successful in solving many challenging real-world problems. Some recent approaches give strong performance guarantees by training the policy iteratively. However, it is important to note that these guarantees depend on how well the policy we found can imitate the oracle on the training data. When there is a substantial difference between the oracle's ability and the learner's policy space, we may fail to find a policy that has low error on the training set. In such cases, we propose to use a coach that demonstrates easy-to-learn actions for the learner and gradually approaches the oracle. By a reduction of learning by demonstration to online learning, we prove that coaching can yield a lower regret bound than using the oracle. We apply our algorithm to cost-sensitive dynamic feature selection, a hard decision problem that considers a user-specified accuracy-cost trade-off. Experimental results on UCI datasets show that our method outperforms state-of-the-art imitation learning methods in dynamic feature selection and two static feature selection methods.