Reinforcement Learning
Fairness Incentives in Response to Unfair Dynamic Pricing
Thibodeau, Jesse, Nekoei, Hadi, Taïk, Afaf, Rajendran, Janarthanan, Farnadi, Golnoosh
The use of dynamic pricing by profit-maximizing firms gives rise to demand fairness concerns, measured by discrepancies in consumer groups' demand responses to a given pricing strategy. Notably, dynamic pricing may result in buyer distributions unreflective of those of the underlying population, which can be problematic in markets where fair representation is socially desirable. To address this, policy makers might leverage tools such as taxation and subsidy to adapt policy mechanisms dependent upon their social objective. In this paper, we explore the potential for AI methods to assist such intervention strategies. To this end, we design a basic simulated economy, wherein we introduce a dynamic social planner (SP) to generate corporate taxation schedules geared to incentivizing firms towards adopting fair pricing behaviours, and to use the collected tax budget to subsidize consumption among underrepresented groups. To cover a range of possible policy scenarios, we formulate our social planner's learning problem as a multi-armed bandit, a contextual bandit and finally as a full reinforcement learning (RL) problem, evaluating welfare outcomes from each case. To alleviate the difficulty in retaining meaningful tax rates that apply to less frequently occurring brackets, we introduce FairReplayBuffer, which ensures that our RL agent samples experiences uniformly across a discretized fairness space. We find that, upon deploying a learned tax and redistribution policy, social welfare improves on that of the fairness-agnostic baseline, and approaches that of the analytically optimal fairness-aware baseline for the multi-armed and contextual bandit settings, and surpassing it by 13.19% in the full RL setting.
Bi-CL: A Reinforcement Learning Framework for Robots Coordination Through Bi-level Optimization
Hu, Zechen, Shishika, Daigo, Xiao, Xuesu, Wang, Xuan
In multi-robot systems, achieving coordinated missions remains a significant challenge due to the coupled nature of coordination behaviors and the lack of global information for individual robots. To mitigate these challenges, this paper introduces a novel approach, Bi-level Coordination Learning (Bi-CL), that leverages a bi-level optimization structure within a centralized training and decentralized execution paradigm. Our bi-level reformulation decomposes the original problem into a reinforcement learning level with reduced action space, and an imitation learning level that gains demonstrations from a global optimizer. Both levels contribute to improved learning efficiency and scalability. We note that robots' incomplete information leads to mismatches between the two levels of learning models. To address this, Bi-CL further integrates an alignment penalty mechanism, aiming to minimize the discrepancy between the two levels without degrading their training efficiency. We introduce a running example to conceptualize the problem formulation and apply Bi-CL to two variations of this example: route-based and graph-based scenarios. Simulation results demonstrate that Bi-CL can learn more efficiently and achieve comparable performance with traditional multi-agent reinforcement learning baselines for multi-robot coordination.
Beyond the Edge: An Advanced Exploration of Reinforcement Learning for Mobile Edge Computing, its Applications, and Future Research Trajectories
Yang, Ning, Chen, Shuo, Zhang, Haijun, Berry, Randall
Mobile Edge Computing (MEC) broadens the scope of computation and storage beyond the central network, incorporating edge nodes close to end devices. This expansion facilitates the implementation of large-scale "connected things" within edge networks. The advent of applications necessitating real-time, high-quality service presents several challenges, such as low latency, high data rate, reliability, efficiency, and security, all of which demand resolution. The incorporation of reinforcement learning (RL) methodologies within MEC networks promotes a deeper understanding of mobile user behaviors and network dynamics, thereby optimizing resource use in computing and communication processes. This paper offers an exhaustive survey of RL applications in MEC networks, initially presenting an overview of RL from its fundamental principles to the latest advanced frameworks. Furthermore, it outlines various RL strategies employed in offloading, caching, and communication within MEC networks. Finally, it explores open issues linked with software and hardware platforms, representation, RL robustness, safe RL, large-scale scheduling, generalization, security, and privacy. The paper proposes specific RL techniques to mitigate these issues and provides insights into their practical applications.
Research on Robot Path Planning Based on Reinforcement Learning
This project has conducted research on robot path planning based on Visual SLAM. The main work of this project is as follows: (1) Construction of Visual SLAM system. Research has been conducted on the basic architecture of Visual SLAM. A Visual SLAM system is developed based on ORB-SLAM3 system, which can conduct dense point cloud mapping. (2) The map suitable for two-dimensional path planning is obtained through map conversion. This part converts the dense point cloud map obtained by Visual SLAM system into an octomap and then performs projection transformation to the grid map. The map conversion converts the dense point cloud map containing a large amount of redundant map information into an extremely lightweight grid map suitable for path planning. (3) Research on path planning algorithm based on reinforcement learning. This project has conducted experimental comparisons between the Q-learning algorithm, the DQN algorithm, and the SARSA algorithm, and found that DQN is the algorithm with the fastest convergence and best performance in high-dimensional complex environments. This project has conducted experimental verification of the Visual SLAM system in a simulation environment. The experimental results obtained based on open-source dataset and self-made dataset prove the feasibility and effectiveness of the designed Visual SLAM system. At the same time, this project has also conducted comparative experiments on the three reinforcement learning algorithms under the same experimental condition to obtain the optimal algorithm under the experimental condition.
Distributional Black-Box Model Inversion Attack with Multi-Agent Reinforcement Learning
Bao, Huan, Wei, Kaimin, Wu, Yongdong, Qian, Jin, Deng, Robert H.
A Model Inversion (MI) attack based on Generative Adversarial Networks (GAN) aims to recover the private training data from complex deep learning models by searching codes in the latent space. However, they merely search a deterministic latent space such that the found latent code is usually suboptimal. In addition, the existing distributional MI schemes assume that an attacker can access the structures and parameters of the target model, which is not always viable in practice. To overcome the above shortcomings, this paper proposes a novel Distributional Black-Box Model Inversion (DBB-MI) attack by constructing the probabilistic latent space for searching the target privacy data. Specifically, DBB-MI does not need the target model parameters or specialized GAN training. Instead, it finds the latent probability distribution by combining the output of the target model with multi-agent reinforcement learning techniques. Then, it randomly chooses latent codes from the latent probability distribution for recovering the private data. As the latent probability distribution closely aligns with the target privacy data in latent space, the recovered data will leak the privacy of training samples of the target model significantly. Abundant experiments conducted on diverse datasets and networks show that the present DBB-MI has better performance than state-of-the-art in attack accuracy, K-nearest neighbor feature distance, and Peak Signal-to-Noise Ratio.
Generalized Population-Based Training for Hyperparameter Optimization in Reinforcement Learning
Hyperparameter optimization plays a key role in the machine learning domain. Its significance is especially pronounced in reinforcement learning (RL), where agents continuously interact with and adapt to their environments, requiring dynamic adjustments in their learning trajectories. To cater to this dynamicity, the Population-Based Training (PBT) was introduced, leveraging the collective intelligence of a population of agents learning simultaneously. However, PBT tends to favor high-performing agents, potentially neglecting the explorative potential of agents on the brink of significant advancements. To mitigate the limitations of PBT, we present the Generalized Population-Based Training (GPBT), a refined framework designed for enhanced granularity and flexibility in hyperparameter adaptation. Complementing GPBT, we further introduce Pairwise Learning (PL). Instead of merely focusing on elite agents, PL employs a comprehensive pairwise strategy to identify performance differentials and provide holistic guidance to underperforming agents. By integrating the capabilities of GPBT and PL, our approach significantly improves upon traditional PBT in terms of adaptability and computational efficiency. Rigorous empirical evaluations across a range of RL benchmarks confirm that our approach consistently outperforms not only the conventional PBT but also its Bayesian-optimized variant.
A survey of air combat behavior modeling using machine learning
Gorton, Patrick Ribu, Strand, Andreas, Brathen, Karsten
With the recent advances in machine learning, creating agents that behave realistically in simulated air combat has become a growing field of interest. This survey explores the application of machine learning techniques for modeling air combat behavior, motivated by the potential to enhance simulation-based pilot training. Current simulated entities tend to lack realistic behavior, and traditional behavior modeling is labor-intensive and prone to loss of essential domain knowledge between development steps. Advancements in reinforcement learning and imitation learning algorithms have demonstrated that agents may learn complex behavior from data, which could be faster and more scalable than manual methods. Yet, making adaptive agents capable of performing tactical maneuvers and operating weapons and sensors still poses a significant challenge. The survey examines applications, behavior model types, prevalent machine learning methods, and the technical and human challenges in developing adaptive and realistically behaving agents. Another challenge is the transfer of agents from learning environments to military simulation systems and the consequent demand for standardization. Four primary recommendations are presented regarding increased emphasis on beyond-visual-range scenarios, multi-agent machine learning and cooperation, utilization of hierarchical behavior models, and initiatives for standardization and research collaboration. These recommendations aim to address current issues and guide the development of more comprehensive, adaptable, and realistic machine learning-based behavior models for air combat applications.
Robustness and Visual Explanation for Black Box Image, Video, and ECG Signal Classification with Reinforcement Learning
Sarkar, Soumyendu, Babu, Ashwin Ramesh, Mousavi, Sajad, Gundecha, Vineet, Naug, Avisek, Ghorbanpour, Sahand
We present a generic Reinforcement Learning (RL) framework optimized for crafting adversarial attacks on different model types spanning from ECG signal analysis (1D), image classification (2D), and video classification (3D). The framework focuses on identifying sensitive regions and inducing misclassifications with minimal distortions and various distortion types. The novel RL method outperforms state-of-the-art methods for all three applications, proving its efficiency. Our RL approach produces superior localization masks, enhancing interpretability for image classification and ECG analysis models. For applications such as ECG analysis, our platform highlights critical ECG segments for clinicians while ensuring resilience against prevalent distortions. This comprehensive tool aims to bolster both resilience with adversarial training and transparency across varied applications and data types.
Adaptive Social Force Window Planner with Reinforcement Learning
Martini, Mauro, Pérez-Higueras, Noé, Ostuni, Andrea, Chiaberge, Marcello, Caballero, Fernando, Merino, Luis
Human-aware navigation is a complex task for mobile robots, requiring an autonomous navigation system capable of achieving efficient path planning together with socially compliant behaviors. Social planners usually add costs or constraints to the objective function, leading to intricate tuning processes or tailoring the solution to the specific social scenario. Machine Learning can enhance planners' versatility and help them learn complex social behaviors from data. This work proposes an adaptive social planner, using a Deep Reinforcement Learning agent to dynamically adjust the weighting parameters of the cost function used to evaluate trajectories. The resulting planner combines the robustness of the classic Dynamic Window Approach, integrated with a social cost based on the Social Force Model, and the flexibility of learning methods to boost the overall performance on social navigation tasks. Our extensive experimentation on different environments demonstrates the general advantage of the proposed method over static cost planners.
Graph Coloring Using Heat Diffusion
Graph coloring is a problem with varied applications in industry and science such as scheduling, resource allocation, and circuit design. The purpose of this paper is to establish if a new gradient based iterative solver framework known as heat diffusion can solve the graph coloring problem. We propose a solution to the graph coloring problem using the heat diffusion framework. We compare the solutions against popular methods and establish the competitiveness of heat diffusion method for the graph coloring problem.