Reinforcement Learning
Simulation-Based Benchmarking of Reinforcement Learning Agents for Personalized Retail Promotions
Xia, Yu, Narayanamoorthy, Sriram, Zhou, Zhengyuan, Mabry, Joshua
The development of open benchmarking platforms could greatly accelerate the adoption of AI agents in retail. This paper presents comprehensive simulations of customer shopping behaviors for the purpose of benchmarking reinforcement learning (RL) agents that optimize coupon targeting. The difficulty of this learning problem is largely driven by the sparsity of customer purchase events. We trained agents using offline batch data comprising summarized customer purchase histories to help mitigate this effect. Our experiments revealed that contextual bandit and deep RL methods that are less prone to over-fitting the sparse reward distributions significantly outperform static policies. This study offers a practical framework for simulating AI agents that optimize the entire retail customer journey. It aims to inspire the further development of simulation tools for retail AI systems.
Stochastic Q-learning for Large Discrete Action Spaces
Fourati, Fares, Aggarwal, Vaneet, Alouini, Mohamed-Slim
In complex environments with large discrete action spaces, effective decision-making is critical in reinforcement learning (RL). Despite the widespread use of value-based RL approaches like Q-learning, they come with a computational burden, necessitating the maximization of a value function over all actions in each iteration. This burden becomes particularly challenging when addressing large-scale problems and using deep neural networks as function approximators. In this paper, we present stochastic value-based RL approaches which, in each iteration, as opposed to optimizing over the entire set of $n$ actions, only consider a variable stochastic set of a sublinear number of actions, possibly as small as $\mathcal{O}(\log(n))$. The presented stochastic value-based RL methods include, among others, Stochastic Q-learning, StochDQN, and StochDDQN, all of which integrate this stochastic approach for both value-function updates and action selection. The theoretical convergence of Stochastic Q-learning is established, while an analysis of stochastic maximization is provided. Moreover, through empirical validation, we illustrate that the various proposed approaches outperform the baseline methods across diverse environments, including different control problems, achieving near-optimal average returns in significantly reduced time.
Chaos-based reinforcement learning with TD3
Matsuki, Toshitaka, Sakemi, Yusuke, Aihara, Kazuyuki
Chaos-based reinforcement learning (CBRL) is a method in which the agent's internal chaotic dynamics drives exploration. This approach offers a model for considering how the biological brain can create variability in its behavior and learn in an exploratory manner. At the same time, it is a learning model that has the ability to automatically switch between exploration and exploitation modes and the potential to realize higher explorations that reflect what it has learned so far. However, the learning algorithms in CBRL have not been well-established in previous studies and have yet to incorporate recent advances in reinforcement learning. This study introduced Twin Delayed Deep Deterministic Policy Gradients (TD3), which is one of the state-of-the-art deep reinforcement learning algorithms that can treat deterministic and continuous action spaces, to CBRL. The validation results provide several insights. First, TD3 works as a learning algorithm for CBRL in a simple goal-reaching task. Second, CBRL agents with TD3 can autonomously suppress their exploratory behavior as learning progresses and resume exploration when the environment changes. Finally, examining the effect of the agent's chaoticity on learning shows that extremely strong chaos negatively impacts the flexible switching between exploration and exploitation.
Enhancing Reinforcement Learning in Sensor Fusion: A Comparative Analysis of Cubature and Sampling-based Integration Methods for Rover Search Planning
Ewers, Jan-Hendrik, Swinton, Sarah, Anderson, David, McGookin, Euan, Thomson, Douglas
This study investigates the computational speed and accuracy of two numerical integration methods, cubature and sampling-based, for integrating an integrand over a 2D polygon. Using a group of rovers searching the Martian surface with a limited sensor footprint as a test bed, the relative error and computational time are compared as the area was subdivided to improve accuracy in the sampling-based approach. The results show that the sampling-based approach exhibits a $14.75\%$ deviation in relative error compared to cubature when it matches the computational performance at $100\%$. Furthermore, achieving a relative error below $1\%$ necessitates a $10000\%$ increase in relative time to calculate due to the $\mathcal{O}(N^2)$ complexity of the sampling-based method. It is concluded that for enhancing reinforcement learning capabilities and other high iteration algorithms, the cubature method is preferred over the sampling-based method.
Detecting Continuous Integration Skip : A Reinforcement Learning-based Approach
Mhalla, Hajer, Saied, Mohamed Aymen
The software industry is experiencing a surge in the adoption of Continuous Integration (CI) practices, both in commercial and open-source environments. CI practices facilitate the seamless integration of code changes by employing automated building and testing processes. Some frameworks, such as Travis CI and GitHub Actions have significantly contributed to simplifying and enhancing the CI process, rendering it more accessible and efficient for development teams. Despite the availability these CI tools , developers continue to encounter difficulties in accurately flagging commits as either suitable for CI execution or as candidates for skipping especially for large projects with many dependencies. Inaccurate flagging of commits can lead to resource-intensive test and build processes, as even minor commits may inadvertently trigger the Continuous Integration process. The problem of detecting CI-skip commits, can be modeled as binary classification task where we decide to either build a commit or to skip it. This study proposes a novel solution that leverages Deep Reinforcement Learning techniques to construct an optimal Decision Tree classifier that addresses the imbalanced nature of the data. We evaluate our solution by running a within and a cross project validation benchmark on diverse range of Open-Source projects hosted on GitHub which showcased superior results when compared with existing state-of-the-art methods.
A Reinforcement Learning Approach to Dairy Farm Battery Management using Q Learning
Ali, Nawazish, Wahid, Abdul, Shaw, Rachael, Mason, Karl
Dairy farming consumes a significant amount of energy, making it an energy-intensive sector within agriculture. Integrating renewable energy generation into dairy farming could help address this challenge. Effective battery management is important for integrating renewable energy generation. Managing battery charging and discharging poses significant challenges because of fluctuations in electrical consumption, the intermittent nature of renewable energy generation, and fluctuations in energy prices. Artificial Intelligence (AI) has the potential to significantly improve the use of renewable energy in dairy farming, however, there is limited research conducted in this particular domain. This research considers Ireland as a case study as it works towards attaining its 2030 energy strategy centered on the utilization of renewable sources. This study proposes a Q-learning-based algorithm for scheduling battery charging and discharging in a dairy farm setting. This research also explores the effect of the proposed algorithm by adding wind generation data and considering additional case studies. The proposed algorithm reduces the cost of imported electricity from the grid by 13.41%, peak demand by 2%, and 24.49% when utilizing wind generation. These results underline how reinforcement learning is highly effective in managing batteries in the dairy farming sector.
Combining RL and IL using a dynamic, performance-based modulation over learning signals and its application to local planning
Leiva, Francisco, Ruiz-del-Solar, Javier
This paper proposes a method to combine reinforcement learning (RL) and imitation learning (IL) using a dynamic, performance-based modulation over learning signals. The proposed method combines RL and behavioral cloning (IL), or corrective feedback in the action space (interactive IL/IIL), by dynamically weighting the losses to be optimized, taking into account the backpropagated gradients used to update the policy and the agent's estimated performance. In this manner, RL and IL/IIL losses are combined by equalizing their impact on the policy's updates, while modulating said impact such that IL signals are prioritized at the beginning of the learning process, and as the agent's performance improves, the RL signals become progressively more relevant, allowing for a smooth transition from pure IL/IIL to pure RL. The proposed method is used to learn local planning policies for mobile robots, synthesizing IL/IIL signals online by means of a scripted policy. An extensive evaluation of the application of the proposed method to this task is performed in simulations, and it is empirically shown that it outperforms pure RL in terms of sample efficiency (achieving the same level of performance in the training environment utilizing approximately 4 times less experiences), while consistently producing local planning policies with better performance metrics (achieving an average success rate of 0.959 in an evaluation environment, outperforming pure RL by 12.5% and pure IL by 13.9%). Furthermore, the obtained local planning policies are successfully deployed in the real world without performing any major fine tuning. The proposed method can extend existing RL algorithms, and is applicable to other problems for which generating IL/IIL signals online is feasible. A video summarizing some of the real world experiments that were conducted can be found in https://youtu.be/mZlaXn9WGzw.
POWQMIX: Weighted Value Factorization with Potentially Optimal Joint Actions Recognition for Cooperative Multi-Agent Reinforcement Learning
Huang, Chang, Zhao, Junqiao, Zhu, Shatong, Zhou, Hongtu, Ye, Chen, Feng, Tiantian, Jiang, Changjun
Value function factorization methods are commonly used in cooperative multi-agent reinforcement learning, with QMIX receiving significant attention. Many QMIX-based methods introduce monotonicity constraints between the joint action value and individual action values to achieve decentralized execution. However, such constraints limit the representation capacity of value factorization, restricting the joint action values it can represent and hindering the learning of the optimal policy. To address this challenge, we propose the Potentially Optimal joint actions Weighted QMIX (POWQMIX) algorithm, which recognizes the potentially optimal joint actions and assigns higher weights to the corresponding losses of these joint actions during training. We theoretically prove that with such a weighted training approach the optimal policy is guaranteed to be recovered. Experiments in matrix games, predator-prey, and StarCraft II Multi-Agent Challenge environments demonstrate that our algorithm outperforms the state-of-the-art value-based multi-agent reinforcement learning methods.
Fully Distributed Fog Load Balancing with Multi-Agent Reinforcement Learning
Ebrahim, Maad, Hafid, Abdelhakim
Real-time Internet of Things (IoT) applications require real-time support to handle the ever-growing demand for computing resources to process IoT workloads. Fog Computing provides high availability of such resources in a distributed manner. However, these resources must be efficiently managed to distribute unpredictable traffic demands among heterogeneous Fog resources. This paper proposes a fully distributed load-balancing solution with Multi-Agent Reinforcement Learning (MARL) that intelligently distributes IoT workloads to optimize the waiting time while providing fair resource utilization in the Fog network. These agents use transfer learning for life-long self-adaptation to dynamic changes in the environment. By leveraging distributed decision-making, MARL agents effectively minimize the waiting time compared to a single centralized agent solution and other baselines, enhancing end-to-end execution delay. Besides performance gain, a fully distributed solution allows for a global-scale implementation where agents can work independently in small collaboration regions, leveraging nearby local resources. Furthermore, we analyze the impact of a realistic frequency to observe the state of the environment, unlike the unrealistic common assumption in the literature of having observations readily available in real-time for every required action. The findings highlight the trade-off between realism and performance using an interval-based Gossip-based multi-casting protocol against assuming real-time observation availability for every generated workload.
Near-Optimal Regret in Linear MDPs with Aggregate Bandit Feedback
Cassel, Asaf, Luo, Haipeng, Rosenberg, Aviv, Sotnikov, Dmitry
In many real-world applications, it is hard to provide a reward signal in each step of a Reinforcement Learning (RL) process and more natural to give feedback when an episode ends. To this end, we study the recently proposed model of RL with Aggregate Bandit Feedback (RL-ABF), where the agent only observes the sum of rewards at the end of an episode instead of each reward individually. Prior work studied RL-ABF only in tabular settings, where the number of states is assumed to be small. In this paper, we extend ABF to linear function approximation and develop two efficient algorithms with near-optimal regret guarantees: a value-based optimistic algorithm built on a new randomization technique with a Q-functions ensemble, and a policy optimization algorithm that uses a novel hedging scheme over the ensemble.