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 Reinforcement Learning


Exclusively Penalized Q-learning for Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Constraint-based offline reinforcement learning (RL) involves policy constraints or imposing penalties on the value function to mitigate overestimation errors caused by distributional shift. This paper focuses on a limitation in existing offline RL methods with penalized value function, indicating the potential for underestimation bias due to unnecessary bias introduced in the value function. To address this concern, we propose Exclusively Penalized Q-learning (EPQ), which reduces estimation bias in the value function by selectively penalizing states that are prone to inducing estimation errors. Numerical results show that our method significantly reduces underestimation bias and improves performance in various offline control tasks compared to other offline RL methods.


Dynamic Model Predictive Shielding for Provably Safe Reinforcement Learning

arXiv.org Artificial Intelligence

Among approaches for provably safe reinforcement learning, Model Predictive Shielding (MPS) has proven effective at complex tasks in continuous, high-dimensional state spaces, by leveraging a backup policy to ensure safety when the learned policy attempts to take risky actions. However, while MPS can ensure safety both during and after training, it often hinders task progress due to the conservative and task-oblivious nature of backup policies. This paper introduces Dynamic Model Predictive Shielding (DMPS), which optimizes reinforcement learning objectives while maintaining provable safety. DMPS employs a local planner to dynamically select safe recovery actions that maximize both short-term progress as well as long-term rewards. Crucially, the planner and the neural policy play a synergistic role in DMPS. When planning recovery actions for ensuring safety, the planner utilizes the neural policy to estimate long-term rewards, allowing it to observe beyond its short-term planning horizon. Conversely, the neural policy under training learns from the recovery plans proposed by the planner, converging to policies that are both high-performing and safe in practice. This approach guarantees safety during and after training, with bounded recovery regret that decreases exponentially with planning horizon depth. Experimental results demonstrate that DMPS converges to policies that rarely require shield interventions after training and achieve higher rewards compared to several state-of-the-art baselines.


Efficient Reinforcement Learning for Global Decision Making in the Presence of Local Agents at Scale

arXiv.org Artificial Intelligence

We study reinforcement learning for global decision-making in the presence of many local agents, where the global decision-maker makes decisions affecting all local agents, and the objective is to learn a policy that maximizes the rewards of both the global and the local agents. Such problems find many applications, e.g. demand response, EV charging, queueing, etc. In this setting, scalability has been a long-standing challenge due to the size of the state/action space which can be exponential in the number of agents. This work proposes the $\texttt{SUB-SAMPLE-Q}$ algorithm where the global agent subsamples $k\leq n$ local agents to compute an optimal policy in time that is only exponential in $k$, providing an exponential speedup from standard methods that are exponential in $n$. We show that the learned policy converges to the optimal policy in the order of $\tilde{O}(1/\sqrt{k}+\epsilon_{k,m})$ as the number of sub-sampled agents $k$ increases, where $\epsilon_{k,m}$ is the Bellman noise, by proving a novel generalization of the Dvoretzky-Kiefer-Wolfowitz inequality to the regime of sampling without replacement. We also conduct numerical simulations in a demand-response setting and a queueing setting.


Offline RL via Feature-Occupancy Gradient Ascent

arXiv.org Artificial Intelligence

We study offline Reinforcement Learning in large infinite-horizon discounted Markov Decision Processes (MDPs) when the reward and transition models are linearly realizable under a known feature map. Starting from the classic linear-program formulation of the optimal control problem in MDPs, we develop a new algorithm that performs a form of gradient ascent in the space of feature occupancies, defined as the expected feature vectors that can potentially be generated by executing policies in the environment. We show that the resulting simple algorithm satisfies strong computational and sample complexity guarantees, achieved under the least restrictive data coverage assumptions known in the literature. In particular, we show that the sample complexity of our method scales optimally with the desired accuracy level and depends on a weak notion of coverage that only requires the empirical feature covariance matrix to cover a single direction in the feature space (as opposed to covering a full subspace). Additionally, our method is easy to implement and requires no prior knowledge of the coverage ratio (or even an upper bound on it), which altogether make it the strongest known algorithm for this setting to date.


Reinforcement Learning for Adaptive MCMC

arXiv.org Artificial Intelligence

A vast literature on algorithms, tips, and tricks is testament to the success of Markov chain Monte Carlo (MCMC), which remains the most popular approach to numerical approximation of probability distributions characterised up to an intractable normalisation constant. Yet the breadth of methodology also presents a difficulty in selecting an appropriate algorithm for a specific task. The goal of adaptive MCMC is to automate, as much as possible, the design of a fast-mixing Markov transition kernel. To achieve this, one alternates between observing the performance of the current transition kernel, and updating the transition kernel in a manner that is expected to improve its future performance (Andrieu and Thoms, 2008). Though the online adaptation of a Markov transition kernel in principle sacrifices the ergodicy of MCMC, there are several ways to prove that ergodicity is in fact retained if the transition kernel converges fast enough (in an appropriate sense) to a sensible limit.


Knowledge Graph Reasoning with Self-supervised Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement learning (RL) is an effective method of finding reasoning pathways in incomplete knowledge graphs (KGs). To overcome the challenges of a large action space, a self-supervised pre-training method is proposed to warm up the policy network before the RL training stage. To alleviate the distributional mismatch issue in general self-supervised RL (SSRL), in our supervised learning (SL) stage, the agent selects actions based on the policy network and learns from generated labels; this self-generation of labels is the intuition behind the name self-supervised. With this training framework, the information density of our SL objective is increased and the agent is prevented from getting stuck with the early rewarded paths. Our self-supervised RL (SSRL) method improves the performance of RL by pairing it with the wide coverage achieved by SL during pretraining, since the breadth of the SL objective makes it infeasible to train an agent with that alone. We show that our SSRL model meets or exceeds current state-of-the-art results on all Hits@k and mean reciprocal rank (MRR) metrics on four large benchmark KG datasets. This SSRL method can be used as a plug-in for any RL architecture for a KGR task. We adopt two RL architectures, i.e., MINERVA and MultiHopKG as our baseline RL models and experimentally show that our SSRL model consistently outperforms both baselines on all of these four KG reasoning tasks. Full code for the paper available at https://github.com/owenonline/Knowledge-Graph-Reasoning-with-Self-supervised-Reinforcement-Learning.


PEAC: Unsupervised Pre-training for Cross-Embodiment Reinforcement Learning

arXiv.org Artificial Intelligence

Designing generalizable agents capable of adapting to diverse embodiments has achieved significant attention in Reinforcement Learning (RL), which is critical for deploying RL agents in various real-world applications. Previous Cross-Embodiment RL approaches have focused on transferring knowledge across embodiments within specific tasks. These methods often result in knowledge tightly coupled with those tasks and fail to adequately capture the distinct characteristics of different embodiments. To address this limitation, we introduce the notion of Cross-Embodiment Unsupervised RL (CEURL), which leverages unsupervised learning to enable agents to acquire embodiment-aware and task-agnostic knowledge through online interactions within reward-free environments. We formulate CEURL as a novel Controlled Embodiment Markov Decision Process (CE-MDP) and systematically analyze CEURL's pre-training objectives under CE-MDP. Based on these analyses, we develop a novel algorithm Pre-trained Embodiment-Aware Control (PEAC) for handling CEURL, incorporating an intrinsic reward function specifically designed for cross-embodiment pre-training. PEAC not only provides an intuitive optimization strategy for cross-embodiment pre-training but also can integrate flexibly with existing unsupervised RL methods, facilitating cross-embodiment exploration and skill discovery. Extensive experiments in both simulated (e.g., DMC and Robosuite) and real-world environments (e.g., legged locomotion) demonstrate that PEAC significantly improves adaptation performance and cross-embodiment generalization, demonstrating its effectiveness in overcoming the unique challenges of CEURL.


A finite time analysis of distributed Q-learning

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) has witnessed a remarkable surge in interest, fueled by the empirical success achieved in applications of single-agent reinforcement learning (RL). In this study, we consider a distributed Q-learning scenario, wherein a number of agents cooperatively solve a sequential decision making problem without access to the central reward function which is an average of the local rewards.


Actor-critic algorithms for fiber sampling problems

arXiv.org Machine Learning

We propose an actor-critic algorithm for a family of complex problems arising in algebraic statistics and discrete optimization. The core task is to produce a sample from a finite subset of the non-negative integer lattice defined by a high-dimensional polytope. We translate the problem into a Markov decision process and devise an actor-critic reinforcement learning (RL) algorithm to learn a set of good moves that can be used for sampling. We prove that the actor-critic algorithm converges to an approximately optimal sampling policy. To tackle complexity issues that typically arise in these sampling problems, and to allow the RL to function at scale, our solution strategy takes three steps: decomposing the starting point of the sample, using RL on each induced subproblem, and reconstructing to obtain a sample in the original polytope. In this setup, the proof of convergence applies to each subproblem in the decomposition. We test the method in two regimes. In statistical applications, a high-dimensional polytope arises as the support set for the reference distribution in a model/data fit test for a broad family of statistical models for categorical data. We demonstrate how RL can be used for model fit testing problems for data sets for which traditional MCMC samplers converge too slowly due to problem size and sparsity structure. To test the robustness of the algorithm and explore its generalization properties, we apply it to synthetically generated data of various sizes and sparsity levels.


Theoretical Analysis of Meta Reinforcement Learning: Generalization Bounds and Convergence Guarantees

arXiv.org Artificial Intelligence

This research delves deeply into Meta Reinforcement Learning (Meta RL) through a exploration focusing on defining generalization limits and ensuring convergence. By employing a approach this article introduces an innovative theoretical framework to meticulously assess the effectiveness and performance of Meta RL algorithms. We present an explanation of generalization limits measuring how well these algorithms can adapt to learning tasks while maintaining consistent results. Our analysis delves into the factors that impact the adaptability of Meta RL revealing the relationship, between algorithm design and task complexity. Additionally we establish convergence assurances by proving conditions under which Meta RL strategies are guaranteed to converge towards solutions. We examine the convergence behaviors of Meta RL algorithms across scenarios providing a comprehensive understanding of the driving forces behind their long term performance. This exploration covers both convergence and real time efficiency offering a perspective, on the capabilities of these algorithms.