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 Reinforcement Learning


A social path to human-like artificial intelligence

arXiv.org Artificial Intelligence

Traditionally, cognitive and computer scientists have viewed intelligence solipsistically, as a property of unitary agents devoid of social context. Given the success of contemporary learning algorithms, we argue that the bottleneck in artificial intelligence (AI) progress is shifting from data assimilation to novel data generation. We bring together evidence showing that natural intelligence emerges at multiple scales in networks of interacting agents via collective living, social relationships and major evolutionary transitions, which contribute to novel data generation through mechanisms such as population pressures, arms races, Machiavellian selection, social learning and cumulative culture. Many breakthroughs in AI exploit some of these processes, from multi-agent structures enabling algorithms to master complex games like Capture-The-Flag and StarCraft II, to strategic communication in Diplomacy and the shaping of AI data streams by other AIs. Moving beyond a solipsistic view of agency to integrate these mechanisms suggests a path to human-like compounding innovation through ongoing novel data generation.


Generative AI for the Optimization of Next-Generation Wireless Networks: Basics, State-of-the-Art, and Open Challenges

arXiv.org Artificial Intelligence

Next-generation (xG) wireless networks, with their complex and dynamic nature, present significant challenges to using traditional optimization techniques. Generative AI (GAI) emerges as a powerful tool due to its unique strengths. Unlike traditional optimization techniques and other machine learning methods, GAI excels at learning from real-world network data, capturing its intricacies. This enables safe, offline exploration of various configurations and generation of diverse, unseen scenarios, empowering proactive, data-driven exploration and optimization for xG networks. Additionally, GAI's scalability makes it ideal for large-scale xG networks. This paper surveys how GAI-based models unlock optimization opportunities in xG wireless networks. We begin by providing a review of GAI models and some of the major communication paradigms of xG (e.g., 6G) wireless networks. We then delve into exploring how GAI can be used to improve resource allocation and enhance overall network performance. Additionally, we briefly review the networking requirements for supporting GAI applications in xG wireless networks. The paper further discusses the key challenges and future research directions in leveraging GAI for network optimization. Finally, a case study demonstrates the application of a diffusion-based GAI model for load balancing, carrier aggregation, and backhauling optimization in non-terrestrial networks, a core technology of xG networks. This case study serves as a practical example of how the combination of reinforcement learning and GAI can be implemented to address real-world network optimization problems.


Deep Reinforcement Learning for Time-Critical Wilderness Search And Rescue Using Drones

arXiv.org Artificial Intelligence

Traditional search and rescue methods in wilderness areas can be time-consuming and have limited coverage. Drones offer a faster and more flexible solution, but optimizing their search paths is crucial. This paper explores the use of deep reinforcement learning to create efficient search missions for drones in wilderness environments. Our approach leverages a priori data about the search area and the missing person in the form of a probability distribution map. This allows the deep reinforcement learning agent to learn optimal flight paths that maximize the probability of finding the missing person quickly. Experimental results show that our method achieves a significant improvement in search times compared to traditional coverage planning and search planning algorithms. In one comparison, deep reinforcement learning is found to outperform other algorithms by over $160\%$, a difference that can mean life or death in real-world search operations. Additionally, unlike previous work, our approach incorporates a continuous action space enabled by cubature, allowing for more nuanced flight patterns.


ACE : Off-Policy Actor-Critic with Causality-Aware Entropy Regularization

arXiv.org Artificial Intelligence

The varying significance of distinct primitive behaviors during the policy learning process has been overlooked by prior model-free RL algorithms. Leveraging this insight, we explore the causal relationship between different action dimensions and rewards to evaluate the significance of various primitive behaviors during training. We introduce a causality-aware entropy term that effectively identifies and prioritizes actions with high potential impacts for efficient exploration. Furthermore, to prevent excessive focus on specific primitive behaviors, we analyze the gradient dormancy phenomenon and introduce a dormancy-guided reset mechanism to further enhance the efficacy of our method. Our proposed algorithm, ACE: Off-policy Actor-critic with Causality-aware Entropy regularization, demonstrates a substantial performance advantage across 29 diverse continuous control tasks spanning 7 domains compared to model-free RL baselines, which underscores the effectiveness, versatility, and efficient sample efficiency of our approach. Benchmark results and videos are available at https://ace-rl.github.io/.


ConcertoRL: An Innovative Time-Interleaved Reinforcement Learning Approach for Enhanced Control in Direct-Drive Tandem-Wing Vehicles

arXiv.org Artificial Intelligence

In control problems for insect-scale direct-drive experimental platforms under tandem wing influence, the precision and safety of control during plug-and-play online training and control processes are paramount. The primary challenge facing existing reinforcement learning models is their limited safety in the exploration process and the stability of the continuous training process. Addressing these challenges, we introduce the ConcertoRL algorithm to enhance control precision and stabilize the online training process, which consists of two main innovations: a time-interleaved mechanism to interweave classical controllers with reinforcement learning-based controllers aiming to improve control precision in the initial stages, a policy composer organizes the experience gained from previous learning to ensure the stability of the online training process. This paper conducts a series of experiments. First, experiments incorporating the time-interleaved mechanism demonstrate a substantial performance boost of approximately 70% over scenarios without reinforcement learning enhancements and a 50% increase in efficiency compared to reference controllers with doubled control frequencies. These results highlight the algorithm's ability to create a synergistic effect that exceeds the sum of its parts. Second, Ablation studies on the policy composer further reveal that this module significantly enhances the stability of ConcertoRL during online training. Lastly, experiments on the universality of the current ConcertoRL algorithm framework demonstrate its compatibility with various classical controllers, consistently achieving excellent control outcomes. ConcertoRL sets a new benchmark in control effectiveness for challenges posed by direct-drive platforms under tandem wing influence and establishes a comprehensive framework for integrating classical and reinforcement learning-based control methodologies.


Task-agnostic Decision Transformer for Multi-type Agent Control with Federated Split Training

arXiv.org Artificial Intelligence

With the rapid advancements in artificial intelligence, the development of knowledgeable and personalized agents has become increasingly prevalent. However, the inherent variability in state variables and action spaces among personalized agents poses significant aggregation challenges for traditional federated learning algorithms. To tackle these challenges, we introduce the Federated Split Decision Transformer (FSDT), an innovative framework designed explicitly for AI agent decision tasks. The FSDT framework excels at navigating the intricacies of personalized agents by harnessing distributed data for training while preserving data privacy. It employs a two-stage training process, with local embedding and prediction models on client agents and a global transformer decoder model on the server. Our comprehensive evaluation using the benchmark D4RL dataset highlights the superior performance of our algorithm in federated split learning for personalized agents, coupled with significant reductions in communication and computational overhead compared to traditional centralized training approaches. The FSDT framework demonstrates strong potential for enabling efficient and privacy-preserving collaborative learning in applications such as autonomous driving decision systems. Our findings underscore the efficacy of the FSDT framework in effectively leveraging distributed offline reinforcement learning data to enable powerful multi-type agent decision systems.


Autonomous Algorithm for Training Autonomous Vehicles with Minimal Human Intervention

arXiv.org Artificial Intelligence

Reinforcement learning (RL) provides a compelling framework for enabling autonomous vehicles to continue to learn and improve diverse driving behaviors on their own. However, training real-world autonomous vehicles with current RL algorithms presents several challenges. One critical challenge, often overlooked in these algorithms, is the need to reset a driving environment between every episode. While resetting an environment after each episode is trivial in simulated settings, it demands significant human intervention in the real world. In this paper, we introduce a novel autonomous algorithm that allows off-the-shelf RL algorithms to train an autonomous vehicle with minimal human intervention. Our algorithm takes into account the learning progress of the autonomous vehicle to determine when to abort episodes before it enters unsafe states and where to reset it for subsequent episodes in order to gather informative transitions. The learning progress is estimated based on the novelty of both current and future states. We also take advantage of rule-based autonomous driving algorithms to safely reset an autonomous vehicle to an initial state. We evaluate our algorithm against baselines on diverse urban driving tasks. The experimental results show that our algorithm is task-agnostic and achieves better driving performance with fewer manual resets than baselines.


Maximum Entropy Reinforcement Learning via Energy-Based Normalizing Flow

arXiv.org Artificial Intelligence

Existing Maximum-Entropy (MaxEnt) Reinforcement Learning (RL) methods for continuous action spaces are typically formulated based on actor-critic frameworks and optimized through alternating steps of policy evaluation and policy improvement. In the policy evaluation steps, the critic is updated to capture the soft Q-function. In the policy improvement steps, the actor is adjusted in accordance with the updated soft Q-function. In this paper, we introduce a new MaxEnt RL framework modeled using Energy-Based Normalizing Flows (EBFlow). This framework integrates the policy evaluation steps and the policy improvement steps, resulting in a single objective training process. Our method enables the calculation of the soft value function used in the policy evaluation target without Monte Carlo approximation. Moreover, this design supports the modeling of multi-modal action distributions while facilitating efficient action sampling. To evaluate the performance of our method, we conducted experiments on the MuJoCo benchmark suite and a number of high-dimensional robotic tasks simulated by Omniverse Isaac Gym. The evaluation results demonstrate that our method achieves superior performance compared to widely-adopted representative baselines.


Learning To Play Atari Games Using Dueling Q-Learning and Hebbian Plasticity

arXiv.org Artificial Intelligence

In this work, an advanced deep reinforcement learning architecture is used to train neural network agents playing atari games. Given only the raw game pixels, action space, and reward information, the system can train agents to play any Atari game. At first, this system uses advanced techniques like deep Q-networks and dueling Q-networks to train efficient agents, the same techniques used by DeepMind to train agents that beat human players in Atari games. As an extension, plastic neural networks are used as agents, and their feasibility is analyzed in this scenario. The plasticity implementation was based on backpropagation and the Hebbian update rule. Plastic neural networks have excellent features like lifelong learning after the initial training, which makes them highly suitable in adaptive learning environments. As a new analysis of plasticity in this context, this work might provide valuable insights and direction for future works. Einforcement learning is a computational technique where an agent learns by directly interacting with its environment without having a complete model of the environment [1]. Reinforcement learning is a very good example of adaptive systems where an agent learns to make decisions and take actions in an environment in order to maximize some reward, which acts as feedback from the environment to the agent. Well-crafted reinforcement learning agents with optimized training loops are known to learn complex tasks, such as playing computer games. In previous work, a CNN-based agent was trained using discounted policy gradients, where all the rewards in an episode were fed to the agent as training data after discounting by a factor [2]. Although this approach served as a good starting point, it is not suitable for learning to control complex environments, such as Atari games. A better implementation is possible using the Q-Learning algorithm, which is based on the Bellman equation [3]. The Bellman equation is based on the Markov decision process [4] and states that the optimal value of a state is equal to the immediate reward plus the discounted expected optimal value of the next state under the optimal policy. While the Bellman equation requires all the reward values and transition probabilities to be known in advance, the Q-Learning algorithm uses Q-Values, which are initialized as random values and optimized gradually.


Goal-conditioned reinforcement learning for ultrasound navigation guidance

arXiv.org Artificial Intelligence

Transesophageal echocardiography (TEE) plays a pivotal role in cardiology for diagnostic and interventional procedures. However, using it effectively requires extensive training due to the intricate nature of image acquisition and interpretation. To enhance the efficiency of novice sonographers and reduce variability in scan acquisitions, we propose a novel ultrasound (US) navigation assistance method based on contrastive learning as goal-conditioned reinforcement learning (GCRL). We augment the previous framework using a novel contrastive patient batching method (CPB) and a data-augmented contrastive loss, both of which we demonstrate are essential to ensure generalization to anatomical variations across patients. The proposed framework enables navigation to both standard diagnostic as well as intricate interventional views with a single model. Our method was developed with a large dataset of 789 patients and obtained an average error of 6.56 mm in position and 9.36 degrees in angle on a testing dataset of 140 patients, which is competitive or superior to models trained on individual views. Furthermore, we quantitatively validate our method's ability to navigate to interventional views such as the Left Atrial Appendage (LAA) view used in LAA closure. Our approach holds promise in providing valuable guidance during transesophageal ultrasound examinations, contributing to the advancement of skill acquisition for cardiac ultrasound practitioners.