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 Reinforcement Learning


Aquatic Navigation: A Challenging Benchmark for Deep Reinforcement Learning

arXiv.org Artificial Intelligence

An exciting and promising frontier for Deep Reinforcement Learning (DRL) is its application to real-world robotic systems. While modern DRL approaches achieved remarkable successes in many robotic scenarios (including mobile robotics, surgical assistance, and autonomous driving) unpredictable and non-stationary environments can pose critical challenges to such methods. These features can significantly undermine fundamental requirements for a successful training process, such as the Markovian properties of the transition model. To address this challenge, we propose a new benchmarking environment for aquatic navigation using recent advances in the integration between game engines and DRL. In more detail, we show that our benchmarking environment is problematic even for state-of-the-art DRL approaches that may struggle to generate reliable policies in terms of generalization power and safety. Specifically, we focus on PPO, one of the most widely accepted algorithms, and we propose advanced training techniques (such as curriculum learning and learnable hyperparameters). Our extensive empirical evaluation shows that a well-designed combination of these ingredients can achieve promising results. Our simulation environment and training baselines are freely available to facilitate further research on this open problem and encourage collaboration in the field.


Learning from Random Demonstrations: Offline Reinforcement Learning with Importance-Sampled Diffusion Models

arXiv.org Artificial Intelligence

Generative models such as diffusion have been employed as world models in offline reinforcement learning to generate synthetic data for more effective learning. Existing work either generates diffusion models one-time prior to training or requires additional interaction data to update it. In this paper, we propose a novel approach for offline reinforcement learning with closed-loop policy evaluation and world-model adaptation. It iteratively leverages a guided diffusion world model to directly evaluate the offline target policy with actions drawn from it, and then performs an importance-sampled world model update to adaptively align the world model with the updated policy. We analyzed the performance of the proposed method and provided an upper bound on the return gap between our method and the real environment under an optimal policy. The result sheds light on various factors affecting learning performance. Evaluations in the D4RL environment show significant improvement over state-of-the-art baselines, especially when only random or medium-expertise demonstrations are available -- thus requiring improved alignment between the world model and offline policy evaluation.


Optimal Design for Human Feedback

arXiv.org Artificial Intelligence

Learning of preference models from human feedback has been central to recent advances in artificial intelligence. Motivated by the cost of obtaining high-quality human annotations, we study the problem of data collection for learning preference models. The key idea in our work is to generalize the optimal design, a method for computing information gathering policies, to ranked lists. To show the generality of our ideas, we study both absolute and relative feedback on the lists. We design efficient algorithms for both settings and analyze them. We prove that our preference model estimators improve with more data and so does the ranking error under the estimators. Finally, we experiment with several synthetic and real-world datasets to show the statistical efficiency of our algorithms.


Learning Optimal Deterministic Policies with Stochastic Policy Gradients

arXiv.org Artificial Intelligence

Policy gradient (PG) methods are successful approaches to deal with continuous reinforcement learning (RL) problems. They learn stochastic parametric (hyper)policies by either exploring in the space of actions or in the space of parameters. Stochastic controllers, however, are often undesirable from a practical perspective because of their lack of robustness, safety, and traceability. In common practice, stochastic (hyper)policies are learned only to deploy their deterministic version. In this paper, we make a step towards the theoretical understanding of this practice. After introducing a novel framework for modeling this scenario, we study the global convergence to the best deterministic policy, under (weak) gradient domination assumptions. Then, we illustrate how to tune the exploration level used for learning to optimize the trade-off between the sample complexity and the performance of the deployed deterministic policy. Finally, we quantitatively compare action-based and parameter-based exploration, giving a formal guise to intuitive results.


Efficient Stimuli Generation using Reinforcement Learning in Design Verification

arXiv.org Artificial Intelligence

The increasing design complexity of System-on-Chips (SoCs) has led to significant verification challenges, particularly in meeting coverage targets within a timely manner. At present, coverage closure is heavily dependent on constrained random and coverage driven verification methodologies where the randomized stimuli are bounded to verify certain scenarios and to reach coverage goals. This process is said to be exhaustive and to consume a lot of project time. In this paper, a novel methodology is proposed to generate efficient stimuli with the help of Reinforcement Learning (RL) to reach the maximum code coverage of the Design Under Verification (DUV). Additionally, an automated framework is created using metamodeling to generate a SystemVerilog testbench and an RL environment for any given design. The proposed approach is applied to various designs and the produced results proves that the RL agent provides effective stimuli to achieve code coverage faster in comparison with baseline random simulations. Furthermore, various RL agents and reward schemes are analyzed in our work.


Dynamic feature selection in medical predictive monitoring by reinforcement learning

arXiv.org Artificial Intelligence

In this paper, we investigate dynamic feature selection within multivariate time-series scenario, a common occurrence in clinical prediction monitoring where each feature corresponds to a bio-test result. Many existing feature selection methods fall short in effectively leveraging time-series information, primarily because they are designed for static data. Our approach addresses this limitation by enabling the selection of time-varying feature subsets for each patient. Specifically, we employ reinforcement learning to optimize a policy under maximum cost restrictions. The prediction model is subsequently updated using synthetic data generated by trained policy. Our method can seamlessly integrate with non-differentiable prediction models. We conducted experiments on a sizable clinical dataset encompassing regression and classification tasks. The results demonstrate that our approach outperforms strong feature selection baselines, particularly when subjected to stringent cost limitations. Code will be released once paper is accepted.


Q-learning as a monotone scheme

arXiv.org Artificial Intelligence

Stability issues with reinforcement learning methods persist. To better understand some of these stability and convergence issues involving deep reinforcement learning methods, we examine a simple linear quadratic example. We interpret the convergence criterion of exact Q-learning in the sense of a monotone scheme and discuss consequences of function approximation on monotonicity properties.


Hybrid Reinforcement Learning Framework for Mixed-Variable Problems

arXiv.org Artificial Intelligence

Optimization problems characterized by both discrete and continuous variables are common across various disciplines, presenting unique challenges due to their complex solution landscapes and the difficulty of navigating mixed-variable spaces effectively. To Address these challenges, we introduce a hybrid Reinforcement Learning (RL) framework that synergizes RL for discrete variable selection with Bayesian Optimization for continuous variable adjustment. This framework stands out by its strategic integration of RL and continuous optimization techniques, enabling it to dynamically adapt to the problem's mixed-variable nature. By employing RL for exploring discrete decision spaces and Bayesian Optimization to refine continuous parameters, our approach not only demonstrates flexibility but also enhances optimization performance. Our experiments on synthetic functions and real-world machine learning hyperparameter tuning tasks reveal that our method consistently outperforms traditional RL, random search, and standalone Bayesian optimization in terms of effectiveness and efficiency.


LAGMA: LAtent Goal-guided Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

In cooperative multi-agent reinforcement learning (MARL), agents collaborate to achieve common goals, such as defeating enemies and scoring a goal. However, learning goal-reaching paths toward such a semantic goal takes a considerable amount of time in complex tasks and the trained model often fails to find such paths. To address this, we present LAtent Goal-guided Multi-Agent reinforcement learning (LAGMA), which generates a goal-reaching trajectory in latent space and provides a latent goal-guided incentive to transitions toward this reference trajectory. LAGMA consists of three major components: (a) quantized latent space constructed via a modified VQ-VAE for efficient sample utilization, (b) goal-reaching trajectory generation via extended VQ codebook, and (c) latent goal-guided intrinsic reward generation to encourage transitions towards the sampled goal-reaching path. The proposed method is evaluated by StarCraft II with both dense and sparse reward settings and Google Research Football. Empirical results show further performance improvement over state-of-the-art baselines.


Rethinking Robustness Assessment: Adversarial Attacks on Learning-based Quadrupedal Locomotion Controllers

arXiv.org Artificial Intelligence

Abstract--Legged locomotion has recently achieved remarkable success with the progress of machine learning techniques, especially deep reinforcement learning (RL). Controllers employing neural networks have demonstrated empirical and qualitative robustness against real-world uncertainties, including sensor noise and external perturbations. However, formally investigating the vulnerabilities of these locomotion controllers remains a challenge. This difficulty arises from the requirement to pinpoint vulnerabilities across a long-tailed distribution within a highdimensional, temporally sequential space. As a first step towards quantitative verification, we propose a computational method that leverages sequential adversarial attacks to identify weaknesses in learned locomotion controllers. Our research demonstrates that, even state-of-the-art robust controllers can fail significantly under well-designed, low-magnitude adversarial sequence. Through experiments in simulation and on the real robot, we validate our approach's effectiveness, and we illustrate how the results it generates can be used to robustify the original policy and offer valuable insights into the safety of these black-box policies.