Reinforcement Learning
Target Networks and Over-parameterization Stabilize Off-policy Bootstrapping with Function Approximation
Che, Fengdi, Xiao, Chenjun, Mei, Jincheng, Dai, Bo, Gummadi, Ramki, Ramirez, Oscar A, Harris, Christopher K, Mahmood, A. Rupam, Schuurmans, Dale
We prove that the combination of a target network and over-parameterized linear function approximation establishes a weaker convergence condition for bootstrapped value estimation in certain cases, even with off-policy data. Our condition is naturally satisfied for expected updates over the entire state-action space or learning with a batch of complete trajectories from episodic Markov decision processes. Notably, using only a target network or an over-parameterized model does not provide such a convergence guarantee. Additionally, we extend our results to learning with truncated trajectories, showing that convergence is achievable for all tasks with minor modifications, akin to value truncation for the final states in trajectories. Our primary result focuses on temporal difference estimation for prediction, providing high-probability value estimation error bounds and empirical analysis on Baird's counterexample and a Four-room task. Furthermore, we explore the control setting, demonstrating that similar convergence conditions apply to Q-learning.
Bayesian Design Principles for Offline-to-Online Reinforcement Learning
Hu, Hao, Yang, Yiqin, Ye, Jianing, Wu, Chengjie, Mai, Ziqing, Hu, Yujing, Lv, Tangjie, Fan, Changjie, Zhao, Qianchuan, Zhang, Chongjie
Offline reinforcement learning (RL) is crucial for real-world applications where exploration can be costly or unsafe. However, offline learned policies are often suboptimal, and further online fine-tuning is required. In this paper, we tackle the fundamental dilemma of offline-to-online fine-tuning: if the agent remains pessimistic, it may fail to learn a better policy, while if it becomes optimistic directly, performance may suffer from a sudden drop. We show that Bayesian design principles are crucial in solving such a dilemma. Instead of adopting optimistic or pessimistic policies, the agent should act in a way that matches its belief in optimal policies. Such a probability-matching agent can avoid a sudden performance drop while still being guaranteed to find the optimal policy. Based on our theoretical findings, we introduce a novel algorithm that outperforms existing methods on various benchmarks, demonstrating the efficacy of our approach. Overall, the proposed approach provides a new perspective on offline-to-online RL that has the potential to enable more effective learning from offline data.
Amortizing intractable inference in diffusion models for vision, language, and control
Venkatraman, Siddarth, Jain, Moksh, Scimeca, Luca, Kim, Minsu, Sendera, Marcin, Hasan, Mohsin, Rowe, Luke, Mittal, Sarthak, Lemos, Pablo, Bengio, Emmanuel, Adam, Alexandre, Rector-Brooks, Jarrid, Bengio, Yoshua, Berseth, Glen, Malkin, Nikolay
Diffusion models have emerged as effective distribution estimators in vision, language, and reinforcement learning, but their use as priors in downstream tasks poses an intractable posterior inference problem. This paper studies amortized sampling of the posterior over data, $\mathbf{x}\sim p^{\rm post}(\mathbf{x})\propto p(\mathbf{x})r(\mathbf{x})$, in a model that consists of a diffusion generative model prior $p(\mathbf{x})$ and a black-box constraint or likelihood function $r(\mathbf{x})$. We state and prove the asymptotic correctness of a data-free learning objective, relative trajectory balance, for training a diffusion model that samples from this posterior, a problem that existing methods solve only approximately or in restricted cases. Relative trajectory balance arises from the generative flow network perspective on diffusion models, which allows the use of deep reinforcement learning techniques to improve mode coverage. Experiments illustrate the broad potential of unbiased inference of arbitrary posteriors under diffusion priors: in vision (classifier guidance), language (infilling under a discrete diffusion LLM), and multimodal data (text-to-image generation). Beyond generative modeling, we apply relative trajectory balance to the problem of continuous control with a score-based behavior prior, achieving state-of-the-art results on benchmarks in offline reinforcement learning.
ADESSE: Advice Explanations in Complex Repeated Decision-Making Environments
Schleibaum, Sรถren, Feng, Lu, Kraus, Sarit, Mรผller, Jรถrg P.
In the evolving landscape of human-centered AI, fostering a synergistic relationship between humans and AI agents in decision-making processes stands as a paramount challenge. This work considers a problem setup where an intelligent agent comprising a neural network-based prediction component and a deep reinforcement learning component provides advice to a human decision-maker in complex repeated decision-making environments. Whether the human decision-maker would follow the agent's advice depends on their beliefs and trust in the agent and on their understanding of the advice itself. To this end, we developed an approach named ADESSE to generate explanations about the adviser agent to improve human trust and decision-making. Computational experiments on a range of environments with varying model sizes demonstrate the applicability and scalability of ADESSE. Furthermore, an interactive game-based user study shows that participants were significantly more satisfied, achieved a higher reward in the game, and took less time to select an action when presented with explanations generated by ADESSE. These findings illuminate the critical role of tailored, human-centered explanations in AI-assisted decision-making.
Pursuing Overall Welfare in Federated Learning through Sequential Decision Making
Hahn, Seok-Ju, Kim, Gi-Soo, Lee, Junghye
In traditional federated learning, a single global model cannot perform equally well for all clients. Therefore, the need to achieve the client-level fairness in federated system has been emphasized, which can be realized by modifying the static aggregation scheme for updating the global model to an adaptive one, in response to the local signals of the participating clients. Our work reveals that existing fairness-aware aggregation strategies can be unified into an online convex optimization framework, in other words, a central server's sequential decision making process. To enhance the decision making capability, we propose simple and intuitive improvements for suboptimal designs within existing methods, presenting AAggFF. Considering practical requirements, we further subdivide our method tailored for the cross-device and the cross-silo settings, respectively. Theoretical analyses guarantee sublinear regret upper bounds for both settings: $\mathcal{O}(\sqrt{T \log{K}})$ for the cross-device setting, and $\mathcal{O}(K \log{T})$ for the cross-silo setting, with $K$ clients and $T$ federation rounds. Extensive experiments demonstrate that the federated system equipped with AAggFF achieves better degree of client-level fairness than existing methods in both practical settings. Code is available at https://github.com/vaseline555/AAggFF
Exploratory Preference Optimization: Harnessing Implicit Q*-Approximation for Sample-Efficient RLHF
Xie, Tengyang, Foster, Dylan J., Krishnamurthy, Akshay, Rosset, Corby, Awadallah, Ahmed, Rakhlin, Alexander
Reinforcement learning from human feedback (RLHF) has emerged as a central tool for language model alignment. We consider online exploration in RLHF, which exploits interactive access to human or AI feedback by deliberately encouraging the model to produce diverse, maximally informative responses. By allowing RLHF to confidently stray from the pre-trained model, online exploration offers the possibility of novel, potentially super-human capabilities, but its full potential as a paradigm for language model training has yet to be realized, owing to computational and statistical bottlenecks in directly adapting existing reinforcement learning techniques. We propose a new algorithm for online exploration in RLHF, Exploratory Preference Optimization (XPO), which is simple and practical -- a one-line change to (online) Direct Preference Optimization (DPO; Rafailov et al., 2023) -- yet enjoys the strongest known provable guarantees and promising empirical performance. XPO augments the DPO objective with a novel and principled exploration bonus, empowering the algorithm to explore outside the support of the initial model and human feedback data. In theory, we show that XPO is provably sample-efficient and converges to a near-optimal language model policy under natural exploration conditions, irrespective of whether the initial model has good coverage. Our analysis, which builds on the observation that DPO implicitly performs a form of $Q^{\star}$-approximation (or, Bellman error minimization), combines previously disparate techniques from language modeling and theoretical reinforcement learning in a serendipitous fashion through the perspective of KL-regularized Markov decision processes. Empirically, we find that XPO is more sample-efficient than non-exploratory DPO variants in a preliminary evaluation.
How to Leverage Diverse Demonstrations in Offline Imitation Learning
Yue, Sheng, Liu, Jiani, Hua, Xingyuan, Ren, Ju, Lin, Sen, Zhang, Junshan, Zhang, Yaoxue
Offline Imitation Learning (IL) with imperfect demonstrations has garnered increasing attention owing to the scarcity of expert data in many real-world domains. A fundamental problem in this scenario is how to extract positive behaviors from noisy data. In general, current approaches to the problem select data building on state-action similarity to given expert demonstrations, neglecting precious information in (potentially abundant) $\textit{diverse}$ state-actions that deviate from expert ones. In this paper, we introduce a simple yet effective data selection method that identifies positive behaviors based on their resultant states -- a more informative criterion enabling explicit utilization of dynamics information and effective extraction of both expert and beneficial diverse behaviors. Further, we devise a lightweight behavior cloning algorithm capable of leveraging the expert and selected data correctly. In the experiments, we evaluate our method on a suite of complex and high-dimensional offline IL benchmarks, including continuous-control and vision-based tasks. The results demonstrate that our method achieves state-of-the-art performance, outperforming existing methods on $\textbf{20/21}$ benchmarks, typically by $\textbf{2-5x}$, while maintaining a comparable runtime to Behavior Cloning ($\texttt{BC}$).
Enhancing Reinforcement Learning with Label-Sensitive Reward for Natural Language Understanding
Liao, Kuo, Li, Shuang, Zhao, Meng, Liu, Liqun, Xue, Mengge, Hu, Zhenyu, Han, Honglin, Yin, Chengguo
Recent strides in large language models (LLMs) have yielded remarkable performance, leveraging reinforcement learning from human feedback (RLHF) to significantly enhance generation and alignment capabilities. However, RLHF encounters numerous challenges, including the objective mismatch issue, leading to suboptimal performance in Natural Language Understanding (NLU) tasks. To address this limitation, we propose a novel Reinforcement Learning framework enhanced with Label-sensitive Reward (RLLR) to amplify the performance of LLMs in NLU tasks. By incorporating label-sensitive pairs into reinforcement learning, our method aims to adeptly capture nuanced label-sensitive semantic features during RL, thereby enhancing natural language understanding. Experiments conducted on five diverse foundation models across eight tasks showcase promising results. In comparison to Supervised Fine-tuning models (SFT), RLLR demonstrates an average performance improvement of 1.54%. Compared with RLHF models, the improvement averages at 0.69%. These results reveal the effectiveness of our method for LLMs in NLU tasks. Code and data available at: https://github.com/MagiaSN/ACL2024_RLLR.
Performance of NPG in Countable State-Space Average-Cost RL
Murthy, Yashaswini, Grosof, Isaac, Maguluri, Siva Theja, Srikant, R.
We consider policy optimization methods in reinforcement learning settings where the state space is arbitrarily large, or even countably infinite. The motivation arises from control problems in communication networks, matching markets, and other queueing systems. We consider Natural Policy Gradient (NPG), which is a popular algorithm for finite state spaces. Under reasonable assumptions, we derive a performance bound for NPG that is independent of the size of the state space, provided the error in policy evaluation is within a factor of the true value function. We obtain this result by establishing new policy-independent bounds on the solution to Poisson's equation, i.e., the relative value function, and by combining these bounds with previously known connections between MDPs and learning from experts.
Learning Latent Dynamic Robust Representations for World Models
Sun, Ruixiang, Zang, Hongyu, Li, Xin, Islam, Riashat
Visual Model-Based Reinforcement Learning (MBRL) promises to encapsulate agent's knowledge about the underlying dynamics of the environment, enabling learning a world model as a useful planner. However, top MBRL agents such as Dreamer often struggle with visual pixel-based inputs in the presence of exogenous or irrelevant noise in the observation space, due to failure to capture task-specific features while filtering out irrelevant spatio-temporal details. To tackle this problem, we apply a spatio-temporal masking strategy, a bisimulation principle, combined with latent reconstruction, to capture endogenous task-specific aspects of the environment for world models, effectively eliminating non-essential information. Joint training of representations, dynamics, and policy often leads to instabilities. To further address this issue, we develop a Hybrid Recurrent State-Space Model (HRSSM) structure, enhancing state representation robustness for effective policy learning. Our empirical evaluation demonstrates significant performance improvements over existing methods in a range of visually complex control tasks such as Maniskill \cite{gu2023maniskill2} with exogenous distractors from the Matterport environment. Our code is avaliable at https://github.com/bit1029public/HRSSM.