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 Reinforcement Learning


Combining Experimental and Historical Data for Policy Evaluation

arXiv.org Machine Learning

This paper studies policy evaluation with multiple data sources, especially in scenarios that involve one experimental dataset with two arms, complemented by a historical dataset generated under a single control arm. We propose novel data integration methods that linearly integrate base policy value estimators constructed based on the experimental and historical data, with weights optimized to minimize the mean square error (MSE) of the resulting combined estimator. We further apply the pessimistic principle to obtain more robust estimators, and extend these developments to sequential decision making. Theoretically, we establish non-asymptotic error bounds for the MSEs of our proposed estimators, and derive their oracle, efficiency and robustness properties across a broad spectrum of reward shift scenarios. Numerical experiments and real-data-based analyses from a ridesharing company demonstrate the superior performance of the proposed estimators.


Diffusion Policies creating a Trust Region for Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) leverages pre-collected datasets to train optimal policies. Diffusion Q-Learning (DQL), introducing diffusion models as a powerful and expressive policy class, significantly boosts the performance of offline RL. However, its reliance on iterative denoising sampling to generate actions slows down both training and inference. While several recent attempts have tried to accelerate diffusion-QL, the improvement in training and/or inference speed often results in degraded performance. In this paper, we introduce a dual policy approach, Diffusion Trusted Q-Learning (DTQL), which comprises a diffusion policy for pure behavior cloning and a practical one-step policy. We bridge the two polices by a newly introduced diffusion trust region loss. The diffusion policy maintains expressiveness, while the trust region loss directs the one-step policy to explore freely and seek modes within the region defined by the diffusion policy. DTQL eliminates the need for iterative denoising sampling during both training and inference, making it remarkably computationally efficient. We evaluate its effectiveness and algorithmic characteristics against popular Kullback-Leibler (KL) based distillation methods in 2D bandit scenarios and gym tasks. We then show that DTQL could not only outperform other methods on the majority of the D4RL benchmark tasks but also demonstrate efficiency in training and inference speeds. The PyTorch implementation is available at https://github.com/TianyuCodings/Diffusion_Trusted_Q_Learning.


One-Shot Averaging for Distributed TD($\lambda$) Under Markov Sampling

arXiv.org Artificial Intelligence

Actor-critic method achieves state-of-the-art performance in many domains including robotics, game playing, and control systems (LeCun et al. (2015); Mnih et al. (2016); Silver et al. (2017)). Temporal Difference (TD) Learning may be thought of as a component of actor critic, and better bounds for TD Learning are usually ingredients of actor-critic analyses. We consider the problem of policy evaluation in reinforcement learning: given a Markov Decision Process (MDP) and a policy, we need to estimate the value of each state (expected discounted sum of all future rewards) under this policy. Policy evaluation is important because it is effectively a subroutine of many other algorithms such as policy iteration and actor-critic. The main challenges for policy evaluation are that we usually do not know the underlying MDP directly and can only interact with it, and that the number of states is typically too large forcing us to maintain a low-dimensional approximation of the true vector of state values.


Bridging Model-Based Optimization and Generative Modeling via Conservative Fine-Tuning of Diffusion Models

arXiv.org Machine Learning

AI-driven design problems, such as DNA/protein sequence design, are commonly tackled from two angles: generative modeling, which efficiently captures the feasible design space (e.g., natural images or biological sequences), and model-based optimization, which utilizes reward models for extrapolation. To combine the strengths of both approaches, we adopt a hybrid method that fine-tunes cutting-edge diffusion models by optimizing reward models through RL. Although prior work has explored similar avenues, they primarily focus on scenarios where accurate reward models are accessible. In contrast, we concentrate on an offline setting where a reward model is unknown, and we must learn from static offline datasets, a common scenario in scientific domains. In offline scenarios, existing approaches tend to suffer from overoptimization, as they may be misled by the reward model in out-of-distribution regions. To address this, we introduce a conservative fine-tuning approach, BRAID, by optimizing a conservative reward model, which includes additional penalization outside of offline data distributions. Through empirical and theoretical analysis, we demonstrate the capability of our approach to outperform the best designs in offline data, leveraging the extrapolation capabilities of reward models while avoiding the generation of invalid designs through pre-trained diffusion models.


Hierarchical World Models as Visual Whole-Body Humanoid Controllers

arXiv.org Artificial Intelligence

Whole-body control for humanoids is challenging due to the high-dimensional nature of the problem, coupled with the inherent instability of a bipedal morphology. Learning from visual observations further exacerbates this difficulty. In this work, we explore highly data-driven approaches to visual whole-body humanoid control based on reinforcement learning, without any simplifying assumptions, reward design, or skill primitives. Specifically, we propose a hierarchical world model in which a high-level agent generates commands based on visual observations for a low-level agent to execute, both of which are trained with rewards. Our approach produces highly performant control policies in 8 tasks with a simulated 56-DoF humanoid, while synthesizing motions that are broadly preferred by humans.


Enhancing Efficiency of Safe Reinforcement Learning via Sample Manipulation

arXiv.org Artificial Intelligence

Safe reinforcement learning (RL) is crucial for deploying RL agents in real-world applications, as it aims to maximize long-term rewards while satisfying safety constraints. However, safe RL often suffers from sample inefficiency, requiring extensive interactions with the environment to learn a safe policy. We propose Efficient Safe Policy Optimization (ESPO), a novel approach that enhances the efficiency of safe RL through sample manipulation. ESPO employs an optimization framework with three modes: maximizing rewards, minimizing costs, and balancing the trade-off between the two. By dynamically adjusting the sampling process based on the observed conflict between reward and safety gradients, ESPO theoretically guarantees convergence, optimization stability, and improved sample complexity bounds. Experiments on the Safety-MuJoCo and Omnisafe benchmarks demonstrate that ESPO significantly outperforms existing primal-based and primal-dual-based baselines in terms of reward maximization and constraint satisfaction. Moreover, ESPO achieves substantial gains in sample efficiency, requiring 25--29% fewer samples than baselines, and reduces training time by 21--38%.


Conflict-Averse Gradient Aggregation for Constrained Multi-Objective Reinforcement Learning

arXiv.org Artificial Intelligence

In many real-world applications, a reinforcement learning (RL) agent should consider multiple objectives and adhere to safety guidelines. To address these considerations, we propose a constrained multi-objective RL algorithm named Constrained Multi-Objective Gradient Aggregator (CoMOGA). In the field of multi-objective optimization, managing conflicts between the gradients of the multiple objectives is crucial to prevent policies from converging to local optima. It is also essential to efficiently handle safety constraints for stable training and constraint satisfaction. We address these challenges straightforwardly by treating the maximization of multiple objectives as a constrained optimization problem (COP), where the constraints are defined to improve the original objectives. Existing safety constraints are then integrated into the COP, and the policy is updated using a linear approximation, which ensures the avoidance of gradient conflicts. Despite its simplicity, CoMOGA guarantees optimal convergence in tabular settings. Through various experiments, we have confirmed that preventing gradient conflicts is critical, and the proposed method achieves constraint satisfaction across all tasks.


Decision Mamba: Reinforcement Learning via Hybrid Selective Sequence Modeling

arXiv.org Artificial Intelligence

Recent works have shown the remarkable superiority of transformer models in reinforcement learning (RL), where the decision-making problem is formulated as sequential generation. Transformer-based agents could emerge with self-improvement in online environments by providing task contexts, such as multiple trajectories, called in-context RL. However, due to the quadratic computation complexity of attention in transformers, current in-context RL methods suffer from huge computational costs as the task horizon increases. In contrast, the Mamba model is renowned for its efficient ability to process long-term dependencies, which provides an opportunity for in-context RL to solve tasks that require long-term memory. To this end, we first implement Decision Mamba (DM) by replacing the backbone of Decision Transformer (DT). Then, we propose a Decision Mamba-Hybrid (DM-H) with the merits of transformers and Mamba in high-quality prediction and long-term memory. Specifically, DM-H first generates high-value sub-goals from long-term memory through the Mamba model. Then, we use sub-goals to prompt the transformer, establishing high-quality predictions. Experimental results demonstrate that DM-H achieves state-of-the-art in long and short-term tasks, such as D4RL, Grid World, and Tmaze benchmarks. Regarding efficiency, the online testing of DM-H in the long-term task is 28$\times$ times faster than the transformer-based baselines.


In-Context Decision Transformer: Reinforcement Learning via Hierarchical Chain-of-Thought

arXiv.org Artificial Intelligence

In-context learning is a promising approach for offline reinforcement learning (RL) to handle online tasks, which can be achieved by providing task prompts. Recent works demonstrated that in-context RL could emerge with self-improvement in a trial-and-error manner when treating RL tasks as an across-episodic sequential prediction problem. Despite the self-improvement not requiring gradient updates, current works still suffer from high computational costs when the across-episodic sequence increases with task horizons. To this end, we propose an In-context Decision Transformer (IDT) to achieve self-improvement in a high-level trial-and-error manner. Specifically, IDT is inspired by the efficient hierarchical structure of human decision-making and thus reconstructs the sequence to consist of high-level decisions instead of low-level actions that interact with environments. As one high-level decision can guide multi-step low-level actions, IDT naturally avoids excessively long sequences and solves online tasks more efficiently. Experimental results show that IDT achieves state-of-the-art in long-horizon tasks over current in-context RL methods. In particular, the online evaluation time of our IDT is \textbf{36$\times$} times faster than baselines in the D4RL benchmark and \textbf{27$\times$} times faster in the Grid World benchmark.


Reinforcement Learning for Sociohydrology

arXiv.org Artificial Intelligence

In this study, we discuss how reinforcement learning (RL) provides an effective and efficient framework for solving sociohydrology problems. The efficacy of RL for these types of problems is evident because of its ability to update policies in an iterative manner - something that is also foundational to sociohydrology, where we are interested in representing the co-evolution of human-water interactions. We present a simple case study to demonstrate the implementation of RL in a problem of runoff reduction through management decisions related to changes in land-use land-cover (LULC). We then discuss the benefits of RL for these types of problems and share our perspectives on the future research directions in this area.