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 Reinforcement Learning


DiffPoGAN: Diffusion Policies with Generative Adversarial Networks for Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) can learn optimal policies from pre-collected offline datasets without interacting with the environment, but the sampled actions of the agent cannot often cover the action distribution under a given state, resulting in the extrapolation error issue. Recent works address this issue by employing generative adversarial networks (GANs). However, these methods often suffer from insufficient constraints on policy exploration and inaccurate representation of behavior policies. Moreover, the generator in GANs fails in fooling the discriminator while maximizing the expected returns of a policy. Inspired by the diffusion, a generative model with powerful feature expressiveness, we propose a new offline RL method named Diffusion Policies with Generative Adversarial Networks (Diff-PoGAN). In this approach, the diffusion serves as the policy generator to generate diverse distributions of actions, and a regularization method based on maximum likelihood estimation (MLE) is developed to generate data that approximate the distribution of behavior policies. Besides, we introduce an additional regularization term based on the discriminator output to effectively constrain policy exploration for policy improvement. Comprehensive experiments are conducted on the datasets for deep data-driven reinforcement learning (D4RL), and experimental results show that DiffPoGAN outperforms state-of-the-art methods in offline RL.


CircuitVAE: Efficient and Scalable Latent Circuit Optimization

arXiv.org Artificial Intelligence

Automatically designing fast and space-efficient digital circuits is challenging because circuits are discrete, must exactly implement the desired logic, and are costly to simulate. We address these challenges with CircuitVAE, a search algorithm that embeds computation graphs in a continuous space and optimizes a learned surrogate of physical simulation by gradient descent. By carefully controlling overfitting of the simulation surrogate and ensuring diverse exploration, our algorithm is highly sample-efficient, yet gracefully scales to large problem instances and high sample budgets. We test CircuitVAE by designing binary adders across a large range of sizes, IO timing constraints, and sample budgets. Our method excels at designing large circuits, where other algorithms struggle: compared to reinforcement learning and genetic algorithms, CircuitVAE typically finds 64-bit adders which are smaller and faster using less than half the sample budget. We also find CircuitVAE can design state-of-the-art adders in a real-world chip, demonstrating that our method can outperform commercial tools in a realistic setting.


Dispelling the Mirage of Progress in Offline MARL through Standardised Baselines and Evaluation

arXiv.org Artificial Intelligence

Offline multi-agent reinforcement learning (MARL) is an emerging field with great promise for real-world applications. Unfortunately, the current state of research in offline MARL is plagued by inconsistencies in baselines and evaluation protocols, which ultimately makes it difficult to accurately assess progress, trust newly proposed innovations, and allow researchers to easily build upon prior work. In this paper, we firstly identify significant shortcomings in existing methodologies for measuring the performance of novel algorithms through a representative study of published offline MARL work. Secondly, by directly comparing to this prior work, we demonstrate that simple, well-implemented baselines can achieve state-of-the-art (SOTA) results across a wide range of tasks. Specifically, we show that on 35 out of 47 datasets used in prior work (almost 75% of cases), we match or surpass the performance of the current purported SOTA. Strikingly, our baselines often substantially outperform these more sophisticated algorithms. Finally, we correct for the shortcomings highlighted from this prior work by introducing a straightforward standardised methodology for evaluation and by providing our baseline implementations with statistically robust results across several scenarios, useful for comparisons in future work. Our proposal includes simple and sensible steps that are easy to adopt, which in combination with solid baselines and comparative results, could substantially improve the overall rigour of empirical science in offline MARL moving forward.


Roping in Uncertainty: Robustness and Regularization in Markov Games

arXiv.org Artificial Intelligence

We study robust Markov games (RMG) with $s$-rectangular uncertainty. We show a general equivalence between computing a robust Nash equilibrium (RNE) of a $s$-rectangular RMG and computing a Nash equilibrium (NE) of an appropriately constructed regularized MG. The equivalence result yields a planning algorithm for solving $s$-rectangular RMGs, as well as provable robustness guarantees for policies computed using regularized methods. However, we show that even for just reward-uncertain two-player zero-sum matrix games, computing an RNE is PPAD-hard. Consequently, we derive a special uncertainty structure called efficient player-decomposability and show that RNE for two-player zero-sum RMG in this class can be provably solved in polynomial time. This class includes commonly used uncertainty sets such as $L_1$ and $L_\infty$ ball uncertainty sets.


Demystifying the Physics of Deep Reinforcement Learning-Based Autonomous Vehicle Decision-Making

arXiv.org Artificial Intelligence

With the advent of universal function approximators in the domain of reinforcement learning, the number of practical applications leveraging deep reinforcement learning (DRL) has exploded. Decision-making in autonomous vehicles (AVs) has emerged as a chief application among them, taking the sensor data or the higher-order kinematic variables as the input and providing a discrete choice or continuous control output. There has been a continuous effort to understand the black-box nature of the DRL models, but so far, there hasn't been any discussion (to the best of authors' knowledge) about how the models learn the physical process. This presents an overwhelming limitation that restricts the real-world deployment of DRL in AVs. Therefore, in this research work, we try to decode the knowledge learnt by the attention-based DRL framework about the physical process. We use a continuous proximal policy optimization-based DRL algorithm as the baseline model and add a multi-head attention framework in an open-source AV simulation environment. We provide some analytical techniques for discussing the interpretability of the trained models in terms of explainability and causality for spatial and temporal correlations. We show that the weights in the first head encode the positions of the neighboring vehicles while the second head focuses on the leader vehicle exclusively. Also, the ego vehicle's action is causally dependent on the vehicles in the target lane spatially and temporally. Through these findings, we reliably show that these techniques can help practitioners decipher the results of the DRL algorithms.


A Dual Approach to Imitation Learning from Observations with Offline Datasets

arXiv.org Artificial Intelligence

Demonstrations are an effective alternative to task specification for learning agents in settings where designing a reward function is difficult. However, demonstrating expert behavior in the action space of the agent becomes unwieldy when robots have complex, unintuitive morphologies. We consider the practical setting where an agent has a dataset of prior interactions with the environment and is provided with observation-only expert demonstrations. Typical learning from observations approaches have required either learning an inverse dynamics model or a discriminator as intermediate steps of training. Errors in these intermediate one-step models compound during downstream policy learning or deployment. We overcome these limitations by directly learning a multi-step utility function that quantifies how each action impacts the agent's divergence from the expert's visitation distribution. Using the principle of duality, we derive DILO(Dual Imitation Learning from Observations), an algorithm that can leverage arbitrary suboptimal data to learn imitating policies without requiring expert actions. DILO reduces the learning from observations problem to that of simply learning an actor and a critic, bearing similar complexity to vanilla offline RL. This allows DILO to gracefully scale to high dimensional observations, and demonstrate improved performance across the board. Project page (code and videos): $\href{https://hari-sikchi.github.io/dilo/}{\text{hari-sikchi.github.io/dilo/}}$


Carbon Market Simulation with Adaptive Mechanism Design

arXiv.org Artificial Intelligence

A carbon market is a market-based tool that incentivizes economic agents to align individual profits with the global utility, i.e., reducing carbon emissions to tackle climate change. Cap and trade stands as a critical principle based on allocating and trading carbon allowances (carbon emission credit), enabling economic agents to follow planned emissions and penalizing excess emissions. A central authority is responsible for introducing and allocating those allowances in cap and trade. However, the complexity of carbon market dynamics makes accurate simulation intractable, which in turn hinders the design of effective allocation strategies. To address this, we propose an adaptive mechanism design framework, simulating the market using hierarchical, model-free multi-agent reinforcement learning (MARL). Government agents allocate carbon credits, while enterprises engage in economic activities and carbon trading. This framework illustrates agents' behavior comprehensively. Numerical results show MARL enables government agents to balance productivity, equality, and carbon emissions. Our project is available at https://github.com/xwanghan/Carbon-Simulator.


End-to-End Neuro-Symbolic Reinforcement Learning with Textual Explanations

arXiv.org Artificial Intelligence

Neuro-symbolic reinforcement learning (NS-RL) has emerged as a promising paradigm for explainable decision-making, characterized by the interpretability of symbolic policies. NS-RL entails structured state representations for tasks with visual observations, but previous methods cannot refine the structured states with rewards due to a lack of efficiency. Accessibility also remains an issue, as extensive domain knowledge is required to interpret symbolic policies. In this paper, we present a neuro-symbolic framework for jointly learning structured states and symbolic policies, whose key idea is to distill the vision foundation model into an efficient perception module and refine it during policy learning. Moreover, we design a pipeline to prompt GPT-4 to generate textual explanations for the learned policies and decisions, significantly reducing users' cognitive load to understand the symbolic policies. We verify the efficacy of our approach on nine Atari tasks and present GPT-generated explanations for policies and decisions.


Trainability issues in quantum policy gradients

arXiv.org Artificial Intelligence

This research explores the trainability of Parameterized Quantum Circuit-based policies in Reinforcement Learning, an area that has recently seen a surge in empirical exploration. While some studies suggest improved sample complexity using quantum gradient estimation, the efficient trainability of these policies remains an open question. Our findings reveal significant challenges, including standard Barren Plateaus with exponentially small gradients and gradient explosion. These phenomena depend on the type of basis-state partitioning and the mapping of these partitions onto actions. For a polynomial number of actions, a trainable window can be ensured with a polynomial number of measurements if a contiguous-like partitioning of basis-states is employed. These results are empirically validated in a multi-armed bandit environment.


Interview with Tianfu Wang: A reinforcement learning framework for network resource allocation

AIHub

In their work FlagVNE: A Flexible and Generalizable Reinforcement Learning Framework for Network Resource Allocation, accepted at IJCAI 2024, Tianfu Wang, Qilin Fan, Chao Wang, Long Yang, Leilei Ding, Nicholas Jing Yuan and Hui Xiong introduce a framework for addressing resource allocation problems. In this interview, Tianfu Wang tells us more about their framework, the implications of their research, and what they are planning next. Our paper focuses on addressing resource allocation problems using a reinforcement learning (RL) framework, specifically in the domain of network virtualization, known as virtual network embedding (VNE). VNE involves efficiently mapping virtual network requests onto physical infrastructure. However, existing RL-based VNE methods are limited by the unidirectional action design and one-size-fits-all training strategy, resulting in restricted searchability and generalizability.