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 Reinforcement Learning


A Survey on Intelligent Internet of Things: Applications, Security, Privacy, and Future Directions

arXiv.org Artificial Intelligence

The rapid advances in the Internet of Things (IoT) have promoted a revolution in communication technology and offered various customer services. Artificial intelligence (AI) techniques have been exploited to facilitate IoT operations and maximize their potential in modern application scenarios. In particular, the convergence of IoT and AI has led to a new networking paradigm called Intelligent IoT (IIoT), which has the potential to significantly transform businesses and industrial domains. This paper presents a comprehensive survey of IIoT by investigating its significant applications in mobile networks, as well as its associated security and privacy issues. Specifically, we explore and discuss the roles of IIoT in a wide range of key application domains, from smart healthcare and smart cities to smart transportation and smart industries. Through such extensive discussions, we investigate important security issues in IIoT networks, where network attacks, confidentiality, integrity, and intrusion are analyzed, along with a discussion of potential countermeasures. Privacy issues in IIoT networks were also surveyed and discussed, including data, location, and model privacy leakage. Finally, we outline several key challenges and highlight potential research directions in this important area.


Reinforcement Learning to improve delta robot throws for sorting scrap metal

arXiv.org Artificial Intelligence

This study proposes a novel approach based on reinforcement learning (RL) to enhance the sorting efficiency of scrap metal using delta robots and a Pick-and-Place (PaP) process, widely used in the industry. We use three classical model-free RL algorithms (TD3, SAC and PPO) to reduce the time to sort metal scraps. We learn the release position and speed needed to throw an object in a bin instead of moving to the exact bin location, as with the classical PaP technique. Our contribution is threefold. First, we provide a new simulation environment for learning RL-based Pick-and-Throw (PaT) strategies for parallel grippers. Second, we use RL algorithms for learning this task in this environment resulting in 89% accuracy while speeding up the throughput by 51% in simulation. Third, we evaluate the performances of RL algorithms and compare them to a PaP and a state-of-the-art PaT method both in simulation and reality, learning only from simulation with domain randomisation and without fine tuning in reality to transfer our policies. This work shows the benefits of RL-based PaT compared to PaP or classical optimization PaT techniques used in the industry.


Deep UAV Path Planning with Assured Connectivity in Dense Urban Setting

arXiv.org Artificial Intelligence

Unmanned Ariel Vehicle (UAV) services with 5G connectivity is an emerging field with numerous applications. Operator-controlled UAV flights and manual static flight configurations are major limitations for the wide adoption of scalability of UAV services. Several services depend on excellent UAV connectivity with a cellular network and maintaining it is challenging in predetermined flight paths. This paper addresses these limitations by proposing a Deep Reinforcement Learning (DRL) framework for UAV path planning with assured connectivity (DUPAC). During UAV flight, DUPAC determines the best route from a defined source to the destination in terms of distance and signal quality. The viability and performance of DUPAC are evaluated under simulated real-world urban scenarios using the Unity framework. The results confirm that DUPAC achieves an autonomous UAV flight path similar to base method with only 2% increment while maintaining an average 9% better connection quality throughout the flight.


A Provably Efficient Option-Based Algorithm for both High-Level and Low-Level Learning

arXiv.org Artificial Intelligence

Hierarchical Reinforcement Learning (HRL) approaches have shown successful results in solving a large variety of complex, structured, long-horizon problems. Nevertheless, a full theoretical understanding of this empirical evidence is currently missing. In the context of the \emph{option} framework, prior research has devised efficient algorithms for scenarios where options are fixed, and the high-level policy selecting among options only has to be learned. However, the fully realistic scenario in which both the high-level and the low-level policies are learned is surprisingly disregarded from a theoretical perspective. This work makes a step towards the understanding of this latter scenario. Focusing on the finite-horizon problem, we present a meta-algorithm alternating between regret minimization algorithms instanced at different (high and low) temporal abstractions. At the higher level, we treat the problem as a Semi-Markov Decision Process (SMDP), with fixed low-level policies, while at a lower level, inner option policies are learned with a fixed high-level policy. The bounds derived are compared with the lower bound for non-hierarchical finite-horizon problems, allowing to characterize when a hierarchical approach is provably preferable, even without pre-trained options.


Open Problem: Order Optimal Regret Bounds for Kernel-Based Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) has shown great empirical success in various application domains. The theoretical aspects of the problem have been extensively studied over past decades, particularly under tabular and linear Markov Decision Process structures. Recently, non-linear function approximation using kernel-based prediction has gained traction. This approach is particularly interesting as it naturally extends the linear structure, and helps explain the behavior of neural-network-based models at their infinite width limit. The analytical results however do not adequately address the performance guarantees for this case. We will highlight this open problem, overview existing partial results, and discuss related challenges.


SiT: Symmetry-Invariant Transformers for Generalisation in Reinforcement Learning

arXiv.org Artificial Intelligence

Enforcing local An open challenge in reinforcement learning (RL) symmetries through data augmentation is sample inefficient is the effective deployment of a trained policy and computationally expensive. When an image is divided to new or slightly different situations as well as into local patches to capture these symmetries, the number semantically-similar environments. We introduce of augmented samples we may need to represent all possible Symmetry-Invariant Transformer (SiT), a scalable variations grows exponentially. Given the prevalence of vision transformer (ViT) that leverages both symmetries in RL settings, it is advantageous for neural networks local and global data patterns in a self-supervised to possess the capability to develop a understanding manner to improve generalisation. Central to our of these local and global symmetries in a self-supervised approach is Graph Symmetric Attention, which manner that is data-driven.


Towards General Negotiation Strategies with End-to-End Reinforcement Learning

arXiv.org Artificial Intelligence

The research field of automated negotiation has a long history of designing agents that can negotiate with other agents. Such negotiation strategies are traditionally based on manual design and heuristics. More recently, reinforcement learning approaches have also been used to train agents to negotiate. However, negotiation problems are diverse, causing observation and action dimensions to change, which cannot be handled by default linear policy networks. Previous work on this topic has circumvented this issue either by fixing the negotiation problem, causing policies to be non-transferable between negotiation problems or by abstracting the observations and actions into fixed-size representations, causing loss of information and expressiveness due to feature design. We developed an end-to-end reinforcement learning method for diverse negotiation problems by representing observations and actions as a graph and applying graph neural networks in the policy. With empirical evaluations, we show that our method is effective and that we can learn to negotiate with other agents on never-before-seen negotiation problems. Our result opens up new opportunities for reinforcement learning in negotiation agents.


Evolution of Rewards for Food and Motor Action by Simulating Birth and Death

arXiv.org Artificial Intelligence

The reward system is one of the fundamental drivers of animal behaviors and is critical for survival and reproduction. Despite its importance, the problem of how the reward system has evolved is underexplored. In this paper, we try to replicate the evolution of biologically plausible reward functions and investigate how environmental conditions affect evolved rewards' shape. For this purpose, we developed a population-based decentralized evolutionary simulation framework, where agents maintain their energy level to live longer and produce more children. Each agent inherits its reward function from its parent subject to mutation and learns to get rewards via reinforcement learning throughout its lifetime. Our results show that biologically reasonable positive rewards for food acquisition and negative rewards for motor action can evolve from randomly initialized ones. However, we also find that the rewards for motor action diverge into two modes: largely positive and slightly negative. The emergence of positive motor action rewards is surprising because it can make agents too active and inefficient in foraging. In environments with poor and poisonous foods, the evolution of rewards for less important foods tends to be unstable, while rewards for normal foods are still stable. These results demonstrate the usefulness of our simulation environment and energy-dependent birth and death model for further studies of the origin of reward systems.


An Idiosyncrasy of Time-discretization in Reinforcement Learning

arXiv.org Artificial Intelligence

Many reinforcement learning algorithms are built on an assumption that an agent interacts with an environment over fixed-duration, discrete time steps. However, physical systems are continuous in time, requiring a choice of time-discretization granularity when digitally controlling them. Furthermore, such systems do not wait for decisions to be made before advancing the environment state, necessitating the study of how the choice of discretization may affect a reinforcement learning algorithm. In this work, we consider the relationship between the definitions of the continuous-time and discrete-time returns. Specifically, we acknowledge an idiosyncrasy with naively applying a discrete-time algorithm to a discretized continuous-time environment, and note how a simple modification can better align the return definitions. This observation is of practical consideration when dealing with environments where time-discretization granularity is a choice, or situations where such granularity is inherently stochastic.


Reinforcement-Learning based routing for packet-optical networks with hybrid telemetry

arXiv.org Artificial Intelligence

This article provides a methodology and open-source implementation of Reinforcement Learning algorithms for finding optimal routes in a packet-optical network scenario. The algorithm uses measurements provided by the physical layer (pre-FEC bit error rate and propagation delay) and the link layer (link load) to configure a set of latency-based rewards and penalties based on such measurements. Then, the algorithm executes Q-learning based on this set of rewards for finding the optimal routing strategies. It is further shown that the algorithm dynamically adapts to changing network conditions by re-calculating optimal policies upon either link load changes or link degradation as measured by pre-FEC BER.