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 Reinforcement Learning


Adaptive Context Length Optimization with Low-Frequency Truncation for Multi-Agent Reinforcement Learning

Neural Information Processing Systems

Recently, deep multi-agent reinforcement learning (MARL) has demonstrated promising performance for solving challenging tasks, such as long-term dependencies and non-Markovian environments. Its success is partly attributed to conditioning policies on large fixed context length. However, such large fixed context lengths may lead to limited exploration efficiency and redundant information. In this paper, we propose a novel MARL framework to obtain adaptive and effective contextual information. Specifically, we design a central agent that dynamically optimizes context length via temporal gradient analysis, enhancing exploration to facilitate convergence to global optima in MARL. Furthermore, to enhance the adaptive optimization capability of the context length, we present an efficient input representation for the central agent, which effectively filters redundant information. By leveraging a Fourier-based low-frequency truncation method, we extract global temporal trends across decentralized agents, providing an effective and efficient representation of the MARL environment. Extensive experiments demonstrate that the proposed method achieves state-of-the-art (SOTA) performance on long-term dependency tasks, including PettingZoo, MiniGrid, Google Research Football (GRF), and StarCraft Multi-Agent Challenge v2 (SMACv2).


Scalable Policy-Based RLAlgorithms for POMDPs

Neural Information Processing Systems

The continuous nature of belief states in POMDPs presents significant computational challenges in learning the optimal policy. In this paper, we consider an approach that solves a Partially Observable Reinforcement Learning (PORL) problem by approximating the corresponding POMDP model into a finite-state Markov Decision Process (MDP) (called Superstate MDP). We first derive theoretical guarantees that improve upon prior work that relate the optimal value function of the transformed Superstate MDP to the optimal value function of the original POMDP. Next, we propose a policy-based learning approach with linear function approximation to learn the optimal policy for the Superstate MDP. Consequently, our approach shows that a POMDP can be approximately solved using TD-learning followed by Policy Optimization by treating it as an MDP, where the MDP state corresponds to a finite history. We show that the approximation error decreases exponentially with the length of this history. To the best of our knowledge, our finite-time bounds are the first to explicitly quantify the error introduced when applying standard TD learning to a setting where the true dynamics are not Markovian.


Finite Sample Analysis of Linear Temporal Difference Learning with Arbitrary Features

Neural Information Processing Systems

Linear TD(λ) is one of the most fundamental reinforcement learning algorithms for policy evaluation. Previously, convergence rates are typically established under the assumption of linearly independent features, which does not hold in many practical scenarios. This paper instead establishes the first L2 convergence rates for linear TD(λ) operating under arbitrary features, without making any algorithmic modification or additional assumptions. Our results apply to both the discounted and average-reward settings. To address the potential non-uniqueness of solutions resulting from arbitrary features, we develop a novel stochastic approximation result featuring convergence rates to the solution set instead of a single point.


VisionThink: Smart and Efficient Vision Language Model via Reinforcement Learning

Neural Information Processing Systems

Recent advancements in vision-language models (VLMs) have improved performance by increasing the number of visual tokens, which are often significantly longer than text tokens. However, we observe that most real-world scenarios do not require such an extensive number of visual tokens. While the performance drops significantly in a small subset of OCR-related tasks, models still perform accurately in most other general VQA tasks with only 1/4 resolution. Therefore, we propose to dynamically process distinct samples with different resolutions, and present a new paradigm for visual token reduction, namely, VisionThink. It starts with a downsampled image and smartly decides whether it is sufficient for problem solving.


Perception-R1: Pioneering Perception Policy with Reinforcement Learning

Neural Information Processing Systems

Inspired by the success of DeepSeek-R1, we explore the potential of rule-based reinforcement learning (RL) in MLLM post-training for perception policy learning. While promising, our initial experiments reveal that incorporating a thinking process through RL does not consistently lead to performance gains across all visual perception tasks. This leads us to delve into the essential role of RL in the context of visual perception. In this work, we return to the fundamentals and explore the effects of RL on different perception tasks. We observe that the perceptual perplexity is a major factor in determining the effectiveness of RL. We also observe that reward design plays a crucial role in further approaching the upper limit of model perception. To leverage these findings, we propose Perception-R1, a scalable RL framework using GRPO during MLLM post-training.


Flow-Based Policy for Online Reinforcement Learning

Neural Information Processing Systems

We argue that in addition to training signals, enhancing the expressiveness of the policy class is crucial for the performance gains in RL. Flow-based generative models offer such potential, excelling at capturing complex, multimodal action distributions. However, their direct application in online RL is challenging due to a fundamental objective mismatch: standard flow training optimizes for static data imitation, while RL requires value-based policy optimization through a dynamic buffer, leading to difficult optimization landscapes.


Risk-Averse Total-Reward Reinforcement Learning

Neural Information Processing Systems

Existing model-based algorithms for risk measures like the entropic risk measure (ERM) and entropic value-at-risk (EVaR) are effective in small problems, but require full access to transition probabilities. We propose a Q-learning algorithm to compute the optimal stationary policy for total-reward ERM and EVaR objectives with strong convergence and performance guarantees. The algorithm and its optimality are made possible by ERM's dynamic consistency and elicitability. Our numerical results on tabular domains demonstrate quick and reliable convergence of the proposed Q-learning algorithm to the optimal risk-averse value function.


ABayesian Fast-Slow Framework to Mitigate Interference in Non-Stationary Reinforcement Learning

Neural Information Processing Systems

Given the ever-changing nature of the world and its inhabitants, agents must possess the ability to adapt and evolve over time. Recent research in Given the ever-changing nature of the world and its inhabitants, agents must possess the ability to adapt and evolve over time. Recent research in non-stationary MDPs has focused on addressing this challenge, providing algorithms inspired by task inference techniques. However, these methods ignore the detrimental effects of interference, which particularly harm performance in contradictory tasks, leading to low efficiency in some environments. To address this issue, we propose a Bayesian Fast-Slow Framework (BFSF) that tackles both cross-task generalization and resistance to cross-task interference.


Global Convergence for Average Reward Constrained MDPs with Primal-Dual Actor Critic Algorithm

Neural Information Processing Systems

This paper investigates infinite-horizon average reward Constrained Markov Decision Processes (CMDPs) under general parametrized policies with smooth and bounded policy gradients. We propose a Primal-Dual Natural Actor-Critic algorithm that adeptly manages constraints while ensuring a high convergence rate. In particular, our algorithm achieves global convergence and constraint violation rates of O(1/ T) over a horizon of length T when the mixing time, τmix, is known to the learner. In absence of knowledge of τmix, the achievable rates change to O(1/T0.5 ϵ) provided that T O τ2/ϵmix . Our results match the theoretical lower bound for Markov Decision Processes and establish a new benchmark in the theoretical exploration of average reward CMDPs.


Projection-based Lyapunov method for fully heterogeneous weakly-coupled MDPs

Neural Information Processing Systems

Heterogeneity poses a fundamental challenge for many real-world large-scale decision-making problems but remains largely understudied. In this paper, we study the fully heterogeneous setting of a prominent class of such problems, known as weakly-coupled Markov decision processes (WCMDPs). Each WCMDP consists of N arms (or subproblems), which have distinct model parameters in the fully heterogeneous setting, leading to the curse of dimensionality when N is large. We show that, under mild assumptions, an efficiently computable policy achieves an O(1/ N) optimality gap in the long-run average reward per arm for fully heterogeneous WCMDPs as N becomes large. This is the first asymptotic optimality result for fully heterogeneous average-reward WCMDPs. Our main technical innovation is the construction of projection-based Lyapunov functions that certify the convergence of rewards and costs to an optimal region, even under full heterogeneity.1