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 Reinforcement Learning




An Exponential Lower Bound for Linearly-Realizable MDPs with Constant Suboptimality Gap

Neural Information Processing Systems

A fundamental question in the theory of reinforcement learning is: suppose the optimal Q-function lies in the linear span of a given ddimensional feature mapping, is sample-efficient reinforcement learning (RL) possible? The recent and remarkable result of Weisz et al. (2020) resolves this question in the negative, providing an exponential (in d) sample size lower bound, which holds even if the agent has access to a generative model of the environment. One may hope that such a lower can be circumvented with an even stronger assumption that there is a constant gap between the optimal Q-value of the best action and that of the second-best action (for all states); indeed, the construction in Weisz et al. (2020) relies on having an exponentially small gap. This work resolves this subsequent question, showing that an exponential sample complexity lower bound still holds even if a constant gap is assumed. Perhaps surprisingly, this result implies an exponential separation between the online RL setting and the generative model setting, where sample-efficient RL is in fact possible in the latter setting with a constant gap. Complementing our negative hardness result, we give two positive results showing that provably sample-efficient RL is possible either under an additional low-variance assumption or under a novel hypercontractivity assumption.



Optimistic Posterior Sampling for Reinforcement Learning with Few Samples and Tight Guarantees

Neural Information Processing Systems

We consider reinforcement learning in an environment modeled by an episodic, finite, stage-dependent Markov decision process of horizon H with S states, and A actions. The performance of an agent is measured by the regret after interacting with the environment for T episodes. We propose an optimistic posterior sampling algorithm for reinforcement learning (OPSRL), a simple variant of posterior sampling that only needs a number of posterior samples logarithmic in H, S, A, and T per state-action pair.


TacticZero: Learning to Prove Theorems from Scratch with Deep Reinforcement Learning

Neural Information Processing Systems

We propose a novel approach to interactive theorem proving (ITP) using deep reinforcement learning. The proposed framework is able to learn proof search strategies as well as tactic and arguments prediction in an end-to-end manner. We formulate the process of ITP as a Markov decision process (MDP) in which each state represents a set of potential derivation paths. This structure allows us to introduce a search mechanism which enables the agent to efficiently discard (predicted) dead-end derivations and restart from promising alternatives. We implement the framework in the HOL4 theorem prover. Experimental results show that the framework using learned search strategies outperforms existing automated theorem provers (i.e.