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 Reinforcement Learning


Online Test Synthesis From Requirements: Enhancing Reinforcement Learning with Game Theory

arXiv.org Artificial Intelligence

We consider the automatic online synthesis of black-box test cases from functional requirements specified as automata for reactive implementations. The goal of the tester is to reach some given state, so as to satisfy a coverage criterion, while monitoring the violation of the requirements. We develop an approach based on Monte Carlo Tree Search, which is a classical technique in reinforcement learning for efficiently selecting promising inputs. Seeing the automata requirements as a game between the implementation and the tester, we develop a heuristic by biasing the search towards inputs that are promising in this game. We experimentally show that our heuristic accelerates the convergence of the Monte Carlo Tree Search algorithm, thus improving the performance of testing.


The Cross-environment Hyperparameter Setting Benchmark for Reinforcement Learning

arXiv.org Artificial Intelligence

This paper introduces a new empirical methodology, the Cross-environment Hyperparameter Setting Benchmark, that compares RL algorithms across environments using a single hyperparameter setting, encouraging algorithmic development which is insensitive to hyperparameters. We demonstrate that this benchmark is robust to statistical noise and obtains qualitatively similar results across repeated applications, even when using few samples. This robustness makes the benchmark computationally cheap to apply, allowing statistically sound insights at low cost. We demonstrate two example instantiations of the CHS, on a set of six small control environments (SC-CHS) and on the entire DM Control suite of 28 environments (DMC-CHS). Finally, to illustrate the applicability of the CHS to modern RL algorithms on challenging environments, we conduct a novel empirical study of an open question in the continuous control literature. We show, with high confidence, that there is no meaningful difference in performance between Ornstein-Uhlenbeck noise and uncorrelated Gaussian noise for exploration with the DDPG algorithm on the DMC-CHS.


Reinforcement Learning for Sustainable Energy: A Survey

arXiv.org Machine Learning

The transition to sustainable energy is a key challenge of our time, requiring modifications in the entire pipeline of energy production, storage, transmission, and consumption. At every stage, new sequential decision-making challenges emerge, ranging from the operation of wind farms to the management of electrical grids or the scheduling of electric vehicle charging stations. All such problems are well suited for reinforcement learning, the branch of machine learning that learns behavior from data. Therefore, numerous studies have explored the use of reinforcement learning for sustainable energy. This paper surveys this literature with the intention of bridging both the underlying research communities: energy and machine learning. After a brief introduction of both fields, we systematically list relevant sustainability challenges, how they can be modeled as a reinforcement learning problem, and what solution approaches currently exist in the literature. Afterwards, we zoom out and identify overarching reinforcement learning themes that appear throughout sustainability, such as multi-agent, offline, and safe reinforcement learning. Lastly, we also cover standardization of environments, which will be crucial for connecting both research fields, and highlight potential directions for future work. In summary, this survey provides an extensive overview of reinforcement learning methods for sustainable energy, which may play a vital role in the energy transition.


An Accelerated Multi-level Monte Carlo Approach for Average Reward Reinforcement Learning with General Policy Parametrization

arXiv.org Artificial Intelligence

In our study, we delve into average-reward reinforcement learning with general policy parametrization. Within this domain, current guarantees either fall short with suboptimal guarantees or demand prior knowledge of mixing time. To address these issues, we introduce Randomized Accelerated Natural Actor Critic, a method that integrates Multi-level Monte-Carlo and Natural Actor Critic. Our approach is the first to achieve global convergence rate of $\tilde{\mathcal{O}}(1/\sqrt{T})$ without requiring knowledge of mixing time, significantly surpassing the state-of-the-art bound of $\tilde{\mathcal{O}}(1/T^{1/4})$.


SOAP-RL: Sequential Option Advantage Propagation for Reinforcement Learning in POMDP Environments

arXiv.org Artificial Intelligence

This work compares ways of extending Reinforcement Learning algorithms to Partially Observed Markov Decision Processes (POMDPs) with options. One view of options is as temporally extended action, which can be realized as a memory that allows the agent to retain historical information beyond the policy's context window. While option assignment could be handled using heuristics and hand-crafted objectives, learning temporally consistent options and associated sub-policies without explicit supervision is a challenge. Two algorithms, PPOEM and SOAP, are proposed and studied in depth to address this problem. PPOEM applies the forward-backward algorithm (for Hidden Markov Models) to optimize the expected returns for an option-augmented policy. However, this learning approach is unstable during on-policy rollouts. It is also unsuited for learning causal policies without the knowledge of future trajectories, since option assignments are optimized for offline sequences where the entire episode is available. As an alternative approach, SOAP evaluates the policy gradient for an optimal option assignment. It extends the concept of the generalized advantage estimation (GAE) to propagate option advantages through time, which is an analytical equivalent to performing temporal back-propagation of option policy gradients. This option policy is only conditional on the history of the agent, not future actions. Evaluated against competing baselines, SOAP exhibited the most robust performance, correctly discovering options for POMDP corridor environments, as well as on standard benchmarks including Atari and MuJoCo, outperforming PPOEM, as well as LSTM and Option-Critic baselines. The open-sourced code is available at https://github.com/shuishida/SoapRL.


SHANGUS: Deep Reinforcement Learning Meets Heuristic Optimization for Speedy Frontier-Based Exploration of Autonomous Vehicles in Unknown Spaces

arXiv.org Artificial Intelligence

This paper introduces SHANGUS, an advanced framework combining Deep Reinforcement Learning (DRL) with heuristic optimization to improve frontier-based exploration efficiency in unknown environments, particularly for intelligent vehicles in autonomous air services, search and rescue operations, and space exploration robotics. SHANGUS harnesses DRL's adaptability and heuristic prioritization, markedly enhancing exploration efficiency, reducing completion time, and minimizing travel distance. The strategy involves a frontier selection node to identify unexplored areas and a DRL navigation node using the Twin Delayed Deep Deterministic Policy Gradient (TD3) algorithm for robust path planning and dynamic obstacle avoidance. Extensive experiments in ROS2 and Gazebo simulation environments show SHANGUS surpasses representative traditional methods like the Nearest Frontier (NF), Novel Frontier-Based Exploration Algorithm (CFE), and Goal-Driven Autonomous Exploration (GDAE) algorithms, especially in complex scenarios, excelling in completion time, travel distance, and exploration rate. This scalable solution is suitable for real-time autonomous navigation in fields such as industrial automation, autonomous driving, household robotics, and space exploration. Future research will integrate additional sensory inputs and refine heuristic functions to further boost SHANGUS's efficiency and robustness.


Multi-Agent Deep Reinforcement Learning for Energy Efficient Multi-Hop STAR-RIS-Assisted Transmissions

arXiv.org Artificial Intelligence

Simultaneously transmitting and reflecting reconfigurable intelligent surface (STAR-RIS) provides a promising way to expand coverage in wireless communications. However, limitation of single STAR-RIS inspire us to integrate the concept of multi-hop transmissions, as focused on RIS in existing research. Therefore, we propose the novel architecture of multi-hop STAR-RISs to achieve a wider range of full-plane service coverage. In this paper, we intend to solve active beamforming of the base station and passive beamforming of STAR-RISs, aiming for maximizing the energy efficiency constrained by hardware limitation of STAR-RISs. Furthermore, we investigate the impact of the on-off state of STAR-RIS elements on energy efficiency. To tackle the complex problem, a Multi-Agent Global and locAl deep Reinforcement learning (MAGAR) algorithm is designed. The global agent elevates the collaboration among local agents, which focus on individual learning. In numerical results, we observe the significant improvement of MAGAR compared to the other benchmarks, including Q-learning, multi-agent deep Q network (DQN) with golbal reward, and multi-agent DQN with local rewards. Moreover, the proposed architecture of multi-hop STAR-RISs achieves the highest energy efficiency compared to mode switching based STAR-RISs, conventional RISs and deployment without RISs or STAR-RISs.


Advanced deep-reinforcement-learning methods for flow control: group-invariant and positional-encoding networks improve learning speed and quality

arXiv.org Artificial Intelligence

Flow control is key to maximize energy efficiency in a wide range of applications. However, traditional flow-control methods face significant challenges in addressing non-linear systems and high-dimensional data, limiting their application in realistic energy systems. This study advances deep-reinforcement-learning (DRL) methods for flow control, particularly focusing on integrating group-invariant networks and positional encoding into DRL architectures. Our methods leverage multi-agent reinforcement learning (MARL) to exploit policy invariance in space, in combination with group-invariant networks to ensure local symmetry invariance. Additionally, a positional encoding inspired by the transformer architecture is incorporated to provide location information to the agents, mitigating action constraints from strict invariance. The proposed methods are verified using a case study of Rayleigh-B\'enard convection, where the goal is to minimize the Nusselt number Nu. The group-invariant neural networks (GI-NNs) show faster convergence compared to the base MARL, achieving better average policy performance. The GI-NNs not only cut DRL training time in half but also notably enhance learning reproducibility. Positional encoding further enhances these results, effectively reducing the minimum Nu and stabilizing convergence. Interestingly, group invariant networks specialize in improving learning speed and positional encoding specializes in improving learning quality. These results demonstrate that choosing a suitable feature-representation method according to the purpose as well as the characteristics of each control problem is essential. We believe that the results of this study will not only inspire novel DRL methods with invariant and unique representations, but also provide useful insights for industrial applications.


Differentiable Quantum Architecture Search in Asynchronous Quantum Reinforcement Learning

arXiv.org Artificial Intelligence

The emergence of quantum reinforcement learning (QRL) is propelled by advancements in quantum computing (QC) and machine learning (ML), particularly through quantum neural networks (QNN) built on variational quantum circuits (VQC). These advancements have proven successful in addressing sequential decision-making tasks. However, constructing effective QRL models demands significant expertise due to challenges in designing quantum circuit architectures, including data encoding and parameterized circuits, which profoundly influence model performance. In this paper, we propose addressing this challenge with differentiable quantum architecture search (DiffQAS), enabling trainable circuit parameters and structure weights using gradient-based optimization. Furthermore, we enhance training efficiency through asynchronous reinforcement learning (RL) methods facilitating parallel training. Through numerical simulations, we demonstrate that our proposed DiffQAS-QRL approach achieves performance comparable to manually-crafted circuit architectures across considered environments, showcasing stability across diverse scenarios. This methodology offers a pathway for designing QRL models without extensive quantum knowledge, ensuring robust performance and fostering broader application of QRL.


Adversarial Robust Decision Transformer: Enhancing Robustness of RvS via Minimax Returns-to-go

arXiv.org Artificial Intelligence

Decision Transformer (DT), as one of the representative Reinforcement Learning via Supervised Learning (RvS) methods, has achieved strong performance in offline learning tasks by leveraging the powerful Transformer architecture for sequential decision-making. However, in adversarial environments, these methods can be non-robust, since the return is dependent on the strategies of both the decision-maker and adversary. Training a probabilistic model conditioned on observed return to predict action can fail to generalize, as the trajectories that achieve a return in the dataset might have done so due to a weak and suboptimal behavior adversary. To address this, we propose a worst-case-aware RvS algorithm, the Adversarial Robust Decision Transformer (ARDT), which learns and conditions the policy on in-sample minimax returns-to-go. ARDT aligns the target return with the worst-case return learned through minimax expectile regression, thereby enhancing robustness against powerful test-time adversaries. In experiments conducted on sequential games with full data coverage, ARDT can generate a maximin (Nash Equilibrium) strategy, the solution with the largest adversarial robustness. In large-scale sequential games and continuous adversarial RL environments with partial data coverage, ARDT demonstrates significantly superior robustness to powerful test-time adversaries and attains higher worst-case returns compared to contemporary DT methods.