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 Reinforcement Learning


A Survey on Self-play Methods in Reinforcement Learning

arXiv.org Artificial Intelligence

Self-play, characterized by agents' interactions with copies or past versions of itself, has recently gained prominence in reinforcement learning. This paper first clarifies the preliminaries of self-play, including the multi-agent reinforcement learning framework and basic game theory concepts. Then it provides a unified framework and classifies existing self-play algorithms within this framework. Moreover, the paper bridges the gap between the algorithms and their practical implications by illustrating the role of self-play in different scenarios. Finally, the survey highlights open challenges and future research directions in self-play. This paper is an essential guide map for understanding the multifaceted landscape of self-play in RL.


Multi-Objective Deep Reinforcement Learning for Optimisation in Autonomous Systems

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) is used extensively in Autonomous Systems (AS) as it enables learning at runtime without the need for a model of the environment or predefined actions. However, most applications of RL in AS, such as those based on Q-learning, can only optimize one objective, making it necessary in multi-objective systems to combine multiple objectives in a single objective function with predefined weights. A number of Multi-Objective Reinforcement Learning (MORL) techniques exist but they have mostly been applied in RL benchmarks rather than real-world AS systems. In this work, we use a MORL technique called Deep W-Learning (DWN) and apply it to the Emergent Web Servers exemplar, a self-adaptive server, to find the optimal configuration for runtime performance optimization. We compare DWN to two single-objective optimization implementations: {\epsilon}-greedy algorithm and Deep Q-Networks. Our initial evaluation shows that DWN optimizes multiple objectives simultaneously with similar results than DQN and {\epsilon}-greedy approaches, having a better performance for some metrics, and avoids issues associated with combining multiple objectives into a single utility function.


Deep Reinforcement Learning for Dynamic Order Picking in Warehouse Operations

arXiv.org Artificial Intelligence

Order picking is a crucial operation in warehouses that significantly impacts overall efficiency and profitability. This study addresses the dynamic order picking problem, a significant concern in modern warehouse management where real-time adaptation to fluctuating order arrivals and efficient picker routing are crucial. Traditional methods, often assuming fixed order sets, fall short in this dynamic environment. We utilize Deep Reinforcement Learning (DRL) as a solution methodology to handle the inherent uncertainties in customer demands. We focus on a single-block warehouse with an autonomous picking device, eliminating human behavioral factors. Our DRL framework enables the dynamic optimization of picker routes, significantly reducing order throughput times, especially under high order arrival rates. Experiments demonstrate a substantial decrease in order throughput time and unfulfilled orders compared to benchmark algorithms. We further investigate integrating a hyperparameter in the reward function that allows for flexible balancing between distance traveled and order completion time. Finally, we demonstrate the robustness of our DRL model for out-of-sample test instances.


Pre-trained Language Models Improve the Few-shot Prompt Ability of Decision Transformer

arXiv.org Artificial Intelligence

Decision Transformer (DT) has emerged as a promising class of algorithms in offline reinforcement learning (RL) tasks, leveraging pre-collected datasets and Transformer's capability to model long sequences. Recent works have demonstrated that using parts of trajectories from training tasks as prompts in DT enhances its performance on unseen tasks, giving rise to Prompt-DT methods. However, collecting data from specific environments can be both costly and unsafe in many scenarios, leading to suboptimal performance and limited few-shot prompt abilities due to the data-hungry nature of Transformer-based models. Additionally, the limited datasets used in pre-training make it challenging for Prompt-DT type of methods to distinguish between various RL tasks through prompts alone. To address these challenges, we introduce the Language model-initialized Prompt Decision Transformer (LPDT), which leverages pre-trained language models for meta-RL tasks and fine-tunes the model using Low-rank Adaptation (LoRA). We further incorporate prompt regularization to effectively differentiate between tasks based on prompt feature representations. Our approach integrates pre-trained language model and RL tasks seamlessly. Extensive empirical studies demonstrate that initializing with a pre-trained language model significantly enhances the performance of Prompt-DT on unseen tasks compared to baseline methods.


Trustworthy Machine Learning under Social and Adversarial Data Sources

arXiv.org Artificial Intelligence

Machine learning has witnessed remarkable breakthroughs in recent years. As machine learning permeates various aspects of daily life, individuals and organizations increasingly interact with these systems, exhibiting a wide range of social and adversarial behaviors. These behaviors may have a notable impact on the behavior and performance of machine learning systems. Specifically, during these interactions, data may be generated by strategic individuals, collected by self-interested data collectors, possibly poisoned by adversarial attackers, and used to create predictors, models, and policies satisfying multiple objectives. As a result, the machine learning systems' outputs might degrade, such as the susceptibility of deep neural networks to adversarial examples (Shafahi et al., 2018; Szegedy et al., 2013) and the diminished performance of classic algorithms in the presence of strategic individuals (Ahmadi et al., 2021). Addressing these challenges is imperative for the success of machine learning in societal settings.


Jacta: A Versatile Planner for Learning Dexterous and Whole-body Manipulation

arXiv.org Artificial Intelligence

Robotic manipulation is challenging due to discontinuous dynamics, as well as high-dimensional state and action spaces. Data-driven approaches that succeed in manipulation tasks require large amounts of data and expert demonstrations, typically from humans. Existing manipulation planners are restricted to specific systems and often depend on specialized algorithms for using demonstration. Therefore, we introduce a flexible motion planner tailored to dexterous and whole-body manipulation tasks. Our planner creates readily usable demonstrations for reinforcement learning algorithms, eliminating the need for additional training pipeline complexities. With this approach, we can efficiently learn policies for complex manipulation tasks, where traditional reinforcement learning alone only makes little progress. Furthermore, we demonstrate that learned policies are transferable to real robotic systems for solving complex dexterous manipulation tasks.


On the Perturbed States for Transformed Input-robust Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) agents demonstrating proficiency in a training environment exhibit vulnerability to adversarial perturbations in input observations during deployment. This underscores the importance of building a robust agent before its real-world deployment. To alleviate the challenging point, prior works focus on developing robust training-based procedures, encompassing efforts to fortify the deep neural network component's robustness or subject the agent to adversarial training against potent attacks. In this work, we propose a novel method referred to as Transformed Input-robust RL (TIRL), which explores another avenue to mitigate the impact of adversaries by employing input transformation-based defenses. Specifically, we introduce two principles for applying transformation-based defenses in learning robust RL agents: (1) autoencoder-styled denoising to reconstruct the original state and (2) bounded transformations (bit-depth reduction and vector quantization (VQ)) to achieve close transformed inputs. The transformations are applied to the state before feeding it into the policy network. Extensive experiments on multiple MuJoCo environments demonstrate that input transformation-based defenses, i.e., VQ, defend against several adversaries in the state observations. The official code is available at https://github.com/tunglm2203/tirl


Coordinating Planning and Tracking in Layered Control Policies via Actor-Critic Learning

arXiv.org Artificial Intelligence

Layered control architectures (Matni et al., 2024; Chiang et al., 2007) are ubiquitous in complex cyber-physical systems, such as power networks, communication networks, and autonomous robots. For example, a typical autonomous robot has an autonomy stack consisting of decision-making, trajectory optimization, and low-level control. However, despite the widespread presence of such layered control architectures, there has been a lack of a principled framework for their design, especially in the data-driven regime. In this work, we propose an algorithm for jointly learning a trajectory planner and a tracking controller. We start from an optimal control problem and show that a suitable relaxation of the problem naturally decomposes into reference generation and trajectory tracking layers. We then propose an algorithm to train a layered policy parameterized in a way that parallels this decomposition using actor-critic methods. Different from previous methods, we show how a dual network can be trained to coordinate the trajectory optimizer and the tracking controller. Our theoretical analysis and numerical experiments demonstrate that the proposed algorithm can achieve good performance in various settings while enjoying inherent interpretability and modularity.


Reinforcement Learning applied to Insurance Portfolio Pursuit

arXiv.org Machine Learning

When faced with a new customer, many factors contribute to an insurance firm's decision of what offer to make to that customer. In addition to the expected cost of providing the insurance, the firm must consider the other offers likely to be made to the customer, and how sensitive the customer is to differences in price. Moreover, firms often target a specific portfolio of customers that could depend on, e.g., age, location, and occupation. Given such a target portfolio, firms may choose to modulate an individual customer's offer based on whether the firm desires the customer within their portfolio. We term the problem of modulating offers to achieve a desired target portfolio the portfolio pursuit problem. Having formulated the portfolio pursuit problem as a sequential decision making problem, we devise a novel reinforcement learning algorithm for its solution. We test our method on a complex synthetic market environment, and demonstrate that it outperforms a baseline method which mimics current industry approaches to portfolio pursuit.


Enabling High Data Throughput Reinforcement Learning on GPUs: A Domain Agnostic Framework for Data-Driven Scientific Research

arXiv.org Artificial Intelligence

We introduce WarpSci, a domain agnostic framework designed to overcome crucial system bottlenecks encountered in the application of reinforcement learning to intricate environments with vast datasets featuring high-dimensional observation or action spaces. Notably, our framework eliminates the need for data transfer between the CPU and GPU, enabling the concurrent execution of thousands of simulations on a single or multiple GPUs. This high data throughput architecture proves particularly advantageous for data-driven scientific research, where intricate environment models are commonly essential.