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 Reinforcement Learning


Asynchronous Credit Assignment Framework for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Credit assignment is a core problem that distinguishes agents' marginal contributions for optimizing cooperative strategies in multi-agent reinforcement learning (MARL). Current credit assignment methods usually assume synchronous decision-making among agents. However, a prerequisite for many realistic cooperative tasks is asynchronous decision-making by agents, without waiting for others to avoid disastrous consequences. To address this issue, we propose an asynchronous credit assignment framework with a problem model called ADEX-POMDP and a multiplicative value decomposition (MVD) algorithm. ADEX-POMDP is an asynchronous problem model with extra virtual agents for a decentralized partially observable markov decision process. We prove that ADEX-POMDP preserves both the task equilibrium and the algorithm convergence. MVD utilizes multiplicative interaction to efficiently capture the interactions of asynchronous decisions, and we theoretically demonstrate its advantages in handling asynchronous tasks. Experimental results show that on two asynchronous decision-making benchmarks, Overcooked and POAC, MVD not only consistently outperforms state-of-the-art MARL methods but also provides the interpretability for asynchronous cooperation.


Listwise Reward Estimation for Offline Preference-based Reinforcement Learning

arXiv.org Artificial Intelligence

In Reinforcement Learning (RL), designing precise reward functions remains to be a challenge, particularly when aligning with human intent. Preference-based RL (PbRL) was introduced to address this problem by learning reward models from human feedback. However, existing PbRL methods have limitations as they often overlook the second-order preference that indicates the relative strength of preference. In this paper, we propose Listwise Reward Estimation (LiRE), a novel approach for offline PbRL that leverages second-order preference information by constructing a Ranked List of Trajectories (RLT), which can be efficiently built by using the same ternary feedback type as traditional methods. To validate the effectiveness of LiRE, we propose a new offline PbRL dataset that objectively reflects the effect of the estimated rewards. Our extensive experiments on the dataset demonstrate the superiority of LiRE, i.e., outperforming state-of-the-art baselines even with modest feedback budgets and enjoying robustness with respect to the number of feedbacks and feedback noise. Our code is available at https://github.com/chwoong/LiRE


NAVINACT: Combining Navigation and Imitation Learning for Bootstrapping Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) has shown remarkable progress in simulation environments, yet its application to real-world robotic tasks remains limited due to challenges in exploration and generalisation. To address these issues, we introduce NAVINACT, a framework that chooses when the robot should use classical motion planning-based navigation and when it should learn a policy. To further improve the efficiency in exploration, we use imitation data to bootstrap the exploration. NAVINACT dynamically switches between two modes of operation: navigating to a waypoint using classical techniques when away from the objects and reinforcement learning for fine-grained manipulation control when about to interact with objects. NAVINACT consists of a multi-head architecture composed of ModeNet for mode classification, NavNet for waypoint prediction, and InteractNet for precise manipulation. By combining the strengths of RL and Imitation Learning (IL), NAVINACT improves sample efficiency and mitigates distribution shift, ensuring robust task execution. We evaluate our approach across multiple challenging simulation environments and real-world tasks, demonstrating superior performance in terms of adaptability, efficiency, and generalization compared to existing methods. In both simulated and real-world settings, NAVINACT demonstrates robust performance. In simulations, NAVINACT surpasses baseline methods by 10-15\% in training success rates at 30k samples and by 30-40\% during evaluation phases. In real-world scenarios, it demonstrates a 30-40\% higher success rate on simpler tasks compared to baselines and uniquely succeeds in complex, two-stage manipulation tasks. Datasets and supplementary materials can be found on our website: {https://raaslab.org/projects/NAVINACT/}.


Learning Rate-Free Reinforcement Learning: A Case for Model Selection with Non-Stationary Objectives

arXiv.org Artificial Intelligence

The performance of reinforcement learning (RL) algorithms is sensitive to the choice of hyperparameters, with the learning rate being particularly influential. RL algorithms fail to reach convergence or demand an extensive number of samples when the learning rate is not optimally set. In this work, we show that model selection can help to improve the failure modes of RL that are due to suboptimal choices of learning rate. We present a model selection framework for Learning Rate-Free Reinforcement Learning that employs model selection methods to select the optimal learning rate on the fly. This approach of adaptive learning rate tuning neither depends on the underlying RL algorithm nor the optimizer and solely uses the reward feedback to select the learning rate; hence, the framework can input any RL algorithm and produce a learning rate-free version of it. We conduct experiments for policy optimization methods and evaluate various model selection strategies within our framework. Our results indicate that data-driven model selection algorithms are better alternatives to standard bandit algorithms when the optimal choice of hyperparameter is time-dependent and non-stationary.


HDPlanner: Advancing Autonomous Deployments in Unknown Environments through Hierarchical Decision Networks

arXiv.org Artificial Intelligence

In this paper, we introduce HDPlanner, a deep reinforcement learning (DRL) based framework designed to tackle two core and challenging tasks for mobile robots: autonomous exploration and navigation, where the robot must optimize its trajectory adaptively to achieve the task objective through continuous interactions in unknown environments. Specifically, HDPlanner relies on novel hierarchical attention networks to empower the robot to reason about its belief across multiple spatial scales and sequence collaborative decisions, where our networks decompose long-term objectives into short-term informative task assignments and informative path plannings. We further propose a contrastive learning-based joint optimization to enhance the robustness of HDPlanner. We empirically demonstrate that HDPlanner significantly outperforms state-of-the-art conventional and learning-based baselines on an extensive set of simulations, including hundreds of test maps and large-scale, complex Gazebo environments. Notably, HDPlanner achieves real-time planning with travel distances reduced by up to 35.7% compared to exploration benchmarks and by up to 16.5% than navigation benchmarks. Furthermore, we validate our approach on hardware, where it generates high-quality, adaptive trajectories in both indoor and outdoor environments, highlighting its real-world applicability without additional training.


An Upper Confidence Bound Approach to Estimating the Maximum Mean

arXiv.org Artificial Intelligence

Estimating the maximum mean finds a variety of applications in practice. In this paper, we study estimation of the maximum mean using an upper confidence bound (UCB) approach where the sampling budget is adaptively allocated to one of the systems. We study in depth the existing grand average (GA) estimator, and propose a new largest-size average (LSA) estimator. Specifically, we establish statistical guarantees, including strong consistency, asymptotic mean squared errors, and central limit theorems (CLTs) for both estimators, which are new to the literature. We show that LSA is preferable over GA, as the bias of the former decays at a rate much faster than that of the latter when sample size increases. By using the CLTs, we further construct asymptotically valid confidence intervals for the maximum mean, and propose a single hypothesis test for a multiple comparison problem with application to clinical trials. Statistical efficiency of the resulting point and interval estimates and the proposed single hypothesis test is demonstrated via numerical examples.


F1tenth Autonomous Racing With Offline Reinforcement Learning Methods

arXiv.org Artificial Intelligence

Autonomous racing serves as a critical platform for evaluating automated driving systems and enhancing vehicle mobility intelligence. This work investigates offline reinforcement learning methods to train agents within the dynamic F1tenth racing environment. The study begins by exploring the challenges of online training in the Austria race track environment, where agents consistently fail to complete the laps. Consequently, this research pivots towards an offline strategy, leveraging `expert' demonstration dataset to facilitate agent training. A waypoint-based suboptimal controller is developed to gather data with successful lap episodes. This data is then employed to train offline learning-based algorithms, with a subsequent analysis of the agents' cross-track performance, evaluating their zero-shot transferability from seen to unseen scenarios and their capacity to adapt to changes in environment dynamics. Beyond mere algorithm benchmarking in autonomous racing scenarios, this study also introduces and describes the machinery of our return-conditioned decision tree-based policy, comparing its performance with methods that employ fully connected neural networks, Transformers, and Diffusion Policies and highlighting some insights into method selection for training autonomous agents in driving interactions.


Non-Linear Reinforcement Learning in Large Action Spaces: Structural Conditions and Sample-efficiency of Posterior Sampling

arXiv.org Artificial Intelligence

Provably sample-efficient Reinforcement Learning (RL) with rich observations and function approximation has witnessed tremendous recent progress, particularly when the underlying function approximators are linear. In this linear regime, computationally and statistically efficient methods exist where the potentially infinite state and action spaces can be captured through a known feature embedding, with the sample complexity scaling with the (intrinsic) dimension of these features. When the action space is finite, significantly more sophisticated results allow non-linear function approximation under appropriate structural constraints on the underlying RL problem, permitting for instance, the learning of good features instead of assuming access to them. In this work, we present the first result for non-linear function approximation which holds for general action spaces under a linear embeddability condition, which generalizes all linear and finite action settings. We design a novel optimistic posterior sampling strategy, TS^3 for such problems, and show worst case sample complexity guarantees that scale with a rank parameter of the RL problem, the linear embedding dimension introduced in this work and standard measures of the function class complexity.


QADQN: Quantum Attention Deep Q-Network for Financial Market Prediction

arXiv.org Artificial Intelligence

Financial market prediction and optimal trading strategy development remain challenging due to market complexity and volatility. Our research in quantum finance and reinforcement learning for decision-making demonstrates the approach of quantum-classical hybrid algorithms to tackling real-world financial challenges. In this respect, we corroborate the concept with rigorous backtesting and validate the framework's performance under realistic market conditions, by including fixed transaction cost per trade. This paper introduces a Quantum Attention Deep Q-Network (QADQN) approach to address these challenges through quantum-enhanced reinforcement learning. Our QADQN architecture uses a variational quantum circuit inside a traditional deep Q-learning framework to take advantage of possible quantum advantages in decision-making. We gauge the QADQN agent's performance on historical data from major market indices, including the S&P 500. We evaluate the agent's learning process by examining its reward accumulation and the effectiveness of its experience replay mechanism. Our empirical results demonstrate the QADQN's superior performance, achieving better risk-adjusted returns with Sortino ratios of 1.28 and 1.19 for non-overlapping and overlapping test periods respectively, indicating effective downside risk management.


Explaining Reinforcement Learning: A Counterfactual Shapley Values Approach

arXiv.org Artificial Intelligence

This paper introduces a novel approach Counterfactual Shapley Values (CSV), which enhances explainability in reinforcement learning (RL) by integrating counterfactual analysis with Shapley Values. The approach aims to quantify and compare the contributions of different state dimensions to various action choices. To more accurately analyze these impacts, we introduce new characteristic value functions, the ``Counterfactual Difference Characteristic Value" and the ``Average Counterfactual Difference Characteristic Value." These functions help calculate the Shapley values to evaluate the differences in contributions between optimal and non-optimal actions. Experiments across several RL domains, such as GridWorld, FrozenLake, and Taxi, demonstrate the effectiveness of the CSV method. The results show that this method not only improves transparency in complex RL systems but also quantifies the differences across various decisions.