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 Reinforcement Learning


A Nested Graph Reinforcement Learning-based Decision-making Strategy for Eco-platooning

arXiv.org Artificial Intelligence

Platooning technology is renowned for its precise vehicle control, traffic flow optimization, and energy efficiency enhancement. However, in large-scale mixed platoons, vehicle heterogeneity and unpredictable traffic conditions lead to virtual bottlenecks. These bottlenecks result in reduced traffic throughput and increased energy consumption within the platoon. To address these challenges, we introduce a decision-making strategy based on nested graph reinforcement learning. This strategy improves collaborative decision-making, ensuring energy efficiency and alleviating congestion. We propose a theory of nested traffic graph representation that maps dynamic interactions between vehicles and platoons in non-Euclidean spaces. By incorporating spatio-temporal weighted graph into a multi-head attention mechanism, we further enhance the model's capacity to process both local and global data. Additionally, we have developed a nested graph reinforcement learning framework to enhance the self-iterative learning capabilities of platooning. Using the I-24 dataset, we designed and conducted comparative algorithm experiments, generalizability testing, and permeability ablation experiments, thereby validating the proposed strategy's effectiveness. Compared to the baseline, our strategy increases throughput by 10% and decreases energy use by 9%. Specifically, increasing the penetration rate of CAVs significantly enhances traffic throughput, though it also increases energy consumption.


SigmaRL: A Sample-Efficient and Generalizable Multi-Agent Reinforcement Learning Framework for Motion Planning

arXiv.org Artificial Intelligence

This paper introduces an open-source, decentralized framework named SigmaRL, designed to enhance both sample efficiency and generalization of multi-agent Reinforcement Learning (RL) for motion planning of connected and automated vehicles. Most RL agents exhibit a limited capacity to generalize, often focusing narrowly on specific scenarios, and are usually evaluated in similar or even the same scenarios seen during training. Various methods have been proposed to address these challenges, including experience replay and regularization. However, how observation design in RL affects sample efficiency and generalization remains an under-explored area. We address this gap by proposing five strategies to design information-dense observations, focusing on general features that are applicable to most traffic scenarios. We train our RL agents using these strategies on an intersection and evaluate their generalization through numerical experiments across completely unseen traffic scenarios, including a new intersection, an on-ramp, and a roundabout. Incorporating these information-dense observations reduces training times to under one hour on a single CPU, and the evaluation results reveal that our RL agents can effectively zero-shot generalize. Code: github.com/cas-lab-munich/SigmaRL


The Restaurant Meal Delivery Problem with Ghost Kitchens

arXiv.org Artificial Intelligence

Restaurant meal delivery has been rapidly growing in the last few years. The main challenges in operating it are the temporally and spatially dispersed stochastic demand that arrives from customers all over town as well as the customers' expectation of timely and fresh delivery. To overcome these challenges a new business concept emerged, "Ghost kitchens". This concept proposes synchronized food preparation of several restaurants in a central complex, exploiting consolidation benefits. However, dynamically scheduling food preparation and delivery is challenging and we propose operational strategies for the effective operations of ghost kitchens. We model the problem as a sequential decision process. For the complex, combinatorial decision space of scheduling order preparations, consolidating orders to trips, and scheduling trip departures, we propose a large neighborhood search procedure based on partial decisions and driven by analytical properties. Within the large neighborhood search, decisions are evaluated via a value function approximation, enabling anticipatory and real-time decision making. We show the effectiveness of our method and demonstrate the value of ghost kitchens compared to conventional meal delivery systems. We show that both integrated optimization of cook scheduling and vehicle dispatching, as well as anticipation of future demand and decisions, are essential for successful operations. We further derive several managerial insights, amongst others, that companies should carefully consider the trade-off between fast delivery and fresh food.


An Offline Meta Black-box Optimization Framework for Adaptive Design of Urban Traffic Light Management Systems

arXiv.org Artificial Intelligence

Complex urban road networks with high vehicle occupancy frequently face severe traffic congestion. Designing an effective strategy for managing multiple traffic lights plays a crucial role in managing congestion. However, most current traffic light management systems rely on human-crafted decisions, which may not adapt well to diverse traffic patterns. In this paper, we delve into two pivotal design components of the traffic light management system that can be dynamically adjusted to various traffic conditions: phase combination and phase time allocation. While numerous studies have sought an efficient strategy for managing traffic lights, most of these approaches consider a fixed traffic pattern and are limited to relatively small road networks. To overcome these limitations, we introduce a novel and practical framework to formulate the optimization of such design components using an offline meta black-box optimization. We then present a simple yet effective method to efficiently find a solution for the aforementioned problem. In our framework, we first collect an offline meta dataset consisting of pairs of design choices and corresponding congestion measures from various traffic patterns. After collecting the dataset, we employ the Attentive Neural Process (ANP) to predict the impact of the proposed design on congestion across various traffic patterns with well-calibrated uncertainty. Finally, Bayesian optimization, with ANP as a surrogate model, is utilized to find an optimal design for unseen traffic patterns through limited online simulations. Our experiment results show that our method outperforms state-of-the-art baselines on complex road networks in terms of the number of waiting vehicles. Surprisingly, the deployment of our method into a real-world traffic system was able to improve traffic throughput by 4.80\% compared to the original strategy.


Off-Policy Reinforcement Learning with High Dimensional Reward

arXiv.org Machine Learning

Conventional off-policy reinforcement learning (RL) focuses on maximizing the expected return of scalar rewards. Distributional RL (DRL), in contrast, studies the distribution of returns with the distributional Bellman operator in a Euclidean space, leading to highly flexible choices for utility. This paper establishes robust theoretical foundations for DRL. We prove the contraction property of the Bellman operator even when the reward space is an infinite-dimensional separable Banach space. Furthermore, we demonstrate that the behavior of high- or infinite-dimensional returns can be effectively approximated using a lower-dimensional Euclidean space. Leveraging these theoretical insights, we propose a novel DRL algorithm that tackles problems which have been previously intractable using conventional reinforcement learning approaches.


Personalized Dynamic Difficulty Adjustment -- Imitation Learning Meets Reinforcement Learning

arXiv.org Artificial Intelligence

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and hence reduces time spent playing the game. In this work, we explore balancing game difficulty using machine learning-based agents to challenge players based on their current behavior. This is achieved by a combination of two agents, in which one learns to imitate the player, while the second is trained to beat the first. In our demo, we investigate the proposed framework for personalized dynamic difficulty adjustment of AI agents in the context of the fighting game AI competition.


An Introduction to Reinforcement Learning: Fundamental Concepts and Practical Applications

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) is a branch of Artificial Intelligence (AI) which focuses on training agents to make decisions by interacting with their environment to maximize cumulative rewards. An overview of RL is provided in this paper, which discusses its core concepts, methodologies, recent trends, and resources for learning. We provide a detailed explanation of key components of RL such as states, actions, policies, and reward signals so that the reader can build a foundational understanding. The paper also provides examples of various RL algorithms, including model-free and model-based methods. In addition, RL algorithms are introduced and resources for learning and implementing them are provided, such as books, courses, and online communities. This paper demystifies a comprehensive yet simple introduction for beginners by offering a structured and clear pathway for acquiring and implementing real-time techniques.


Robust Deep Reinforcement Learning for Inverter-based Volt-Var Control in Partially Observable Distribution Networks

arXiv.org Artificial Intelligence

Inverter-based volt-var control is studied in this paper. One key issue in DRL-based approaches is the limited measurement deployment in active distribution networks, which leads to problems of a partially observable state and unknown reward. To address those problems, this paper proposes a robust DRL approach with a conservative critic and a surrogate reward. The conservative critic utilizes the quantile regression technology to estimate conservative state-action value function based on the partially observable state, which helps to train a robust policy; the surrogate rewards of power loss and voltage violation are designed that can be calculated from the limited measurements. The proposed approach optimizes the power loss of the whole network and the voltage profile of buses with measurable voltages while indirectly improving the voltage profile of other buses. Extensive simulations verify the effectiveness of the robust DRL approach in different limited measurement conditions, even when only the active power injection of the root bus and less than 10% of bus voltages are measurable.


Integrating Saliency Ranking and Reinforcement Learning for Enhanced Object Detection

arXiv.org Artificial Intelligence

With the ever-growing variety of object detection approaches, this study explores a series of experiments that combine reinforcement learning (RL)-based visual attention methods with saliency ranking techniques to investigate transparent and sustainable solutions. By integrating saliency ranking for initial bounding box prediction and subsequently applying RL techniques to refine these predictions through a finite set of actions over multiple time steps, this study aims to enhance RL object detection accuracy. Presented as a series of experiments, this research investigates the use of various image feature extraction methods and explores diverse Deep Q-Network (DQN) architectural variations for deep reinforcement learning-based localisation agent training. Additionally, we focus on optimising the detection pipeline at every step by prioritising lightweight and faster models, while also incorporating the capability to classify detected objects, a feature absent in previous RL approaches. We show that by evaluating the performance of these trained agents using the Pascal VOC 2007 dataset, faster and more optimised models were developed. Notably, the best mean Average Precision (mAP) achieved in this study was 51.4, surpassing benchmarks set by RL-based single object detectors in the literature.


q-exponential family for policy optimization

arXiv.org Artificial Intelligence

Policy optimization methods benefit from a simple and tractable policy functional, usually the Gaussian for continuous action spaces. In this paper, we consider a broader policy family that remains tractable: the q-exponential family. This family of policies is flexible, allowing the specification of both heavy-tailed policies (q > 1) and light-tailed policies (q < 1). This paper examines the interplay between q-exponential policies for several actor-critic algorithms conducted on both online and offline problems. We find that heavy-tailed policies are more effective in general and can consistently improve on Gaussian. In particular, we find the Student's t-distribution to be more stable than the Gaussian across settings and that a heavy-tailed q-Gaussian for Tsallis Advantage Weighted Actor-Critic consistently performs well in offline benchmark problems. Our code is available at https://github.com/lingweizhu/qexp.