Reinforcement Learning
RLCP: A Reinforcement Learning-based Copyright Protection Method for Text-to-Image Diffusion Model
Shi, Zhuan, Yan, Jing, Tang, Xiaoli, Lyu, Lingjuan, Faltings, Boi
The increasing sophistication of text-to-image generative models has led to complex challenges in defining and enforcing copyright infringement criteria and protection. Existing methods, such as watermarking and dataset deduplication, fail to provide comprehensive solutions due to the lack of standardized metrics and the inherent complexity of addressing copyright infringement in diffusion models. To deal with these challenges, we propose a Reinforcement Learning-based Copyright Protection(RLCP) method for Text-to-Image Diffusion Model, which minimizes the generation of copyright-infringing content while maintaining the quality of the model-generated dataset. Our approach begins with the introduction of a novel copyright metric grounded in copyright law and court precedents on infringement. We then utilize the Denoising Diffusion Policy Optimization (DDPO) framework to guide the model through a multi-step decision-making process, optimizing it using a reward function that incorporates our proposed copyright metric. Additionally, we employ KL divergence as a regularization term to mitigate some failure modes and stabilize RL fine-tuning. Experiments conducted on 3 mixed datasets of copyright and non-copyright images demonstrate that our approach significantly reduces copyright infringement risk while maintaining image quality.
Accelerated Multi-objective Task Learning using Modified Q-learning Algorithm
Rajamohan, Varun Prakash, Jagatheesaperumal, Senthil Kumar
Robots find extensive applications in industry. In recent years, the influence of robots has also increased rapidly in domestic scenarios. The Q-learning algorithm aims to maximise the reward for reaching the goal. This paper proposes a modified version of the Q-learning algorithm, known as Q-learning with scaled distance metric (Q-SD). This algorithm enhances task learning and makes task completion more meaningful. A robotic manipulator (agent) applies the Q-SD algorithm to the task of table cleaning. Using Q-SD, the agent acquires the sequence of steps necessary to accomplish the task while minimising the manipulator's movement distance. We partition the table into grids of different dimensions. The first has a grid count of 3 times 3, and the second has a grid count of 4 times 4. Using the Q-SD algorithm, the maximum success obtained in these two environments was 86% and 59% respectively. Moreover, Compared to the conventional Q-learning algorithm, the drop in average distance moved by the agent in these two environments using the Q-SD algorithm was 8.61% and 6.7% respectively.
AI Olympics challenge with Evolutionary Soft Actor Critic
Calรฌ, Marco, Sinigaglia, Alberto, Turcato, Niccolรฒ, Carli, Ruggero, Susto, Gian Antonio
In the following report, we describe the solution we propose for the AI Olympics competition held at IROS 2024. Our solution is based on a Model-free Deep Reinforcement Learning approach combined with an evolutionary strategy. We will briefly describe the algorithms that have been used and then provide details of the approach
Two-Timescale Synchronization and Migration for Digital Twin Networks: A Multi-Agent Deep Reinforcement Learning Approach
Liu, Wenshuai, Fu, Yaru, Guo, Yongna, Wang, Fu Lee, Sun, Wen, Zhang, Yan
Digital twins (DTs) have emerged as a promising enabler for representing the real-time states of physical worlds and realizing self-sustaining systems. In practice, DTs of physical devices, such as mobile users (MUs), are commonly deployed in multi-access edge computing (MEC) networks for the sake of reducing latency. To ensure the accuracy and fidelity of DTs, it is essential for MUs to regularly synchronize their status with their DTs. However, MU mobility introduces significant challenges to DT synchronization. Firstly, MU mobility triggers DT migration which could cause synchronization failures. Secondly, MUs require frequent synchronization with their DTs to ensure DT fidelity. Nonetheless, DT migration among MEC servers, caused by MU mobility, may occur infrequently. Accordingly, we propose a two-timescale DT synchronization and migration framework with reliability consideration by establishing a non-convex stochastic problem to minimize the long-term average energy consumption of MUs. We use Lyapunov theory to convert the reliability constraints and reformulate the new problem as a partially observable Markov decision-making process (POMDP). Furthermore, we develop a heterogeneous agent proximal policy optimization with Beta distribution (Beta-HAPPO) method to solve it. Numerical results show that our proposed Beta-HAPPO method achieves significant improvements in energy savings when compared with other benchmarks.
Solving Integrated Process Planning and Scheduling Problem via Graph Neural Network Based Deep Reinforcement Learning
Li, Hongpei, Zhang, Han, He, Ziyan, Jia, Yunkai, Jiang, Bo, Huang, Xiang, Ge, Dongdong
The Integrated Process Planning and Scheduling (IPPS) problem combines process route planning and shop scheduling to achieve high efficiency in manufacturing and maximize resource utilization, which is crucial for modern manufacturing systems. Traditional methods using Mixed Integer Linear Programming (MILP) and heuristic algorithms can not well balance solution quality and speed when solving IPPS. In this paper, we propose a novel end-to-end Deep Reinforcement Learning (DRL) method. We model the IPPS problem as a Markov Decision Process (MDP) and employ a Heterogeneous Graph Neural Network (GNN) to capture the complex relationships among operations, machines, and jobs. To optimize the scheduling strategy, we use Proximal Policy Optimization (PPO). Experimental results show that, compared to traditional methods, our approach significantly improves solution efficiency and quality in large-scale IPPS instances, providing superior scheduling strategies for modern intelligent manufacturing systems.
Ancestral Reinforcement Learning: Unifying Zeroth-Order Optimization and Genetic Algorithms for Reinforcement Learning
Nakashima, So, Kobayashi, Tetsuya J.
Reinforcement Learning (RL) offers a fundamental framework for discovering optimal action strategies through interactions within unknown environments. Recent advancement have shown that the performance and applicability of RL can significantly be enhanced by exploiting a population of agents in various ways. Zeroth-Order Optimization (ZOO) leverages an agent population to estimate the gradient of the objective function, enabling robust policy refinement even in non-differentiable scenarios. As another application, Genetic Algorithms (GA) boosts the exploration of policy landscapes by mutational generation of policy diversity in an agent population and its refinement by selection. A natural question is whether we can have the best of two worlds that the agent population can have. In this work, we propose Ancestral Reinforcement Learning (ARL), which synergistically combines the robust gradient estimation of ZOO with the exploratory power of GA. The key idea in ARL is that each agent within a population infers gradient by exploiting the history of its ancestors, i.e., the ancestor population in the past, while maintaining the diversity of policies in the current population as in GA. We also theoretically reveal that the populational search in ARL implicitly induces the KL-regularization of the objective function, resulting in the enhanced exploration. Our results extend the applicability of populational algorithms for RL.
Real-Time Recurrent Learning using Trace Units in Reinforcement Learning
Elelimy, Esraa, White, Adam, Bowling, Michael, White, Martha
Recurrent Neural Networks (RNNs) are used to learn representations in partially observable environments. For agents that learn online and continually interact with the environment, it is desirable to train RNNs with real-time recurrent learning (RTRL); unfortunately, RTRL is prohibitively expensive for standard RNNs. A promising direction is to use linear recurrent architectures (LRUs), where dense recurrent weights are replaced with a complex-valued diagonal, making RTRL efficient. In this work, we build on these insights to provide a lightweight but effective approach for training RNNs in online RL. We introduce Recurrent Trace Units (RTUs), a small modification on LRUs that we nonetheless find to have significant performance benefits over LRUs when trained with RTRL. We find RTUs significantly outperform other recurrent architectures across several partially observable environments while using significantly less computation.
Compatible Gradient Approximations for Actor-Critic Algorithms
Saglam, Baturay, Kalogerias, Dionysis
Deterministic policy gradient algorithms are foundational for actor-critic methods in controlling continuous systems, yet they often encounter inaccuracies due to their dependence on the derivative of the critic's value estimates with respect to input actions. This reliance requires precise action-value gradient computations, a task that proves challenging under function approximation. We introduce an actor-critic algorithm that bypasses the need for such precision by employing a zeroth-order approximation of the action-value gradient through two-point stochastic gradient estimation within the action space. This approach provably and effectively addresses compatibility issues inherent in deterministic policy gradient schemes. Empirical results further demonstrate that our algorithm not only matches but frequently exceeds the performance of current state-of-the-art methods.
Imitating Language via Scalable Inverse Reinforcement Learning
Wulfmeier, Markus, Bloesch, Michael, Vieillard, Nino, Ahuja, Arun, Bornschein, Jorg, Huang, Sandy, Sokolov, Artem, Barnes, Matt, Desjardins, Guillaume, Bewley, Alex, Bechtle, Sarah Maria Elisabeth, Springenberg, Jost Tobias, Momchev, Nikola, Bachem, Olivier, Geist, Matthieu, Riedmiller, Martin
The majority of language model training builds on imitation learning. It covers pretraining, supervised fine-tuning, and affects the starting conditions for reinforcement learning from human feedback (RLHF). The simplicity and scalability of maximum likelihood estimation (MLE) for next token prediction led to its role as predominant paradigm. However, the broader field of imitation learning can more effectively utilize the sequential structure underlying autoregressive generation. We focus on investigating the inverse reinforcement learning (IRL) perspective to imitation, extracting rewards and directly optimizing sequences instead of individual token likelihoods and evaluate its benefits for fine-tuning large language models. We provide a new angle, reformulating inverse soft-Q-learning as a temporal difference regularized extension of MLE. This creates a principled connection between MLE and IRL and allows trading off added complexity with increased performance and diversity of generations in the supervised fine-tuning (SFT) setting. We find clear advantages for IRL-based imitation, in particular for retaining diversity while maximizing task performance, rendering IRL a strong alternative on fixed SFT datasets even without online data generation. Our analysis of IRL-extracted reward functions further indicates benefits for more robust reward functions via tighter integration of supervised and preference-based LLM post-training.
MOOSS: Mask-Enhanced Temporal Contrastive Learning for Smooth State Evolution in Visual Reinforcement Learning
Sun, Jiarui, Akcal, M. Ugur, Zhang, Wei, Chowdhary, Girish
In visual Reinforcement Learning (RL), learning from pixel-based observations poses significant challenges on sample efficiency, primarily due to the complexity of extracting informative state representations from high-dimensional data. Previous methods such as contrastive-based approaches have made strides in improving sample efficiency but fall short in modeling the nuanced evolution of states. To address this, we introduce MOOSS, a novel framework that leverages a temporal contrastive objective with the help of graph-based spatial-temporal masking to explicitly model state evolution in visual RL. Specifically, we propose a self-supervised dual-component strategy that integrates (1) a graph construction of pixel-based observations for spatial-temporal masking, coupled with (2) a multi-level contrastive learning mechanism that enriches state representations by emphasizing temporal continuity and change of states. MOOSS advances the understanding of state dynamics by disrupting and learning from spatial-temporal correlations, which facilitates policy learning. Our comprehensive evaluation on multiple continuous and discrete control benchmarks shows that MOOSS outperforms previous state-of-the-art visual RL methods in terms of sample efficiency, demonstrating the effectiveness of our method. Our code is released at https://github.com/jsun57/MOOSS.