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 Reinforcement Learning


An Introduction to Centralized Training for Decentralized Execution in Cooperative Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) has exploded in popularity in recent years. Many approaches have been developed but they can be divided into three main types: centralized training and execution (CTE), centralized training for decentralized execution (CTDE), and Decentralized training and execution (DTE). CTDE methods are the most common as they can use centralized information during training but execute in a decentralized manner -- using only information available to that agent during execution. CTDE is the only paradigm that requires a separate training phase where any available information (e.g., other agent policies, underlying states) can be used. As a result, they can be more scalable than CTE methods, do not require communication during execution, and can often perform well. CTDE fits most naturally with the cooperative case, but can be potentially applied in competitive or mixed settings depending on what information is assumed to be observed. This text is an introduction to CTDE in cooperative MARL. It is meant to explain the setting, basic concepts, and common methods. It does not cover all work in CTDE MARL as the subarea is quite extensive. I have included work that I believe is important for understanding the main concepts in the subarea and apologize to those that I have omitted.


Autonomous Drifting Based on Maximal Safety Probability Learning

arXiv.org Artificial Intelligence

This paper proposes a novel learning-based framework for autonomous driving based on the concept of maximal safety probability. Efficient learning requires rewards that are informative of desirable/undesirable states, but such rewards are challenging to design manually due to the difficulty of differentiating better states among many safe states. On the other hand, learning policies that maximize safety probability does not require laborious reward shaping but is numerically challenging because the algorithms must optimize policies based on binary rewards sparse in time. Here, we show that physics-informed reinforcement learning can efficiently learn this form of maximally safe policy. Unlike existing drift control methods, our approach does not require a specific reference trajectory or complex reward shaping, and can learn safe behaviors only from sparse binary rewards. This is enabled by the use of the physics loss that plays an analogous role to reward shaping. The effectiveness of the proposed approach is demonstrated through lane keeping in a normal cornering scenario and safe drifting in a high-speed racing scenario.


InfraLib: Enabling Reinforcement Learning and Decision Making for Large Scale Infrastructure Management

arXiv.org Artificial Intelligence

Efficient management of infrastructure systems is crucial for economic stability, sustainability, and public safety. However, infrastructure management is challenging due to the vast scale of systems, stochastic deterioration of components, partial observability, and resource constraints. While data-driven approaches like reinforcement learning (RL) offer a promising avenue for optimizing management policies, their application to infrastructure has been limited by the lack of suitable simulation environments. We introduce InfraLib, a comprehensive framework for modeling and analyzing infrastructure management problems. InfraLib employs a hierarchical, stochastic approach to realistically model infrastructure systems and their deterioration. It supports practical functionality such as modeling component unavailability, cyclical budgets, and catastrophic failures. To facilitate research, InfraLib provides tools for expert data collection, simulation-driven analysis, and visualization. We demonstrate InfraLib's capabilities through case studies on a real-world road network and a synthetic benchmark with 100,000 components.


Tractable Offline Learning of Regular Decision Processes

arXiv.org Artificial Intelligence

This work studies offline Reinforcement Learning (RL) in a class of non-Markovian environments called Regular Decision Processes (RDPs). In RDPs, the unknown dependency of future observations and rewards from the past interactions can be captured by some hidden finite-state automaton. For this reason, many RDP algorithms first reconstruct this unknown dependency using automata learning techniques. In this paper, we show that it is possible to overcome two strong limitations of previous offline RL algorithms for RDPs, notably RegORL. This can be accomplished via the introduction of two original techniques: the development of a new pseudometric based on formal languages, which removes a problematic dependency on $L_\infty^\mathsf{p}$-distinguishability parameters, and the adoption of Count-Min-Sketch (CMS), instead of naive counting. The former reduces the number of samples required in environments that are characterized by a low complexity in language-theoretic terms. The latter alleviates the memory requirements for long planning horizons. We derive the PAC sample complexity bounds associated to each of these techniques, and we validate the approach experimentally.


Causality-Aware Transformer Networks for Robotic Navigation

arXiv.org Artificial Intelligence

Recent advances in machine learning algorithms have garnered growing interest in developing versatile Embodied AI systems. However, current research in this domain reveals opportunities for improvement. First, the direct adoption of RNNs and Transformers often overlooks the specific differences between Embodied AI and traditional sequential data modelling, potentially limiting its performance in Embodied AI tasks. Second, the reliance on task-specific configurations, such as pre-trained modules and dataset-specific logic, compromises the generalizability of these methods. We address these constraints by initially exploring the unique differences between Embodied AI tasks and other sequential data tasks through the lens of Causality, presenting a causal framework to elucidate the inadequacies of conventional sequential methods for Embodied AI. By leveraging this causal perspective, we propose Causality-Aware Transformer (CAT) Networks for Navigation, featuring a Causal Understanding Module to enhance the models's Environmental Understanding capability. Meanwhile, our method is devoid of task-specific inductive biases and can be trained in an End-to-End manner, which enhances the method's generalizability across various contexts. Empirical evaluations demonstrate that our methodology consistently surpasses benchmark performances across a spectrum of settings, tasks and simulation environments. Extensive ablation studies reveal that the performance gains can be attributed to the Causal Understanding Module, which demonstrates effectiveness and efficiency in both Reinforcement Learning and Supervised Learning settings.


USV-AUV Collaboration Framework for Underwater Tasks under Extreme Sea Conditions

arXiv.org Artificial Intelligence

Autonomous underwater vehicles (AUVs) are valuable for ocean exploration due to their flexibility and ability to carry communication and detection units. Nevertheless, AUVs alone often face challenges in harsh and extreme sea conditions. This study introduces a unmanned surface vehicle (USV)-AUV collaboration framework, which includes high-precision multi-AUV positioning using USV path planning via Fisher information matrix optimization and reinforcement learning for multi-AUV cooperative tasks. Applied to a multi-AUV underwater data collection task scenario, extensive simulations validate the framework's feasibility and superior performance, highlighting exceptional coordination and robustness under extreme sea conditions. The simulation code will be made available as open-source to foster future research in this area.


Last-Iterate Convergence of Payoff-Based Independent Learning in Zero-Sum Stochastic Games

arXiv.org Artificial Intelligence

In this paper, we consider two-player zero-sum matrix and stochastic games and develop learning dynamics that are payoff-based, convergent, rational, and symmetric between the two players. Specifically, the learning dynamics for matrix games are based on the smoothed best-response dynamics, while the learning dynamics for stochastic games build upon those for matrix games, with additional incorporation of the minimax value iteration. To our knowledge, our theoretical results present the first finite-sample analysis of such learning dynamics with last-iterate guarantees. In the matrix game setting, the results imply a sample complexity of $O(\epsilon^{-1})$ to find the Nash distribution and a sample complexity of $O(\epsilon^{-8})$ to find a Nash equilibrium. In the stochastic game setting, the results also imply a sample complexity of $O(\epsilon^{-8})$ to find a Nash equilibrium. To establish these results, the main challenge is to handle stochastic approximation algorithms with multiple sets of coupled and stochastic iterates that evolve on (possibly) different time scales. To overcome this challenge, we developed a coupled Lyapunov-based approach, which may be of independent interest to the broader community studying the convergence behavior of stochastic approximation algorithms.


Machine Learning Applications to Computational Plasma Physics and Reduced-Order Plasma Modeling: A Perspective

arXiv.org Artificial Intelligence

Machine learning (ML) provides a broad spectrum of tools and architectures that enable the transformation of data from simulations and experiments into useful and explainable science, thereby augmenting domain knowledge. Furthermore, ML-enhanced numerical modelling can revamp scientific computing for real-world complex engineering systems, creating unique opportunities to examine the operation of the technologies in detail and automate their optimization and control. In recent years, ML applications have seen significant growth across various scientific domains, particularly in fluid mechanics, where ML has shown great promise in enhancing computational modeling of fluid flows. In contrast, ML applications in numerical plasma physics research remain relatively limited in scope and extent. Despite this, the close relationship between fluid mechanics and plasma physics presents a valuable opportunity to create a roadmap for transferring ML advances in fluid flow modeling to computational plasma physics. This Perspective aims to outline such a roadmap. We begin by discussing some general fundamental aspects of ML, including the various categories of ML algorithms and the different types of problems that can be solved with the help of ML. With regard to each problem type, we then present specific examples from the use of ML in computational fluid dynamics, reviewing several insightful prior efforts. We also review recent ML applications in plasma physics for each problem type. The paper discusses promising future directions and development pathways for ML in plasma modelling within the different application areas. Additionally, we point out prominent challenges that must be addressed to realize ML's full potential in computational plasma physics, including the need for cost-effective high-fidelity simulation tools for extensive data generation.


State and Action Factorization in Power Grids

arXiv.org Artificial Intelligence

The increase of renewable energy generation towards the zero-emission target is making the problem of controlling power grids more and more challenging. The recent series of competitions Learning To Run a Power Network (L2RPN) have encouraged the use of Reinforcement Learning (RL) for the assistance of human dispatchers in operating power grids. All the solutions proposed so far severely restrict the action space and are based on a single agent acting on the entire grid or multiple independent agents acting at the substations level. In this work, we propose a domain-agnostic algorithm that estimates correlations between state and action components entirely based on data. Highly correlated state-action pairs are grouped together to create simpler, possibly independent subproblems that can lead to distinct learning processes with less computational and data requirements. The algorithm is validated on a power grid benchmark obtained with the Grid2Op simulator that has been used throughout the aforementioned competitions, showing that our algorithm is in line with domain-expert analysis. Based on these results, we lay a theoretically-grounded foundation for using distributed reinforcement learning in order to improve the existing solutions.


Learning State-Dependent Policy Parametrizations for Dynamic Technician Routing with Rework

arXiv.org Artificial Intelligence

Home repair and installation services require technicians to visit customers and resolve tasks of different complexity. Technicians often have heterogeneous skills and working experiences. The geographical spread of customers makes achieving only perfect matches between technician skills and task requirements impractical. Additionally, technicians are regularly absent due to sickness. With non-perfect assignments regarding task requirement and technician skill, some tasks may remain unresolved and require a revisit and rework. Companies seek to minimize customer inconvenience due to delay. We model the problem as a sequential decision process where, over a number of service days, customers request service while heterogeneously skilled technicians are routed to serve customers in the system. Each day, our policy iteratively builds tours by adding "important" customers. The importance bases on analytical considerations and is measured by respecting routing efficiency, urgency of service, and risk of rework in an integrated fashion. We propose a state-dependent balance of these factors via reinforcement learning. A comprehensive study shows that taking a few non-perfect assignments can be quite beneficial for the overall service quality. We further demonstrate the value provided by a state-dependent parametrization.