Reinforcement Learning
Successor Features for Transfer in Reinforcement Learning
Andre Barreto, Will Dabney, Remi Munos, Jonathan J. Hunt, Tom Schaul, Hado P. van Hasselt, David Silver
Transfer in reinforcement learning refers to the notion that generalization should occur not only within a task but also across tasks. We propose a transfer framework for the scenario where the reward function changes between tasks but the environment's dynamics remain the same. Our approach rests on two key ideas: successor features, a value function representation that decouples the dynamics of the environment from the rewards, and generalized policy improvement, a generalization of dynamic programming's policy improvement operation that considers a set of policies rather than a single one. Put together, the two ideas lead to an approach that integrates seamlessly within the reinforcement learning framework and allows the free exchange of information across tasks. The proposed method also provides performance guarantees for the transferred policy even before any learning has taken place. We derive two theorems that set our approach in firm theoretical ground and present experiments that show that it successfully promotes transfer in practice, significantly outperforming alternative methods in a sequence of navigation tasks and in the control of a simulated robotic arm.
A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning
To achieve general intelligence, agents must learn how to interact with others in a shared environment: this is the challenge of multiagent reinforcement learning (MARL). The simplest form is independent reinforcement learning (InRL), where each agent treats its experience as part of its (non-stationary) environment. In this paper, we first observe that policies learned using InRL can overfit to the other agents' policies during training, failing to sufficiently generalize during execution. We introduce a new metric, joint-policy correlation, to quantify this effect. We describe an algorithm for general MARL, based on approximate best responses to mixtures of policies generated using deep reinforcement learning, and empirical game-theoretic analysis to compute meta-strategies for policy selection.
InfoGAIL: Interpretable Imitation Learning from Visual Demonstrations
Yunzhu Li, Jiaming Song, Stefano Ermon
The goal of imitation learning is to mimic expert behavior without access to an explicit reward signal. Expert demonstrations provided by humans, however, often show significant variability due to latent factors that are typically not explicitly modeled. In this paper, we propose a new algorithm that can infer the latent structure of expert demonstrations in an unsupervised way. Our method, built on top of Generative Adversarial Imitation Learning, can not only imitate complex behaviors, but also learn interpretable and meaningful representations of complex behavioral data, including visual demonstrations. In the driving domain, we show that a model learned from human demonstrations is able to both accurately reproduce a variety of behaviors and accurately anticipate human actions using raw visual inputs. Compared with various baselines, our method can better capture the latent structure underlying expert demonstrations, often recovering semantically meaningful factors of variation in the data.
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Humanity faces numerous problems of common-pool resource appropriation. This class of multi-agent social dilemma includes the problems of ensuring sustainable use of fresh water, common fisheries, grazing pastures, and irrigation systems. Abstract models of common-pool resource appropriation based on non-cooperative game theory predict that self-interested agents will generally fail to find socially positive equilibria--a phenomenon called the tragedy of the commons. However, in reality, human societies are sometimes able to discover and implement stable cooperative solutions. Decades of behavioral game theory research have sought to uncover aspects of human behavior that make this possible.
Reliable Decision Support using Counterfactual Models
Decision-makers are faced with the challenge of estimating what is likely to happen when they take an action. For instance, if I choose not to treat this patient, are they likely to die? Practitioners commonly use supervised learning algorithms to fit predictive models that help decision-makers reason about likely future outcomes, but we show that this approach is unreliable, and sometimes even dangerous. The key issue is that supervised learning algorithms are highly sensitive to the policy used to choose actions in the training data, which causes the model to capture relationships that do not generalize. We propose using a different learning objective that predicts counterfactuals instead of predicting outcomes under an existing action policy as in supervised learning. To support decision-making in temporal settings, we introduce the Counterfactual Gaussian Process (CGP) to predict the counterfactual future progression of continuous-time trajectories under sequences of future actions. We demonstrate the benefits of the CGP on two important decision-support tasks: risk prediction and "what if?" reasoning for individualized treatment planning.
Mimicking Human Intuition: Cognitive Belief-Driven Q-Learning
Gu, Xingrui, Qiao, Guanren, Jiang, Chuyi, Xia, Tianqing, Mao, Hangyu
Reinforcement learning encounters challenges in various environments related to robustness and explainability. Traditional Q-learning algorithms cannot effectively make decisions and utilize the historical learning experience. To overcome these limitations, we propose Cognitive Belief-Driven Q-Learning (CBDQ), which integrates subjective belief modeling into the Q-learning framework, enhancing decision-making accuracy by endowing agents with human-like learning and reasoning capabilities. Drawing inspiration from cognitive science, our method maintains a subjective belief distribution over the expectation of actions, leveraging a cluster-based subjective belief model that enables agents to reason about the potential probability associated with each decision. CBDQ effectively mitigates overestimated phenomena and optimizes decision-making policies by integrating historical experiences with current contextual information, mimicking the dynamics of human decision-making. We evaluate the proposed method on discrete control benchmark tasks in various complicate environments. The results demonstrate that CBDQ exhibits stronger adaptability, robustness, and human-like characteristics in handling these environments, outperforming other baselines. We hope this work will give researchers a fresh perspective on understanding and explaining Q-learning.
Leveraging Event Streams with Deep Reinforcement Learning for End-to-End UAV Tracking
Souissi, Ala, Fradi, Hajer, Papadakis, Panagiotis
In this paper, we present our proposed approach for active tracking to increase the autonomy of Unmanned Aerial Vehicles (UAVs) using event cameras, low-energy imaging sensors that offer significant advantages in speed and dynamic range. The proposed tracking controller is designed to respond to visual feedback from the mounted event sensor, adjusting the drone movements to follow the target. To leverage the full motion capabilities of a quadrotor and the unique properties of event sensors, we propose an end-to-end deep-reinforcement learning (DRL) framework that maps raw sensor data from event streams directly to control actions for the UAV. To learn an optimal policy under highly variable and challenging conditions, we opt for a simulation environment with domain randomization for effective transfer to real-world environments. We demonstrate the effectiveness of our approach through experiments in challenging scenarios, including fast-moving targets and changing lighting conditions, which result in improved generalization capabilities.
Joint Channel Selection using FedDRL in V2X
Mancini, Lorenzo, Labbi, Safwan, Meraim, Karim Abed, Boukhalfa, Fouzi, Durmus, Alain, Mangold, Paul, Moulines, Eric
Vehicle-to-everything (V2X) communication technology is revolutionizing transportation by enabling interactions between vehicles, devices, and infrastructures. This connectivity enhances road safety, transportation efficiency, and driver assistance systems. V2X benefits from Machine Learning, enabling real-time data analysis, better decision-making, and improved traffic predictions, making transportation safer and more efficient. In this paper, we study the problem of joint channel selection, where vehicles with different technologies choose one or more Access Points (APs) to transmit messages in a network. In this problem, vehicles must learn a strategy for channel selection, based on observations that incorporate vehicles' information (position and speed), network and communication data (Signal-to-Interference-plus-Noise Ratio from past communications), and environmental data (road type). We propose an approach based on Federated Deep Reinforcement Learning (FedDRL), which enables each vehicle to benefit from other vehicles' experiences. Specifically, we apply the federated Proximal Policy Optimization (FedPPO) algorithm to this task. We show that this method improves communication reliability while minimizing transmission costs and channel switches. The efficiency of the proposed solution is assessed via realistic simulations, highlighting the potential of FedDRL to advance V2X technology.
Hybrid Classical/RL Local Planner for Ground Robot Navigation
Sharma, Vishnu D., Lee, Jeongran, Andrews, Matthew, Hadžić, Ilija
Local planning is an optimization process within a mobile robot navigation stack that searches for the best velocity vector, given the robot and environment state. Depending on how the optimization criteria and constraints are defined, some planners may be better than others in specific situations. We consider two conceptually different planners. The first planner explores the velocity space in real-time and has superior path-tracking and motion smoothness performance. The second planner was trained using reinforcement learning methods to produce the best velocity based on its training $"$experience$"$. It is better at avoiding dynamic obstacles but at the expense of motion smoothness. We propose a simple yet effective meta-reasoning approach that takes advantage of both approaches by switching between planners based on the surroundings. We demonstrate the superiority of our hybrid planner, both qualitatively and quantitatively, over the individual planners on a live robot in different scenarios, achieving an improvement of 26% in the navigation time.