Reinforcement Learning
Reviews: A Lyapunov-based Approach to Safe Reinforcement Learning
The focus is safe reinforcement learning under constrained markov decision process framework, where safety can be expressed as policy-dependent constraints. Two key assumptions are that (i) we have access to a safe baseline policy and (ii) this baseline policy is close enough to the unknown optimal policy under total variation distance (this is assumption 1 in the paper). A key insight into the technical approach is to augment the unknown, optimal safety constraints with some cost-shaping function, in order to turn the safety constraint into a Lyapunov function wrt the baseline policy. Similar to how identifying Lyapunov function is not trivial, this cost shaping function is also difficult to compute. So the authors propose several approximations, including solving a LP for each loop of a policy iteration and value iteration procedure.
Reviews: Meta-Reinforcement Learning of Structured Exploration Strategies
I have increased my score rom a 4 to a 7. The main concern in my original review was that the reward signal was switched from dense to sparse rewards for evaluation but I am now convinced that it's a reasonable domain for analysis. I think an explicit discussion on switching the reward signal would be useful to include in the final version of the paper. They show how to use MAML to update the distribution of the latent state in addition to using standard MAML to update the parameters of the policy. They empirically show that these policies learn a reasonable exploration policy in sparse-reward manipulation and locomation domains. I like the semantics of using MAML to update the distribution of a policy's stochastic latent state.
Reviews: Temporal Regularization for Markov Decision Process
This paper is very interesting. One previous assumption in TD learning is that reward are close with states in proximity of the state space, which has been pointed out by many papers is not realistic and have problems for spatial value function regularization. Instead, this paper make the assumption that rewards are close for states. Overall this paper has a very good motivation, and the literature review shows that the author is knowledgable of this field. This paper could open a novel area of temporal regularization that received inadequate attention before.
Reviews: Multiple-Step Greedy Policies in Approximate and Online Reinforcement Learning
The authors first show a negative result that soft-policy updates using the multi-step greedy policies do not guarantee policy improvement. Then the authors proposed an algorithm that uses cautious soft updates (only update to the kappa greedy policy only when assured to improve, otherwise stay with one-step greedy policy) and show that it converges to the optimal policy. Lastly the authors studied hard updates by extending APIs to multi-step greedy policy setting. Comments: 1. Theorem 2 presents an interesting and surprising result. Though the authors presented the example in the proof sketch, but I wonder if the authors could provide more intuitions behind this? Based on the theorem, for multi-step greedy policy, it seems that h needs to be bigger than 2. So I suspect that h 2 will still work (meaning there could exist small alpha)? Obviously h 1 works, but then why when h 3, the soft-update suddenly stops working unless alpha is exactly equal to 1? I would expect that one would require larger alpha when h gets larger.
Reviews: Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models
This paper describes a model-based reinforcement learning approach which is applied on 4 of the continuous control Mujoco tasks. The approach incorporates uncertainty in the forward dynamics model in two ways: by predicting a Gaussian distribution over future states, rather than a single point, and by training an ensemble of models using different subsets of the agent's experience. As a controller, the authors use the CEM method to generate action sequences, which are then used to generate state trajectories using the stochastic forward dynamics model. Reward sums are computed for each of the action-conditional trajectories, and the action corresponding to the highest predicted reward is executed. This is thus a form of model-predictive control. In their experiments, the authors show that their method is able to match the performance of SOTA model-free approaches using many fewer environment interactions, i.e. with improved sample complexity, for 3 out of 4 tasks.
Reviews: Lifelong Inverse Reinforcement Learning
Summary: This paper considers the problem of lifelong inverse reinforcement learning, where the goal is to learn a set of reward functions (from demonstrations) that can be applied to a series of tasks. The authors propose to do this by learning and continuously updating a shared latent space of reward components, which are combined with task specific coefficients to reconstruct the reward for a particular task. The derivation of the algorithm basically mirrors the Efficient Lifelong Learning Algorithm (ELLA) (citation [33]). Although ELLA was formulated for supervised learning, variants such as PG-ELLA (not cited in this paper, by Ammar et al. "Online Multi-task Learning for Policy Gradient Methods") have applied the same derivation procedure to extend the original ELLA algorithm to the reinforcement learning setting. This paper is another extension of ELLA, to the inverse reinforcement learning setting, where instead of sharing policies via a latent space, they are sharing reward functions.
Reviews: Fighting Boredom in Recommender Systems with Linear Reinforcement Learning
The paper changes the model assumptions for recommender systems (RS) to capture phenomena of real world data that has been largely ignored up to now. Instead of assuming a fixed preference over time, the utility of a recommendation is based on the frequency of previous occurrences in a time window w. This captures the fact that humans get bored of repetition. The authors do a great job in showing that this effect occurs in real data. However they still make quite restrictive model assumptions, EDIT{misunderstood this part in the paper, remove comment: i.e. that the utility of an action is only based on the frequency it occurred over the last w times, without taking the positioning into account.
Reviews: Scalable Coordinated Exploration in Concurrent Reinforcement Learning
Main ideas of the submission The authors investigate the problem of efficient coordinated concurrent exploration in environments too large to be addressed by tabular, model-based methods. This is a continuation of [1], where the principles of seed sampling were developed for efficient coordinated concurrent exploration, using a tabular model based algorithm. Since the algorithm was only tested on trivial tasks in [1], the authors first demonstrate the effectiveness of this tabular method on a more challenging problem (swinging up and balancing a pole), compared to trivial extensions of known methods (UCB, Posterior sampling) to the concurrent setting. Following that, they suggest a model-free extension to seeding that is based on function approximation with randomized value functions [9] – a concept that facilitates the combination of the seeding principle with generalization. The authors also suggest some concrete algorithms (SLSVI, STD) that support this concept, show that its performance on the trivial examples of [1] is comparable to that of tabular seed sampling, and show its effectiveness on another pole-balancing problem, which is too difficult to be addressed by tabular methods.