Reinforcement Learning
On the Feasibility of A Mixed-Method Approach for Solving Long Horizon Task-Oriented Dexterous Manipulation
Mehta, Shaunak A., Zarrin, Rana Soltani
In-hand manipulation of tools using dexterous hands in real-world is an underexplored problem in the literature. In addition to more complex geometry and larger size of the tools compared to more commonly used objects like cubes or cylinders, task oriented in-hand tool manipulation involves many sub-tasks to be performed sequentially. This may involve reaching to the tool, picking it up, reorienting it in hand with or without regrasping to reach to a desired final grasp appropriate for the tool usage, and carrying the tool to the desired pose. Research on long-horizon manipulation using dexterous hands is rather limited and the existing work focus on learning the individual sub-tasks using a method like reinforcement learning (RL) and combine the policies for different subtasks to perform a long horizon task. However, in general a single method may not be the best for all the sub-tasks, and this can be more pronounced when dealing with multi-fingered hands manipulating objects with complex geometry like tools. In this paper, we investigate the use of a mixed-method approach to solve for the long-horizon task of tool usage and we use imitation learning, reinforcement learning and model based control. We also discuss a new RL-based teacher-student framework that combines real world data into offline training. We show that our proposed approach for each subtask outperforms the commonly adopted reinforcement learning approach across different subtasks and in performing the long horizon task in simulation. Finally we show the successful transferability to real world.
Safe Reinforcement Learning Filter for Multicopter Collision-Free Tracking under disturbances
Qi, Qihan, Yang, Xinsong, Xia, Gang
This paper proposes a safe reinforcement learning filter (SRLF) to realize multicopter collision-free trajectory tracking with input disturbance. A novel robust control barrier function (RCBF) with its analysis techniques is introduced to avoid collisions with unknown disturbances during tracking. To ensure the system state remains within the safe set, the RCBF gain is designed in control action. A safety filter is introduced to transform unsafe reinforcement learning (RL) control inputs into safe ones, allowing RL training to proceed without explicitly considering safety constraints. The SRLF obtains rigorous guaranteed safe control action by solving a quadratic programming (QP) problem that incorporates forward invariance of RCBF and input saturation constraints. Both simulation and real-world experiments on multicopters demonstrate the effectiveness and excellent performance of SRLF in achieving collision-free tracking under input disturbances and saturation.
A Safety Modulator Actor-Critic Method in Model-Free Safe Reinforcement Learning and Application in UAV Hovering
Qi, Qihan, Yang, Xinsong, Xia, Gang, Ho, Daniel W. C., Tang, Pengyang
This paper proposes a safety modulator actor-critic (SMAC) method to address safety constraint and overestimation mitigation in model-free safe reinforcement learning (RL). A safety modulator is developed to satisfy safety constraints by modulating actions, allowing the policy to ignore safety constraint and focus on maximizing reward. Additionally, a distributional critic with a theoretical update rule for SMAC is proposed to mitigate the overestimation of Q-values with safety constraints. Both simulation and real-world scenarios experiments on Unmanned Aerial Vehicles (UAVs) hovering confirm that the SMAC can effectively maintain safety constraints and outperform mainstream baseline algorithms.
Transfer Learning for a Class of Cascade Dynamical Systems
Rabiei, Shima, Mishra, Sandipan, Paternain, Santiago
This work considers the problem of transfer learning in the context of reinforcement learning. Specifically, we consider training a policy in a reduced order system and deploying it in the full state system. The motivation for this training strategy is that running simulations in the full-state system may take excessive time if the dynamics are complex. While transfer learning alleviates the computational issue, the transfer guarantees depend on the discrepancy between the two systems. In this work, we consider a class of cascade dynamical systems, where the dynamics of a subset of the state-space influence the rest of the states but not vice-versa. The reinforcement learning policy learns in a model that ignores the dynamics of these states and treats them as commanded inputs. In the full-state system, these dynamics are handled using a classic controller (e.g., a PID). These systems have vast applications in the control literature and their structure allows us to provide transfer guarantees that depend on the stability of the inner loop controller. Numerical experiments on a quadrotor support the theoretical findings.
Deep End-to-End Survival Analysis with Temporal Consistency
Vieyra, Mariana Vargas, Frossard, Pascal
In this study, we present a novel Survival Analysis algorithm designed to efficiently handle large-scale longitudinal data. Our approach draws inspiration from Reinforcement Learning principles, particularly the Deep Q-Network paradigm, extending Temporal Learning concepts to Survival Regression. A central idea in our method is temporal consistency, a hypothesis that past and future outcomes in the data evolve smoothly over time. Our framework uniquely incorporates temporal consistency into large datasets by providing a stable training signal that captures long-term temporal relationships and ensures reliable updates. Additionally, the method supports arbitrarily complex architectures, enabling the modeling of intricate temporal dependencies, and allows for end-to-end training. Through numerous experiments we provide empirical evidence demonstrating our framework's ability to exploit temporal consistency across datasets of varying sizes. Moreover, our algorithm outperforms benchmarks on datasets with long sequences, demonstrating its ability to capture long-term patterns. Finally, ablation studies show how our method enhances training stability.
Effective Exploration Based on the Structural Information Principles
Zeng, Xianghua, Peng, Hao, Li, Angsheng
Traditional information theory provides a valuable foundation for Reinforcement Learning (RL), particularly through representation learning and entropy maximization for agent exploration. However, existing methods primarily concentrate on modeling the uncertainty associated with RL's random variables, neglecting the inherent structure within the state and action spaces. In this paper, we propose a novel Structural Information principles-based Effective Exploration framework, namely SI2E. Structural mutual information between two variables is defined to address the single-variable limitation in structural information, and an innovative embedding principle is presented to capture dynamics-relevant state-action representations. The SI2E analyzes value differences in the agent's policy between state-action pairs and minimizes structural entropy to derive the hierarchical state-action structure, referred to as the encoding tree. Under this tree structure, value-conditional structural entropy is defined and maximized to design an intrinsic reward mechanism that avoids redundant transitions and promotes enhanced coverage in the state-action space. Theoretical connections are established between SI2E and classical information-theoretic methodologies, highlighting our framework's rationality and advantage. Comprehensive evaluations in the MiniGrid, MetaWorld, and DeepMind Control Suite benchmarks demonstrate that SI2E significantly outperforms state-of-the-art exploration baselines regarding final performance and sample efficiency, with maximum improvements of 37.63% and 60.25%, respectively.
Disturbance Observer-based Control Barrier Functions with Residual Model Learning for Safe Reinforcement Learning
Kalaria, Dvij, Lin, Qin, Dolan, John M.
Reinforcement learning (RL) agents need to explore their environment to learn optimal behaviors and achieve maximum rewards. However, exploration can be risky when training RL directly on real systems, while simulation-based training introduces the tricky issue of the sim-to-real gap. Recent approaches have leveraged safety filters, such as control barrier functions (CBFs), to penalize unsafe actions during RL training. However, the strong safety guarantees of CBFs rely on a precise dynamic model. In practice, uncertainties always exist, including internal disturbances from the errors of dynamics and external disturbances such as wind. In this work, we propose a new safe RL framework based on disturbance rejection-guarded learning, which allows for an almost model-free RL with an assumed but not necessarily precise nominal dynamic model. We demonstrate our results on the Safety-gym benchmark for Point and Car robots on all tasks where we can outperform state-of-the-art approaches that use only residual model learning or a disturbance observer (DOB). We further validate the efficacy of our framework using a physical F1/10 racing car. Videos: https://sites.google.com/view/res-dob-cbf-rl
Gap-Dependent Bounds for Q-Learning using Reference-Advantage Decomposition
Zheng, Zhong, Zhang, Haochen, Xue, Lingzhou
We study the gap-dependent bounds of two important algorithms for on-policy Q-learning for finite-horizon episodic tabular Markov Decision Processes (MDPs): UCB-Advantage (Zhang et al. 2020) and Q-EarlySettled-Advantage (Li et al. 2021). UCB-Advantage and Q-EarlySettled-Advantage improve upon the results based on Hoeffding-type bonuses and achieve the almost optimal $\sqrt{T}$-type regret bound in the worst-case scenario, where $T$ is the total number of steps. However, the benign structures of the MDPs such as a strictly positive suboptimality gap can significantly improve the regret. While gap-dependent regret bounds have been obtained for Q-learning with Hoeffding-type bonuses, it remains an open question to establish gap-dependent regret bounds for Q-learning using variance estimators in their bonuses and reference-advantage decomposition for variance reduction. We develop a novel error decomposition framework to prove gap-dependent regret bounds of UCB-Advantage and Q-EarlySettled-Advantage that are logarithmic in $T$ and improve upon existing ones for Q-learning algorithms. Moreover, we establish the gap-dependent bound for the policy switching cost of UCB-Advantage and improve that under the worst-case MDPs. To our knowledge, this paper presents the first gap-dependent regret analysis for Q-learning using variance estimators and reference-advantage decomposition and also provides the first gap-dependent analysis on policy switching cost for Q-learning.
Reviews: Negotiable Reinforcement Learning for Pareto Optimal Sequential Decision-Making
Summary: This paper reasons about a Pareto optimal social choice function in which the principles seek to agree on how to agree to use a system that acts in a sequential decision-making problem in which the principles may not share the same prior beliefs. Results suggest that to obtain such a function, the mechanism must over time make choices that favor the principle who has beliefs that appear to be more correct. Quality: The work appears to be correct as far as I have been able to discern. However, I do not like the idea of not having the proof of the main theorem (Theorem 4) in the main paper, even if for the sake of brevity. My opinion is that If the theorem is that important, its proof should be next to it.
Is Q-Learning Provably Efficient?
Model-free reinforcement learning (RL) algorithms directly parameterize and update value functions or policies, bypassing the modeling of the environment. They are typically simpler, more flexible to use, and thus more prevalent in modern deep RL than model-based approaches. However, empirical work has suggested that they require large numbers of samples to learn. The theoretical question of whether not model-free algorithms are in fact \emph{sample efficient} is one of the most fundamental questions in RL. The problem is unsolved even in the basic scenario with finitely many states and actions.