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 Reinforcement Learning


Using natural language and program abstractions to instill human inductive biases in machines

Neural Information Processing Systems

Strong inductive biases give humans the ability to quickly learn to perform a variety of tasks. Although meta-learning is a method to endow neural networks with useful inductive biases, agents trained by meta-learning may sometimes acquire very different strategies from humans. We show that co-training these agents on predicting representations from natural language task descriptions and programs induced to generate such tasks guides them toward more human-like inductive biases. Human-generated language descriptions and program induction models that add new learned primitives both contain abstract concepts that can compress description length. Co-training on these representations result in more human-like behavior in downstream meta-reinforcement learning agents than less abstract controls (synthetic language descriptions, program induction without learned primitives), suggesting that the abstraction supported by these representations is key.


Adaptive Interest for Emphatic Reinforcement Learning

Neural Information Processing Systems

Emphatic algorithms have shown great promise in stabilizing and improving reinforcement learning by selectively emphasizing the update rule. Although the emphasis fundamentally depends on an interest function which defines the intrinsic importance of each state, most approaches simply adopt a uniform interest over all states (except where a hand-designed interest is possible based on domain knowledge). In this paper, we investigate adaptive methods that allow the interest function to dynamically vary over states and iterations. In particular, we leverage meta-gradients to automatically discover online an interest function that would accelerate the agent's learning process. Empirical evaluations on a wide range of environments show that adapting the interest is key to provide significant gains.


Belief Projection-Based Reinforcement Learning for Environments with Delayed Feedback

Neural Information Processing Systems

We present a novel actor-critic algorithm for an environment with delayed feedback, which addresses the state-space explosion problem of conventional approaches. Conventional approaches use an augmented state constructed from the last observed state and actions executed since visiting the last observed state. Using the augmented state space, the correct Markov decision process for delayed environments can be constructed; however, this causes the state space to explode as the number of delayed timesteps increases, leading to slow convergence. Our proposed algorithm, called Belief-Projection-Based Q-learning (BPQL), addresses the state-space explosion problem by evaluating the values of the critic for which the input state size is equal to the original state-space size rather than that of the augmented one. We compare BPQL to traditional approaches in continuous control tasks and demonstrate that it significantly outperforms other algorithms in terms of asymptotic performance and sample efficiency.


Hyperbolic VAE via Latent Gaussian Distributions

Neural Information Processing Systems

We propose a Gaussian manifold variational auto-encoder (GM-VAE) whose latent space consists of a set of Gaussian distributions. It is known that the set of the univariate Gaussian distributions with the Fisher information metric form a hyperbolic space, which we call a Gaussian manifold. To learn the VAE endowed with the Gaussian manifolds, we propose a pseudo-Gaussian manifold normal distribution based on the Kullback-Leibler divergence, a local approximation of the squared Fisher-Rao distance, to define a density over the latent space. We demonstrate the efficacy of GM-VAE on two different tasks: density estimation of image datasets and state representation learning for model-based reinforcement learning. GM-VAE outperforms the other variants of hyperbolic- and Euclidean-VAEs on density estimation tasks and shows competitive performance in model-based reinforcement learning. We observe that our model provides strong numerical stability, addressing a common limitation reported in previous hyperbolic-VAEs.


Gigastep - One Billion Steps per Second Multi-agent Reinforcement Learning

Neural Information Processing Systems

Multi-agent reinforcement learning (MARL) research is faced with a trade-off: it either uses complex environments requiring large compute resources, which makes it inaccessible to researchers with limited resources, or relies on simpler dynamics for faster execution, which makes the transferability of the results to more realistic tasks challenging. Motivated by these challenges, we present Gigastep, a fully vectorizable, MARL environment implemented in JAX, capable of executing up to one billion environment steps per second on consumer-grade hardware. Its design allows for comprehensive MARL experimentation, including a complex, high-dimensional space defined by 3D dynamics, stochasticity, and partial observations. Gigastep supports both collaborative and adversarial tasks, continuous and discrete action spaces, and provides RGB image and feature vector observations, allowing the evaluation of a wide range of MARL algorithms.


Natural Actor-Critic for Robust Reinforcement Learning with Function Approximation

Neural Information Processing Systems

We study robust reinforcement learning (RL) with the goal of determining a well-performing policy that is robust against model mismatch between the training simulator and the testing environment. Previous policy-based robust RL algorithms mainly focus on the tabular setting under uncertainty sets that facilitate robust policy evaluation, but are no longer tractable when the number of states scales up. To this end, we propose two novel uncertainty set formulations, one based on double sampling and the other on an integral probability metric. Both make large-scale robust RL tractable even when one only has access to a simulator. We propose a robust natural actor-critic (RNAC) approach that incorporates the new uncertainty sets and employs function approximation.


Reviews: Memory Augmented Policy Optimization for Program Synthesis and Semantic Parsing

Neural Information Processing Systems

This paper describes a Reinforcement Learning algorithm adapted to settings with sparse reward and weak supervision, and applies it to program synthesis, achieving state-of-the-art and even outperforming baselines with full supervision. The two first sections explain very clearly the motivation of this work, presenting the current limitations of reinforcement learning for tasks like contextual program synthesis. It is nicely written and pleasant to read. Section 3 presents the Reinforcement Learning framework that is the basis of the proposal, where the goal is to find a food approximation of the expected return objective. Section 4 presents the MAPO algorithm and his three key points: "(1) distributed sampling from inside and outside memory with an actor-learner architecture; (2) a marginal likelihood constraint over the memory to accelerate training; (3) systematic exploration to discover new high reward trajectories" (I did not find a better phrasing to summarize than the one in the abstract and the conclusion).


Crafting desirable climate trajectories with RL explored socio-environmental simulations

arXiv.org Artificial Intelligence

Climate change poses an existential threat, necessitating effective climate policies to enact impactful change. Decisions in this domain are incredibly complex, involving conflicting entities and evidence. In the last decades, policymakers increasingly use simulations and computational methods to guide some of their decisions. Integrated Assessment Models (IAMs) are one of such methods, which combine social, economic, and environmental simulations to forecast potential policy effects. For example, the UN uses outputs of IAMs for their recent Intergovernmental Panel on Climate Change (IPCC) reports. Traditionally these have been solved using recursive equation solvers, but have several shortcomings, e.g. struggling at decision making under uncertainty. Recent preliminary work using Reinforcement Learning (RL) to replace the traditional solvers shows promising results in decision making in uncertain and noisy scenarios. We extend on this work by introducing multiple interacting RL agents as a preliminary analysis on modelling the complex interplay of socio-interactions between various stakeholders or nations that drives much of the current climate crisis. Our findings show that cooperative agents in this framework can consistently chart pathways towards more desirable futures in terms of reduced carbon emissions and improved economy. However, upon introducing competition between agents, for instance by using opposing reward functions, desirable climate futures are rarely reached. Modelling competition is key to increased realism in these simulations, as such we employ policy interpretation by visualising what states lead to more uncertain behaviour, to understand algorithm failure. Finally, we highlight the current limitations and avenues for further work to ensure future technology uptake for policy derivation.


Zero-Shot Generalization of Vision-Based RL Without Data Augmentation

arXiv.org Artificial Intelligence

Generalizing vision-based reinforcement learning (RL) agents to novel environments remains a difficult and open challenge. Current trends are to collect large-scale datasets or use data augmentation techniques to prevent overfitting and improve downstream generalization. However, the computational and data collection costs increase exponentially with the number of task variations and can destabilize the already difficult task of training RL agents. In this work, we take inspiration from recent advances in computational neuroscience and propose a model, Associative Latent DisentAnglement (ALDA), that builds on standard off-policy RL towards zero-shot generalization. Specifically, we revisit the role of latent disentanglement in RL and show how combining it with a model of associative memory achieves zero-shot generalization on difficult task variations without relying on data augmentation. Finally, we formally show that data augmentation techniques are a form of weak disentanglement and discuss the implications of this insight.


CAFEEN: A Cooperative Approach for Energy Efficient NoCs with Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Kamil Khan, Colorado State University; Sudeep Pasricha, Colorado State University Abstract: In emerging high-performance Network-on-Chip (NoC) architectures, efficient power management is crucial to minimize energy consumption. We propose a novel framework called CAFEEN that employs both heuristic-based fine-grained and machine learning-based coarse-grained power-gating for energy-efficient NoCs. CAFEEN uses a fine-grained method to activate only essential NoC buffers during lower network loads. It switches to a coarse-grained method at peak loads to minimize compounding wake-up overhead using multi-agent reinforcement learning. Results show that CAFEEN adaptively balances power-efficiency with performance, reducing total energy by 2.60 for single application workloads and 4.37 for multiapplication workloads, compared to state-of-the-art NoC power-gating frameworks.