Reinforcement Learning
Faster Non-asymptotic Convergence for Double Q-learning
Double Q-learning (Hasselt, 2010) has gained significant success in practice due to its effectiveness in overcoming the overestimation issue of Q-learning. However, the theoretical understanding of double Q-learning is rather limited. The only existing finite-time analysis was recently established in (Xiong et al. 2020), where the polynomial learning rate adopted in the analysis typically yields a slower convergence rate. This paper tackles the more challenging case of a constant learning rate, and develops new analytical tools that improve the existing convergence rate by orders of magnitude. Specifically, we show that synchronous double Q-learning attains an \epsilon -accurate global optimum with a time complexity of \tilde{\Omega}\left(\frac{\ln D}{(1-\gamma) 7\epsilon 2} \right), and the asynchronous algorithm achieves a time complexity of \tilde{\Omega}\left(\frac{L}{(1-\gamma) 7\epsilon 2} \right), where D is the cardinality of the state-action space, \gamma is the discount factor, and L is a parameter related to the sampling strategy for asynchronous double Q-learning.
Look Beneath the Surface: Exploiting Fundamental Symmetry for Sample-Efficient Offline RL
Offline reinforcement learning (RL) offers an appealing approach to real-world tasks by learning policies from pre-collected datasets without interacting with the environment. However, the performance of existing offline RL algorithms heavily depends on the scale and state-action space coverage of datasets. Real-world data collection is often expensive and uncontrollable, leading to small and narrowly covered datasets and posing significant challenges for practical deployments of offline RL. In this paper, we provide a new insight that leveraging the fundamental symmetry of system dynamics can substantially enhance offline RL performance under small datasets. Specifically, we propose a Time-reversal symmetry (T-symmetry) enforced Dynamics Model (TDM), which establishes consistency between a pair of forward and reverse latent dynamics.
Online Robust Reinforcement Learning with Model Uncertainty
Robust reinforcement learning (RL) is to find a policy that optimizes the worst-case performance over an uncertainty set of MDPs. In this paper, we focus on model-free robust RL, where the uncertainty set is defined to be centering at a misspecified MDP that generates samples, and is assumed to be unknown. We develop a sample-based approach to estimate the unknown uncertainty set, and design robust Q-learning algorithm (tabular case) and robust TDC algorithm (function approximation setting), which can be implemented in an online and incremental fashion. For the robust Q-learning algorithm, we prove that it converges to the optimal robust Q function, and for the robust TDC algorithm, we prove that it converges asymptotically to some stationary points. Unlike the results in [Roy et al., 2017], our algorithms do not need any additional conditions on the discount factor to guarantee the convergence.
Multi-task Batch Reinforcement Learning with Metric Learning
We tackle the Multi-task Batch Reinforcement Learning problem. Given multiple datasets collected from different tasks, we train a multi-task policy to perform well in unseen tasks sampled from the same distribution. The task identities of the unseen tasks are not provided. To perform well, the policy must infer the task identity from collected transitions by modelling its dependency on states, actions and rewards. Because the different datasets may have state-action distributions with large divergence, the task inference module can learn to ignore the rewards and spuriously correlate \textit{only} state-action pairs to the task identity, leading to poor test time performance.
VIREL: A Variational Inference Framework for Reinforcement Learning
Applying probabilistic models to reinforcement learning (RL) enables the uses of powerful optimisation tools such as variational inference in RL. However, existing inference frameworks and their algorithms pose significant challenges for learning optimal policies, e.g., the lack of mode capturing behaviour in pseudo-likelihood methods, difficulties learning deterministic policies in maximum entropy RL based approaches, and a lack of analysis when function approximators are used. We propose VIREL, a theoretically grounded probabilistic inference framework for RL that utilises a parametrised action-value function to summarise future dynamics of the underlying MDP, generalising existing approaches. VIREL also benefits from a mode-seeking form of KL divergence, the ability to learn deterministic optimal polices naturally from inference, and the ability to optimise value functions and policies in separate, iterative steps. In applying variational expectation-maximisation to VIREL, we thus show that the actor-critic algorithm can be reduced to expectation-maximisation, with policy improvement equivalent to an E-step and policy evaluation to an M-step.
Exploration via Hindsight Goal Generation
Goal-oriented reinforcement learning has recently been a practical framework for robotic manipulation tasks, in which an agent is required to reach a certain goal defined by a function on the state space. However, the sparsity of such reward definition makes traditional reinforcement learning algorithms very inefficient. Hindsight Experience Replay (HER), a recent advance, has greatly improved sample efficiency and practical applicability for such problems. It exploits previous replays by constructing imaginary goals in a simple heuristic way, acting like an implicit curriculum to alleviate the challenge of sparse reward signal. In this paper, we introduce Hindsight Goal Generation (HGG), a novel algorithmic framework that generates valuable hindsight goals which are easy for an agent to achieve in the short term and are also potential for guiding the agent to reach the actual goal in the long term. We have extensively evaluated our goal generation algorithm on a number of robotic manipulation tasks and demonstrated substantially improvement over the original HER in terms of sample efficiency.
Neurosymbolic Reinforcement Learning with Formally Verified Exploration
A key challenge for provably safe deep RL is that repeatedly verifying neural networks within a learning loop is computationally infeasible. We address this challenge using two policy classes: a general, neurosymbolic class with approximate gradients and a more restricted class of symbolic policies that allows efficient verification. Our learning algorithm is a mirror descent over policies: in each iteration, it safely lifts a symbolic policy into the neurosymbolic space, performs safe gradient updates to the resulting policy, and projects the updated policy into the safe symbolic subset, all without requiring explicit verification of neural networks. Our empirical results show that REVEL enforces safe exploration in many scenarios in which Constrained Policy Optimization does not, and that it can discover policies that outperform those learned through prior approaches to verified exploration.
A Policy-Guided Imitation Approach for Offline Reinforcement Learning
Offline reinforcement learning (RL) methods can generally be categorized into two types: RL-based and Imitation-based. RL-based methods could in principle enjoy out-of-distribution generalization but suffer from erroneous off-policy evaluation. Imitation-based methods avoid off-policy evaluation but are too conservative to surpass the dataset. In this study, we propose an alternative approach, inheriting the training stability of imitation-style methods while still allowing logical out-of-distribution generalization. During training, the guide-poicy and execute-policy are learned using only data from the dataset, in a supervised and decoupled manner.
Generating Behaviorally Diverse Policies with Latent Diffusion Models
Recent progress in Quality Diversity Reinforcement Learning (QD-RL) has enabled learning a collection of behaviorally diverse, high performing policies. However, these methods typically involve storing thousands of policies, which results in high space-complexity and poor scaling to additional behaviors. Condensing the archive into a single model while retaining the performance and coverage of theoriginal collection of policies has proved challenging. In this work, we propose using diffusion models to distill the archive into a single generative model over policy parameters. We show that our method achieves a compression ratio of 13x while recovering 98% of the original rewards and 89% of the original humanoid archive coverage.
Reinforcement Learning with General Value Function Approximation: Provably Efficient Approach via Bounded Eluder Dimension
Value function approximation has demonstrated phenomenal empirical success in reinforcement learning (RL). Nevertheless, despite a handful of recent progress on developing theory for RL with linear function approximation, the understanding of \emph{general} function approximation schemes largely remains missing. In this paper, we establish the first provably efficient RL algorithm with general value function approximation. We show that if the value functions admit an approximation with a function class \mathcal{F}, our algorithm achieves a regret bound of \widetilde{O}(\mathrm{poly}(dH)\sqrt{T}) where d is a complexity measure of \mathcal{F} that depends on the eluder dimension [Russo and Van Roy, 2013] and log-covering numbers, H is the planning horizon, and T is the number interactions with the environment. Moreover, our algorithm is model-free and provides a framework to justify the effectiveness of algorithms used in practice.