Reinforcement Learning
Decentralized TD Tracking with Linear Function Approximation and its Finite-Time Analysis
The present contribution deals with decentralized policy evaluation in multi-agent Markov decision processes using temporal-difference (TD) methods with linear function approximation for scalability. The agents cooperate to estimate the value function of such a process by observing continual state transitions of a shared environment over the graph of interconnected nodes (agents), along with locally private rewards. Different from existing consensus-type TD algorithms, the approach here develops a simple decentralized TD tracker by wedding TD learning with gradient tracking techniques. The non-asymptotic properties of the novel TD tracker are established for both independent and identically distributed (i.i.d.) as well as Markovian transitions through a unifying multistep Lyapunov analysis. In contrast to the prior art, the novel algorithm forgoes the limiting error bounds on the number of agents, which endows it with performance comparable to that of centralized TD methods that are the sharpest known to date.
Learning Long-Term Crop Management Strategies with CyclesGym
To improve the sustainability and resilience of modern food systems, designing improved crop management strategies is crucial. The increasing abundance of data on agricultural systems suggests that future strategies could benefit from adapting to environmental conditions, but how to design these adaptive policies poses a new frontier. A natural technique for learning policies in these kinds of sequential decision-making problems is reinforcement learning (RL). To obtain the large number of samples required to learn effective RL policies, existing work has used mechanistic crop growth models (CGMs) as simulators. These solutions focus on single-year, single-crop simulations for learning strategies for a single agricultural management practice. However, to learn sustainable long-term policies we must be able to train in multi-year environments, with multiple crops, and consider a wider array of management techniques.
Mingling Foresight with Imagination: Model-Based Cooperative Multi-Agent Reinforcement Learning
Recently, model-based agents have achieved better performance than model-free ones using the same computational budget and training time in single-agent environments. However, due to the complexity of multi-agent systems, it is tough to learn the model of the environment. The significant compounding error may hinder the learning process when model-based methods are applied to multi-agent tasks. This paper proposes an implicit model-based multi-agent reinforcement learning method based on value decomposition methods. Under this method, agents can interact with the learned virtual environment and evaluate the current state value according to imagined future states in the latent space, making agents have the foresight.
A Local Temporal Difference Code for Distributional Reinforcement Learning
Recent theoretical and experimental results suggest that the dopamine system implements distributional temporal difference backups, allowing learning of the entire distributions of the long-run values of states rather than just their expected values. However, the distributional codes explored so far rely on a complex imputation step which crucially relies on spatial non-locality: in order to compute reward prediction errors, units must know not only their own state but also the states of the other units. It is far from clear how these steps could be implemented in realistic neural circuits. Here, we introduce the Laplace code: a local temporal difference code for distributional reinforcement learning that is representationally powerful and computationally straightforward. The code decomposes value distributions and prediction errors across three separated dimensions: reward magnitude (related to distributional quantiles), temporal discounting (related to the Laplace transform of future rewards) and time horizon (related to eligibility traces). Besides lending itself to a local learning rule, the decomposition recovers the temporal evolution of the immediate reward distribution, indicating all possible rewards at all future times.
Planning with Goal-Conditioned Policies
Planning methods can solve temporally extended sequential decision making problems by composing simple behaviors. However, planning requires suitable abstractions for the states and transitions, which typically need to be designed by hand. In contrast, reinforcement learning (RL) can acquire behaviors from low-level inputs directly, but struggles with temporally extended tasks. Can we utilize reinforcement learning to automatically form the abstractions needed for planning, thus obtaining the best of both approaches? We show that goal-conditioned policies learned with RL can be incorporated into planning, such that a planner can focus on which states to reach, rather than how those states are reached.
Continual Auxiliary Task Learning
Learning auxiliary tasks, such as multiple predictions about the world, can provide many benefits to reinforcement learning systems. A variety of off-policy learning algorithms have been developed to learn such predictions, but as yet there is little work on how to adapt the behavior to gather useful data for those off-policy predictions. In this work, we investigate a reinforcement learning system designed to learn a collection of auxiliary tasks, with a behavior policy learning to take actions to improve those auxiliary predictions. We highlight the inherent non-stationarity in this continual auxiliary task learning problem, for both prediction learners and the behavior learner. We develop an algorithm based on successor features that facilitates tracking under non-stationary rewards, and prove the separation into learning successor features and rewards provides convergence rate improvements.
Promoting Stochasticity for Expressive Policies via a Simple and Efficient Regularization Method
Many recent reinforcement learning (RL) methods learn stochastic policies with entropy regularization for exploration and robustness. However, in continuous action spaces, integrating entropy regularization with expressive policies is challenging and usually requires complex inference procedures. To tackle this problem, we propose a novel regularization method that is compatible with a broad range of expressive policy architectures. An appealing feature is that, the estimation of our regularization terms is simple and efficient even when the policy distributions are unknown. We show that our approach can effectively promote the exploration in continuous action spaces.
Cross-modal Domain Adaptation for Cost-Efficient Visual Reinforcement Learning
In visual-input sim-to-real scenarios, to overcome the reality gap between images rendered in simulators and those from the real world, domain adaptation, i.e., learning an aligned representation space between simulators and the real world, then training and deploying policies in the aligned representation, is a promising direction. Previous methods focus on same-modal domain adaptation. However, those methods require building and running simulators that render high-quality images, which can be difficult and costly. In this paper, we consider a more cost-efficient setting of visual-input sim-to-real where only low-dimensional states are simulated. We first point out that the objective of learning mapping functions in previous methods that align the representation spaces is ill-posed, prone to yield an incorrect mapping. When the mapping crosses modalities, previous methods are easier to fail.
Coherent Soft Imitation Learning
Imitation learning methods seek to learn from an expert either through behavioral cloning (BC) for the policy or inverse reinforcement learning (IRL) for the reward.Such methods enable agents to learn complex tasks from humans that are difficult to capture with hand-designed reward functions.Choosing between BC or IRL for imitation depends on the quality and state-action coverage of the demonstrations, as well as additional access to the Markov decision process. Hybrid strategies that combine BC and IRL are rare, as initial policy optimization against inaccurate rewards diminishes the benefit of pretraining the policy with BC.Our work derives an imitation method that captures the strengths of both BC and IRL.In the entropy-regularized ( soft') reinforcement learning setting, we show that the behavioral-cloned policy can be used as both a shaped reward and a critic hypothesis space by inverting the regularized policy update. This coherency facilitates fine-tuning cloned policies using the reward estimate and additional interactions with the environment.This approach conveniently achieves imitation learning through initial behavioral cloning and subsequent refinement via RL with online or offline data sources.The simplicity of the approach enables graceful scaling to high-dimensional and vision-based tasks, with stable learning and minimal hyperparameter tuning, in contrast to adversarial approaches.For the open-source implementation and simulation results, see https://joemwatson.github.io/csil/.
Provably Feedback-Efficient Reinforcement Learning via Active Reward Learning
An appropriate reward function is of paramount importance in specifying a task in reinforcement learning (RL). Yet, it is known to be extremely challenging in practice to design a correct reward function for even simple tasks. Human-in-the-loop (HiL) RL allows humans to communicate complex goals to the RL agent by providing various types of feedback. However, despite achieving great empirical successes, HiL RL usually requires \emph{too much} feedback from a human teacher and also suffers from insufficient theoretical understanding. In this paper, we focus on addressing this issue from a theoretical perspective, aiming to provide provably feedback-efficient algorithmic frameworks that take human-in-the-loop to specify rewards of given tasks.