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 Reinforcement Learning


Reinforcement Learning with State Observation Costs in Action-Contingent Noiselessly Observable Markov Decision Processes

Neural Information Processing Systems

Many real-world problems that require making optimal sequences of decisions under uncertainty involve costs when the agent wishes to obtain information about its environment. We design and analyze algorithms for reinforcement learning (RL) in Action-Contingent Noiselessly Observable MDPs (ACNO-MDPs), a special class of POMDPs in which the agent can choose to either (1) fully observe the state at a cost and then act; or (2) act without any immediate observation information, relying on past observations to infer the underlying state. ACNO-MDPs arise frequently in important real-world application domains like healthcare, in which clinicians must balance the value of information gleaned from medical tests (e.g., blood-based biomarkers) with the costs of gathering that information (e.g., the costs of labor and materials required to administer such tests). We develop a PAC RL algorithm for tabular ACNO-MDPs that provides substantially tighter bounds, compared to generic POMDP-RL algorithms, on the total number of episodes exhibiting worse than near-optimal performance. For continuous-state ACNO-MDPs, we propose a novel method of incorporating observation information that, when coupled with modern RL algorithms, yields significantly faster learning compared to other POMDP-RL algorithms in several simulated environments.


Nearly Horizon-Free Offline Reinforcement Learning

Neural Information Processing Systems

We revisit offline reinforcement learning on episodic time-homogeneous Markov Decision Processes (MDP). For tabular MDP with S states and A actions, or linear MDP with anchor points and feature dimension d, given the collected K episodes data with minimum visiting probability of (anchor) state-action pairs d_m, we obtain nearly horizon H -free sample complexity bounds for offline reinforcement learning when the total reward is upper bounded by 1. Specifically:• For offline policy evaluation, we obtain an \tilde{O}\left(\sqrt{\frac{1}{Kd_m}} \right) error bound for the plug-in estimator, which matches the lower bound up to logarithmic factors and does not have additional dependency on \mathrm{poly}(H, S, A, d) in higher-order term.• For offline policy optimization, we obtain an \tilde{O}\left(\sqrt{\frac{1}{Kd_m}} \frac{\min(S, d)}{Kd_m}\right) sub-optimality gap for the empirical optimal policy, which approaches the lower bound up to logarithmic factors and a high-order term, improving upon the best known result by [Cui and Yang 2020] that has additional \mathrm{poly} (H, S, d) factors in the main term.To the best of our knowledge, these are the first set of nearly horizon-free bounds for episodic time-homogeneous offline tabular MDP and linear MDP with anchor points. Central to our analysis is a simple yet effective recursion based method to bound a "total variance" term in the offline scenarios, which could be of individual interest.


Trust Region-Based Safe Distributional Reinforcement Learning for Multiple Constraints

Neural Information Processing Systems

In safety-critical robotic tasks, potential failures must be reduced, and multiple constraints must be met, such as avoiding collisions, limiting energy consumption, and maintaining balance.Thus, applying safe reinforcement learning (RL) in such robotic tasks requires to handle multiple constraints and use risk-averse constraints rather than risk-neutral constraints.To this end, we propose a trust region-based safe RL algorithm for multiple constraints called a safe distributional actor-critic (SDAC).Our main contributions are as follows: 1) introducing a gradient integration method to manage infeasibility issues in multi-constrained problems, ensuring theoretical convergence, and 2) developing a TD( \lambda) target distribution to estimate risk-averse constraints with low biases.


Unified Off-Policy Learning to Rank: a Reinforcement Learning Perspective

Neural Information Processing Systems

Off-policy Learning to Rank (LTR) aims to optimize a ranker from data collected by a deployed logging policy. However, existing off-policy learning to rank methods often make strong assumptions about how users generate the click data, i.e., the click model, and hence need to tailor their methods specifically under different click models. In this paper, we unified the ranking process under general stochastic click models as a Markov Decision Process (MDP), and the optimal ranking could be learned with offline reinforcement learning (RL) directly. Building upon this, we leverage offline RL techniques for off-policy LTR and propose the Click Model-Agnostic Unified Off-policy Learning to Rank (CUOLR) method, which could be easily applied to a wide range of click models. Through a dedicated formulation of the MDP, we show that offline RL algorithms can adapt to various click models without complex debiasing techniques and prior knowledge of the model. Results on various large-scale datasets demonstrate that CUOLR consistently outperforms the state-of-the-art off-policy learning to rank algorithms while maintaining consistency and robustness under different click models.


ColdGANs: Taming Language GANs with Cautious Sampling Strategies

Neural Information Processing Systems

Training regimes based on Maximum Likelihood Estimation (MLE) suffer from known limitations, often leading to poorly generated text sequences that lack of coherence, factualness, and are prone to repetitions. At the root of these limitations is the mismatch between training and inference, i.e. the so-called exposure bias. Another problem lies in considering only the reference text as correct, while in practice several alternative formulations could be as good. Generative Adversarial Networks (GANs) could mitigate those limitations. Nonetheless, the discrete nature of text has hindered their application to language generation: the approaches proposed so far, based on Reinforcement Learning, have been shown to under-perform MLE.


Tuning Mixed Input Hyperparameters on the Fly for Efficient Population Based AutoRL

Neural Information Processing Systems

Despite a series of recent successes in reinforcement learning (RL), many RL algorithms remain sensitive to hyperparameters. As such, there has recently been interest in the field of AutoRL, which seeks to automate design decisions to create more general algorithms. Recent work suggests that population based approaches may be effective AutoRL algorithms, by learning hyperparameter schedules on the fly. In particular, the PB2 algorithm is able to achieve strong performance in RL tasks by formulating online hyperparameter optimization as time varying GP-bandit problem, while also providing theoretical guarantees. However, PB2 is only designed to work for \emph{continuous} hyperparameters, which severely limits its utility in practice.


Expert-Supervised Reinforcement Learning for Offline Policy Learning and Evaluation

Neural Information Processing Systems

Offline Reinforcement Learning (RL) is a promising approach for learning optimal policies in environments where direct exploration is expensive or unfeasible. However, the adoption of such policies in practice is often challenging, as they are hard to interpret within the application context, and lack measures of uncertainty for the learned policy value and its decisions. To overcome these issues, we propose an Expert-Supervised RL (ESRL) framework which uses uncertainty quantification for offline policy learning. In particular, we have three contributions: 1) the method can learn safe and optimal policies through hypothesis testing, 2) ESRL allows for different levels of risk averse implementations tailored to the application context, and finally, 3) we propose a way to interpret ESRL's policy at every state through posterior distributions, and use this framework to compute off-policy value function posteriors. We provide theoretical guarantees for our estimators and regret bounds consistent with Posterior Sampling for RL (PSRL). Sample efficiency of ESRL is independent of the chosen risk aversion threshold and quality of the behavior policy.


R-learning in actor-critic model offers a biologically relevant mechanism for sequential decision-making

Neural Information Processing Systems

In real-world settings, we repeatedly decide whether to pursue better conditions or to keep things unchanged. Examples include time investment, employment, entertainment preferences etc. How do we make such decisions? To address this question, the field of behavioral ecology has developed foraging paradigms – the model settings in which human and non-human subjects decided when to leave depleting food resources. Foraging theory, represented by the marginal value theorem (MVT), provided accurate average-case stay-or-leave rules consistent with behaviors of subjects towards depleting resources. Yet, the algorithms underlying individual choices and ways to learn such algorithms remained unclear.


Inverse Reinforcement Learning with Locally Consistent Reward Functions

Neural Information Processing Systems

Existing inverse reinforcement learning (IRL) algorithms have assumed each expert's demonstrated trajectory to be produced by only a single reward function. This paper presents a novel generalization of the IRL problem that allows each trajectory to be generated by multiple locally consistent reward functions, hence catering to more realistic and complex experts' behaviors. Solving our generalized IRL problem thus involves not only learning these reward functions but also the stochastic transitions between them at any state (including unvisited states). By representing our IRL problem with a probabilistic graphical model, an expectation-maximization (EM) algorithm can be devised to iteratively learn the different reward functions and the stochastic transitions between them in order to jointly improve the likelihood of the expert's demonstrated trajectories. As a result, the most likely partition of a trajectory into segments that are generated from different locally consistent reward functions selected by EM can be derived.


A Unified Framework for Alternating Offline Model Training and Policy Learning

Neural Information Processing Systems

In offline model-based reinforcement learning (offline MBRL), we learn a dynamic model from historically collected data, and subsequently utilize the learned model and fixed datasets for policy learning, without further interacting with the environment. Offline MBRL algorithms can improve the efficiency and stability of policy learning over the model-free algorithms. However, in most of the existing offline MBRL algorithms, the learning objectives for the dynamic models and the policies are isolated from each other. Such an objective mismatch may lead to inferior performance of the learned agents. In this paper, we address this issue by developing an iterative offline MBRL framework, where we maximize a lower bound of the true expected return, by alternating between dynamic-model training and policy learning.