Reinforcement Learning
Optimal Treatment Allocation for Efficient Policy Evaluation in Sequential Decision Making Ting Li
A/B testing is critical for modern technological companies to evaluate the effectiveness of newly developed products against standard baselines. This paper studies optimal designs that aim to maximize the amount of information obtained from online experiments to estimate treatment effects accurately.
Creating Multi-Level Skill Hierarchies in Reinforcement Learning S
They had four primitive actions: north, south, east, and west. Multi-Floor Office is an extension of Office to multiple floors. Pick-up and put-down have the intended effect when appropriate; otherwise they do not change the state. T owers of Hanoi contains four discs of different sizes, placed on three poles. Options generated using alternative methods called primitive actions directly.
Provably and Practically Efficient Adversarial Imitation Learning with General Function Approximation
As a prominent category of imitation learning methods, adversarial imitation learning (AIL) has garnered significant practical success powered by neural network approximation. However, existing theoretical studies on AIL are primarily limited to simplified scenarios such as tabular and linear function approximation and involve complex algorithmic designs that hinder practical implementation, highlighting a gap between theory and practice.