Goto

Collaborating Authors

 Reinforcement Learning


Context-dependent upper-confidence bounds for directed exploration

Neural Information Processing Systems

Directed exploration strategies for reinforcement learning are critical for learning an optimal policy in a minimal number of interactions with the environment. Many algorithms use optimism to direct exploration, either through visitation estimates or upper confidence bounds, as opposed to data-inefficient strategies like e-greedy that use random, undirected exploration. Most data-efficient exploration methods require significant computation, typically relying on a learned model to guide exploration. Least-squares methods have the potential to provide some of the data-efficiency benefits of model-based approaches--because they summarize past interactions--with the computation closer to that of model-free approaches. In this work, we provide a novel, computationally efficient, incremental exploration strategy, leveraging this property of least-squares temporal difference learning (LSTD). We derive upper confidence bounds on the action-values learned by LSTD, with context-dependent (or state-dependent) noise variance. Such context-dependent noise focuses exploration on a subset of variable states, and allows for reduced exploration in other states. We empirically demonstrate that our algorithm can converge more quickly than other incremental exploration strategies using confidence estimates on action-values.



Sample-Efficient Reinforcement Learning with Stochastic Ensemble Value Expansion

Neural Information Processing Systems

We propose stochastic ensemble value expansion (STEVE), a novel model-based technique that addresses this issue. By dynamically interpolating between model rollouts of various horizon lengths for each individual example, STEVE ensures that the model is only utilized when doing so does not introduce significant errors.



Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents

Neural Information Processing Systems

Evolution strategies (ES) are a family of black-box optimization algorithms able to train deep neural networks roughly as well as Q-learning and policy gradient methods on challenging deep reinforcement learning (RL) problems, but are much faster (e.g.





Extending the reward structure in reinforcement learning: an interview with Tanmay Ambadkar

AIHub

In this interview series, we're meeting some of the AAAI/SIGAI Doctoral Consortium participants to find out more about their research. Tanmay Ambadkar is researching the reward structure in reinforcement learning, with the goal of providing generalizable solutions that can provide robust guarantees and are easily deployable. We caught up with Tanmay to find out more about his research, and in particular, the constrained reinforcement learning framework he has been working on. Tell us a bit about your PhD - where are you studying, and what is the topic of your research? I am a 4th year PhD candidate at The Pennsylvania State University, PA, USA.


Reinforcement learning applied to autonomous vehicles: an interview with Oliver Chang

AIHub

In this interview series, we're meeting some of the AAAI/SIGAI Doctoral Consortium participants to find out more about their research. We caught up with Oliver Chang whose research interests span deep reinforcement learning, autonomous vehicles, and explainable AI. We found out more about some of the projects he's worked on so far, what drew him to the field, and what future AI directions he's excited about. Could you give us a quick introduction to who you are, where you're studying, and the topic of your research? I'm specializing in reinforcement learning applied to autonomous vehicles and UAVs.