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 Reinforcement Learning


Multi-Agent Generative Adversarial Imitation Learning

Neural Information Processing Systems

Imitation learning algorithms can be used to learn a policy from expert demonstrations without access to a reward signal. However, most existing approaches are not applicable in multi-agent settings due to the existence of multiple (Nash) equilibria and non-stationary environments. We propose a new framework for multi-agent imitation learning for general Markov games, where we build upon a generalized notion of inverse reinforcement learning. We further introduce a practical multi-agent actor-critic algorithm with good empirical performance. Our method can be used to imitate complex behaviors in high-dimensional environments with multiple cooperative or competing agents.


Scalable Coordinated Exploration in Concurrent Reinforcement Learning

Neural Information Processing Systems

We consider a team of reinforcement learning agents that concurrently operate in a common environment, and we develop an approach to efficient coordinated exploration that is suitable for problems of practical scale. Our approach builds on the seed sampling concept introduced in Dimakopoulou and Van Roy (2018) and on a randomized value function learning algorithm from Osband et al. (2016). We demonstrate that, for simple tabular contexts, the approach is competitive with those previously proposed in Dimakopoulou and Van Roy (2018) and with a higher-dimensional problem and a neural network value function representation, the approach learns quickly with far fewer agents than alternative exploration schemes.


Learning to Share and Hide Intentions using Information Regularization

Neural Information Processing Systems

Learning to cooperate with friends and compete with foes is a key component of multi-agent reinforcement learning. Typically to do so, one requires access to either a model of or interaction with the other agent(s). Here we show how to learn effective strategies for cooperation and competition in an asymmetric information game with no such model or interaction. Our approach is to encourage an agent to reveal or hide their intentions using an information-theoretic regularizer. We consider both the mutual information between goal and action given state, as well as the mutual information between goal and state. We show how to stochastically optimize these regularizers in a way that is easy to integrate with policy gradient reinforcement learning. Finally, we demonstrate that cooperative (competitive) policies learned with our approach lead to more (less) reward for a second agent in two simple asymmetric information games.


Variational Inference with Tail-adaptive f-Divergence

Neural Information Processing Systems

Variational inference with α-divergences has been widely used in modern probabilistic machine learning. Compared to Kullback-Leibler (KL) divergence, a major advantage of using α-divergences (with positive α values) is their mass-covering property. However, estimating and optimizing α-divergences require to use importance sampling, which could have extremely large or infinite variances due to heavy tails of importance weights. In this paper, we propose a new class of tail-adaptive f-divergences that adaptively change the convex function f with the tail of the importance weights, in a way that theoretically guarantee finite moments, while simultaneously achieving mass-covering properties. We test our methods on Bayesian neural networks, as well as deep reinforcement learning in which our method is applied to improve a recent soft actor-critic (SAC) algorithm (Haarnoja et al., 2018). Our results show that our approach yields significant advantages compared with existing methods based on classical KL and α-divergences.


Data center cooling using model-predictive control

Neural Information Processing Systems

Despite impressive recent advances in reinforcement learning (RL), its deployment in real-world physical systems is often complicated by unexpected events, limited data, and the potential for expensive failures. In this paper, we describe an application of RL "in the wild" to the task of regulating temperatures and airflow inside a large-scale data center (DC). Adopting a data-driven, model-based approach, we demonstrate that an RL agent with little prior knowledge is able to effectively and safely regulate conditions on a server floor after just a few hours of exploration, while improving operational efficiency relative to existing PID controllers.


Bayesian Conservative Policy Optimization (BCPO): A Novel Uncertainty-Calibrated Offline Reinforcement Learning with Credible Lower Bounds

arXiv.org Machine Learning

Offline reinforcement learning (RL) aims to learn decision policies from a fixed batch of logged transitions, without additional environment interaction. Despite remarkable empirical progress, offline RL remains fragile under distribution shifts: value-based methods can overestimate the value of unseen actions, yielding policies that exploit model errors rather than genuine long-term rewards. We propose \emph{Bayesian Conservative Policy Optimization (BCPO)}, a unified framework that converts epistemic uncertainty into \emph{provably conservative} policy improvement. BCPO maintains a hierarchical Bayesian posterior over environment/value models, constructs a \emph{credible lower bound} (LCB) on action values, and performs policy updates under explicit KL regularization toward the behavior distribution. This yields an uncertainty-calibrated analogue of conservative policy iteration in the offline regime. We provide a finite-MDP theory showing that the pessimistic fixed point lower-bounds the true value function with high probability and that KL-controlled updates improve a computable return lower bound. Empirically, we verify the methodology on a real offline replay dataset for the CartPole benchmark obtained via the \texttt{d3rlpy} ecosystem, and report diagnostics that link uncertainty growth and policy drift to offline instability, motivating principled early stopping and calibration


Finite Difference Flow Optimization for RL Post-Training of Text-to-Image Models

arXiv.org Machine Learning

Reinforcement learning (RL) has become a standard technique for post-training diffusion-based image synthesis models, as it enables learning from reward signals to explicitly improve desirable aspects such as image quality and prompt alignment. In this paper, we propose an online RL variant that reduces the variance in the model updates by sampling paired trajectories and pulling the flow velocity in the direction of the more favorable image. Unlike existing methods that treat each sampling step as a separate policy action, we consider the entire sampling process as a single action. We experiment with both high-quality vision language models and off-the-shelf quality metrics for rewards, and evaluate the outputs using a broad set of metrics. Our method converges faster and yields higher output quality and prompt alignment than previous approaches.