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 Reinforcement Learning


Reinforcement learning to learn quantum states for Heisenberg scaling accuracy

arXiv.org Artificial Intelligence

Learning quantum states is a crucial task for realizing the potential of quantum information technology. Recently, neural approaches have emerged as promising methods for learning quantum states. We propose a meta-learning model that employs reinforcement learning (RL) to optimize the process of learning quantum states. For learning quantum states, our scheme trains a Hardware efficient ansatz with a blackbox optimization algorithm, called evolution strategy (ES). To enhance the efficiency of ES, a RL agent dynamically adjusts the hyperparameters of ES. To facilitate the RL training, we introduce an action repetition strategy inspired by curriculum learning. The RL agent significantly improves the sample efficiency of learning random quantum states, and achieves infidelity scaling close to the Heisenberg limit. We showcase that the RL agent trained using 3-qubit states can be generalized to learning up to 5-qubit states. These results highlight the utility of RL-driven meta-learning to enhance the efficiency and generalizability of learning quantum states. Our approach can be applicable to improve quantum control, quantum optimization, and quantum machine learning.


AI-Driven Resource Allocation Framework for Microservices in Hybrid Cloud Platforms

arXiv.org Artificial Intelligence

The increasing demand for scalable, efficient resource management in hybrid cloud environments has led to the exploration of AI-driven approaches for dynamic resource allocation. This paper presents an AI-driven framework for resource allocation among microservices in hybrid cloud platforms. The framework employs reinforcement learning (RL)-based resource utilization optimization to reduce costs and improve performance. The framework integrates AI models with cloud management tools to respond to challenges of dynamic scaling and cost-efficient low-latency service delivery. The reinforcement learning model continuously adjusts provisioned resources as required by the microservices and predicts the future consumption trends to minimize both under- and over-provisioning of resources. Preliminary simulation results indicate that using AI in the provision of resources related to costs can reduce expenditure by up to 30-40% compared to manual provisioning and threshold-based auto-scaling approaches. It is also estimated that the efficiency in resource utilization is expected to improve by 20%-30% with a corresponding latency cut of 15%-20% during the peak demand periods. This study compares the AI-driven approach with existing static and rule-based resource allocation methods, demonstrating the capability of this new model to outperform them in terms of flexibility and real-time interests. The results indicate that reinforcement learning can make optimization of hybrid cloud platforms even better, offering a 25-35% improvement in cost efficiency and the power of scaling for microservice-based applications. The proposed framework is a strong and scalable solution to managing cloud resources in dynamic and performance-critical environments.


RoboFail: Analyzing Failures in Robot Learning Policies

arXiv.org Artificial Intelligence

Despite being trained on increasingly large datasets, robot models often overfit to specific environments or datasets. Consequently, they excel within their training distribution but face challenges in generalizing to novel or unforeseen scenarios. This paper presents a method to proactively identify failure mode probabilities in robot manipulation policies, providing insights into where these models are likely to falter. To this end, since exhaustively searching over a large space of failures is infeasible, we propose a deep reinforcement learning-based framework, RoboFail. It is designed to detect scenarios prone to failure and quantify their likelihood, thus offering a structured approach to anticipate failures. By identifying these high-risk states in advance, RoboFail enables researchers and engineers to better understand the robustness limits of robot policies, contributing to the development of safer and more adaptable robotic systems.


Optimizing Plastic Waste Collection in Water Bodies Using Heterogeneous Autonomous Surface Vehicles with Deep Reinforcement Learning

arXiv.org Artificial Intelligence

This paper presents a model-free deep reinforcement learning framework for informative path planning with heterogeneous fleets of autonomous surface vehicles to locate and collect plastic waste. The system employs two teams of vehicles: scouts and cleaners. Coordination between these teams is achieved through a deep reinforcement approach, allowing agents to learn strategies to maximize cleaning efficiency. The primary objective is for the scout team to provide an up-to-date contamination model, while the cleaner team collects as much waste as possible following this model. This strategy leads to heterogeneous teams that optimize fleet efficiency through inter-team cooperation supported by a tailored reward function. Different trainings of the proposed algorithm are compared with other state-of-the-art heuristics in two distinct scenarios, one with high convexity and another with narrow corridors and challenging access. According to the obtained results, it is demonstrated that deep reinforcement learning based algorithms outperform other benchmark heuristics, exhibiting superior adaptability. In addition, training with greedy actions further enhances performance, particularly in scenarios with intricate layouts.


Step-by-Step Guidance to Differential Anemia Diagnosis with Real-World Data and Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Clinical diagnostic guidelines outline the key questions to answer to reach a diagnosis. Inspired by guidelines, we aim to develop a model that learns from electronic health records to determine the optimal sequence of actions for accurate diagnosis. Focusing on anemia and its sub-types, we employ deep reinforcement learning (DRL) algorithms and evaluate their performance on both a synthetic dataset, which is based on expert-defined diagnostic pathways, and a real-world dataset. We investigate the performance of these algorithms across various scenarios. Our experimental results demonstrate that DRL algorithms perform competitively with state-of-the-art methods while offering the significant advantage of progressively generating pathways to the suggested diagnosis, providing a transparent decision-making process that can guide and explain diagnostic reasoning.


Multi-objective Deep Learning: Taxonomy and Survey of the State of the Art

arXiv.org Artificial Intelligence

Simultaneously considering multiple objectives in machine learning has been a popular approach for several decades, with various benefits for multi-task learning, the consideration of secondary goals such as sparsity, or multicriteria hyperparameter tuning. However - as multi-objective optimization is significantly more costly than single-objective optimization - the recent focus on deep learning architectures poses considerable additional challenges due to the very large number of parameters, strong nonlinearities and stochasticity. This survey covers recent advancements in the area of multi-objective deep learning. We introduce a taxonomy of existing methods - based on the type of training algorithm as well as the decision maker's needs - before listing recent advancements, and also successful applications. All three main learning paradigms supervised learning, unsupervised learning and reinforcement learning are covered, and we also address the recently very popular area of generative modeling.


Revisiting Generative Policies: A Simpler Reinforcement Learning Algorithmic Perspective

arXiv.org Artificial Intelligence

Generative models, particularly diffusion models, have achieved remarkable success in density estimation for multimodal data, drawing significant interest from the reinforcement learning (RL) community, especially in policy modeling in continuous action spaces. However, existing works exhibit significant variations in training schemes and RL optimization objectives, and some methods are only applicable to diffusion models. In this study, we compare and analyze various generative policy training and deployment techniques, identifying and validating effective designs for generative policy algorithms. Specifically, we revisit existing training objectives and classify them into two categories, each linked to a simpler approach. The first approach, Generative Model Policy Optimization (GMPO), employs a native advantage-weighted regression formulation as the training objective, which is significantly simpler than previous methods. The second approach, Generative Model Policy Gradient (GMPG), offers a numerically stable implementation of the native policy gradient method. We introduce a standardized experimental framework named GenerativeRL. Our experiments demonstrate that the proposed methods achieve state-of-the-art performance on various offline-RL datasets, offering a unified and practical guideline for training and deploying generative policies.


The Problem of Social Cost in Multi-Agent General Reinforcement Learning: Survey and Synthesis

arXiv.org Artificial Intelligence

The AI safety literature is full of examples of powerful AI agents that, in blindly pursuing a specific and usually narrow objective, ends up with unacceptable and even catastrophic collateral damage to others. In this paper, we consider the problem of social harms that can result from actions taken by learning and utility-maximising agents in a multi-agent environment. The problem of measuring social harms or impacts in such multi-agent settings, especially when the agents are artificial generally intelligent (AGI) agents, was listed as an open problem in Everitt et al, 2018. We attempt a partial answer to that open problem in the form of market-based mechanisms to quantify and control the cost of such social harms. The proposed setup captures many well-studied special cases and is more general than existing formulations of multi-agent reinforcement learning with mechanism design in two ways: (i) the underlying environment is a history-based general reinforcement learning environment like in AIXI; (ii) the reinforcement-learning agents participating in the environment can have different learning strategies and planning horizons. To demonstrate the practicality of the proposed setup, we survey some key classes of learning algorithms and present a few applications, including a discussion of the Paperclips problem and pollution control with a cap-and-trade system.


Approximately Optimal Search on a Higher-dimensional Sliding Puzzle

arXiv.org Artificial Intelligence

Higher-dimensional sliding puzzles are constructed on the vertices of a $d$-dimensional hypercube, where $2^d-l$ vertices are distinctly coloured. Rings with the same colours are initially set randomly on the vertices of the hypercube. The goal of the puzzle is to move each of the $2^d-l$ rings to pre-defined target vertices on the cube. In this setting, the $k$-rule constraint represents a generalisation of edge collision for the movement of colours between vertices, allowing movement only when a hypercube face of dimension $k$ containing a ring is completely free of other rings. Starting from an initial configuration, what is the minimum number of moves needed to make ring colours match the vertex colours? An algorithm that provides us with such a number is called God's algorithm. When such an algorithm exists, it does not have a polynomial time complexity, at least in the case of the 15-puzzle corresponding to $k=1$ in the cubical puzzle. This paper presents a comprehensive computational study of different scenarios of the higher-dimensional puzzle. A benchmark of three computational techniques, an exact algorithm (the A* search) and two approximately optimal search techniques (an evolutionary algorithm (EA) and reinforcement learning (RL)) is presented in this work. The experiments show that all three methods can successfully solve the puzzle of dimension three for different face dimensions and across various difficulty levels. When the dimension increases, the A* search fails, and RL and EA methods can still provide a generally acceptable solution, i.e. a distribution of a number of moves with a median value of less than $30$. Overall, the EA method consistently requires less computational time, while failing in most cases to minimise the number of moves for the puzzle dimensions $d=4$ and $d=5$.


HPRM: High-Performance Robotic Middleware for Intelligent Autonomous Systems

arXiv.org Artificial Intelligence

The rise of intelligent autonomous systems, especially in robotics and autonomous agents, has created a critical need for robust communication middleware that can ensure real-time processing of extensive sensor data. Current robotics middleware like Robot Operating System (ROS) 2 faces challenges with nondeterminism and high communication latency when dealing with large data across multiple subscribers on a multi-core compute platform. To address these issues, we present High-Performance Robotic Middleware (HPRM), built on top of the deterministic coordination language Lingua Franca (LF). HPRM employs optimizations including an in-memory object store for efficient zero-copy transfer of large payloads, adaptive serialization to minimize serialization overhead, and an eager protocol with real-time sockets to reduce handshake latency. Benchmarks show HPRM achieves up to 173x lower latency than ROS2 when broadcasting large messages to multiple nodes. We then demonstrate the benefits of HPRM by integrating it with the CARLA simulator and running reinforcement learning agents along with object detection workloads. In the CARLA autonomous driving application, HPRM attains 91.1% lower latency than ROS2. The deterministic coordination semantics of HPRM, combined with its optimized IPC mechanisms, enable efficient and predictable real-time communication for intelligent autonomous systems.