Goto

Collaborating Authors

 Reinforcement Learning


Visual IRL for Human-Like Robotic Manipulation

arXiv.org Artificial Intelligence

We present a novel method for collaborative robots (cobots) to learn manipulation tasks and perform them in a human-like manner. Our method falls under the learn-from-observation (LfO) paradigm, where robots learn to perform tasks by observing human actions, which facilitates quicker integration into industrial settings compared to programming from scratch. We introduce Visual IRL that uses the RGB-D keypoints in each frame of the observed human task performance directly as state features, which are input to inverse reinforcement learning (IRL). The inversely learned reward function, which maps keypoints to reward values, is transferred from the human to the cobot using a novel neuro-symbolic dynamics model, which maps human kinematics to the cobot arm. This model allows similar end-effector positioning while minimizing joint adjustments, aiming to preserve the natural dynamics of human motion in robotic manipulation. In contrast with previous techniques that focus on end-effector placement only, our method maps multiple joint angles of the human arm to the corresponding cobot joints. Moreover, it uses an inverse kinematics model to then minimally adjust the joint angles, for accurate end-effector positioning. We evaluate the performance of this approach on two different realistic manipulation tasks. The first task is produce processing, which involves picking, inspecting, and placing onions based on whether they are blemished. The second task is liquid pouring, where the robot picks up bottles, pours the contents into designated containers, and disposes of the empty bottles. Our results demonstrate advances in human-like robotic manipulation, leading to more human-robot compatibility in manufacturing applications.


Are Expressive Models Truly Necessary for Offline RL?

arXiv.org Artificial Intelligence

Among various branches of offline reinforcement learning (RL) methods, goal-conditioned supervised learning (GCSL) has gained increasing popularity as it formulates the offline RL problem as a sequential modeling task, therefore bypassing the notoriously difficult credit assignment challenge of value learning in conventional RL paradigm. Sequential modeling, however, requires capturing accurate dynamics across long horizons in trajectory data to ensure reasonable policy performance. To meet this requirement, leveraging large, expressive models has become a popular choice in recent literature, which, however, comes at the cost of significantly increased computation and inference latency. Contradictory yet promising, we reveal that lightweight models as simple as shallow 2-layer MLPs, can also enjoy accurate dynamics consistency and significantly reduced sequential modeling errors against large expressive models by adopting a simple recursive planning scheme: recursively planning coarse-grained future sub-goals based on current and target information, and then executes the action with a goal-conditioned policy learned from data rela-beled with these sub-goal ground truths. We term our method Recursive Skip-Step Planning (RSP). Simple yet effective, RSP enjoys great efficiency improvements thanks to its lightweight structure, and substantially outperforms existing methods, reaching new SOTA performances on the D4RL benchmark, especially in multi-stage long-horizon tasks.


Safe Reinforcement Learning using Finite-Horizon Gradient-based Estimation

arXiv.org Artificial Intelligence

A key aspect of Safe Reinforcement Learning (Safe RL) involves estimating the constraint condition for the next policy, which is crucial for guiding the optimization of safe policy updates. However, the existing Advantage-based Estimation (ABE) method relies on the infinite-horizon discounted advantage function. This dependence leads to catastrophic errors in finite-horizon scenarios with non-discounted constraints, resulting in safety-violation updates. In response, we propose the first estimation method for finite-horizon non-discounted constraints in deep Safe RL, termed Gradient-based Estimation (GBE), which relies on the analytic gradient derived along trajectories. Our theoretical and empirical analyses demonstrate that GBE can effectively estimate constraint changes over a finite horizon. Constructing a surrogate optimization problem with GBE, we developed a novel Safe RL algorithm called Constrained Gradient-based Policy Optimization (CGPO). CGPO identifies feasible optimal policies by iteratively resolving sub-problems within trust regions. Our empirical results reveal that CGPO, unlike baseline algorithms, successfully estimates the constraint functions of subsequent policies, thereby ensuring the efficiency and feasibility of each update.


Partial Identifiability in Inverse Reinforcement Learning For Agents With Non-Exponential Discounting

arXiv.org Artificial Intelligence

The aim of inverse reinforcement learning (IRL) is to infer an agent's preferences from observing their behaviour. Usually, preferences are modelled as a reward function, $R$, and behaviour is modelled as a policy, $\pi$. One of the central difficulties in IRL is that multiple preferences may lead to the same observed behaviour. That is, $R$ is typically underdetermined by $\pi$, which means that $R$ is only partially identifiable. Recent work has characterised the extent of this partial identifiability for different types of agents, including optimal and Boltzmann-rational agents. However, work so far has only considered agents that discount future reward exponentially: this is a serious limitation, especially given that extensive work in the behavioural sciences suggests that humans are better modelled as discounting hyperbolically. In this work, we newly characterise partial identifiability in IRL for agents with non-exponential discounting: our results are in particular relevant for hyperbolical discounting, but they also more generally apply to agents that use other types of (non-exponential) discounting. We significantly show that generally IRL is unable to infer enough information about $R$ to identify the correct optimal policy, which entails that IRL alone can be insufficient to adequately characterise the preferences of such agents.


C3: Learning Congestion Controllers with Formal Certificates

arXiv.org Artificial Intelligence

Learning-based congestion controllers offer better adaptability compared to traditional heuristic algorithms. However, the inherent unreliability of learning techniques can cause learning-based controllers to behave poorly, creating a need for formal guarantees. While methods for formally verifying learned congestion controllers exist, these methods offer binary feedback that cannot optimize the controller toward better behavior. We improve this state-of-the-art via C3, a new learning framework for congestion control that integrates the concept of formal certification in the learning loop. C3 uses an abstract interpreter that can produce robustness and performance certificates to guide the training process, rewarding models that are robust and performant even on worst-case inputs. Our evaluation demonstrates that unlike state-of-the-art learned controllers, C3-trained controllers provide both adaptability and worst-case reliability across a range of network conditions.


Anti-bullying Adaptive Cruise Control: A proactive right-of-way protection approach

arXiv.org Artificial Intelligence

The current Adaptive Cruise Control (ACC) systems are vulnerable to "road bully" such as cut-ins. This paper proposed an Anti-bullying Adaptive Cruise Control (AACC) approach with proactive right-of-way protection ability. It bears the following features: i) with the enhanced capability of preventing bullying from cut-ins; ii) optimal but not unsafe; iii) adaptive to various driving styles of cut-in vehicles; iv) with real-time field implementation capability. The proposed approach can identify other road users' driving styles online and conduct game-based motion planning for right-of-way protection. A detailed investigation of the simulation results shows that the proposed approach can prevent bullying from cut-ins and be adaptive to different cut-in vehicles' driving styles. The proposed approach is capable of enhancing travel efficiency by up to 29.55% under different cut-in gaps and can strengthen driving safety compared with the current ACC controller. The proposed approach is flexible and robust against traffic congestion levels. It can improve mobility by up to 11.93% and robustness by 8.74% in traffic flow. Furthermore, the proposed approach can support real-time field implementation by ensuring less than 50 milliseconds computation time.


Sample-efficient Unsupervised Policy Cloning from Ensemble Self-supervised Labeled Videos

arXiv.org Artificial Intelligence

Current advanced policy learning methodologies have demonstrated the ability to develop expert-level strategies when provided enough information. However, their requirements, including task-specific rewards, expert-labeled trajectories, and huge environmental interactions, can be expensive or even unavailable in many scenarios. In contrast, humans can efficiently acquire skills within a few trials and errors by imitating easily accessible internet video, in the absence of any other supervision. In this paper, we try to let machines replicate this efficient watching-and-learning process through Unsupervised Policy from Ensemble Self-supervised labeled Videos (UPESV), a novel framework to efficiently learn policies from videos without any other expert supervision. UPESV trains a video labeling model to infer the expert actions in expert videos, through several organically combined self-supervised tasks. Each task performs its own duties, and they together enable the model to make full use of both expert videos and reward-free interactions for advanced dynamics understanding and robust prediction. Simultaneously, UPESV clones a policy from the labeled expert videos, in turn collecting environmental interactions for self-supervised tasks. After a sample-efficient and unsupervised (i.e., reward-free) training process, an advanced video-imitated policy is obtained. Extensive experiments in sixteen challenging procedurally-generated environments demonstrate that the proposed UPESV achieves state-of-the-art few-shot policy learning (outperforming five current advanced baselines on 12/16 tasks) without exposure to any other supervision except videos. Detailed analysis is also provided, verifying the necessity of each self-supervised task employed in UPESV.


Adaptive Reward Design for Reinforcement Learning in Complex Robotic Tasks

arXiv.org Artificial Intelligence

There is a surge of interest in using formal languages such as Linear Temporal Logic (LTL) and finite automata to precisely and succinctly specify complex tasks and derive reward functions for reinforcement learning (RL) in robotic applications. However, existing methods often assign sparse rewards (e.g., giving a reward of 1 only if a task is completed and 0 otherwise), necessitating extensive exploration to converge to a high-quality policy. To address this limitation, we propose a suite of reward functions that incentivize an RL agent to make measurable progress on tasks specified by LTL formulas and develop an adaptive reward shaping approach that dynamically updates these reward functions during the learning process. Experimental results on a range of RL-based robotic tasks demonstrate that the proposed approach is compatible with various RL algorithms and consistently outperforms baselines, achieving earlier convergence to better policies with higher task success rates and returns.


RAT: Adversarial Attacks on Deep Reinforcement Agents for Targeted Behaviors

arXiv.org Artificial Intelligence

Evaluating deep reinforcement learning (DRL) agents against targeted behavior attacks is critical for assessing their robustness. These attacks aim to manipulate the victim into specific behaviors that align with the attacker's objectives, often bypassing traditional reward-based defenses. Prior methods have primarily focused on reducing cumulative rewards; however, rewards are typically too generic to capture complex safety requirements effectively. As a result, focusing solely on reward reduction can lead to suboptimal attack strategies, particularly in safety-critical scenarios where more precise behavior manipulation is needed. To address these challenges, we propose RAT, a method designed for universal, targeted behavior attacks. RAT trains an intention policy that is explicitly aligned with human preferences, serving as a precise behavioral target for the adversary. Concurrently, an adversary manipulates the victim's policy to follow this target behavior. To enhance the effectiveness of these attacks, RAT dynamically adjusts the state occupancy measure within the replay buffer, allowing for more controlled and effective behavior manipulation. Our empirical results on robotic simulation tasks demonstrate that RAT outperforms existing adversarial attack algorithms in inducing specific behaviors. Additionally, RAT shows promise in improving agent robustness, leading to more resilient policies. We further validate RAT by guiding Decision Transformer agents to adopt behaviors aligned with human preferences in various MuJoCo tasks, demonstrating its effectiveness across diverse tasks.


Explainable Fuzzy Neural Network with Multi-Fidelity Reinforcement Learning for Micro-Architecture Design Space Exploration

arXiv.org Artificial Intelligence

With the continuous advancement of processors, modern micro-architecture designs have become increasingly complex. The vast design space presents significant challenges for human designers, making design space exploration (DSE) algorithms a significant tool for $\mu$-arch design. In recent years, efforts have been made in the development of DSE algorithms, and promising results have been achieved. However, the existing DSE algorithms, e.g., Bayesian Optimization and ensemble learning, suffer from poor interpretability, hindering designers' understanding of the decision-making process. To address this limitation, we propose utilizing Fuzzy Neural Networks to induce and summarize knowledge and insights from the DSE process, enhancing interpretability and controllability. Furthermore, to improve efficiency, we introduce a multi-fidelity reinforcement learning approach, which primarily conducts exploration using cheap but less precise data, thereby substantially diminishing the reliance on costly data. Experimental results show that our method achieves excellent results with a very limited sample budget and successfully surpasses the current state-of-the-art. Our DSE framework is open-sourced and available at https://github.com/fanhanwei/FNN\_MFRL\_ArchDSE/\ .