Reinforcement Learning
Hybridising Reinforcement Learning and Heuristics for Hierarchical Directed Arc Routing Problems
Nguyen, Van Quang, Nguyen, Quoc Chuong, Dang, Thu Huong, Hy, Truong-Son
The Hierarchical Directed Capacitated Arc Routing Problem (HDCARP) is an extension of the Capacitated Arc Routing Problem (CARP), where the arcs of a graph are divided into classes based on their priority. The traversal of these classes is determined by either precedence constraints or a hierarchical objective, resulting in two distinct HDCARP variants. To the best of our knowledge, only one matheuristic has been proposed for these variants, but it performs relatively slowly, particularly for large-scale instances (Ha et al., 2024). In this paper, we propose a fast heuristic to efficiently address the computational challenges of HDCARP. Furthermore, we incorporate Reinforcement Learning (RL) into our heuristic to effectively guide the selection of local search operators, resulting in a hybrid algorithm. We name this hybrid algorithm as the Hybrid Reinforcement Learning and Heuristic Algorithm for Directed Arc Routing (HRDA). The hybrid algorithm adapts to changes in the problem dynamically, using real-time feedback to improve routing strategies and solution's quality by integrating heuristic methods. Extensive computational experiments on artificial instances demonstrate that this hybrid approach significantly improves the speed of the heuristic without deteriorating the solution quality. Our source code is publicly available at: https://github.com/HySonLab/ArcRoute
REM: A Scalable Reinforced Multi-Expert Framework for Multiplex Influence Maximization
Nguyen, Huyen, Dam, Hieu, Do, Nguyen, Tran, Cong, Pham, Cuong
In social online platforms, identifying influential seed users to maximize influence spread is a crucial as it can greatly diminish the cost and efforts required for information dissemination. While effective, traditional methods for Multiplex Influence Maximization (MIM) have reached their performance limits, prompting the emergence of learning-based approaches. These novel methods aim for better generalization and scalability for more sizable graphs but face significant challenges, such as (1) inability to handle unknown diffusion patterns and (2) reliance on high-quality training samples. To address these issues, we propose the Reinforced Expert Maximization framework (REM). REM leverages a Propagation Mixture of Experts technique to encode dynamic propagation of large multiplex networks effectively in order to generate enhanced influence propagation. Noticeably, REM treats a generative model as a policy to autonomously generate different seed sets and learn how to improve them from a Reinforcement Learning perspective. Extensive experiments on several real-world datasets demonstrate that REM surpasses state-of-the-art methods in terms of influence spread, scalability, and inference time in influence maximization tasks.
Integrated Sensing and Communications for Low-Altitude Economy: A Deep Reinforcement Learning Approach
Ye, Xiaowen, Mao, Yuyi, Yu, Xianghao, Sun, Shu, Fu, Liqun, Xu, Jie
This paper studies an integrated sensing and communications (ISAC) system for low-altitude economy (LAE), where a ground base station (GBS) provides communication and navigation services for authorized unmanned aerial vehicles (UAVs), while sensing the low-altitude airspace to monitor the unauthorized mobile target. The expected communication sum-rate over a given flight period is maximized by jointly optimizing the beamforming at the GBS and UAVs' trajectories, subject to the constraints on the average signal-to-noise ratio requirement for sensing, the flight mission and collision avoidance of UAVs, as well as the maximum transmit power at the GBS. Typically, this is a sequential decision-making problem with the given flight mission. Thus, we transform it to a specific Markov decision process (MDP) model called episode task. Based on this modeling, we propose a novel LAE-oriented ISAC scheme, referred to as Deep LAE-ISAC (DeepLSC), by leveraging the deep reinforcement learning (DRL) technique. In DeepLSC, a reward function and a new action selection policy termed constrained noise-exploration policy are judiciously designed to fulfill various constraints. To enable efficient learning in episode tasks, we develop a hierarchical experience replay mechanism, where the gist is to employ all experiences generated within each episode to jointly train the neural network. Besides, to enhance the convergence speed of DeepLSC, a symmetric experience augmentation mechanism, which simultaneously permutes the indexes of all variables to enrich available experience sets, is proposed. Simulation results demonstrate that compared with benchmarks, DeepLSC yields a higher sum-rate while meeting the preset constraints, achieves faster convergence, and is more robust against different settings.
Demystifying Online Clustering of Bandits: Enhanced Exploration Under Stochastic and Smoothed Adversarial Contexts
Li, Zhuohua, Liu, Maoli, Dai, Xiangxiang, Lui, John C. S.
The contextual multi-armed bandit (MAB) problem is crucial in sequential decision-making. A line of research, known as online clustering of bandits, extends contextual MAB by grouping similar users into clusters, utilizing shared features to improve learning efficiency. However, existing algorithms, which rely on the upper confidence bound (UCB) strategy, struggle to gather adequate statistical information to accurately identify unknown user clusters. As a result, their theoretical analyses require several strong assumptions about the "diversity" of contexts generated by the environment, leading to impractical settings, complicated analyses, and poor practical performance. Removing these assumptions has been a long-standing open problem in the clustering of bandits literature. In this paper, we provide two solutions to this open problem. First, following the i.i.d. context generation setting in existing studies, we propose two novel algorithms, UniCLUB and PhaseUniCLUB, which incorporate enhanced exploration mechanisms to accelerate cluster identification. Remarkably, our algorithms require substantially weaker assumptions while achieving regret bounds comparable to prior work. Second, inspired by the smoothed analysis framework, we propose a more practical setting that eliminates the requirement for i.i.d. context generation used in previous studies, thus enhancing the performance of existing algorithms for online clustering of bandits. Our technique can be applied to both graph-based and set-based clustering of bandits frameworks. Extensive evaluations on both synthetic and real-world datasets demonstrate that our proposed algorithms consistently outperform existing approaches.
A Graphical Approach to State Variable Selection in Off-policy Learning
Andersen, Joakim Blach, Zhao, Qingyuan
Sequential decision problems are widely studied across many areas of science. A key challenge when learning policies from historical data - a practice commonly referred to as off-policy learning - is how to ``identify'' the impact of a policy of interest when the observed data are not randomized. Off-policy learning has mainly been studied in two settings: dynamic treatment regimes (DTRs), where the focus is on controlling confounding in medical problems with short decision horizons, and offline reinforcement learning (RL), where the focus is on dimension reduction in closed systems such as games. The gap between these two well studied settings has limited the wider application of off-policy learning to many real-world problems. Using the theory for causal inference based on acyclic directed mixed graph (ADMGs), we provide a set of graphical identification criteria in general decision processes that encompass both DTRs and MDPs. We discuss how our results relate to the often implicit causal assumptions made in the DTR and RL literatures and further clarify several common misconceptions. Finally, we present a realistic simulation study for the dynamic pricing problem encountered in container logistics, and demonstrate how violations of our graphical criteria can lead to suboptimal policies.
Fairness in Reinforcement Learning with Bisimulation Metrics
Rezaei-Shoshtari, Sahand, Yurchyk, Hanna, Fujimoto, Scott, Precup, Doina, Meger, David
Ensuring long-term fairness is crucial when developing automated decision making systems, specifically in dynamic and sequential environments. By maximizing their reward without consideration of fairness, AI agents can introduce disparities in their treatment of groups or individuals. In this paper, we establish the connection between bisimulation metrics and group fairness in reinforcement learning. We propose a novel approach that leverages bisimulation metrics to learn reward functions and observation dynamics, ensuring that learners treat groups fairly while reflecting the original problem. We demonstrate the effectiveness of our method in addressing disparities in sequential decision making problems through empirical evaluation on a standard fairness benchmark consisting of lending and college admission scenarios. As machine learning continues to shape decision making systems, understanding and addressing its potential risks and biases becomes increasingly imperative. This concern is especially pronounced in sequential decision making, where neglecting algorithmic fairness can create a self-reinforcing cycle that amplifies existing disparities (Jabbari et al., 2017; D'Amour et al., 2020). In response, there is a growing recognition of the importance of leveraging reinforcement learning (RL) to tackle decision making problems that have traditionally been approached through supervised learning paradigms, in order to achieve long-term fairness (Nashed et al., 2023). Yin et al. (2023) define long-term fairness in RL as the optimization of the cumulative reward subject to a constraint on the cumulative utility, reflecting fairness over a time horizon. Recent efforts to achieve fairness in RL have primarily relied on metrics adopted from supervised learning, such as demographic parity (Dwork et al., 2012) or equality of opportunity (Hardt et al., 2016b). These metrics are typically integrated into a constrained Markov decision process (MDP) framework to learn a policy that adheres to the criterion (Wen et al., 2021; Yin et al., 2023; Satija et al., 2023; Hu & Zhang, 2022). However, this approach is limited by its requirement for complex constrained optimization, which can introduce additional complexity and hyperparameters into the underlying RL algorithm. Moreover, these methods make the implicit assumption that stakeholders are incorporating these fairness constraints into their decision making process. However, in reality, this may not occur due to various external and uncontrollable factors (Kusner & Loftus, 2020).
OMG-RL:Offline Model-based Guided Reward Learning for Heparin Treatment
Accurate medication dosing holds an important position in the overall patient therapeutic process. Therefore, much research has been conducted to develop optimal administration strategy based on Reinforcement learning (RL). However, Relying solely on a few explicitly defined reward functions makes it difficult to learn a treatment strategy that encompasses the diverse characteristics of various patients. Moreover, the multitude of drugs utilized in clinical practice makes it infeasible to construct a dedicated reward function for each medication. Here, we tried to develop a reward network that captures clinicians' therapeutic intentions, departing from explicit rewards, and to derive an optimal heparin dosing policy. In this study, we introduce Offline Model-based Guided Reward Learning (OMG-RL), which performs offline inverse RL (IRL). Through OMG-RL, we learn a parameterized reward function that captures the expert's intentions from limited data, thereby enhancing the agent's policy. We validate the proposed approach on the heparin dosing task. We show that OMG-RL policy is positively reinforced not only in terms of the learned reward network but also in activated partial thromboplastin time (aPTT), a key indicator for monitoring the effects of heparin. This means that the OMG-RL policy adequately reflects clinician's intentions. This approach can be widely utilized not only for the heparin dosing problem but also for RL-based medication dosing tasks in general.
Toward Information Theoretic Active Inverse Reinforcement Learning
Bajgar, Ondrej, Gould, Sid William, Mitta, Rohan Narayan Langford, Liu, Jonathon, Newcombe, Oliver, Golden, Jack
As AI systems become increasingly autonomous, aligning their decision-making to human preferences is essential. In domains like autonomous driving or robotics, it is impossible to write down the reward function representing these preferences by hand. Inverse reinforcement learning (IRL) offers a promising approach to infer the unknown reward from demonstrations. However, obtaining human demonstrations can be costly. Active IRL addresses this challenge by strategically selecting the most informative scenarios for human demonstration, reducing the amount of required human effort. Where most prior work allowed querying the human for an action at one state at a time, we motivate and analyse scenarios where we collect longer trajectories. We provide an information-theoretic acquisition function, propose an efficient approximation scheme, and illustrate its performance through a set of gridworld experiments as groundwork for future work expanding to more general settings.
Goal Recognition using Actor-Critic Optimization
Nageris, Ben, Meneguzzi, Felipe, Mirsky, Reuth
Goal Recognition aims to infer an agent's goal from a sequence of observations. Existing approaches often rely on manually engineered domains and discrete representations. Deep Recognition using Actor-Critic Optimization (DRACO) is a novel approach based on deep reinforcement learning that overcomes these limitations by providing two key contributions. First, it is the first goal recognition algorithm that learns a set of policy networks from unstructured data and uses them for inference. Second, DRACO introduces new metrics for assessing goal hypotheses through continuous policy representations. DRACO achieves state-of-the-art performance for goal recognition in discrete settings while not using the structured inputs used by existing approaches. Moreover, it outperforms these approaches in more challenging, continuous settings at substantially reduced costs in both computing and memory. Together, these results showcase the robustness of the new algorithm, bridging traditional goal recognition and deep reinforcement learning.
AIhub blogpost highlights 2024
Over the course of the year, we've had the pleasure of working with many talented researchers from across the globe. As 2024 draws to a close, we take a look back at some of the excellent blog posts from our contributors. Jose González-Abad reports on work on statistical downscaling for climate models, and introduces a framework which encodes physical constraints to improve consistency and robustness. Diogo Carvalho writes about research on hierarchical reinforcement learning, work that won him and his colleagues a best paper award at ECAI 2023. Yi Chen, Ramya Korlakai Vinayak and Babak Hassibi write about crowdsourced clustering: finding clusters in a dataset with unlabelled items by querying pairs of items for similarity.