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 Reinforcement Learning


The Impact of Task Underspecification in Evaluating Deep Reinforcement Learning

Neural Information Processing Systems

Evaluations of Deep Reinforcement Learning (DRL) methods are an integral part of scientific progress of the field. Beyond designing DRL methods for general intelligence, designing task-specific methods is becoming increasingly prominent for real-world applications. In these settings, the standard evaluation practice involves using a few instances of Markov Decision Processes (MDPs) to represent the task. However, many tasks induce a large family of MDPs owing to variations in the underlying environment, particularly in real-world contexts. For example, in traffic signal control, variations may stem from intersection geometries and traffic flow levels.


RORL: Robust Offline Reinforcement Learning via Conservative Smoothing

Neural Information Processing Systems

Offline reinforcement learning (RL) provides a promising direction to exploit massive amount of offline data for complex decision-making tasks. Due to the distribution shift issue, current offline RL algorithms are generally designed to be conservative in value estimation and action selection. However, such conservatism can impair the robustness of learned policies when encountering observation deviation under realistic conditions, such as sensor errors and adversarial attacks. To trade off robustness and conservatism, we propose Robust Offline Reinforcement Learning (RORL) with a novel conservative smoothing technique. In RORL, we explicitly introduce regularization on the policy and the value function for states near the dataset, as well as additional conservative value estimation on these states. Theoretically, we show RORL enjoys a tighter suboptimality bound than recent theoretical results in linear MDPs.


Autonomous Reinforcement Learning via Subgoal Curricula

Neural Information Processing Systems

Reinforcement learning (RL) promises to enable autonomous acquisition of complex behaviors for diverse agents. However, the success of current reinforcement learning algorithms is predicated on an often under-emphasised requirement -- each trial needs to start from a fixed initial state distribution. Unfortunately, resetting the environment to its initial state after each trial requires substantial amount of human supervision and extensive instrumentation of the environment which defeats the goal of autonomous acquisition of complex behaviors. In this work, we propose Value-accelerated Persistent Reinforcement Learning (VaPRL), which generates a curriculum of initial states such that the agent can bootstrap on the success of easier tasks to efficiently learn harder tasks. The agent also learns to reach the initial states proposed by the curriculum, minimizing the reliance on human interventions into the learning. We observe that VaPRL reduces the interventions required by three orders of magnitude compared to episodic RL while outperforming prior state-of-the art methods for reset-free RL both in terms of sample efficiency and asymptotic performance on a variety of simulated robotics problems.


Blockchain-assisted Demonstration Cloning for Multi-Agent Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-Agent Deep Reinforcement Learning (MDRL) is a promising research area in which agents learn complex behaviors in cooperative or competitive environments. However, MDRL comes with several challenges that hinder its usability, including sample efficiency, curse of dimensionality, and environment exploration. Recent works proposing Federated Reinforcement Learning (FRL) to tackle these issues suffer from problems related to model restrictions and maliciousness. Other proposals using reward shaping require considerable engineering and could lead to local optima. In this paper, we propose a novel Blockchain-assisted Multi-Expert Demonstration Cloning (MEDC) framework for MDRL. The proposed method utilizes expert demonstrations in guiding the learning of new MDRL agents, by suggesting exploration actions in the environment. A model sharing framework on Blockchain is designed to allow users to share their trained models, which can be allocated as expert models to requesting users to aid in training MDRL systems. A Consortium Blockchain is adopted to enable traceable and autonomous execution without the need for a single trusted entity. Smart Contracts are designed to manage users and models allocation, which are shared using IPFS. The proposed framework is tested on several applications, and is benchmarked against existing methods in FRL, Reward Shaping, and Imitation Learning-assisted RL. The results show the outperformance of the proposed framework in terms of learning speed and resiliency to faulty and malicious models.


Adaptive Target Localization under Uncertainty using Multi-Agent Deep Reinforcement Learning with Knowledge Transfer

arXiv.org Artificial Intelligence

Target localization is a critical task in sensitive applications, where multiple sensing agents communicate and collaborate to identify the target location based on sensor readings. Existing approaches investigated the use of Multi-Agent Deep Reinforcement Learning (MADRL) to tackle target localization. Nevertheless, these methods do not consider practical uncertainties, like false alarms when the target does not exist or when it is unreachable due to environmental complexities. To address these drawbacks, this work proposes a novel MADRL-based method for target localization in uncertain environments. The proposed MADRL method employs Proximal Policy Optimization to optimize the decision-making of sensing agents, which is represented in the form of an actor-critic structure using Convolutional Neural Networks. The observations of the agents are designed in an optimized manner to capture essential information in the environment, and a team-based reward functions is proposed to produce cooperative agents. The MADRL method covers three action dimensionalities that control the agents' mobility to search the area for the target, detect its existence, and determine its reachability. Using the concept of Transfer Learning, a Deep Learning model builds on the knowledge from the MADRL model to accurately estimating the target location if it is unreachable, resulting in shared representations between the models for faster learning and lower computational complexity. Collectively, the final combined model is capable of searching for the target, determining its existence and reachability, and estimating its location accurately. The proposed method is tested using a radioactive target localization environment and benchmarked against existing methods, showing its efficacy.


Classical and Deep Reinforcement Learning Inventory Control Policies for Pharmaceutical Supply Chains with Perishability and Non-Stationarity

arXiv.org Artificial Intelligence

We study inventory control policies for pharmaceutical supply chains, addressing challenges such as perishability, yield uncertainty, and non-stationary demand, combined with batching constraints, lead times, and lost sales. Collaborating with Bristol-Myers Squibb (BMS), we develop a realistic case study incorporating these factors and benchmark three policies--order-up-to (OUT), projected inventory level (PIL), and deep reinforcement learning (DRL) using the proximal policy optimization (PPO) algorithm--against a BMS baseline based on human expertise. We derive and validate bounds-based procedures for optimizing OUT and PIL policy parameters and propose a methodology for estimating projected inventory levels, which are also integrated into the DRL policy with demand forecasts to improve decision-making under non-stationarity. Compared to a human-driven policy, which avoids lost sales through higher holding costs, all three implemented policies achieve lower average costs but exhibit greater cost variability. While PIL demonstrates robust and consistent performance, OUT struggles under high lost sales costs, and PPO excels in complex and variable scenarios but requires significant computational effort. The findings suggest that while DRL shows potential, it does not outperform classical policies in all numerical experiments, highlighting 1) the need to integrate diverse policies to manage pharmaceutical challenges effectively, based on the current state-of-the-art, and 2) that practical problems in this domain seem to lack a single policy class that yields universally acceptable performance.


Revisiting Ensemble Methods for Stock Trading and Crypto Trading Tasks at ACM ICAIF FinRL Contest 2023-2024

arXiv.org Machine Learning

Reinforcement learning has demonstrated great potential for performing financial tasks. However, it faces two major challenges: policy instability and sampling bottlenecks. In this paper, we revisit ensemble methods with massively parallel simulations on graphics processing units (GPUs), significantly enhancing the computational efficiency and robustness of trained models in volatile financial markets. Our approach leverages the parallel processing capability of GPUs to significantly improve the sampling speed for training ensemble models. The ensemble models combine the strengths of component agents to improve the robustness of financial decision-making strategies. We conduct experiments in both stock and cryptocurrency trading tasks to evaluate the effectiveness of our approach. Massively parallel simulation on a single GPU improves the sampling speed by up to $1,746\times$ using $2,048$ parallel environments compared to a single environment. The ensemble models have high cumulative returns and outperform some individual agents, reducing maximum drawdown by up to $4.17\%$ and improving the Sharpe ratio by up to $0.21$. This paper describes trading tasks at ACM ICAIF FinRL Contests in 2023 and 2024.


PEARL: Preconditioner Enhancement through Actor-critic Reinforcement Learning

arXiv.org Machine Learning

Existing preconditioners such as Jacobi, Incomplete LU, and Algebraic Multigrid methods offer problem-specific advantages but rely heavily on hyperparameter tuning. Recent advances have explored using deep neural networks to learn preconditioners, though challenges such as misbehaved objective functions and costly training procedures remain. PEARL introduces a reinforcement learning approach for learning preconditioners, specifically, a contextual bandit formulation. The framework utilizes an actor-critic model, where the actor generates the incomplete Cholesky decomposition of preconditioners, and the critic evaluates them based on reward-specific feedback. To further guide the training, we design a dual-objective function, combining updates from the critic and condition number. PEARL contributes a generalizable preconditioner learning method, dynamic sparsity exploration, and cosine schedulers for improved stability and exploratory power. We compare our approach to traditional and neural preconditioners, demonstrating improved flexibility and iterative solving speed.


Non-Expansive Mappings in Two-Time-Scale Stochastic Approximation: Finite-Time Analysis

arXiv.org Machine Learning

Two-time-scale stochastic approximation is an iterative algorithm used in applications such as optimization, reinforcement learning, and control. Finite-time analysis of these algorithms has primarily focused on fixed point iterations where both time-scales have contractive mappings. In this paper, we study two-time-scale iterations, where the slower time-scale has a non-expansive mapping. For such algorithms, the slower time-scale can be considered a stochastic inexact Krasnoselskii-Mann iteration. We show that the mean square error decays at a rate $O(1/k^{1/4-\epsilon})$, where $\epsilon>0$ is arbitrarily small. We also show almost sure convergence of iterates to the set of fixed points. We show the applicability of our framework by applying our results to minimax optimization, linear stochastic approximation, and Lagrangian optimization.


Behavior From the Void: Unsupervised Active Pre-Training

Neural Information Processing Systems

We introduce a new unsupervised pre-training method for reinforcement learning called APT, which stands for Active Pre-Training. APT learns behaviors and representations by actively searching for novel states in reward-free environments. The key novel idea is to explore the environment by maximizing a non-parametric entropy computed in an abstract representation space, which avoids challenging density modeling and consequently allows our approach to scale much better in environments that have high-dimensional observations (e.g., image observations). We empirically evaluate APT by exposing task-specific reward after a long unsupervised pre-training phase. In Atari games, APT achieves human-level performance on 12 games and obtains highly competitive performance compared to canonical fully supervised RL algorithms.