Reinforcement Learning
Finite-Sample Analysis of Off-Policy TD-Learning via Generalized Bellman Operators
In TD-learning, off-policy sampling is known to be more practical than on-policy sampling, and by decoupling learning from data collection, it enables data reuse. It is known that policy evaluation has the interpretation of solving a generalized Bellman equation. In this paper, we derive finite-sample bounds for any general off-policy TD-like stochastic approximation algorithm that solves for the fixed-point of this generalized Bellman operator. Our key step is to show that the generalized Bellman operator is simultaneously a contraction mapping with respect to a weighted \ell_p -norm for each p in [1,\infty), with a common contraction factor. Off-policy TD-learning is known to suffer from high variance due to the product of importance sampling ratios.
Subject-driven Text-to-Image Generation via Apprenticeship Learning
Recent text-to-image generation models like DreamBooth have made remarkable progress in generating highly customized images of a target subject, by fine-tuning an expert model'' for a given subject from a few examples.However, this process is expensive, since a new expert model must be learned for each subject. In this paper, we present SuTI, a Subject-driven Text-to-Image generator that replaces subject-specific fine tuning with {in-context} learning.Given a few demonstrations of a new subject, SuTI can instantly generate novel renditions of the subject in different scenes, without any subject-specific optimization.SuTI is powered by {apprenticeship learning}, where a single apprentice model is learned from data generated by a massive number of subject-specific expert models. Specifically, we mine millions of image clusters from the Internet, each centered around a specific visual subject. We adopt these clusters to train a massive number of expert models, each specializing in a different subject. The apprentice model SuTI then learns to imitate the behavior of these fine-tuned experts. SuTI can generate high-quality and customized subject-specific images 20x faster than optimization-based SoTA methods.
Myriad: a real-world testbed to bridge trajectory optimization and deep learning
We present Myriad, a testbed written in JAX which enables machine learning researchers to benchmark imitation learning and reinforcement learning algorithms against trajectory optimization-based methods in real-world environments. Myriad contains 17 optimal control problems presented in continuous time which span medicine, ecology, epidemiology, and engineering. As such, Myriad strives to serve as a stepping stone towards application of modern machine learning techniques for impactful real-world tasks. The repository also provides machine learning practitioners access to trajectory optimization techniques, not only for standalone use, but also for integration within a typical automatic differentiation workflow. Indeed, the combination of classical control theory and deep learning in a fully GPU-compatible package unlocks potential for new algorithms to arise.
Dynamic Inverse Reinforcement Learning for Characterizing Animal Behavior
Understanding decision-making is a core goal in both neuroscience and psychology, and computational models have often been helpful in the pursuit of this goal. While many models have been developed for characterizing behavior in binary decision-making and bandit tasks, comparatively little work has focused on animal decision-making in more complex tasks, such as navigation through a maze. Inverse reinforcement learning (IRL) is a promising approach for understanding such behavior, as it aims to infer the unknown reward function of an agent from its observed trajectories through state space. However, IRL has yet to be widely applied in neuroscience. One potential reason for this is that existing IRL frameworks assume that an agent's reward function is fixed over time.
Multiagent Q-learning with Sub-Team Coordination
In many real-world cooperative multiagent reinforcement learning (MARL) tasks, teams of agents can rehearse together before deployment, but then communication constraints may force individual agents to execute independently when deployed. Centralized training and decentralized execution (CTDE) is increasingly popular in recent years, focusing mainly on this setting. In the value-based MARL branch, credit assignment mechanism is typically used to factorize the team reward into each individual's reward -- individual-global-max (IGM) is a condition on the factorization ensuring that agents' action choices coincide with team's optimal joint action. However, current architectures fail to consider local coordination within sub-teams that should be exploited for more effective factorization, leading to faster learning. We propose a novel value factorization framework, called multiagent Q-learning with sub-team coordination (QSCAN), to flexibly represent sub-team coordination while honoring the IGM condition. QSCAN encompasses the full spectrum of sub-team coordination according to sub-team size, ranging from the monotonic value function class to the entire IGM function class, with familiar methods such as QMIX and QPLEX located at the respective extremes of the spectrum.
Provably Efficient Causal Reinforcement Learning with Confounded Observational Data
Empowered by neural networks, deep reinforcement learning (DRL) achieves tremendous empirical success. However, DRL requires a large dataset by interacting with the environment, which is unrealistic in critical scenarios such as autonomous driving and personalized medicine. In this paper, we study how to incorporate the dataset collected in the offline setting to improve the sample efficiency in the online setting. To incorporate the observational data, we face two challenges. To tackle such challenges, we propose the deconfounded optimistic value iteration (DOVI) algorithm, which incorporates the confounded observational data in a provably efficient manner.
Accelerating Quadratic Optimization with Reinforcement Learning
First-order methods for quadratic optimization such as OSQP are widely used for large-scale machine learning and embedded optimal control, where many related problems must be rapidly solved. These methods face two persistent challenges: manual hyperparameter tuning and convergence time to high-accuracy solutions. To address these, we explore how Reinforcement Learning (RL) can learn a policy to tune parameters to accelerate convergence. In experiments with well-known QP benchmarks we find that our RL policy, RLQP, significantly outperforms state-of-the-art QP solvers by up to 3x.
Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate Progress
Learning tabula rasa, that is without any prior knowledge, is the prevalent workflow in reinforcement learning (RL) research. However, RL systems, when applied to large-scale settings, rarely operate tabula rasa. Such large-scale systems undergo multiple design or algorithmic changes during their development cycle and use ad hoc approaches for incorporating these changes without re-training from scratch, which would have been prohibitively expensive. Additionally, the inefficiency of deep RL typically excludes researchers without access to industrial-scale resources from tackling computationally-demanding problems. To address these issues, we present reincarnating RL as an alternative workflow or class of problem settings, where prior computational work (e.g., learned policies) is reused or transferred between design iterations of an RL agent, or from one RL agent to another.
Learning Distributed and Fair Policies for Network Load Balancing as Markov Potential Game
This paper investigates the network load balancing problem in data centers (DCs) where multiple load balancers (LBs) are deployed, using the multi-agent reinforcement learning (MARL) framework. The challenges of this problem consist of the heterogeneous processing architecture and dynamic environments, as well as limited and partial observability of each LB agent in distributed networking systems, which can largely degrade the performance of in-production load balancing algorithms in real-world setups. Centralised training and distributed execution (CTDE) RL scheme has been proposed to improve MARL performance, yet it incurs -- especially in distributed networking systems, which prefer distributed and plug-and-play design schemes -- additional communication and management overhead among agents. We formulate the multi-agent load balancing problem as a Markov potential game, with a carefully and properly designed workload distribution fairness as the potential function. A fully distributed MARL algorithm is proposed to approximate the Nash equilibrium of the game.
Reinforcement Learning based Disease Progression Model for Alzheimer's Disease
DEs provide relationships between some, but not all, factors relevant to AD. We assume that the missing relationships must satisfy general criteria about the working of the brain, for e.g., maximizing cognition while minimizing the cost of supporting cognition. This allows us to extract the missing relationships by using RL to optimize an objective (reward) function that captures the above criteria. We use our model consisting of DEs (as a simulator) and the trained RL agent to predict individualized 10-year AD progression using baseline (year 0) features on synthetic and real data. The model was comparable or better at predicting 10-year cognition trajectories than state-of-the-art learning-based models.