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 Reinforcement Learning


Contrastive Retrospection: honing in on critical steps for rapid learning and generalization in RL

Neural Information Processing Systems

In real life, success is often contingent upon multiple critical steps that are distant in time from each other and from the final reward. These critical steps are challenging to identify with traditional reinforcement learning (RL) methods that rely on the Bellman equation for credit assignment. Here, we present a new RL algorithm that uses offline contrastive learning to hone in on these critical steps. This algorithm, which we call Contrastive Retrospection (ConSpec), can be added to any existing RL algorithm. ConSpec learns a set of prototypes for the critical steps in a task by a novel contrastive loss and delivers an intrinsic reward when the current state matches one of the prototypes.


Accelerating Robotic Reinforcement Learning via Parameterized Action Primitives

Neural Information Processing Systems

Despite the potential of reinforcement learning (RL) for building general-purpose robotic systems, training RL agents to solve robotics tasks still remains challenging due to the difficulty of exploration in purely continuous action spaces. Addressing this problem is an active area of research with the majority of focus on improving RL methods via better optimization or more efficient exploration. An alternate but important component to consider improving is the interface of the RL algorithm with the robot. In this work, we manually specify a library of robot action primitives (RAPS), parameterized with arguments that are learned by an RL policy. These parameterized primitives are expressive, simple to implement, enable efficient exploration and can be transferred across robots, tasks and environments.


CORL: Research-oriented Deep Offline Reinforcement Learning Library

Neural Information Processing Systems

CORL is an open-source library that provides thoroughly benchmarked single-file implementations of both deep offline and offline-to-online reinforcement learning algorithms. It emphasizes a simple developing experience with a straightforward codebase and a modern analysis tracking tool. In CORL, we isolate methods implementation into separate single files, making performance-relevant details easier to recognize. Additionally, an experiment tracking feature is available to help log metrics, hyperparameters, dependencies, and more to the cloud. Finally, we have ensured the reliability of the implementations by benchmarking commonly employed D4RL datasets providing a transparent source of results that can be reused for robust evaluation tools such as performance profiles, probability of improvement, or expected online performance.


Look where you look! Saliency-guided Q-networks for generalization in visual Reinforcement Learning

Neural Information Processing Systems

Deep reinforcement learning policies, despite their outstanding efficiency in simulated visual control tasks, have shown disappointing ability to generalize across disturbances in the input training images. Changes in image statistics or distracting background elements are pitfalls that prevent generalization and real-world applicability of such control policies.We elaborate on the intuition that a good visual policy should be able to identify which pixels are important for its decision, and preserve this identification of important sources of information across images. This implies that training of a policy with small generalization gap should focus on such important pixels and ignore the others. This leads to the introduction of saliency-guided Q-networks (SGQN), a generic method for visual reinforcement learning, that is compatible with any value function learning method. SGQN vastly improves the generalization capability of Soft Actor-Critic agents and outperforms existing state-of-the-art methods on the Deepmind Control Generalization benchmark, setting a new reference in terms of training efficiency, generalization gap, and policy interpretability.


On the Effect of Pre-training for Transformer in Different Modality on Offline Reinforcement Learning

Neural Information Processing Systems

We empirically investigate how pre-training on data of different modalities, such as language and vision, affects fine-tuning of Transformer-based models to Mujoco offline reinforcement learning tasks. Analysis of the internal representation reveals that the pre-trained Transformers acquire largely different representations before and after pre-training, but acquire less information of data in fine-tuning than the randomly initialized one. A closer look at the parameter changes of the pre-trained Transformers reveals that their parameters do not change that much and that the bad performance of the model pre-trained with image data could partially come from large gradients and gradient clipping. To study what information the Transformer pre-trained with language data utilizes, we fine-tune this model with no context provided, finding that the model learns efficiently even without context information. Subsequent follow-up analysis supports the hypothesis that pre-training with language data is likely to make the Transformer get context-like information and utilize it to solve the downstream task.


Hierarchical Reinforcement Learning with Timed Subgoals

Neural Information Processing Systems

Hierarchical reinforcement learning (HRL) holds great potential for sample-efficient learning on challenging long-horizon tasks. In particular, letting a higher level assign subgoals to a lower level has been shown to enable fast learning on difficult problems. However, such subgoal-based methods have been designed with static reinforcement learning environments in mind and consequently struggle with dynamic elements beyond the immediate control of the agent even though they are ubiquitous in real-world problems. In this paper, we introduce Hierarchical reinforcement learning with Timed Subgoals (HiTS), an HRL algorithm that enables the agent to adapt its timing to a dynamic environment by not only specifying what goal state is to be reached but also when. We discuss how communicating with a lower level in terms of such timed subgoals results in a more stable learning problem for the higher level.


LECO: Learnable Episodic Count for Task-Specific Intrinsic Reward

Neural Information Processing Systems

Episodic count has been widely used to design a simple yet effective intrinsic motivation for reinforcement learning with a sparse reward. However, the use of episodic count in a high-dimensional state space as well as over a long episode time requires a thorough state compression and fast hashing, which hinders rigorous exploitation of it in such hard and complex exploration environments. Moreover, the interference from task-irrelevant observations in the episodic count may cause its intrinsic motivation to overlook task-related important changes of states, and the novelty in an episodic manner can lead to repeatedly revisit the familiar states across episodes. In order to resolve these issues, in this paper, we propose a learnable hash-based episodic count, which we name LECO, that efficiently performs as a task-specific intrinsic reward in hard exploration problems. In particular, the proposed intrinsic reward consists of the episodic novelty and the task-specific modulation where the former employs a vector quantized variational autoencoder to automatically obtain the discrete state codes for fast counting while the latter regulates the episodic novelty by learning a modulator to optimize the task-specific extrinsic reward. The proposed LECO specifically enables the automatic transition from exploration to exploitation during reinforcement learning.


Policy Optimization in a Noisy Neighborhood: On Return Landscapes in Continuous Control

Neural Information Processing Systems

Deep reinforcement learning agents for continuous control are known to exhibit significant instability in their performance over time. In this work, we provide a fresh perspective on these behaviors by studying the return landscape: the mapping between a policy and a return. We find that popular algorithms traverse noisy neighborhoods of this landscape, in which a single update to the policy parameters leads to a wide range of returns. By taking a distributional view of these returns, we map the landscape, characterizing failure-prone regions of policy space and revealing a hidden dimension of policy quality. We show that the landscape exhibits surprising structure by finding simple paths in parameter space which improve the stability of a policy.


The Nature of Temporal Difference Errors in Multi-step Distributional Reinforcement Learning

Neural Information Processing Systems

We study the multi-step off-policy learning approach to distributional RL. Despite the apparent similarity between value-based RL and distributional RL, our study reveals intriguing and fundamental differences between the two cases in the multi-step setting. We identify a novel notion of path-dependent distributional TD error, which is indispensable for principled multi-step distributional RL. The distinction from the value-based case bears important implications on concepts such as backward-view algorithms. Our work provides the first theoretical guarantees on multi-step off-policy distributional RL algorithms, including results that apply to the small number of existing approaches to multi-step distributional RL.


Robust Imitation via Mirror Descent Inverse Reinforcement Learning

Neural Information Processing Systems

Recently, adversarial imitation learning has shown a scalable reward acquisition method for inverse reinforcement learning (IRL) problems. However, estimated reward signals often become uncertain and fail to train a reliable statistical model since the existing methods tend to solve hard optimization problems directly. Inspired by a first-order optimization method called mirror descent, this paper proposes to predict a sequence of reward functions, which are iterative solutions for a constrained convex problem. IRL solutions derived by mirror descent are tolerant to the uncertainty incurred by target density estimation since the amount of reward learning is regulated with respect to local geometric constraints. We prove that the proposed mirror descent update rule ensures robust minimization of a Bregman divergence in terms of a rigorous regret bound of \mathcal{O}(1/T) for step sizes \{\eta_t\}_{t 1} {T} . Our IRL method was applied on top of an adversarial framework, and it outperformed existing adversarial methods in an extensive suite of benchmarks.