Reinforcement Learning
LAPO: Latent-Variable Advantage-Weighted Policy Optimization for Offline Reinforcement Learning
Offline reinforcement learning methods hold the promise of learning policies from pre-collected datasets without the need to query the environment for new samples. This setting is particularly well-suited for continuous control robotic applications for which online data collection based on trial-and-error is costly and potentially unsafe. In practice, offline datasets are often heterogeneous, i.e., collected in a variety of scenarios, such as data from several human demonstrators or from policies that act with different purposes. Unfortunately, such datasets often contain action distributions with multiple modes and, in some cases, lack a sufficient number of high-reward trajectories, which render offline policy training inefficient. To address this challenge, we propose to leverage latent-variable generative model to represent high-advantage state-action pairs leading to better adherence to data distributions that contributes to solving the task, while maximizing reward via a policy over the latent variable.
Efficient Symbolic Policy Learning with Differentiable Symbolic Expression
Deep reinforcement learning (DRL) has led to a wide range of advances in sequential decision-making tasks. However, the complexity of neural network policies makes it difficult to understand and deploy with limited computational resources. Currently, employing compact symbolic expressions as symbolic policies is a promising strategy to obtain simple and interpretable policies. Previous symbolic policy methods usually involve complex training processes and pre-trained neural network policies, which are inefficient and limit the application of symbolic policies. In this paper, we propose an efficient gradient-based learning method named Efficient Symbolic Policy Learning (ESPL) that learns the symbolic policy from scratch in an end-to-end way.
Corruption-Robust Offline Reinforcement Learning with General Function Approximation
We investigate the problem of corruption robustness in offline reinforcement learning (RL) with general function approximation, where an adversary can corrupt each sample in the offline dataset, and the corruption level \zeta\geq0 quantifies the cumulative corruption amount over n episodes and H steps. Our goal is to find a policy that is robust to such corruption and minimizes the suboptimality gap with respect to the optimal policy for the uncorrupted Markov decision processes (MDPs). Drawing inspiration from the uncertainty-weighting technique from the robust online RL setting \citep{he2022nearly,ye2022corruptionrobust}, we design a new uncertainty weight iteration procedure to efficiently compute on batched samples and propose a corruption-robust algorithm for offline RL. When specialized to linear MDPs, the corruption-dependent error term reduces to \mathcal O(\zeta d n {-1}) with d being the dimension of the feature map, which matches the existing lower bound for corrupted linear MDPs. This suggests that our analysis is tight in terms of the corruption-dependent term.
Learning Representations via a Robust Behavioral Metric for Deep Reinforcement Learning
Learning an informative representation with behavioral metrics is able to accelerate the deep reinforcement learning process. There are two key research issues on behavioral metric-based representation learning: 1) how to relax the computation of a specific behavioral metric, which is difficult or even intractable to compute, and 2) how to approximate the relaxed metric by learning an embedding space for states. In this paper, we analyze the potential relaxation and/or approximation gaps for existing behavioral metric-based representation learning methods. Based on the analysis, we propose a new behavioral distance, the RAP distance, and develop a practical representation learning algorithm on top of it with a theoretical analysis. We conduct extensive experiments on DeepMind Control Suite with distraction, Robosuite, and autonomous driving simulator CARLA to demonstrate new state-of-the-art results.
Learning to Influence Human Behavior with Offline Reinforcement Learning
When interacting with people, AI agents do not just influence the state of the world -- they also influence the actions people take in response to the agent, and even their underlying intentions and strategies. Accounting for and leveraging this influence has mostly been studied in settings where it is sufficient to assume that human behavior is near-optimal: competitive games, or general-sum settings like autonomous driving alongside human drivers. Instead, we focus on influence in settings where there is a need to capture human suboptimality. For instance, imagine a collaborative task in which, due either to cognitive biases or lack of information, people do not perform very well -- how could an agent influence them towards more optimal behavior? Assuming near-optimal human behavior will not work here, and so the agent needs to learn from real human data.
A Direct Approximation of AIXI Using Logical State Abstractions
We propose a practical integration of logical state abstraction with AIXI, a Bayesian optimality notion for reinforcement learning agents, to significantly expand the model class that AIXI agents can be approximated over to complex history-dependent and structured environments. The state representation and reasoning framework is based on higher-order logic, which can be used to define and enumerate complex features on non-Markovian and structured environments. We address the problem of selecting the right subset of features to form state abstractions by adapting the \Phi -MDP optimisation criterion from state abstraction theory. Exact Bayesian model learning is then achieved using a suitable generalisation of Context Tree Weighting over abstract state sequences. The resultant architecture can be integrated with different planning algorithms.
When to Trust Your Simulator: Dynamics-Aware Hybrid Offline-and-Online Reinforcement Learning
Learning effective reinforcement learning (RL) policies to solve real-world complex tasks can be quite challenging without a high-fidelity simulation environment. In most cases, we are only given imperfect simulators with simplified dynamics, which inevitably lead to severe sim-to-real gaps in RL policy learning. The recently emerged field of offline RL provides another possibility to learn policies directly from pre-collected historical data. However, to achieve reasonable performance, existing offline RL algorithms need impractically large offline data with sufficient state-action space coverage for training. This brings up a new question: is it possible to combine learning from limited real data in offline RL and unrestricted exploration through imperfect simulators in online RL to address the drawbacks of both approaches?
Object-Category Aware Reinforcement Learning
Object-oriented reinforcement learning (OORL) is a promising way to improve the sample efficiency and generalization ability over standard RL. Recent works that try to solve OORL tasks without additional feature engineering mainly focus on learning the object representations and then solving tasks via reasoning based on these object representations. However, none of these works tries to explicitly model the inherent similarity between different object instances of the same category. Objects of the same category should share similar functionalities; therefore, the category is the most critical property of an object. Following this insight, we propose a novel framework named Object-Category Aware Reinforcement Learning (OCARL), which utilizes the category information of objects to facilitate both perception and reasoning. OCARL consists of three parts: (1) Category-Aware Unsupervised Object Discovery (UOD), which discovers the objects as well as their corresponding categories; (2) Object-Category Aware Perception, which encodes the category information and is also robust to the incompleteness of (1) at the same time; (3) Object-Centric Modular Reasoning, which adopts multiple independent and object-category-specific networks when reasoning based on objects.
Computationally Efficient Horizon-Free Reinforcement Learning for Linear Mixture MDPs
Recent studies have shown that episodic reinforcement learning (RL) is not more difficult than bandits, even with a long planning horizon and unknown state transitions. However, these results are limited to either tabular Markov decision processes (MDPs) or computationally inefficient algorithms for linear mixture MDPs. In this paper, we propose the first computationally efficient horizon-free algorithm for linear mixture MDPs, which achieves the optimal \tilde O(d\sqrt{K} d 2) regret up to logarithmic factors. Our algorithm adapts a weighted least square estimator for the unknown transitional dynamic, where the weight is both \emph{variance-aware} and \emph{uncertainty-aware}. When applying our weighted least square estimator to heterogeneous linear bandits, we can obtain an \tilde O(d\sqrt{\sum_{k 1} K \sigma_k 2} d) regret in the first K rounds, where d is the dimension of the context and \sigma_k 2 is the variance of the reward in the k -th round. This also improves upon the best known algorithms in this setting when \sigma_k 2 's are known.
Regret Bounds for Risk-Sensitive Reinforcement Learning
In safety-critical applications of reinforcement learning such as healthcare and robotics, it is often desirable to optimize risk-sensitive objectives that account for tail outcomes rather than expected reward. We prove the first regret bounds for reinforcement learning under a general class of risk-sensitive objectives including the popular CVaR objective. Our theory is based on a novel characterization of the CVaR objective as well as a novel optimistic MDP construction.