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 Reinforcement Learning


Improving Model-Based Reinforcement Learning by Converging to Flatter Minima

Neural Information Processing Systems

Model-based reinforcement learning (MBRL) hinges on a learned dynamics model whose errors can compound along imagined rollouts. We study how encouraging flatness in the model's training loss affects downstream control, and show that steering optimization toward flatter minima yields a better policy. Concretely, we integrate Sharpness-Aware Minimization (SAM) into world-model training as a drop-in objective, leaving the planner and policy components unchanged. On the theory side, we derive PAC-Bayesian bounds that link first-order sharpness to the value-estimation gap and the performance gap between model-optimal and true-optimal policies, implying that flatter minima tighten both. Empirically, SAM reduces measured sharpness and value-prediction error and improves returns across HumanoidBench, Atari-100k, and high-DoF DeepMind Control tasks. Augmenting existing MBRL algorithms with SAM increases mean return, with especially large gains in settings with high dimensional state-action spaces. We further observe positive transfer across algorithms and input modalities, including a transformerbased world-model.


Imagined Autocurricula

Neural Information Processing Systems

Training agents to act in embodied environments typically requires vast training data or access to accurate simulation, neither of which exists for many cases in the real world. Instead, world models are emerging as an alternative-leveraging offline, passively collected data, they make it possible to generate diverse worlds for training agents in simulation. In this work, we harness world models to generate "imagined" environments to train robust agents capable of generalizing to novel task variations. One of the challenges in doing this is ensuring the agent trains on useful generated data. We thus propose a novel approach IMAC (Imagined Autocurricula) leveraging Unsupervised Environment Design (UED), which induces an automatic curriculum over generated worlds. In a series of challenging, procedurally generated environments, we show it is possible to achieve strong transfer performance on held-out environments having trained only inside a world model learned from a narrower dataset. We believe this opens the path to utilizing larger-scale, foundation world models for generally capable agents.


Checklists Are Better Than Reward Models For Aligning Language Models

Neural Information Processing Systems

Language models must be adapted to understand and follow user instructions. Reinforcement learning is widely used to facilitate this - typically using fixed criteria such as "helpfulness" and "harmfulness". In our work, we instead propose using flexible, instruction-specific criteria as a means of broadening the impact that reinforcement learning can have in eliciting instruction following. We propose "Reinforcement Learning from Checklist Feedback" (RLCF). From instructions, we extract checklists and evaluate how well responses satisfy each item--using both AI judges and specialized verifier programs--then combine these scores to compute rewards for RL. We compare RLCF with other alignment methods on top of a strong instruction following model (Qwen2.5-7B-Instruct)


On Feasible Rewards in Multi-agent Inverse Reinforcement Learning

Neural Information Processing Systems

Multi-agent Inverse Reinforcement Learning (MAIRL) aims to recover agent reward functions from expert demonstrations. We characterize the feasible reward set in Markov games, identifying all reward functions that rationalize a given equilibrium. However, equilibrium-based observations are often ambiguous: a single Nash equilibrium can correspond to many reward structures, potentially changing the game's nature in multi-agent systems. We address this by introducing entropyregularized Markov games, which yield a unique equilibrium while preserving strategic incentives. For this setting, we provide a sample complexity analysis detailing how errors affect learned policy performance. Our work establishes theoretical foundations and practical insights for MAIRL.


Self-Challenging Language Model Agents

Neural Information Processing Systems

Large language models are quickly becoming the foundation for intelligent agents that are capable of using tools. However, training such agents is challenging because it requires human creation and annotation of a diverse set of tasks, tools, and evaluation criteria. In this paper, we propose the Self-Challenging framework for training an agent on high-quality tasks that are generated by itself. The agent first plays the role of challenger and generates a task after interacting with the given tools. The tasks take the form of a novel general class of problems termed Code-as-Task, which are defined by an instruction, a verification function and solution and failure cases which serve as tests, allowing to filter only for highquality tasks. The agent then takes an executor role and trains on those tasks with reinforcement learning using the evaluation feedback as a reward. Evaluation on two existing multi-turn tool-use agent benchmarks, M3ToolEval and TauBench, shows the Self-Challenging framework achieves over a two-fold improvement in Llama-3.1-8B-Instruct,


Self-Improving Embodied Foundation Models

Neural Information Processing Systems

Foundation models trained on web-scale data have revolutionized robotics, but their application to low-level control remains largely limited to behavioral cloning. Drawing inspiration from the success of the reinforcement learning stage in finetuning large language models, we propose a two-stage post-training approach for robotics.


Real-World Adverse Weather Image Restoration via Dual-Level Reinforcement Learning with High-Quality Cold Start

Neural Information Processing Systems

Adverse weather severely impairs real-world visual perception, while existing vision models trained on synthetic data with fixed parameters struggle to generalize to complex degradations. To address this, we first construct HFLS-Weather, a physics-driven, high-fidelity dataset that simulates diverse weather phenomena, and then design a dual-level reinforcement learning framework initialized with HFLS-Weather for cold-start training. Within this framework, at the local level, weather-specific restoration models are refined through perturbation-driven image quality optimization, enabling reward-based learning without paired supervision; at the global level, a meta-controller dynamically orchestrates model selection and execution order according to scene degradation. This framework enables continuous adaptation to real-world conditions and achieves state-of-the-art performance across a wide range of adverse weather scenarios.


Sharp Gap-Dependent Variance-Aware Regret Bounds for Tabular MDPs

Neural Information Processing Systems

We consider gap-dependent regret bounds for episodic MDPs. We show that the Monotonic Value Propagation (MVP) algorithm (Zhang et al. [2024]) achieves a variance-aware gap-dependent regret bound of O รฟ


Coarse-to-fine Q-Network with Action Sequence for Data-Efficient Reinforcement Learning

Neural Information Processing Systems

Predicting a sequence of actions has been crucial in the success of recent behavior cloning algorithms in robotics. Can similar ideas improve reinforcement learning (RL)? We answer affirmatively by observing that incorporating action sequences when predicting ground-truth return-to-go leads to lower validation loss. Motivated by this, we introduce Coarse-to-fine Q-Network with Action Sequence (CQN-AS), a novel value-based RL algorithm that learns a critic network that outputs Q-values over a sequence of actions, i.e., explicitly training the value function to learn the consequence of executing action sequences. Our experiments show that CQN-AS outperforms several baselines on a variety of sparse-reward humanoid control and tabletop manipulation tasks from BiGym and RLBench. Code is available at: https://younggyo.me/cqn-as/


Structural Information-based Hierarchical Diffusion for Offline Reinforcement Learning

Neural Information Processing Systems

Diffusion-based generative methods have shown promising potential for modeling trajectories from offline reinforcement learning (RL) datasets, and hierarchical diffusion has been introduced to mitigate variance accumulation and computational challenges in long-horizon planning tasks. However, existing approaches typically assume a fixed two-layer diffusion hierarchy with a single predefined temporal scale, which limits adaptability to diverse downstream tasks and reduces flexibility in decision making. In this work, we propose SIHD, a novel Structural Information-based Hierarchical Diffusion framework for effective and stable offline policy learning in long-horizon environments with sparse rewards. Specifically, we analyze structural information embedded in offline trajectories to construct the diffusion hierarchy adaptively, enabling flexible trajectory modeling across multiple temporal scales. Rather than relying on reward predictions from localized sub-trajectories, we quantify the structural information gain of each state community and use it as a conditioning signal within the corresponding diffusion layer. To reduce overreliance on offline datasets, we introduce a structural entropy regularizer that encourages exploration of underrepresented states while avoiding extrapolation errors from distributional shifts. Extensive evaluations show that SIHD significantly outperforms state-of-the-art baselines in decision-making performance and demonstrates superior generalization across diverse scenarios.