Reinforcement Learning
Counterfactual Conservative Q Learning for Offline Multi-agent Reinforcement Learning
Offline multi-agent reinforcement learning is challenging due to the coupling effect of both distribution shift issue common in offline setting and the high dimension issue common in multi-agent setting, making the action out-of-distribution (OOD) and value overestimation phenomenon excessively severe. To mitigate this problem, we propose a novel multi-agent offline RL algorithm, named CounterFactual Conservative Q-Learning (CFCQL) to conduct conservative value estimation. Rather than regarding all the agents as a high dimensional single one and directly applying single agent conservative methods to it, CFCQL calculates conservative regularization for each agent separately in a counterfactual way and then linearly combines them to realize an overall conservative value estimation. We prove that it still enjoys the underestimation property and the performance guarantee as those single agent conservative methods do, but the induced regularization and safe policy improvement bound are independent of the agent number, which is therefore theoretically superior to the direct treatment referred to above, especially when the agent number is large. We further conduct experiments on four environments including both discrete and continuous action settings on both existing and our man-made datasets, demonstrating that CFCQL outperforms existing methods on most datasets and even with a remarkable margin on some of them.
Spectral Entry-wise Matrix Estimation for Low-Rank Reinforcement Learning
We study matrix estimation problems arising in reinforcement learning with low-rank structure. In low-rank bandits, the matrix to be recovered specifies the expected arm rewards, and for low-rank Markov Decision Processes (MDPs), it characterizes the transition kernel of the MDP. In both cases, each entry of the matrix carries important information, and we seek estimation methods with low entry-wise prediction error. Importantly, these methods further need to accommodate for inherent correlations in the available data (e.g. for MDPs, the data consists of system trajectories). We investigate the performance of simple spectral-based matrix estimation approaches: we show that they efficiently recover the singular subspaces of the matrix and exhibit nearly-minimal entry-wise prediction error.
Doubly Robust Augmented Transfer for Meta-Reinforcement Learning
Meta-reinforcement learning (Meta-RL), though enabling a fast adaptation to learn new skills by exploiting the common structure shared among different tasks, suffers performance degradation in the sparse-reward setting. Current hindsight-based sample transfer approaches can alleviate this issue by transferring relabeled trajectories from other tasks to a new task so as to provide informative experience for the target reward function, but are unfortunately constrained with the unrealistic assumption that tasks differ only in reward functions. In this paper, we propose a doubly robust augmented transfer (DRaT) approach, aiming at addressing the more general sparse reward meta-RL scenario with both dynamics mismatches and varying reward functions across tasks. Specifically, we design a doubly robust augmented estimator for efficient value-function evaluation, which tackles dynamics mismatches with the optimal importance weight of transition distributions achieved by minimizing the theoretically derived upper bound of mean squared error (MSE) between the estimated values of transferred samples and their true values in the target task. Due to its intractability, we then propose an interval-based approximation to this optimal importance weight, which is guaranteed to cover the optimum with a constrained and sample-independent upper bound on the MSE approximation error.
Suggesting Variable Order for Cylindrical Algebraic Decomposition via Reinforcement Learning
Cylindrical Algebraic Decomposition (CAD) is one of the pillar algorithms of symbolic computation, and its worst-case complexity is double exponential to the number of variables. Researchers found that variable order dramatically affects efficiency and proposed various heuristics. The existing learning-based methods are all supervised learning methods that cannot cope with diverse polynomial sets.This paper proposes two Reinforcement Learning (RL) approaches combined with Graph Neural Networks (GNN) for Suggesting Variable Order (SVO). One is GRL-SVO(UP), a branching heuristic integrated with CAD. The other is GRL-SVO(NUP), a fast heuristic providing a total order directly.
Bayesian Risk-Averse Q-Learning with Streaming Observations
We consider a robust reinforcement learning problem, where a learning agent learns from a simulated training environment. To account for the model mis-specification between this training environment and the true environment due to lack of data, we adopt a formulation of Bayesian risk MDP (BRMDP) with infinite horizon, which uses Bayesian posterior to estimate the transition model and impose a risk functional to account for the model uncertainty. Observations from the real environment that is out of the agent's control arrive periodically and are utilized by the agent to update the Bayesian posterior to reduce model uncertainty. We theoretically demonstrate that BRMDP balances the trade-off between robustness and conservativeness, and we further develop a multi-stage Bayesian risk-averse Q-learning algorithm to solve BRMDP with streaming observations from real environment. The proposed algorithm learns a risk-averse yet optimal policy that depends on the availability of real-world observations.
DIFFER:Decomposing Individual Reward for Fair Experience Replay in Multi-Agent Reinforcement Learning
Cooperative multi-agent reinforcement learning (MARL) is a challenging task, as agents must learn complex and diverse individual strategies from a shared team reward. However, existing methods struggle to distinguish and exploit important individual experiences, as they lack an effective way to decompose the team reward into individual rewards. To address this challenge, we propose DIFFER, a powerful theoretical framework for decomposing individual rewards to enable fair experience replay in MARL.By enforcing the invariance of network gradients, we establish a partial differential equation whose solution yields the underlying individual reward function. The individual TD-error can then be computed from the solved closed-form individual rewards, indicating the importance of each piece of experience in the learning task and guiding the training process. Our method elegantly achieves an equivalence to the original learning framework when individual experiences are homogeneous, while also adapting to achieve more muscular efficiency and fairness when diversity is observed.Our extensive experiments on popular benchmarks validate the effectiveness of our theory and method, demonstrating significant improvements in learning efficiency and fairness. Code is available in supplement material.
Replicability in Reinforcement Learning
We initiate the mathematical study of replicability as an algorithmic property in the context of reinforcement learning (RL). We focus on the fundamental setting of discounted tabular MDPs with access to a generative model. Inspired by Impagliazzo et al. [2022], we say that an RL algorithm is replicable if, with high probability, it outputs the exact same policy after two executions on i.i.d. Next, for the subclass of deterministic algorithms, we provide a lower bound of order \Omega\left(\frac{N 3}{(1-\gamma) 3\cdot\varepsilon 2\cdot\rho 2}\right) . Then, we study a relaxed version of replicability proposed by Kalavasis et al. [2023] called TV indistinguishability.
H-InDex: Visual Reinforcement Learning with Hand-Informed Representations for Dexterous Manipulation
Human hands possess remarkable dexterity and have long served as a source of inspiration for robotic manipulation. Our framework consists of three stages: \textit{(i)} pre-training representations with 3D human hand pose estimation, \textit{(ii)} offline adapting representations with self-supervised keypoint detection, and \textit{(iii)} reinforcement learning with exponential moving average BatchNorm. The last two stages only modify 0.36 % parameters of the pre-trained representation in total, ensuring the knowledge from pre-training is maintained to the full extent. We empirically study \textbf{12} challenging dexterous manipulation tasks and find that \textbf{H-InDex} largely surpasses strong baseline methods and the recent visual foundation models for motor control. Code and videos are available at https://yanjieze.com/H-InDex .
Dual Self-Awareness Value Decomposition Framework without Individual Global Max for Cooperative MARL
Value decomposition methods have gained popularity in the field of cooperative multi-agent reinforcement learning. However, almost all existing methods follow the principle of Individual Global Max (IGM) or its variants, which limits their problem-solving capabilities. To address this, we propose a dual self-awareness value decomposition framework, inspired by the notion of dual self-awareness in psychology, that entirely rejects the IGM premise. Each agent consists of an ego policy for action selection and an alter ego value function to solve the credit assignment problem. The value function factorization can ignore the IGM assumption by utilizing an explicit search procedure.
Effectively Learning Initiation Sets in Hierarchical Reinforcement Learning
An agent learning an option in hierarchical reinforcement learning must solve three problems: identify the option's subgoal (termination condition), learn a policy, and learn where that policy will succeed (initiation set). The termination condition is typically identified first, but the option policy and initiation set must be learned simultaneously, which is challenging because the initiation set depends on the option policy, which changes as the agent learns. Consequently, data obtained from option execution becomes invalid over time, leading to an inaccurate initiation set that subsequently harms downstream task performance. We highlight three issues---data non-stationarity, temporal credit assignment, and pessimism---specific to learning initiation sets, and propose to address them using tools from off-policy value estimation and classification. We show that our method learns higher-quality initiation sets faster than existing methods (in MiniGrid and Montezuma's Revenge), can automatically discover promising grasps for robot manipulation (in Robosuite), and improves the performance of a state-of-the-art option discovery method in a challenging maze navigation task in MuJoCo.